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[A] HotS Custom - Page 77

Forum Index > SC2 Maps & Custom Games
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 21 2012 23:08 GMT
#1521
On August 22 2012 08:06 XenoX101 wrote:
Just noticed a bug with the Mothership Core warping in graphic, fixing it now and will be published soon.

Can you recolor Abduct icon with that?
Veloh15
Profile Joined January 2012
United States161 Posts
August 21 2012 23:11 GMT
#1522
Hello I just noticed that there is a HoTS2 tournament on z33k did you have anything to do with that?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-21 23:21:34
August 21 2012 23:20 GMT
#1523
On August 22 2012 08:11 Veloh15 wrote:
Hello I just noticed that there is a HoTS2 tournament on z33k did you have anything to do with that?

And? It's not a payable map, so everyone can make their tournaments on it. Russian fansite about SC2 e-sport and streams will do tournament this Thursday with prize - $100. Source

On that tournament you will see next players (some from Empire team)

Empire.Kas vs Acer.Bly
Empire.BratOK vs RoX.KIS.Pomi
Alex007 vs imba.Adolf[RA]
imba.Couguar vs Empire.Ho8ot.

So it's time to add some more maps or make it free to edit
memcpy
Profile Blog Joined April 2010
United States459 Posts
August 22 2012 00:32 GMT
#1524
Hey xenox. Could you change the swarm host hotkey to something other than w. W is reserved for warpgate so that shouldn't be the hotkey... Is that what the demo versions use?
moskonia
Profile Joined January 2011
Israel1448 Posts
August 22 2012 00:48 GMT
#1525
On August 22 2012 09:32 memcpy wrote:
Hey xenox. Could you change the swarm host hotkey to something other than w. W is reserved for warpgate so that shouldn't be the hotkey... Is that what the demo versions use?

Why does it matter? the swarm host is Zerg and though will not ever be interrupting the WG's since they are for toss (maybe unless the very very rare situation where you take control over a probe and then start to tech in the Protoss tech tree).
thefrol
Profile Joined July 2012
Russian Federation30 Posts
August 22 2012 01:48 GMT
#1526
On August 22 2012 09:32 memcpy wrote:
Hey xenox. Could you change the swarm host hotkey to something other than w. W is reserved for warpgate so that shouldn't be the hotkey... Is that what the demo versions use?


you can do it yourself in the menu->hotkeys.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-22 02:42:32
August 22 2012 02:41 GMT
#1527
On August 22 2012 08:08 Existor wrote:
Show nested quote +
On August 22 2012 08:06 XenoX101 wrote:
Just noticed a bug with the Mothership Core warping in graphic, fixing it now and will be published soon.

Can you recolor Abduct icon with that?


Okay I just published a fixed version of the map and this should be in it. I also added a new icon for the Mothership Core and recoloured the energize icon, as well as fixing a bug I found with the Mothership Core (see patch notes file on first page for the ammendment).

I'm going to be adding the rest of the maps tomorrow, so if you guys could please let me know of any issues at all that you come across so that they don't appear in the other maps that I publish. Thank you.
Highways
Profile Joined July 2005
Australia6119 Posts
August 22 2012 02:50 GMT
#1528
Awesome map
#1 Terran hater
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-22 03:34:39
August 22 2012 03:10 GMT
#1529
Okay I just published a fixed version of the map and this should be in it. I also added a new icon for the Mothership Core and recoloured the energize icon, as well as fixing a bug I found with the Mothership Core (see patch notes file on first page for the ammendment).

I'm going to be adding the rest of the maps tomorrow, so if you guys could please let me know of any issues at all that you come across so that they don't appear in the other maps that I publish. Thank you.


Great, thank you


Well, now... we want more 1v1 and team maps. Probably of each game mode. Like two or three 1v1, one 2v2, one 3v3 and one 4v4. Or have two maps. One is standart 2-player map for 1v1, and another - 1v1 map with 4 player spawn for both 1v1 and 2v2 modes.
XenoX101
Profile Joined February 2011
Australia729 Posts
August 22 2012 04:36 GMT
#1530
On August 22 2012 12:10 Existor wrote:
Show nested quote +
Okay I just published a fixed version of the map and this should be in it. I also added a new icon for the Mothership Core and recoloured the energize icon, as well as fixing a bug I found with the Mothership Core (see patch notes file on first page for the ammendment).

I'm going to be adding the rest of the maps tomorrow, so if you guys could please let me know of any issues at all that you come across so that they don't appear in the other maps that I publish. Thank you.


Great, thank you


Well, now... we want more 1v1 and team maps. Probably of each game mode. Like two or three 1v1, one 2v2, one 3v3 and one 4v4. Or have two maps. One is standart 2-player map for 1v1, and another - 1v1 map with 4 player spawn for both 1v1 and 2v2 modes.


See this post for my intentions on this. I expect to have everything up some time tomorrow.
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
Last Edited: 2012-08-22 05:33:50
August 22 2012 05:33 GMT
#1531

On August 22 2012 12:10 Existor wrote:

Well, now... we want more 1v1 and team maps. Probably of each game mode. Like two or three 1v1, one 2v2, one 3v3 and one 4v4. Or have two maps. One is standart 2-player map for 1v1, and another - 1v1 map with 4 player spawn for both 1v1 and 2v2 modes.


On August 22 2012 13:36 XenoX101 wrote:
See this post for my intentions on this. I expect to have everything up some time tomorrow.


