• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:27
CET 22:27
KST 06:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Liquipedia.net NEEDS editors for Brood War Can someone share very abbreviated BW cliffnotes? BW General Discussion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2046 users

[A] Starbow - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 537 Next
MNdakota
Profile Joined March 2012
United States512 Posts
June 17 2012 05:15 GMT
#221
On June 17 2012 14:14 0neder wrote:
Maybe I'll throw out some ideas later. Is this mod up on US right now?


Yes. Search Starbow. That version although is being updated tomorrow so it is bond to change.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-17 05:42:33
June 17 2012 05:38 GMT
#222
Awesome. There are so many ways this improves SC2 as it is currently, even based on Blizzard's own goals of strategic variety.

Here are a few suggestions from me:

This will feel a little unit-poor if you're trying to win over current SC2 players. I suggest adding 1 more unit per race back in.
What if sentries came back at the robo?
What if sentries had chrono boost (for attack/ archon morph speed - maybe similar to time bomb speeding up or slowing down), in addition to guardian shield and shield battery mode (mimics phase mode on warp prism).
What if reapers got concussive and firebats came back for terran's extra unit?
I like roaches as a unit with their regen abilities- maybe tier 1 but 1 supply, or tier 2 at 2 supply.
SC2 carrier art is disconnected from the near radial symmetry of the corsair, void ray, and arbiter. Has anyone made something like the old version or that is more radially symmetrical?
By the same token, the Science Vessel could be more terran. Can we use the Nomad model or something that looks more utilitarian?

Also, I think this should be tested on WIDE open center maps. Better to balance around those than the claustrophobic ladder ones.
MNdakota
Profile Joined March 2012
United States512 Posts
June 17 2012 05:44 GMT
#223
On June 17 2012 14:38 0neder wrote:
Awesome. There are so many ways this improves SC2 as it is currently, even based on Blizzard's own goals of strategic variety.

Here are a few suggestions from me:

This will feel a little unit-poor if you're trying to win over current SC2 players. I suggest adding 1 more unit per race back in.
What if sentries came back at the robo?
What if reapers got concussive and firebats came back for terran's extra unit?
I like roaches as a unit with their regen abilities- maybe tier 1 but 1 supply, or tier 2 at 2 supply.
SC2 carrier art is disconnected from the near radial symmetry of the corsair, void ray, and arbiter. Has anyone made something like the old version or that is more radially symmetrical?
By the same token, the Science Vessel could be more terran. Can we use the Nomad model or something that looks more utilitarian?

Also, I think this should be tested on WIDE open center maps. Better to balance around those than the claustrophobic ladder ones.


We aren't trying to convert all SC2 players over to this. This is just a nice fun custom game that people can play with some of the old units.

On a side note, did you even play the map with someone? Or did you just say "add this and that."
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 17 2012 06:48 GMT
#224
I tried out only one game on this, but reapers definitely need to be nerfed. I was able to get out 6 reapers within about 5 minutes and kill the entire economy line of my opponent. I'll try to look into it some more when I'm not as tired.
Yugoslavia will always live on in my heart
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-06-17 12:07:52
June 17 2012 12:02 GMT
#225
On June 17 2012 15:48 plasmidghost wrote:
I tried out only one game on this, but reapers definitely need to be nerfed. I was able to get out 6 reapers within about 5 minutes and kill the entire economy line of my opponent. I'll try to look into it some more when I'm not as tired.



Are you sure you played Starbow? Because reapers are not in the game anymore :s



If anyone wanna try Starbow on EU today, I and some friends will be online in the Starbow chat channel.

Join the chat channel to find opponents to play with. You can add me in game: Gossen.927
Creator of Starbow
NukeD
Profile Joined October 2010
Croatia1612 Posts
June 17 2012 12:43 GMT
#226
Just wondering, is it possible to implement this in the mod?
sorry for dem one liners
haitike
Profile Joined June 2009
Spain2723 Posts
Last Edited: 2012-06-17 15:43:22
June 17 2012 15:43 GMT
#227
There is Terrain adventage in this Mod? It is one of the things that really SC2 needs.
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-17 16:05:08
June 17 2012 15:44 GMT
#228
On June 18 2012 00:43 haitike wrote:
There is Terrain adventage in this Mod? It is one of the things that really SC2 needs.


At the moment, no there is not. But there are area control units such as your good ol' Siege Tank, Spider Mines, Lurkers and even Reavers. Try it out!

