What sort of abilities does-it/should-it disable, and is it only bio unit abilities or all units?
[A] HotS Custom - Page 76
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Xapti
Canada2473 Posts
What sort of abilities does-it/should-it disable, and is it only bio unit abilities or all units? | ||
SoulWager
United States464 Posts
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wrj
219 Posts
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HDgBober
25 Posts
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Ksis
Poland28 Posts
U can aswell let us choose some old map or Ur crappyshit map to play. The reason more ppl dont play it, is that the maps are really bad designed. U told some days ago that u will fix map, THX u did it. Oh wait, u didnt. | ||
wrj
219 Posts
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wrj
219 Posts
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Existor
Russian Federation4295 Posts
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XenoX101
Australia729 Posts
On August 21 2012 21:20 Existor wrote: Can you fix Abduct? After abducting unit can't move for 1-2 seconds, in Battle Reports abducted units were able to move immediately Hm, I must have left this in in my attempt to make the Abduct last longer, as you mentioned before it was slower than the Battle Report. But now that I think about it this delay after being moved is essentially the same thing as Abduct taking longer, the unit takes the same amount of time to be released in both scenarios. I will keep it this way for now and if there is a better way to do it then I'll see about changing it, but currently this is more balanced to the real HOTS than it would be if I removed the delay. | ||
Existor
Russian Federation4295 Posts
Or slower Abduct process a bit more, but remove that small delay after Abducting? | ||
IeZaeL
Italy991 Posts
![]() Thanks ; Sorry for my english , i'm italian ![]() | ||
Existor
Russian Federation4295 Posts
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IeZaeL
Italy991 Posts
![]() Anyone know how can i get the new units in my custom map ? | ||
wrj
219 Posts
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murphs
Ireland417 Posts
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Existor
Russian Federation4295 Posts
On August 21 2012 23:36 IeZaeL wrote: XD i love that map ![]() Anyone know how can i get the new units in my custom map ? Can't, XenoX don't want to make this map free to edit for unexplained reason | ||
XenoX101
Australia729 Posts
Also I am planning soon to publish the full set of maps for HOTS on all the servers, however I highly encourage people keep this to private play or at least minimizing their public play on these maps as otherwise it will bring down the map rotation and none of the maps will have enough players to play on. And if it does get that way then I will naturally have to remove the maps to get people to play on the one map again, which I'd obviously hate to do. So play them as you need or as much as you want in private games to keep this from happening. Lastly I will probably also publish a 2v2 map rotation so that the people who enjoy that game mode can always play when they want to. I realise that this will make the 1v1 map rotation fall a bit, however hopefully giving people more options will motivate them to play the mod more, and possibly the people who want 2v2 aren't playing 1v1 anyway so it may not be such a problem, we will see however. Anyway here are the patch notes and let me know if you find any bugs with the new map. Thanks again ![]() Patch Notes 1.11 - Fixed Thor weapon upgrade damage to normal WoL values - Updated the old icons in the production tab when viewing replays - Fixed Mothership Core teleporting actor - Slight tweaks to some icon graphics - To reflect the slow duration of Abduct in HOTS, Abduct now has brief delay after abduction where the unit is unable to attack | ||
Existor
Russian Federation4295 Posts
Just recolor it to orange or purple or red, so it will be different from standart parasite icon. ![]() ![]() ![]() And great that you're added Ohana! ![]() I think here are no more comments on icons, only Abduct icon one can confuse someone. | ||
Tppz!
Germany1449 Posts
![]() now you even get to play a lot more players | ||
XenoX101
Australia729 Posts
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