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[A] HotS Custom - Page 75

Forum Index > SC2 Maps & Custom Games
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Tppz!
Profile Joined October 2010
Germany1449 Posts
August 19 2012 09:15 GMT
#1481
Dude calm down :D

Everything will get balanced in the Beta. Thats why there is a Beta. And i wasnt talking about a range nerf of widow mine. David Kim said thats its less damage. Like it it doesnt do as much Damage. Nothing about range
wrj
Profile Joined August 2012
219 Posts
August 19 2012 09:54 GMT
#1482
ohh now i understand ^^ you mean the wido mine will be less powerful that good thing 200 damge is too much
murphs
Profile Joined April 2011
Ireland417 Posts
August 19 2012 12:40 GMT
#1483
God this azura bridge map makes me want to vomit.
wrj
Profile Joined August 2012
219 Posts
August 19 2012 13:05 GMT
#1484
i wana hwlng peeks back
like it much more
murphs
Profile Joined April 2011
Ireland417 Posts
August 19 2012 13:59 GMT
#1485
On August 19 2012 22:05 wrj wrote:
i wana hwlng peeks back
like it much more


It's ok..

Personally I would like to see some of the established good maps.

wrj
Profile Joined August 2012
219 Posts
August 19 2012 17:32 GMT
#1486
changling finally fixed but xinox put more map for picking only one map is boring....
Ksis
Profile Joined March 2011
Poland28 Posts
August 19 2012 18:05 GMT
#1487
Is it really hard to let us play some ladder map pool maps ?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 19 2012 18:12 GMT
#1488
Or release it as downloadable mod that can be added to any user-created map and is free to edit, like SoulFilcher already did

myRZeth
Profile Joined June 2011
Germany1047 Posts
August 19 2012 18:29 GMT
#1489
i don t like that map by morrow
Tppz!
Profile Joined October 2010
Germany1449 Posts
August 19 2012 23:44 GMT
#1490
I stop playing the mod until there is a good map with it again. Just the difference between the Ramps is plain horrible
murphs
Profile Joined April 2011
Ireland417 Posts
August 20 2012 01:46 GMT
#1491
Just to add the to the sentiment. I don't believe this mod should be using experimental maps. It should be about trying the new units and abilities. Losing to a baneling bust because you can't fit a pylon at the mini-choke at the 10 o clock mains natural but you can fit one at the other is infuriating to say the least.

Just my opinion.
XenoX101
Profile Joined February 2011
Australia729 Posts
August 20 2012 04:47 GMT
#1492
Hey guys, thanks for the feedback, alas I was not able to fix the pathing issue on that tiny passage at the naturals of this map. But map rotation means a new map will be rolled over every few days, so I will see about putting a new map in tomorrow for you guys. Apologies for any inconvenience this has caused.
Mzim
Profile Joined June 2010
United States1 Post
August 20 2012 05:12 GMT
#1493
Has thor's ground damage changed in HotS or is it bugged? In the current map a tiny mechanical bonus damage has been added and upgrades don't scale very well. i.e. it shows up as "30 (vs mechanical: 31)" and with +1 attack its "31 (vs mechanical: 32)". WoL damage is a flat 30, with upgrades each adding 3.

Amazing work on the map BTW, everything looks to be working so close to the real thing.
Sajiki
Profile Joined September 2010
Germany522 Posts
August 20 2012 17:56 GMT
#1494
is there a real map on EU?
because i can only find the unit tester and no map rotation at all.
건설로봇 준비완료
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 20 2012 18:09 GMT
#1495
hi xenox, here is new information for the current hots build of blizzard:
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
wrj
Profile Joined August 2012
219 Posts
August 20 2012 19:17 GMT
#1496
wow thx man
wrj
Profile Joined August 2012
219 Posts
August 20 2012 19:39 GMT
#1497
wow changing the momi ship core so it can move will the the biggest mistake ever. if p did 7 gate imortal all in now with momi core it will be 10 time stronger just think of it plying bheind the mineral line where ground unites dont got range. 13 range fast fire and 60 damge with full energy can take your expo down do easily. if they keep it to the final game i so from now toss players win toureemnts cuz of using this all in. really hope they cahnge it back!
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-20 20:01:35
August 20 2012 20:00 GMT
#1498
On August 21 2012 03:09 graNite wrote:
hi xenox, here is new information for the current hots build of blizzard:
http://www.youtube.com/watch?&v=zQIg0W4bZ64


Hey there, thanks for the information, interesting to hear that they're looking at changing a lot of things (Mothership Core can move? wha?). However, with little pieces of speculation like this I feel that I would need to see a proper build of the game to know that the changes weren't purely experiments, but were trusted enough to be implemented in the game. I expect that the next build of HOTS will be in the Beta sometime in the near future. Still I appreciate the update, as it's always good to hear more HOTS news .
wrj
Profile Joined August 2012
219 Posts
August 20 2012 20:07 GMT
#1499
xenox i think the only thing we wana you to do is to change the map ^^
i also thin as you dont change anything cuz im sure things will be still changed(like momi core will stop moving im sure it really unbalanced vs zerg and wido mine and warhound will probably change cuz they really strong) i think the best is to wait to beta and release offical mod with all the changes cuz soon it is out would be the best any way your map is great cant stop playing it!
Aulisemia
Profile Joined August 2011
United States123 Posts
August 20 2012 22:28 GMT
#1500
Very cool mod, loved trying the new mech units. The only complaint I have is that the current map (Azura Bridge) is way too dark. The map design is great, I just hate the tileset.
The ponciest ponce that ever ponced past a poncing palour.
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