Logged in just to say.. Finnally. Been waiting for some 4P for so long. Sometimes people just wanna play fun matches instead of always competitive ones. Would love to see an 8P map in their to. Thanks. Btw where you gonna try to UP BC damage and Make Mship core a slow moving unit now?
wrj
Profile Joined August 2012
219 Posts
August 22 2012 08:08 GMT
#1532
can someone make hots custom tournement with prize money too? i want to play that russian tournement but its only for specific players. i think that someone should talk to sponser and ask him to do tournement like this on Thursday too for all the players for prize would be great
thefrol
Profile Joined July 2012
Russian Federation30 Posts
August 22 2012 10:07 GMT
#1533
On August 22 2012 17:08 wrj wrote:
can someone make hots custom tournement with prize money too? i want to play that russian tournement but its only for specific players. i think that someone should talk to sponser and ask him to do tournement like this on Thursday too for all the players for prize would be great


it is first tournament for invited players. later it will be open. it will be anounced here
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-22 11:24:28
August 22 2012 11:17 GMT
#1534


Looks it is a SoulFilcher's version that is free to edit and added to other melee map.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-22 14:09:34
August 22 2012 13:57 GMT
#1535
Will you implement some of these changes?

* The Mothership Core's Energize ability will not be able to target Nexuses
* The Mothership with ground only Vortex and Stasis field will be removed and replaced by the Wings of Liberty Mothership
* The Widow Mine's timer will be removed (=instant explosion), its splash damage will be drastically reduced and single target damage increased
* The Battle Cruisers speed boost will be removed, Battle Cruisers will have increased damage
* Ultralisk Charge will not give the Ultralisk a speed boost


First one is understandable. It can not be castable on buildings right now. And make it like Overlord? With 0,59 speed.

Second one too - just bring back old vortex and stealth field instead stasis.

Widow Mine, hm. With instant explosion and no splash, change requirement to Tech Lab? And increase damage to 250? Or you have other ideas?

Battlecruiser - make it temporary like in broodWar? Or just do 50% buff to damage? So instead 35,6 it will have 53 dps.

What about Ultralisk charge - just slow it to default ultralisk speed (that gets boost on creep)

Big J
Profile Joined March 2011
Austria16289 Posts
August 22 2012 14:19 GMT
#1536
On August 22 2012 22:57 Existor wrote:
Will you implement some of these changes?

Show nested quote +
* The Mothership Core's Energize ability will not be able to target Nexuses
* The Mothership with ground only Vortex and Stasis field will be removed and replaced by the Wings of Liberty Mothership
* The Widow Mine's timer will be removed (=instant explosion), its splash damage will be drastically reduced and single target damage increased
* The Battle Cruisers speed boost will be removed, Battle Cruisers will have increased damage
* Ultralisk Charge will not give the Ultralisk a speed boost


First one is understandable. It can not be castable on buildings right now. And make it like Overlord? With 0,59 speed.

Second one too - just bring back old vortex and stealth field instead stasis.

Widow Mine, hm. With instant explosion and no splash, change requirement to Tech Lab? And increase damage to 250? Or you have other ideas?

Battlecruiser - make it temporary like in broodWar? Or just do 50% buff to damage? So instead 35,6 it will have 53 dps.

What about Ultralisk charge - just slow it to default ultralisk speed (that gets boost on creep)



We have no stats for those changes.
I mean, BCs 50% buff is way too high anyways, it's rather something like getting from 8 to 10damage per shot again, like it was originally in SC2:WoL, but we don't know, he really should keep the changes to "official" ones.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 22 2012 14:24 GMT
#1537
On August 22 2012 23:19 Big J wrote:
Show nested quote +
On August 22 2012 22:57 Existor wrote:
Will you implement some of these changes?

* The Mothership Core's Energize ability will not be able to target Nexuses
* The Mothership with ground only Vortex and Stasis field will be removed and replaced by the Wings of Liberty Mothership
* The Widow Mine's timer will be removed (=instant explosion), its splash damage will be drastically reduced and single target damage increased
* The Battle Cruisers speed boost will be removed, Battle Cruisers will have increased damage
* Ultralisk Charge will not give the Ultralisk a speed boost


First one is understandable. It can not be castable on buildings right now. And make it like Overlord? With 0,59 speed.

Second one too - just bring back old vortex and stealth field instead stasis.

Widow Mine, hm. With instant explosion and no splash, change requirement to Tech Lab? And increase damage to 250? Or you have other ideas?

Battlecruiser - make it temporary like in broodWar? Or just do 50% buff to damage? So instead 35,6 it will have 53 dps.

What about Ultralisk charge - just slow it to default ultralisk speed (that gets boost on creep)



We have no stats for those changes.
I mean, BCs 50% buff is way too high anyways, it's rather something like getting from 8 to 10damage per shot again, like it was originally in SC2:WoL, but we don't know, he really should keep the changes to "official" ones.

Okay what about only some changes? Like widow mine splash remove and instand damage, but same single-target damage. Battlecruiser bonus damage like it already get +1 air atack upgrade?

And Mothership core without powering Nexus - is a clear change. Ultralisk burrow charge and Mothership Unit change are clear too.
wrj
Profile Joined August 2012
219 Posts
August 22 2012 18:41 GMT
#1538
what changed in the ultra i dont understand??
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-22 19:48:16
August 22 2012 19:24 GMT
#1539
On August 23 2012 03:41 wrj wrote:
what changed in the ultra i dont understand??

Burrow charge happens at 2.95 speed (default ultra speed), not on the current one.

If I understand correctly
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 22 2012 22:29 GMT
#1540
Saw one more thing that isn't good. Fix Blind Cloud animation on low settings, it's hard to see
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