If you have any suggestions, feel free to post them on this thread at any time. Please make it constructive feedback and make sure to tell why you would want a change like that, etc.

On June 17 2012 21:43 NukeD wrote:
Just wondering, is it possible to implement this in the mod?


I actually prefer having regular SC2 movement. I hate how sometimes my units spread out in formation. In fact, it kills me more than it helps.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
June 17 2012 16:42 GMT
#229
--- Nuked ---
MNdakota
Profile Joined March 2012
United States512 Posts
June 17 2012 17:05 GMT
#230
On June 18 2012 01:42 Laertes wrote:
Alright its up, I will be updating the map Devolution for now, because I have an appointment in a few, other than that, im going to play some Starbow on EU.


Well this sucks. No one is on NA and I want to play and I just happen to not have an EU account. :|
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
MetalPanda
Profile Joined April 2012
Canada1152 Posts
June 17 2012 17:27 GMT
#231
I don't know, Protoss seems weak early game now that forcefield is only available after Templar Archive, at least they get an awesome arbiter. You could build more cannons, but it sucks to have to build too much static defense to ensure your life there. Terran seems good, but I think Zerg might be the best race there overall, with so many upgrades late game.
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-17 17:37:06
June 17 2012 17:32 GMT
#232
On June 18 2012 02:27 MetalPanda wrote:
I don't know, Protoss seems weak early game now that forcefield is only available after Templar Archive, at least they get an awesome arbiter. You could build more cannons, but it sucks to have to build too much static defense to ensure your life there. Terran seems good, but I think Zerg might be the best race there overall, with so many upgrades late game.


Did you even play? Protoss are amazing early game. And the Zerg always shined in the late game just like in Brood War. Stop your theorycrafting and let's play!

PM me if you want to play.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Savant7
Profile Joined June 2012
United Kingdom9 Posts
June 17 2012 17:38 GMT
#233
The only thing that concerns me about this mod is that you have given terran vultures (one would assume to allow the use of mech TvP play like in BW) but yet dragoons have blink and warp gates still exist so spider mines cannot be used as effective board control. Sadface.
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-17 17:41:54
June 17 2012 17:41 GMT
#234
On June 18 2012 02:38 Savant7 wrote:
so spider mines cannot be used as effective board control. Sadface.


Yes they can. Why is everyone assuming these things?

Your statement is absolute bullshit to be honest. Have anyone here even played?

Spider Mines and Siege Tanks are amazing board control...

This mod is meant to put StarCraft 2 and Brood War together. Not to completely make Brood War over. There's already another mod for that.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Savant7
Profile Joined June 2012
United Kingdom9 Posts
June 17 2012 19:09 GMT
#235
My point is you're not gonna make spider mines on cliff lines are you? Dragoons will just blink up, and not to mention just the raw fact that the ability to blink forward into tanks gives them one less volley before they're on top of you which can make a huge difference as tanks usually only fire 2-4 volleys during a given engagement as any protoss hesitation costs units. Previously protoss had to go arbiters or carriers to deal with mines and tank lines now they just need a warp prism or obs+blink and they're good to go. Not to mention the fact that colossus would still be effective against a vulture/tank army whereas reavers were a lot harder to use effectively vs that composition. Not saying this breaks the game just saying why bother adding the vulture if mech is pretty freakin' hard to play against protoss.
MNdakota
Profile Joined March 2012
United States512 Posts
June 17 2012 19:20 GMT
#236
On June 18 2012 04:09 Savant7 wrote:
My point is you're not gonna make spider mines on cliff lines are you? Dragoons will just blink up, and not to mention just the raw fact that the ability to blink forward into tanks gives them one less volley before they're on top of you which can make a huge difference as tanks usually only fire 2-4 volleys during a given engagement as any protoss hesitation costs units. Previously protoss had to go arbiters or carriers to deal with mines and tank lines now they just need a warp prism or obs+blink and they're good to go. Not to mention the fact that colossus would still be effective against a vulture/tank army whereas reavers were a lot harder to use effectively vs that composition. Not saying this breaks the game just saying why bother adding the vulture if mech is pretty freakin' hard to play against protoss.


You do realize tanks are a lot more powerful than vanilla StarCraft 2 right? In fact, Protoss are the ones who have a hard time versus mech. You can't touch Spider Mines very well without the range upgrade.

Please show me specific situations where these things happen in a replay.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 17 2012 23:19 GMT
#237
On June 17 2012 21:02 Kabel wrote:
Show nested quote +
On June 17 2012 15:48 plasmidghost wrote:
I tried out only one game on this, but reapers definitely need to be nerfed. I was able to get out 6 reapers within about 5 minutes and kill the entire economy line of my opponent. I'll try to look into it some more when I'm not as tired.



