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[A] Starbow - Page 12

Forum Index > SC2 Maps & Custom Games
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MNdakota
Profile Joined March 2012
United States512 Posts
June 17 2012 05:15 GMT
#221
On June 17 2012 14:14 0neder wrote:
Maybe I'll throw out some ideas later. Is this mod up on US right now?


Yes. Search Starbow. That version although is being updated tomorrow so it is bond to change.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-17 05:42:33
June 17 2012 05:38 GMT
#222
Awesome. There are so many ways this improves SC2 as it is currently, even based on Blizzard's own goals of strategic variety.

Here are a few suggestions from me:

This will feel a little unit-poor if you're trying to win over current SC2 players. I suggest adding 1 more unit per race back in.
What if sentries came back at the robo?
What if sentries had chrono boost (for attack/ archon morph speed - maybe similar to time bomb speeding up or slowing down), in addition to guardian shield and shield battery mode (mimics phase mode on warp prism).
What if reapers got concussive and firebats came back for terran's extra unit?
I like roaches as a unit with their regen abilities- maybe tier 1 but 1 supply, or tier 2 at 2 supply.
SC2 carrier art is disconnected from the near radial symmetry of the corsair, void ray, and arbiter. Has anyone made something like the old version or that is more radially symmetrical?
By the same token, the Science Vessel could be more terran. Can we use the Nomad model or something that looks more utilitarian?

Also, I think this should be tested on WIDE open center maps. Better to balance around those than the claustrophobic ladder ones.
MNdakota
Profile Joined March 2012
United States512 Posts
June 17 2012 05:44 GMT
#223
On June 17 2012 14:38 0neder wrote:
Awesome. There are so many ways this improves SC2 as it is currently, even based on Blizzard's own goals of strategic variety.

Here are a few suggestions from me:

This will feel a little unit-poor if you're trying to win over current SC2 players. I suggest adding 1 more unit per race back in.
What if sentries came back at the robo?
What if reapers got concussive and firebats came back for terran's extra unit?
I like roaches as a unit with their regen abilities- maybe tier 1 but 1 supply, or tier 2 at 2 supply.
SC2 carrier art is disconnected from the near radial symmetry of the corsair, void ray, and arbiter. Has anyone made something like the old version or that is more radially symmetrical?
By the same token, the Science Vessel could be more terran. Can we use the Nomad model or something that looks more utilitarian?

Also, I think this should be tested on WIDE open center maps. Better to balance around those than the claustrophobic ladder ones.


We aren't trying to convert all SC2 players over to this. This is just a nice fun custom game that people can play with some of the old units.

On a side note, did you even play the map with someone? Or did you just say "add this and that."
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
June 17 2012 06:48 GMT
#224
--- Nuked ---
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-06-17 12:07:52
June 17 2012 12:02 GMT
#225
On June 17 2012 15:48 plasmidghost wrote:
I tried out only one game on this, but reapers definitely need to be nerfed. I was able to get out 6 reapers within about 5 minutes and kill the entire economy line of my opponent. I'll try to look into it some more when I'm not as tired.



Are you sure you played Starbow? Because reapers are not in the game anymore :s



If anyone wanna try Starbow on EU today, I and some friends will be online in the Starbow chat channel.

Join the chat channel to find opponents to play with. You can add me in game: Gossen.927
Creator of Starbow
NukeD
Profile Joined October 2010
Croatia1612 Posts
June 17 2012 12:43 GMT
#226
Just wondering, is it possible to implement this in the mod?
sorry for dem one liners
haitike
Profile Joined June 2009
Spain2730 Posts
Last Edited: 2012-06-17 15:43:22
June 17 2012 15:43 GMT
#227
There is Terrain adventage in this Mod? It is one of the things that really SC2 needs.
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-17 16:05:08
June 17 2012 15:44 GMT
#228
On June 18 2012 00:43 haitike wrote:
There is Terrain adventage in this Mod? It is one of the things that really SC2 needs.


At the moment, no there is not. But there are area control units such as your good ol' Siege Tank, Spider Mines, Lurkers and even Reavers. Try it out!

If you have any suggestions, feel free to post them on this thread at any time. Please make it constructive feedback and make sure to tell why you would want a change like that, etc.

On June 17 2012 21:43 NukeD wrote:
Just wondering, is it possible to implement this in the mod?


I actually prefer having regular SC2 movement. I hate how sometimes my units spread out in formation. In fact, it kills me more than it helps.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
June 17 2012 16:42 GMT
#229
--- Nuked ---
MNdakota
Profile Joined March 2012
United States512 Posts
June 17 2012 17:05 GMT
#230
On June 18 2012 01:42 Laertes wrote:
Alright its up, I will be updating the map Devolution for now, because I have an appointment in a few, other than that, im going to play some Starbow on EU.


