[M] (4) Blockbuster - Page 2
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Blazinghand
United States25553 Posts
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Blazinghand
United States25553 Posts
I didn't get a chance to really look at the extra ramp into the 3rd, but the new tower placement seems solid. Also, during one game the minerals were actually rocks for some reason. That was weird. Also, it seemed like it was super hard to mine out the minerals, or the mining didn't work from some side, or something--- it would show there was "1 minerals remaining" but it took a lot of time to mine. when the minerals were rocks they functioned normally. http://drop.sc/45858 3 gate blink stalker -> archon chargelot vs robo rush -> colossi http://drop.sc/45859 4 gate (defender's forcefield missed) http://drop.sc/45860 4 gate (defender's forcefield missed) [on this try, the minerals were rocks for some reason?] VoD: http://www.twitch.tv/blazinghand/b/297903619 (The action doesn't start until like 10+ minutes in) | ||
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HypertonicHydroponic
437 Posts
Edit1: About blink in that one game, you can get vision over the forcefield from the top of the opposite ramp, so as far as that goes it is not quite the same as a normal ramp. The ramp configuration is specifically to allow a stop to 4-gate aggression, not all aggression. Edit2: lol about the mineral block... you won't have to worry about that any more with the change to rocks, but there were 30 stacked 1 mineral patches (so that mules do not just clear them really fast) so you could take 30 probes and mine each "patch" in one trip and they would all stack to mine. Edit3: haha, no I wasn't watching the stream, I did my own testing after publishing and noticed the problem, and republished. I am watching the vod right now. Good guess though. | ||
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Blazinghand
United States25553 Posts
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HypertonicHydroponic
437 Posts
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