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[A] HotS Custom - Page 74

Forum Index > SC2 Maps & Custom Games
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 18 2012 19:44 GMT
#1461
On August 19 2012 04:41 wrj wrote:
xenox there is problome with the hotekys now. some unites like viper and swarm host dont got them. also someone wrote that the temepst rate of fire is too slow? it need to be 6 -heard it on battle report if it is not just change it to 6. as far as i know it didnt change

Please read again. I've talked about speed of fireball speed, not the atack speed. yes' it's 6 seconds, but fireball flies a bit faster in trailers.
wrj
Profile Joined August 2012
219 Posts
August 18 2012 19:52 GMT
#1462
ohh now i get you, i think you right. it small thing in my opinion even if it is not correct about timing but you right i think
wrj
Profile Joined August 2012
219 Posts
August 18 2012 19:53 GMT
#1463
there is also still problome with the changline i think
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-18 22:14:31
August 18 2012 21:40 GMT
#1464
I uploaded a new version, hopefully the localities are fixed but they might not be (this is responsible for the tooltip and hotkey errors), I will test it myself but any feedback on whether it is or isn't working is still helpful. I also found out that the current Tempest missile speed is roughly twice what I had in the map, not sure how the difference was so severe but it has since been fixed, the speed is now 20 from the previous 10. And changelings have hopefully been fixed, let me know you still get the bug.


On August 19 2012 04:08 Existor wrote:+ Show Spoiler +

New map is very nice.

New problems (all new descriptions are dissapeared! Instead we see Button/Name/MorphToViper and similar) and some questions about icons:

1) Ultralisk burrow charge icon - there are already colored official icon from "Ultralisk Speed Upgrade" that was been in beta, where you can see speeded up ultralisk legg. And no description for that ability.

[image loading]

2) Why no love for my icons for Locust Life Time Upgrade and Blind Cloud ability? I did it special for you. And there are no description for Locust lifetime. And I think you should make Consume icon a bit darker, it's a bit very brightness now for a dark Zergy interface.

[image loading] or [image loading] or [image loading]

Blind Cloud and darker Consume icon, that is nicer than current gold one
[image loading] [image loading]

3) No descriptions for many other new abilities and upgrades. Also all new stuff now is without descriptions

4) Add medivac beam to show what building Viper is consuming at the moment

5) Bring back old pylon power field. Current one is nice but it's a 3D model that confuses sometimes. Or make it FLAT, like original one.

6) When using preordain, it writes "Icon - Tempest", "Icon - oracle", etc. Isn't here should be icon?

7) Near the building icon that has Preordain effect, it writes "Unknown(preordain)"

8) Why no love for my Tempest upgrade icon? I did it special to show that it fires longer.

[image loading]

9) I think Tempest fire-ball flying speed is a bit faster in trailers. In HotS Custom 2 it's a bit slow.

10) Fix description for Factory. it says it enables Helion but no info about Widow mine. Same for Hive upgrade and other similar tech updates that allows units.

11) Icon for combat drugs is totally wrong. Use the SoulFilcher's icon with yellowed stimpack icon. Current icon fits better to something about laboratory and similar stuff, but not for Reaper Combat Drugs!

[image loading]

12) Icon for battle helion is great! Also nice to see good model for Mothership core, Warhound and locusts

13) Why no love for burrow icons for widow mine? Or you prefer current ones? That are monochromatic? And fix please monochromatic burrow icon for Swarm Host

[image loading] [image loading]

14) Fix widow mine walk animation. It's very fast now. Maybe make it slower? Same for locust walk animation. Their walk animation is very fast too.

15) Fix changeling please

16) Viper's abduct icon is wrong I think. Use the soulfilcher's version? Or I can create something new. And change Viper's portrait to Brutalisk, it fits better I think. And remove SpineCrawler atack sound from Abduct ability.


Sorry, I simply picked the icons that were most suitable and aesthetically appealing, some were good while others didn't quite hit the mark. Just re: Combat drugs specifically it looks far too similar to Stim, and would confuse people when they realise it is just a passive ability for the reaper, nowhere near as good as Stim.

On August 19 2012 04:10 wrj wrote:
xenox why ultra upgrade bouns gives +2 damge to armored it is +4 on wol?


It is +2 to normal and +2 to armored in WoL, which is what I reverted it to. I didn't mention the +2 to normal in the patch notes because that was never changed, I only made a brief change of the bonus damage from armored to light damage which I recently reverted back to armored.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-18 23:27:38
August 18 2012 23:20 GMT
#1465
Sorry, I simply picked the icons that were most suitable and aesthetically appealing, some were good while others didn't quite hit the mark. Just re: Combat drugs specifically it looks far too similar to Stim, and would confuse people when they realise it is just a passive ability for the reaper, nowhere near as good as Stim.