Well this sucks. No one is on NA and I want to play and I just happen to not have an EU account. :|
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
MetalPanda
Profile Joined April 2012
Canada1152 Posts
June 17 2012 17:27 GMT
#231
I don't know, Protoss seems weak early game now that forcefield is only available after Templar Archive, at least they get an awesome arbiter. You could build more cannons, but it sucks to have to build too much static defense to ensure your life there. Terran seems good, but I think Zerg might be the best race there overall, with so many upgrades late game.
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-17 17:37:06
June 17 2012 17:32 GMT
#232
On June 18 2012 02:27 MetalPanda wrote:
I don't know, Protoss seems weak early game now that forcefield is only available after Templar Archive, at least they get an awesome arbiter. You could build more cannons, but it sucks to have to build too much static defense to ensure your life there. Terran seems good, but I think Zerg might be the best race there overall, with so many upgrades late game.


Did you even play? Protoss are amazing early game. And the Zerg always shined in the late game just like in Brood War. Stop your theorycrafting and let's play!

PM me if you want to play.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Savant7
Profile Joined June 2012
United Kingdom9 Posts
June 17 2012 17:38 GMT
#233
The only thing that concerns me about this mod is that you have given terran vultures (one would assume to allow the use of mech TvP play like in BW) but yet dragoons have blink and warp gates still exist so spider mines cannot be used as effective board control. Sadface.
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-17 17:41:54
June 17 2012 17:41 GMT
#234
On June 18 2012 02:38 Savant7 wrote:
so spider mines cannot be used as effective board control. Sadface.


Yes they can. Why is everyone assuming these things?

Your statement is absolute bullshit to be honest. Have anyone here even played?

Spider Mines and Siege Tanks are amazing board control...

This mod is meant to put StarCraft 2 and Brood War together. Not to completely make Brood War over. There's already another mod for that.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Savant7
Profile Joined June 2012
United Kingdom9 Posts
June 17 2012 19:09 GMT
#235
My point is you're not gonna make spider mines on cliff lines are you? Dragoons will just blink up, and not to mention just the raw fact that the ability to blink forward into tanks gives them one less volley before they're on top of you which can make a huge difference as tanks usually only fire 2-4 volleys during a given engagement as any protoss hesitation costs units. Previously protoss had to go arbiters or carriers to deal with mines and tank lines now they just need a warp prism or obs+blink and they're good to go. Not to mention the fact that colossus would still be effective against a vulture/tank army whereas reavers were a lot harder to use effectively vs that composition. Not saying this breaks the game just saying why bother adding the vulture if mech is pretty freakin' hard to play against protoss.
MNdakota
Profile Joined March 2012
United States512 Posts
June 17 2012 19:20 GMT
#236
On June 18 2012 04:09 Savant7 wrote:
My point is you're not gonna make spider mines on cliff lines are you? Dragoons will just blink up, and not to mention just the raw fact that the ability to blink forward into tanks gives them one less volley before they're on top of you which can make a huge difference as tanks usually only fire 2-4 volleys during a given engagement as any protoss hesitation costs units. Previously protoss had to go arbiters or carriers to deal with mines and tank lines now they just need a warp prism or obs+blink and they're good to go. Not to mention the fact that colossus would still be effective against a vulture/tank army whereas reavers were a lot harder to use effectively vs that composition. Not saying this breaks the game just saying why bother adding the vulture if mech is pretty freakin' hard to play against protoss.


You do realize tanks are a lot more powerful than vanilla StarCraft 2 right? In fact, Protoss are the ones who have a hard time versus mech. You can't touch Spider Mines very well without the range upgrade.

Please show me specific situations where these things happen in a replay.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
June 17 2012 23:19 GMT
#237
--- Nuked ---
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-17 23:26:28
June 17 2012 23:25 GMT
#238
On June 18 2012 08:19 plasmidghost wrote:
Show nested quote +
On June 17 2012 21:02 Kabel wrote:
On June 17 2012 15:48 plasmidghost wrote:
I tried out only one game on this, but reapers definitely need to be nerfed. I was able to get out 6 reapers within about 5 minutes and kill the entire economy line of my opponent. I'll try to look into it some more when I'm not as tired.



Are you sure you played Starbow? Because reapers are not in the game anymore :s



If anyone wanna try Starbow on EU today, I and some friends will be online in the Starbow chat channel.

Join the chat channel to find opponents to play with. You can add me in game: Gossen.927

It said Starbow. I'm on NA, and the map was Ilio Volta. The reapers had the building attack and a firebat-like attack for units.


Come onto the channel called Starbow and add me. MNdakota.759.

We're playing right now.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
June 18 2012 00:26 GMT
#239
--- Nuked ---
TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2012-06-18 07:29:24
June 18 2012 07:28 GMT
#240
On June 17 2012 21:43 NukeD wrote:
Just wondering, is it possible to implement this in the mod?


this seems interesting. Also high ground bonus could be nice. If you dont want to have percentage miss, you could do damage reduction instead. I did that for a project i worked on.
You also should add bigger maps.
Total Annihilation Zero
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