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[A] HotS Custom - Page 79

Forum Index > SC2 Maps & Custom Games
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Fearlezz
Profile Joined April 2010
Croatia176 Posts
August 23 2012 21:53 GMT
#1561
Or better yet, same thing on twitch:
http://www.twitch.tv/sc2tv_ru/b/329661716
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
Last Edited: 2012-08-24 00:29:51
August 24 2012 00:28 GMT
#1562
Hmm All I see is Ohana Hots map. Where are the others? (NA/SEA) Only on EU
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 24 2012 00:57 GMT
#1563
Replays from latest HotS Custom tournament. Some matches were epic and action intensive!

http://tv.sc2tv.ru/sc2_HOTS/HOTS_Tournament_1.rar
Escuche
Profile Blog Joined June 2012
60 Posts
August 24 2012 03:51 GMT
#1564
Has anyone tried the TvT reaper hellion opening in this mod? It seems pretty damn strong to me.
XenoX101
Profile Joined February 2011
Australia729 Posts
August 24 2012 08:27 GMT
#1565
On August 24 2012 09:28 WhiteKnight wrote:
Hmm All I see is Ohana Hots map. Where are the others? (NA/SEA) Only on EU


I still have a few changes to make before I upload them, I uploaded to EU as an emergency for their tournament, as I will have to re-upload soon because of these changes.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 24 2012 10:13 GMT
#1566
Can you replace or make a new one map with 4 player spawn for a 2v2 battles.
XenoX101
Profile Joined February 2011
Australia729 Posts
August 24 2012 10:19 GMT
#1567
On August 24 2012 19:13 Existor wrote:
Can you replace or make a new one map with 4 player spawn for a 2v2 battles.


Yes I will be doing this later today.
moskonia
Profile Joined January 2011
Israel1448 Posts
August 24 2012 10:49 GMT
#1568
I have just seen a game between roxkisFRAER and AcerBly where FRAER went hallu, in the hallu card there was no oracle, I am sure since it is such a rare abillity u ignored it, but cam u add it anyways (the hallu oracle) since i see no reason for them to make it so u cant hallu it.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-24 11:36:19
August 24 2012 11:36 GMT
#1569
On August 24 2012 19:49 moskonia wrote:
I have just seen a game between roxkisFRAER and AcerBly where FRAER went hallu, in the hallu card there was no oracle, I am sure since it is such a rare abillity u ignored it, but cam u add it anyways (the hallu oracle) since i see no reason for them to make it so u cant hallu it.


Oh wow nice find, I have to admit I never thought about hallucination until now, I'll add it to the next patch . Thanks!
wrj
Profile Joined August 2012
219 Posts
August 24 2012 12:24 GMT
#1570
its so happy to see more people play this map and its getting better and better xenox i think you should add as much maps as you can. you see the more maps there are the more popolar this map gets. well done!
Ramiz1989
Profile Joined July 2012
12124 Posts
August 24 2012 13:16 GMT
#1571
Just finished the second part of the tournament, and games in the second part were pretty damn entertaining.
Nice to see new strategies developed already, really liked it.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
CikaZombi
Profile Joined August 2011
Serbia630 Posts
August 24 2012 17:13 GMT
#1572
This map is extremely well done, AND loads of fun AND updated constantly. Amazing work <3
You can no more evade my wrath, than you could your own shadow.
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
August 24 2012 18:24 GMT
#1573
Great map, but the energize spell doesn't work for me
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 24 2012 19:33 GMT
#1574
On August 25 2012 03:24 MyFirstProbe wrote:
Great map, but the energize spell doesn't work for me

It works probably for units nearby. I think XenoX should add radius display how far from Nexus Energize can be used
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
August 24 2012 20:01 GMT
#1575
xenox, I use key to the grid, and when I use the larvae Zerg I find it difficult because the old units have been moved. I saw in the battle report that these units have been moved, but really creates discomfort for those who use the buttons to the grid. I kindly ask if the old units will resume their original place.
I apologize for my bad english, thx.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-24 20:14:20
August 24 2012 20:13 GMT
#1576
On August 25 2012 05:01 JohnnyZerg wrote:
xenox, I use key to the grid, and when I use the larvae Zerg I find it difficult because the old units have been moved. I saw in the battle report that these units have been moved, but really creates discomfort for those who use the buttons to the grid. I kindly ask if the old units will resume their original place.
I apologize for my bad english, thx.

Agree but we must adapt to a new layout, because it will be in hots
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
Last Edited: 2012-08-25 15:28:38
August 25 2012 15:19 GMT
#1577
This is the optimum position of the units, also visibly:
[image loading]
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 25 2012 15:34 GMT
#1578
On August 26 2012 00:19 JohnnyZerg wrote:
This is the optimum position of the units, also visibly:
[image loading]

Man, look at Battle Reports. There will be current icons placement.

Line 1 - Hatchery
Line 2 - Lair units
Line 3 - Hive units

You must adapt to it, or in HotS you will have huge discomfort
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-25 16:42:12
August 25 2012 16:40 GMT
#1579
Hey guys, new patch 1.12 is up, very little changed apart from sentry's now being able to hallucinate oracles, which should be kind of cool. Bigger news is that I now have 2v2, 3v3, 4v4 and FFA map rotations going on all servers, as well as all the individual 1v1 maps shown in the recent Russian HOTS Custom Tournament. For a full list of all the current map rotation maps, including all the individual 1v1 maps, see the updated first page which I will update regularly as the maps rotate. I don't plan on changing the team map rotations too often, maybe once every week or a bit less than, but the maps that I've chosen are from what I've gathered and partly in my opinion among the best team maps at the moment (admittedly this is not saying a whole lot given the standard of team maps, but I digress). The new map for 1v1 Map Rotation is Daybreak.

Also, I noticed that the maps I uploaded on EU were gaining more popularity than the map rotation maps. While this is okay how it is now, if the 1v1 map rotation falls too far down that people cannot play 1v1 on a variety of constantly changing maps, and are instead forced to play on whatever map the masses choose (such as was the case with Metalopolis in HOTS Custom) then I'll have to pull the other maps to bring the map rotation map back up. As I don't think most people want to be stuck playing the same map for months to come because they can't find players with any of the other maps. Anyway, patch notes are below and if you find any problems with any of the new maps, or dislike my choices for whatever reason, please let me know and I'll see what I can do . Thanks again.

Patch Notes 1.12
- Sentry's can now hallucinate Oracles
- Upgrade icons fixed for the production tab
- Locust sounds and death animation updated
- Behaviour buff icons updated to latest icons
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-25 16:44:46
August 25 2012 16:44 GMT
#1580
Can you slower walk animation (not the unit speed) of Widow Mines and Locusts? Currently their walk animation is 2-3 times faster than their real speed.
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