[A] HotS Custom - Page 73
Forum Index > SC2 Maps & Custom Games |
wrj
219 Posts
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Tppz!
Germany1449 Posts
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wrj
219 Posts
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wrj
219 Posts
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Existor
Russian Federation4295 Posts
+ Show Spoiler + Locust Life Time Upgrade Spent 30 minutes on creating this icon. Used official swarm host unit model and some lighting like at Armor upgrades. Here are 4 color variants - use what you like more ![]() ![]() ![]() ![]() ![]() Blind Cloud - strongly distorted and recolored original cloud icon ![]() Viper's Consume (SoulFilcher uses orange, I think it should be more greeny) ![]() Warhound's Haywire Missiles - this is just one of SoulFilcher's icons, that I think fits better to ability than original version ![]() Tempest Range Upgrade - this icon was made by me for SoulFilcher and if you want, you can use it too ![]() Mothership Stasis - using SoulFilcher's placeholder I did something with protossish effects on it ![]() Original ![]() What I did (first icon). Or use SoulFilcher's shield icon ![]() ![]() Recolored icon for Widow Mine burrow ![]() ![]() ^ outdated Other icons you can find at SoulFilcher's page or ask him And please update Ultralisk damage, it's still anti-armored unit. And you should do it faster because some streamers are going to play fancy tournament on this map ![]() | ||
Snoodles
401 Posts
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XenoX101
Australia729 Posts
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myRZeth
Germany1047 Posts
On August 18 2012 18:14 XenoX101 wrote: Hello, just letting you know there'll be an update soon with a new map and all the new graphics (and yes Ultralisk damage reverted ![]() ![]() great | ||
Existor
Russian Federation4295 Posts
On August 18 2012 18:14 XenoX101 wrote: Hello, just letting you know there'll be an update soon with a new map and all the new graphics (and yes Ultralisk damage reverted ![]() ![]() Awesome! ![]() | ||
KDrake
Canada66 Posts
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[]Phase[]
Belgium927 Posts
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Big J
Austria16289 Posts
On August 19 2012 00:20 []Phase[] wrote: no matter how many times I play hots, the tempest strikes me as the lamest most stupid unit ever. Anyone sharing these feelings? na, I just feel like everytime I play with it, that I'm not good enough to use it properly. I mean, when you harass and shoot two times on a defense or something, the harass is basically over and hardly any damage done. When I use them in an army, and dont target fire fast enough, it shoots a roach or a hellion or something cheap etc... It feels sooo hard to use properly and might just be too weak right now. | ||
decemberscalm
United States1353 Posts
On August 19 2012 01:16 Big J wrote: na, I just feel like everytime I play with it, that I'm not good enough to use it properly. I mean, when you harass and shoot two times on a defense or something, the harass is basically over and hardly any damage done. When I use them in an army, and dont target fire fast enough, it shoots a roach or a hellion or something cheap etc... It feels sooo hard to use properly and might just be too weak right now. Its tricky. Theoretically you can use just a single tempest to force engagements towards you. However Terran usually has vikings against Protoss, or at least the means of production and they wipe the floor against tempest at range. Corruptors that will be in the field anyways for Zerg will also roll tempests without a problem. I think Blizzard designed them so that Toss will finally have a siege weapon in its arsenal besides its death ball, but the counters that nullify the unit are generally always in place. | ||
XenoX101
Australia729 Posts
![]() Patch Notes 1.10 - New models for Warhound, Locust & Mothership Core added, credit to GhostNova - New icon graphics added, credit to SoulFilcher - Ultralisk damage reverted to 15(+20) to armored, upgrade bonus also reverted to +2 to armored - Locusts now get +2 damage instead of +1 with each Zerg Melee Upgrade - Widow Mines are no longer 'Light, Mechanical' units only 'Mechanical' - Tempest missile movement speed is now 20 from 10 | ||
Existor
Russian Federation4295 Posts
![]() New problems (all new descriptions are dissapeared! Instead we see Button/Name/MorphToViper and similar) and some questions about icons: 1) Ultralisk burrow charge icon - there are already colored official icon from "Ultralisk Speed Upgrade" that was been in beta, where you can see speeded up ultralisk legg. And no description for that ability. ![]() 2) Why no love for my icons for Locust Life Time Upgrade and Blind Cloud ability? ![]() ![]() ![]() ![]() Blind Cloud and darker Consume icon, that is nicer than current gold one ![]() ![]() 3) No descriptions for many other new abilities and upgrades. Also all new stuff now is without descriptions 4) Add medivac beam to show what building Viper is consuming at the moment 5) Bring back old pylon power field. Current one is nice but it's a 3D model that confuses sometimes. Or make it FLAT, like original one. 6) When using preordain, it writes "Icon - Tempest", "Icon - oracle", etc. Isn't here should be icon? 7) Near the building icon that has Preordain effect, it writes "Unknown(preordain)" 8) Why no love for my Tempest upgrade icon? I did it special to show that it fires longer. ![]() ![]() 9) I think Tempest fire-ball flying speed is a bit faster in trailers. In HotS Custom 2 it's a bit slow. 10) Fix description for Factory. it says it enables Helion but no info about Widow mine. Same for Hive upgrade and other similar tech updates that allows units. 11) Icon for combat drugs is totally wrong. Use the SoulFilcher's icon with yellowed stimpack icon. Current icon fits better to something about laboratory and similar stuff, but not for Reaper Combat Drugs! ![]() 12) Icon for battle helion is great! Also nice to see good model for Mothership core, Warhound and locusts ![]() 13) Why no love for burrow icons for widow mine? Or you prefer current ones? That are monochromatic? And fix please monochromatic burrow icon for Swarm Host ![]() ![]() 14) Fix widow mine walk animation. It's very fast now. Maybe make it slower? Same for locust walk animation. Their walk animation is very fast too. 15) Fix changeling please 16) Viper's abduct icon is wrong I think. Use the soulfilcher's version? Or I can create something new. And change Viper's portrait to Brutalisk, it fits better I think. And remove SpineCrawler atack sound from Abduct ability. | ||
wrj
219 Posts
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wrj
219 Posts
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wrj
219 Posts
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SoulFilcher
Brazil43 Posts
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wrj
219 Posts
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