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Forum Index > SC2 Maps & Custom Games
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SpoR
Profile Blog Joined November 2010
United States1542 Posts
November 03 2011 22:50 GMT
#21
On November 04 2011 02:11 Blazinghand wrote:
Show nested quote +
On November 03 2011 20:22 SpoR wrote:
backdoor rocks on nats leading to other backdoor rocks on nats is going to have the issues that shakuras plateu had with terrans.


He didn't post any analyzer images for close spawns so I think that spawn orientation is disabled... not sure though. If it's not, it should be for the reasons mentioned.


I'm not sure but I think you can make the spawns everything but the horizontal positions, that would work. Although I hate that maps do this these days, its confusing and can just be avoided all together imho.
A man is what he thinks about all day long.
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 03 2011 23:02 GMT
#22
I really like this map. I haven't gotten a chance to play it yet TT upload to NA!!! :D
Ferisii
Profile Joined February 2011
Denmark199 Posts
November 04 2011 19:08 GMT
#23
Map has now jumped version 1.3! Update log & few updated screenshots along, are in the main post.

As I understood the main concern on Shakuras backdoor was that terrans greatly used it for their turtling into oppenents Main due to how narrow the chokepoint was. For my map I have the backdoor at the Natural and while not only that, the ramp is much more wider, preventing terrans gaining a Easily narrow choke point.
If it's completly something else I'm missing out on, please fill me in. But for now I don't see any reason to remove said backdoor. Hell, it kinda reminds me of The Shattered Temple layout. Just my way.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Noro
Profile Joined March 2011
Canada991 Posts
November 04 2011 19:17 GMT
#24
I like this alot. Nice job
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Idianci13
Profile Joined May 2011
United States39 Posts
November 04 2011 20:21 GMT
#25
Change center bases to gold, and you've got yourself a Concrete Jungle (Metalopolis with jungle texture :|)
I'm only here to help you. But I really don't want to.
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 06 2011 18:38 GMT
#26
This... is a decoration masterpiece.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Ferisii
Profile Joined February 2011
Denmark199 Posts
November 07 2011 15:34 GMT
#27
Map has now reached version 1.4! Update log & new stuff found in main post. Hopefully this should also be the last update? :o

@EathThePath
One technical concern: can you hit anything at the natural with siege tanks behind the rocks?

Sorry for missing out on this question!
When tanks placed closely as possible to the cliff side, they're in reach of roughly 50% of the natural. (Demostration)
This goes for the other sides aswell.

Thank you all for the nice comments!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Ferisii
Profile Joined February 2011
Denmark199 Posts
November 09 2011 15:04 GMT
#28
Another day another version. The only change in 1.5 is that shubbery, which shows the playable area, has become immune to fire attacks and thus no longer disappear from the field. The negative part from this is that the map tag has become 'Custom' instead of 'Melee'
Neutral units > Few data changes to doodads
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 09 2011 16:08 GMT
#29
why do that? immortal plants?
starleague forever
Ferisii
Profile Joined February 2011
Denmark199 Posts
November 09 2011 16:13 GMT
#30
Basicly, It's because I use the plants to wall off the playable areas instead of using Cliffs, It dosn't help that a wandering Helion or whatever comes in and removes said wall, confusing the players over where they can go and not.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
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