Okay about Combat Drugs, probably agree.

But what about other icons, like Blind Cloud (toy'ish cloud or something that looks like real cloud?) and Consume (darker icon, current is gold'ish and too bright for dark Zerg UI)[/b], Tempest range (current thing doesn't show something about RANGE), Widow mine red burrow icon (leave one-colored icons?) and SwarmHost default purple burrow icon (same).

And very fast walk animation for Locusts and Widow mines?
Lactomar
Profile Joined September 2010
27 Posts
August 18 2012 23:30 GMT
#1466
Map is great now. The Morrow map is nuts, but it forces some thinking instead of entirely standard play.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-18 23:49:23
August 18 2012 23:44 GMT
#1467
On August 19 2012 08:20 Existor wrote:
Show nested quote +
Sorry, I simply picked the icons that were most suitable and aesthetically appealing, some were good while others didn't quite hit the mark. Just re: Combat drugs specifically it looks far too similar to Stim, and would confuse people when they realise it is just a passive ability for the reaper, nowhere near as good as Stim.


Okay about Combat Drugs, probably agree.

But what about other icons, like Blind Cloud (toy'ish cloud or something that looks like real cloud?) and Consume (darker icon, current is gold'ish and too bright for dark Zerg UI), Tempest range (current thing doesn't show something about RANGE), Widow mine red burrow icon (leave one-colored icons?) and SwarmHost default purple burrow icon (same).

And very fast walk animation for Locusts and Widow mines?


I will see, I do agree about blinding cloud, but tempest range is fine it doesn't need to show the tempest or range. Very few upgrades show the actual unit on them, they are just parts of the unit like the Terran mobeus/cadaceus reactors and observer/warp prism engines, same with gravitic sling. I don't want to touch the burrow icons. Move animations are difficult to change so probably won't be happening, but I will research it a bit more.

On August 19 2012 08:30 Lactomar wrote:
Map is great now. The Morrow map is nuts, but it forces some thinking instead of entirely standard play.


Thanks for the feedback, this is good to hear.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 18 2012 23:45 GMT
#1468
Didn't see much of the new stuff and icons, but new Locusts are quite awful, I don't like them at all. Oh well, it is your map, it is fun anyway. Btw, I got the problem on the new map, if you are bottom you can go through the little entrance at your natural, but you can't do it if you spawn top, the entrance is somehow bugged and nothing can go through it, not even Zerglings.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
XenoX101
Profile Joined February 2011
Australia729 Posts
August 18 2012 23:46 GMT
#1469
On August 19 2012 08:45 Ramiz1989 wrote:
Didn't see much of the new stuff and icons, but new Locusts are quite awful, I don't like them at all. Oh well, it is your map, it is fun anyway. Btw, I got the problem on the new map, if you are bottom you can go through the little entrance at your natural, but you can't do it if you spawn top, the entrance is somehow bugged and nothing can go through it, not even Zerglings.


Yes I am speaking with morrow about this at the moment, I think you can still block it with a pylon or something so it isn't terrible but definitely should and will be fixed soon.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-19 03:00:39
August 18 2012 23:53 GMT
#1470
You're closer to an ideal status, but some things are still causes some questions.

I will see, I do agree about blinding cloud, but tempest range is fine it doesn't need to show the tempest or range. Very few upgrades show the actual unit on them, they are just parts of the unit like the Terran mobeus/cadaceus reactors and observer/warp prism engines, same with gravitic sling. I don't want to touch the burrow icons. Move animations are difficult to change so probably won't be happening, but I will research it a bit more.

But look at Phoenix range upgrade. There are nothing like weapon or reactor stuff, it shows how phoenix fires. All those upgrades that you're listed, are about SPEED and ENERGY - both requires a very good reactor in ship/unit/spacecraft/tank/etc. But every weapon upgrade, like RANGE or weapon enhancement, like Concussive Shells, Hydralisk range upgrade, Phoenix range upgrade, Zergling adrenaline upgrade for faster atack speed - all of them shows weapon (phoenix shot, zergling claw, grenade launcher for Marauder's concussive shells, spines or claws on Hydralisk's body).

So using icon style, you really should change from reactor to weapon indication. I will agree if it was shield upgrades for Tempest, or faster speed, or energy upgrade. But this is a WEAPON upgrade and not shield/energy/speed one.

And what you can say about colored Burrow icons for Swarm Host and widow mine? And also any word on funny and fast walk animation of Widow Mine and Locust? Current locusts are nice and Widow mines are fine, but walk animation is awful and too speedy/fast.

