http://www.twitch.tv/sc2tv_ru/b/329661716
[A] HotS Custom - Page 79
Forum Index > SC2 Maps & Custom Games |
Fearlezz
Croatia176 Posts
http://www.twitch.tv/sc2tv_ru/b/329661716 | ||
WhiteKnight
New Zealand134 Posts
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Existor
Russian Federation4295 Posts
http://tv.sc2tv.ru/sc2_HOTS/HOTS_Tournament_1.rar | ||
Escuche
60 Posts
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XenoX101
Australia729 Posts
On August 24 2012 09:28 WhiteKnight wrote: Hmm All I see is Ohana Hots map. Where are the others? (NA/SEA) Only on EU ![]() I still have a few changes to make before I upload them, I uploaded to EU as an emergency for their tournament, as I will have to re-upload soon because of these changes. | ||
Existor
Russian Federation4295 Posts
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XenoX101
Australia729 Posts
On August 24 2012 19:13 Existor wrote: Can you replace or make a new one map with 4 player spawn for a 2v2 battles. Yes I will be doing this later today. | ||
moskonia
Israel1448 Posts
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XenoX101
Australia729 Posts
On August 24 2012 19:49 moskonia wrote: I have just seen a game between roxkisFRAER and AcerBly where FRAER went hallu, in the hallu card there was no oracle, I am sure since it is such a rare abillity u ignored it, but cam u add it anyways (the hallu oracle) since i see no reason for them to make it so u cant hallu it. Oh wow nice find, I have to admit I never thought about hallucination until now, I'll add it to the next patch ![]() | ||
wrj
219 Posts
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Ramiz1989
12124 Posts
![]() Nice to see new strategies developed already, really liked it. | ||
CikaZombi
Serbia630 Posts
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MyFirstProbe
Netherlands294 Posts
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Existor
Russian Federation4295 Posts
On August 25 2012 03:24 MyFirstProbe wrote: Great map, but the energize spell doesn't work for me ![]() It works probably for units nearby. I think XenoX should add radius display how far from Nexus Energize can be used | ||
JohnnyZerg
Italy378 Posts
I apologize for my bad english, thx. | ||
Existor
Russian Federation4295 Posts
On August 25 2012 05:01 JohnnyZerg wrote: xenox, I use key to the grid, and when I use the larvae Zerg I find it difficult because the old units have been moved. I saw in the battle report that these units have been moved, but really creates discomfort for those who use the buttons to the grid. I kindly ask if the old units will resume their original place. I apologize for my bad english, thx. Agree but we must adapt to a new layout, because it will be in hots | ||
JohnnyZerg
Italy378 Posts
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Existor
Russian Federation4295 Posts
On August 26 2012 00:19 JohnnyZerg wrote: This is the optimum position of the units, also visibly: ![]() Man, look at Battle Reports. There will be current icons placement. Line 1 - Hatchery Line 2 - Lair units Line 3 - Hive units You must adapt to it, or in HotS you will have huge discomfort | ||
XenoX101
Australia729 Posts
Also, I noticed that the maps I uploaded on EU were gaining more popularity than the map rotation maps. While this is okay how it is now, if the 1v1 map rotation falls too far down that people cannot play 1v1 on a variety of constantly changing maps, and are instead forced to play on whatever map the masses choose (such as was the case with Metalopolis in HOTS Custom) then I'll have to pull the other maps to bring the map rotation map back up. As I don't think most people want to be stuck playing the same map for months to come because they can't find players with any of the other maps. Anyway, patch notes are below and if you find any problems with any of the new maps, or dislike my choices for whatever reason, please let me know and I'll see what I can do ![]() Patch Notes 1.12 - Sentry's can now hallucinate Oracles - Upgrade icons fixed for the production tab - Locust sounds and death animation updated - Behaviour buff icons updated to latest icons | ||
Existor
Russian Federation4295 Posts
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