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[A] HotS Custom - Page 76

Forum Index > SC2 Maps & Custom Games
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Prev 1 74 75 76 77 78 85 Next
Xapti
Profile Joined April 2010
Canada2473 Posts
August 21 2012 05:00 GMT
#1501
Does blinding cloud work on bunkered units? Do you think it should?
What sort of abilities does-it/should-it disable, and is it only bio unit abilities or all units?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
SoulWager
Profile Joined August 2010
United States464 Posts
August 21 2012 06:20 GMT
#1502
swarm host seems kinda OP:
[image loading]
wrj
Profile Joined August 2012
219 Posts
August 21 2012 06:44 GMT
#1503
its not op. right unit combo take it easy
HDgBober
Profile Joined March 2012
25 Posts
August 21 2012 07:14 GMT
#1504
Create new map! This map so bad!
Ksis
Profile Joined March 2011
Poland28 Posts
August 21 2012 07:48 GMT
#1505
XenoX so many ppl complaining for the maps is it really hard to make some established map?
U can aswell let us choose some old map or Ur crappyshit map to play.
The reason more ppl dont play it, is that the maps are really bad designed.
U told some days ago that u will fix map, THX u did it.



Oh wait, u didnt.
wrj
Profile Joined August 2012
219 Posts
August 21 2012 08:37 GMT
#1506
guys i understand you bit angry about the map but this guy dont own you nothing! he get nothing for doing this map for us so give him some credit and time. im sure he will fix it and give us new map. you wana him work faster start giving him some credit and money! its not easy to make this thing
wrj
Profile Joined August 2012
219 Posts
August 21 2012 11:46 GMT
#1507
hey guys i got a friend who made nice maps if you wana xenox il talk to him and if you guys like the map we can put them for hots custom. some of them are awsome im sure that we will see them on offical tournements like gsl after he will make them even better! ex:http://www.teamliquid.net/forum/viewmessage.php?topic_id=354217
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 21 2012 12:20 GMT
#1508
Can you fix Abduct? After abducting unit can't move for 1-2 seconds, in Battle Reports abducted units were able to move immediately
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-21 12:47:14
August 21 2012 12:46 GMT
#1509
On August 21 2012 21:20 Existor wrote:
Can you fix Abduct? After abducting unit can't move for 1-2 seconds, in Battle Reports abducted units were able to move immediately


Hm, I must have left this in in my attempt to make the Abduct last longer, as you mentioned before it was slower than the Battle Report. But now that I think about it this delay after being moved is essentially the same thing as Abduct taking longer, the unit takes the same amount of time to be released in both scenarios. I will keep it this way for now and if there is a better way to do it then I'll see about changing it, but currently this is more balanced to the real HOTS than it would be if I removed the delay.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-21 13:42:50
August 21 2012 13:20 GMT
#1510
Hm okay, but you should make unit unable to atack (like after Vortex) after Abduct for 0.5-1 second. Or do something like this to show that Abduct process isn't finished.

Or slower Abduct process a bit more, but remove that small delay after Abducting?
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 21 2012 14:12 GMT
#1511
Hello XenoX ! I loved HotS custom , but now i think a lot of people don't like ( hate ? ) the current map " Azura Bridge " . Can you upload another map , like Metropolis ( i love it <3 ) ? I'd do it myself if I knew how to do

Thanks ;

Sorry for my english , i'm italian
Author of Coda and Eastwatch.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 21 2012 14:31 GMT
#1512
Please, no more Metropolis. There are tons of good maps, that are 4-player spawn too
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 21 2012 14:36 GMT
#1513
XD i love that map

Anyone know how can i get the new units in my custom map ?
Author of Coda and Eastwatch.
wrj
Profile Joined August 2012
219 Posts
August 21 2012 16:55 GMT
#1514
come on xinox put new map whats taking so long??
murphs
Profile Joined April 2011
Ireland417 Posts
August 21 2012 17:12 GMT
#1515
#occupyXenox
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 21 2012 18:10 GMT
#1516
On August 21 2012 23:36 IeZaeL wrote:
XD i love that map

Anyone know how can i get the new units in my custom map ?

Can't, XenoX don't want to make this map free to edit for unexplained reason
XenoX101
Profile Joined February 2011
Australia729 Posts
August 21 2012 19:27 GMT
#1517
Hey guys, new patch is up with a new map, Ohana LE. Not much has changed with this new patch, I fixed the thor damage and made abducted units temporarily unusable or attackable after the abduct to match the duration of the abduct with the battle report, as I can't make abduct slower due to trigger limitations. I also changed some of the icons to be a bit more appealing and fixed some icon discrepancies in observer mode. Hope you guys enjoy it.

Also I am planning soon to publish the full set of maps for HOTS on all the servers, however I highly encourage people keep this to private play or at least minimizing their public play on these maps as otherwise it will bring down the map rotation and none of the maps will have enough players to play on. And if it does get that way then I will naturally have to remove the maps to get people to play on the one map again, which I'd obviously hate to do. So play them as you need or as much as you want in private games to keep this from happening.

Lastly I will probably also publish a 2v2 map rotation so that the people who enjoy that game mode can always play when they want to. I realise that this will make the 1v1 map rotation fall a bit, however hopefully giving people more options will motivate them to play the mod more, and possibly the people who want 2v2 aren't playing 1v1 anyway so it may not be such a problem, we will see however. Anyway here are the patch notes and let me know if you find any bugs with the new map. Thanks again

Patch Notes 1.11
- Fixed Thor weapon upgrade damage to normal WoL values
- Updated the old icons in the production tab when viewing replays
- Fixed Mothership Core teleporting actor
- Slight tweaks to some icon graphics
- To reflect the slow duration of Abduct in HOTS, Abduct now has brief delay after abduction where the unit is unable to attack
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-21 20:53:32
August 21 2012 20:26 GMT
#1518
You really should change icon of Abduct to something other. Current parasite icon can confuse newer players, that don't know about latest HotS changes and they will think, that Parasite ability was moved from Infestor to Viper, untill they read description of ability. Also there are still upgrade for Infestor's Parasite, and someone can think that this upgrade does also affects Viper abduct.

Just recolor it to orange or purple or red, so it will be different from standart parasite icon.

[image loading] [image loading] [image loading]

And great that you're added Ohana! One of the best 1v1 maps. Hope you will stay with Ohana a bit longer.


I think here are no more comments on icons, only Abduct icon one can confuse someone.
Tppz!
Profile Joined October 2010
Germany1449 Posts
August 21 2012 22:20 GMT
#1519
thanks for making the new map ohana

now you even get to play a lot more players
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-21 23:07:07
August 21 2012 23:06 GMT
#1520
Just noticed a bug with the Mothership Core warping in graphic, fixing it now and will be published soon.
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