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[A] Starbow - Page 13

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 11 12 13 14 15 537 Next
NukeD
Profile Joined October 2010
Croatia1612 Posts
June 18 2012 10:42 GMT
#241
Do you have any intention in upgrading some of the models? Reaver one is just underwhelming. Also the Infestor abillity animations could be more overdone. I hope that 3d max integration to the editor makes that easier.

Im going on summer vacation now and wont have a computer so I wont be able to help out with the mod as much as I would like to, but once I am back I plan on helping you guys out a lot. This project made me realise there is hope for making SC2 what it is supossed to be.

Also, I would make changing pathing a priority and balance the mod from there.

( Unfortunatelly Im not skilled with the editor or making animations so what i tought with my help is mostly feedback and constructive crticizm. Hope thats not a problem )
sorry for dem one liners
TaShadan
Profile Joined February 2010
Germany1967 Posts
June 18 2012 13:47 GMT
#242
For more advertisement you guys should host a moddb.com page.
Total Annihilation Zero
Kabel
Profile Joined September 2009
Sweden1746 Posts
June 18 2012 14:22 GMT
#243

Looking for mapmakers!

People have wrote to me and wanted to participate in this MOD in different ways! Thats great.

But what this MOD really need right now is better maps!

I try to avoid standard SC2 maps cause they are so assosciated with.. well.. sc2..

Anyone wanna design a map? You have a map laying around? You know some great maps?



Please PM me!


By the way, what maps do you have uploaded in NA?

Creator of Starbow
Dumbledore
Profile Joined April 2011
Sweden725 Posts
June 18 2012 14:44 GMT
#244
OP, do you play terran?
Cause looking at the changes terran is basically super OP.....
Have a nice day ;)
OnFire
Profile Joined July 2010
324 Posts
June 18 2012 14:57 GMT
#245
Looks fun but I doubt alot of people are going to play it.
HYDRA - EFFORT - LETA
TaShadan
Profile Joined February 2010
Germany1967 Posts
June 18 2012 15:07 GMT
#246
On June 18 2012 23:44 MetaCry wrote:
OP, do you play terran?
Cause looking at the changes terran is basically super OP.....


did you play or just asume something?
Total Annihilation Zero
MNdakota
Profile Joined March 2012
United States512 Posts
June 18 2012 16:20 GMT
#247
On June 19 2012 00:07 TaShadan wrote:
Show nested quote +
On June 18 2012 23:44 MetaCry wrote:
OP, do you play terran?
Cause looking at the changes terran is basically super OP.....


did you play or just asume something?


Yeah, idiots do that.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
TaShadan
Profile Joined February 2010
Germany1967 Posts
June 18 2012 16:24 GMT
#248
its very interesting how many people can talk about balance without even playing it
Total Annihilation Zero
MNdakota
Profile Joined March 2012
United States512 Posts
June 18 2012 16:38 GMT
#249
On June 19 2012 01:24 TaShadan wrote:
its very interesting how many people can talk about balance without even playing it


Yeah, we've had enough people talk about that. It's like trying to talk about balance about HOTS when no one has even played it. Pretty stupid, I agree.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
TaShadan
Profile Joined February 2010
Germany1967 Posts
June 19 2012 08:32 GMT
#250
On June 18 2012 23:22 Kabel wrote:

Looking for mapmakers!

People have wrote to me and wanted to participate in this MOD in different ways! Thats great.

But what this MOD really need right now is better maps!

I try to avoid standard SC2 maps cause they are so assosciated with.. well.. sc2..

Anyone wanna design a map? You have a map laying around? You know some great maps?



Please PM me!


By the way, what maps do you have uploaded in NA?



you could ask maverick from the sc2bw project for some broodwar maps (maybe they are better for your mod)
Total Annihilation Zero
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-06-19 16:42:24
June 19 2012 16:27 GMT
#251
Starbow has now been updated on EU.