Are you sure you played Starbow? Because reapers are not in the game anymore :s



If anyone wanna try Starbow on EU today, I and some friends will be online in the Starbow chat channel.

Join the chat channel to find opponents to play with. You can add me in game: Gossen.927

It said Starbow. I'm on NA, and the map was Ilio Volta. The reapers had the building attack and a firebat-like attack for units.
Yugoslavia will always live on in my heart
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-17 23:26:28
June 17 2012 23:25 GMT
#238
On June 18 2012 08:19 plasmidghost wrote:
Show nested quote +
On June 17 2012 21:02 Kabel wrote:
On June 17 2012 15:48 plasmidghost wrote:
I tried out only one game on this, but reapers definitely need to be nerfed. I was able to get out 6 reapers within about 5 minutes and kill the entire economy line of my opponent. I'll try to look into it some more when I'm not as tired.



Are you sure you played Starbow? Because reapers are not in the game anymore :s



If anyone wanna try Starbow on EU today, I and some friends will be online in the Starbow chat channel.

Join the chat channel to find opponents to play with. You can add me in game: Gossen.927

It said Starbow. I'm on NA, and the map was Ilio Volta. The reapers had the building attack and a firebat-like attack for units.


Come onto the channel called Starbow and add me. MNdakota.759.

We're playing right now.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 18 2012 00:26 GMT
#239
On June 18 2012 08:25 MNdakota wrote:
Show nested quote +
On June 18 2012 08:19 plasmidghost wrote:
On June 17 2012 21:02 Kabel wrote:
On June 17 2012 15:48 plasmidghost wrote:
I tried out only one game on this, but reapers definitely need to be nerfed. I was able to get out 6 reapers within about 5 minutes and kill the entire economy line of my opponent. I'll try to look into it some more when I'm not as tired.



Are you sure you played Starbow? Because reapers are not in the game anymore :s



If anyone wanna try Starbow on EU today, I and some friends will be online in the Starbow chat channel.

Join the chat channel to find opponents to play with. You can add me in game: Gossen.927

It said Starbow. I'm on NA, and the map was Ilio Volta. The reapers had the building attack and a firebat-like attack for units.


Come onto the channel called Starbow and add me. MNdakota.759.

We're playing right now.

I'll try, but I'm going to dinner soon for Father's Day.
Yugoslavia will always live on in my heart
TaShadan
Profile Joined February 2010
Germany1978 Posts
Last Edited: 2012-06-18 07:29:24
June 18 2012 07:28 GMT
#240
On June 17 2012 21:43 NukeD wrote:
Just wondering, is it possible to implement this in the mod?


this seems interesting. Also high ground bonus could be nice. If you dont want to have percentage miss, you could do damage reduction instead. I did that for a project i worked on.
You also should add bigger maps.
Total Annihilation Zero
Prev 1 10 11 12 13 14 537 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
12:00
Day 3
Clem vs ShoWTimE
TaKeTV5625
ComeBackTV 1923
IndyStarCraft 575
TaKeSeN 478
CosmosSc2 115
3DClanTV 90
Rex88
EnkiAlexander 67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 575
CosmosSc2 115
ProTech93
Rex 88
Livibee 39
StarCraft: Brood War
Calm 2193
Mini 354
EffOrt 346
Shuttle 291
Dewaltoss 103
ggaemo 99
NaDa 12
Dota 2
Gorgc8789
BananaSlamJamma117
febbydoto18
League of Legends
JimRising 156
Counter-Strike
fl0m3748
pashabiceps1120
byalli488
Heroes of the Storm
Khaldor472
Other Games
FrodaN6072
Grubby3264
Liquid`RaSZi2543
B2W.Neo852
Mlord729
Liquid`Hasu376
ToD219
QueenE117
KnowMe111
Mew2King38
Organizations
Other Games
EGCTV1722
gamesdonequick1170
BasetradeTV56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 60
• Reevou 7
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV518
League of Legends
• Jankos4165
• imaqtpie2268
• Doublelift2224
• TFBlade892
Other Games
• Shiphtur203
Upcoming Events
Replay Cast
2h 33m
Replay Cast
1d 2h
Wardi Open
1d 14h
WardiTV Invitational
2 days
Replay Cast
3 days
The PondCast
3 days
WardiTV Invitational
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-01-31
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.