And last question. Why no love for Swarm Host upgrade icon? Current red icon isn't really nice. Same for Abduct icon. Current parasite icon confuses, especially with Parasite icon for Infestor.

[image loading]



Yes I am speaking with morrow about this at the moment, I think you can still block it with a pylon or something so it isn't terrible but definitely should and will be fixed soon.

Isn't better bring back Howling Peaks (winter map from Sunshine) and wait untill this map will be fixed?



Also, if you want, here are some variations of Reaper upgrade icon

[image loading] [image loading]


And Viper's Abduct

[image loading] [image loading] [image loading]
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-19 03:02:56
August 19 2012 01:45 GMT
#1471
To save some of your time, I've packed latest icons in DDS-format. Consume icon was done by SoulFilcher (crediting him), I've just darkened and recolored it a bit

http://www.filebox.com/penxwq4ffnoy
http://www.filedropper.com/iconsforxenox_1
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
August 19 2012 02:31 GMT
#1472
Just a small bug Xenox. When you abduct air units the animation messes up a little with the Viper. However it works fine on ground targets.
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
August 19 2012 05:04 GMT
#1473
Hey Xenox could you please run 2 maps in arcade one as a 4 player map? Can't be too hard to update 2 maps. Or keep a 4 player map on so players can choose if you only want one.
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 19 2012 05:25 GMT
#1474
Did you implement the latest widow mine change yet?
Sup
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 19 2012 05:33 GMT
#1475
On August 19 2012 14:25 avilo wrote:
Did you implement the latest widow mine change yet?

Did you seen anywhere new stats of widow mine? Now we have only some words about removing splash and bigger damage. How it's bigger? Like 100 more damage ot 200? Is cost was changed or not? Etc etc
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 19 2012 05:45 GMT
#1476
On August 19 2012 14:33 Existor wrote:
Show nested quote +
On August 19 2012 14:25 avilo wrote:
Did you implement the latest widow mine change yet?

Did you seen anywhere new stats of widow mine? Now we have only some words about removing splash and bigger damage. How it's bigger? Like 100 more damage ot 200? Is cost was changed or not? Etc etc


Only rumors i've seen or hearsay that they made it instant detonate and scaled down the damage/splash slightly. No numbers as of yet.
Sup
wrj
Profile Joined August 2012
219 Posts
August 19 2012 06:39 GMT
#1477
new map is much better. few things-
1) i think the locust is bit speedy, it has the same hots stats like on gamescom but it feel bit speedy than the speed which is written
2)can you bring map hwling picks map? i think you should put 2 maps whit the new patch and one for 4 players. i didnt like so much the new map
3)ultra damge is now correct
Tppz!
Profile Joined October 2010
Germany1449 Posts
August 19 2012 07:51 GMT
#1478
On August 19 2012 14:45 avilo wrote:
Show nested quote +
On August 19 2012 14:33 Existor wrote:
On August 19 2012 14:25 avilo wrote:
Did you implement the latest widow mine change yet?

Did you seen anywhere new stats of widow mine? Now we have only some words about removing splash and bigger damage. How it's bigger? Like 100 more damage ot 200? Is cost was changed or not? Etc etc


Only rumors i've seen or hearsay that they made it instant detonate and scaled down the damage/splash slightly. No numbers as of yet.

i was in an official meeting with david kim and he said:
no countdown anymore, less aoe damage, more single target damage. but no stats. i dont think there is a way to get the real stats so lets keep the map like the gamescom version

there are also other changes he mentioned: removing stasis and adding vortex again. im still writing the 14 papers down in an article for the fansite im working for: instarcraft.de

it will be published today i hope. maybe someone will translate everything etc
wrj
Profile Joined August 2012
219 Posts
August 19 2012 08:00 GMT
#1479
wow tppz cool new info ty for sharing it with us. i think xenox need to try add stats of his own cuiz we wont get the real one like wido mine does 250 damge and if aoe was 5 now it need to be 3 something like this. if you get info about more unites changes than the correct version of hots post them here and final thing i didint understand something you wrote changeling can still be thrown from the oveserr or its like on wol atm?
wrj
Profile Joined August 2012
219 Posts
August 19 2012 08:03 GMT
#1480
i think that now wido mine is way too powerful. it can kill bl in one shot and do massive damge to ultra. if ballizard want to do this more balanced they need to let wido mine target locust too so it wont be so easy to use them. i also think zerg is too powerful on zvp. tempest isnt that good if you get mass swarmhost+hydra+viper its just kill everything
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