I have added the FRB economic system, as proposed by Barrin in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242

http://www.teamliquid.net/forum/viewmessage.php?topic_id=335302

Gonna see how it turns out.

New maps!


Come online on EU now to play a game!

Join the Starbow chat channel to find opponents!

(It will soon be updated on NA)
Creator of Starbow
MNdakota
Profile Joined March 2012
United States512 Posts
June 19 2012 16:39 GMT
#252
On June 20 2012 01:27 Kabel wrote:
Starbow has now been updated on EU.

I have added the FRB economic system, as proposed by Barrin in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242

http://www.teamliquid.net/forum/viewmessage.php?topic_id=335302

Gonna see how it turns out.

New maps!


Come online on EU now to play a game!

Join the Starbow chat channel to find opponents!


Been playing really well!

Thanks for the update yo.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
June 19 2012 21:55 GMT
#253
Just played a game, it was much more fun than what I expected! Played a tvp and tvz, lost the tvp (damn warp-ins) and won the tvz, that felt awesome to play a "real" mech style, with tanks doing insane amount of damage, mines etc...
MNdakota
Profile Joined March 2012
United States512 Posts
June 19 2012 22:24 GMT
#254
On June 20 2012 06:55 Jetaap wrote:
Just played a game, it was much more fun than what I expected! Played a tvp and tvz, lost the tvp (damn warp-ins) and won the tvz, that felt awesome to play a "real" mech style, with tanks doing insane amount of damage, mines etc...


Glad you enjoyed it!

Tell your friends if they're interested. :D
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
zbedlam
Profile Joined October 2010
Australia549 Posts
June 20 2012 01:30 GMT
#255
Loads of fun, gj OP
TaShadan
Profile Joined February 2010
Germany1967 Posts
Last Edited: 2012-06-20 13:45:36
June 20 2012 13:43 GMT
#256
had some games with jetap
it was fun but there was one issue with the mines
units dont shoot on mines if an enemy unit is nearby (even if the mines are much closer)
units should atleast attack the nearest mine
its hard to talk about balance yet so i wont

EDIT: i felt the baneling and the lurker have the same purpose? feels kinda odd
Total Annihilation Zero
Kabel
Profile Joined September 2009
Sweden1746 Posts
June 20 2012 14:02 GMT
#257
On June 20 2012 22:43 TaShadan wrote:
had some games with jetap
it was fun but there was one issue with the mines
units dont shoot on mines if an enemy unit is nearby (even if the mines are much closer)
units should atleast attack the nearest mine
its hard to talk about balance yet so i wont

EDIT: i felt the baneling and the lurker have the same purpose? feels kinda odd



How does the new economy feel? To much money, to little money? To slow or to fast economy in the beginning? Good balance in gas and minerals?
Creator of Starbow
TaShadan
Profile Joined February 2010
Germany1967 Posts
Last Edited: 2012-06-20 14:07:13
June 20 2012 14:06 GMT
#258
i like the new income system i hardly felt having too much money of one kind of resource

btw i dislike that you removed all the training animation on barracks etc
although there were alot of anims missing in broodwar (alot of scouting information could be achieved by seeing the build animation of goon range for example) i think its important for scouting

EDIT: maybe you should descrease the cost of call down scvs to 25 mins
Total Annihilation Zero
Kabel
Profile Joined September 2009
Sweden1746 Posts
June 20 2012 16:55 GMT
#259
On June 20 2012 23:06 TaShadan wrote:

btw i dislike that you removed all the training animation on barracks etc
although there were alot of anims missing in broodwar (alot of scouting information could be achieved by seeing the build animation of goon range for example) i think its important for scouting




I havent changed that at all. There seems to be some kind of errors. The stargate for protoss has the same thing, sometimes its show that is producing, sometimes not. I have no idea what have caused it : /






I am online on EU now. Join the Starbow chat channel in SC2 to find opponents!

Or Add me ingame: Gossen. 927
Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
June 20 2012 22:01 GMT
#260
--- Nuked ---
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