• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:13
CET 13:13
KST 21:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book9Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info6herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Can someone share very abbreviated BW cliffnotes?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1400 users

[M] (2) Gaia's Cradle

Forum Index > SC2 Maps & Custom Games
Post a Reply
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-10-14 22:24:03
September 08 2011 05:32 GMT
#1
Gaia's Cradle 0.5
Looking a lot better now, can start doing some refining before halloween now.
[image loading]
^Links to a high res image.

  • Players: 2 - 1v1 design, 11/5 o'clock starting.
  • Size: 132x130 playable
  • Expansions: 12.
    • 12x 8 minerals expansions. 2 gas.

  • Rush Distance: Shortest path is 126.7, nat to nat.
  • XWTs: 2.
  • Destructible Rocks: Blocks second entrance to nat and makes the third require a little work to get.
  • LoSBs: Plants around XWTs, second entrance to natural (helps defender), near the 9/3s, 6/12s. Could probably cut down.
  • Servers: EU


Concept: In some civilisations, the word for "tree" and "mountain" are the same.

This was for the Blizzard style map requirement for MotM #10.

When I designed this, I wanted a map with an outer ring with expansions, and a low ground centre for more straightforward combat. Overall, it's a little like Bel'shir beach.

When I was drawing up a rough draft on paper, I imagined a hollowed out tree stump. After this, I decided the map would be like a mountainous grove of enormous trees, teeming with life. It's also an excellent excuse to bring in the sunrays I used in a previous map to imply there's leaves above the map, and only some of the light can reach in full force.

When I first drew up the map in the editor, it was a little on the small size. While I liked what I had, I was reminded of Dual Sight, and you don't often get particularly good games on Dual Sight, as much as I like it.

Either way I really like the flavour of what I'm making. Whether or not I can get it to work is another matter.

Overview (See the images in full size! They look a lot better at in-game distance!):
+ Show Spoiler +

[image loading]
Mains.
[image loading]
Natural.
[image loading]
[image loading]
Third options.
[image loading]
NE/SW
[image loading]
Centre passage. Note you can use the high ground to assert some control or contest a tower.
[image loading]
60 degree angle - High Res Image!


Map Analysis and Rush Distances:
+ Show Spoiler +

None lately, might actually bother to unpack this map and analyse it, fairly comfortable with it.


Detail Shots:
+ Show Spoiler [Walling] +

If you wall off from the side of the main-nat ramp (vertically) it's 3 3x3 buildings and a 2x2.
[image loading]
[image loading]
If you wall off from the natural ramp (diagonal) it's 4 3x3 buildings.
[image loading]
Note that the ramp provides vision over the LoS blockers under the rocks.


Changelog:
  • 08/09/2011 - v0.1 - Initial map published!
  • 15/09/2011 - v0.3 - Graphics overhaul, general tweaks here and there.
  • 14/10/2011 - v0.5 - Another graphics change, expansions made tighter and more defendable.


Concerns:
  • Nothing stands out to me right now - what am I missing?



Download:
    None yet.


Other maps by me:
(2) Heartstone Canyon
(2) Heimdall's Sanctuary
(2) Mountain Retreat
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2011-09-08 05:58:27
September 08 2011 05:57 GMT
#2
It feels like the center has some wasted space, like the map could be compressed. I don't know if you're done with the texturing or not, but it could use some more love before you submit it. Also, the area outside the natural seem excessively large, at least from what I can tell of the pictures.

The difficulty of holding the third sure does seem Blizzard-like (excluding Antiga) XD.

I think you can get it working. Hope that helps!
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 08 2011 09:54 GMT
#3
If it were really blizzard style the third would have rocks ^.^
Retired Mapmaker™
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
September 15 2011 05:06 GMT
#4
Mmm, small update. All this drama in the MotM thread got me motivated to really put my back into this one.

Screwed a lot with the lighting, but I think I finally have it how I want. Some of the lit-up patches might be a little bright, but that's easy enough to fix without changing the rest of the map.

I really don't know what to do about those towers though. :/
vol_
Profile Joined May 2010
Australia1608 Posts
September 15 2011 07:16 GMT
#5
[image loading]?
Jaedong gives me a deep resonance.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
September 15 2011 07:26 GMT
#6
Yeah, pretty much. I was talking a housemate that's always playing MtG in an attempt to think of a good name, and this popped into my head, though I'd seen the card like once.

Fit the bill perfectly name-wise as I wanted to make a canopy on top of a mountain.
vol_
Profile Joined May 2010
Australia1608 Posts
Last Edited: 2011-09-15 08:49:46
September 15 2011 08:46 GMT
#7
My nick originated from an MtG card, Magic = infinite source of awesome names for shit.
The map looks awesome and the name really suits it, I especially like the lighting, makes it kinda mystical.
My favorite part about the layout is how wide the natural is which makes FFE harder combined with how many possible counter-attack paths there are on this map will favor zerg I feel in the current meta game, which makes me happy ^_^

Edit: hmm now that I look at it again I wonder, can you wall off the natural with 3 buildings? Looks deceptively wide to me i think haha
Jaedong gives me a deep resonance.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
September 15 2011 09:27 GMT
#8
If you wall off from the side of the main-nat ramp (vertically) it's 3 3x3 buildings and a 2x2
[image loading]
If you wall off from the natural ramp (diagonal) it's 4 3x3 buildings, but opens up that side-route (vision blocked, but defender has high ground vision from main-nat ramp)
[image loading]

Not sure if a sentry on the main-nat ramp can force field the side-route on its own. Should probably check.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
October 14 2011 22:25 GMT
#9
Update~
Map should be a good deal less overagressive now.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
October 15 2011 01:49 GMT
#10
Good map, but please move the high ground raised area further from the natural.
Creator of sc2unmasked.com
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 15 2011 02:34 GMT
#11
Other than saying that this is the most beautiful map I have yet seen...
FOR GREAT JUSTICE! Bans for the ban gods!
jsemmens
Profile Blog Joined June 2011
United States439 Posts
Last Edited: 2011-10-15 14:44:04
October 15 2011 14:42 GMT
#12
I think that the three main paths across the map being so far from each other might lead to a large number of base-trade scenarios (could be good or bad, just pointing it out). Sort of reminds me of Metalopolis in that respect, which is a very good map.
Check out the Flash Fanclub! http://www.teamliquid.net/forum/viewmessage.php?topic_id=336995
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 15 2011 15:55 GMT
#13
Fucked up light? Looks distracting.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#73
WardiTV228
OGKoka 95
Rex65
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 95
Rex 65
StarCraft: Brood War
Sea 12186
Calm 6351
Bisu 1596
Hyuk 1566
BeSt 1562
Flash 974
Horang2 801
Zeus 505
actioN 444
firebathero 321
[ Show more ]
Larva 314
EffOrt 299
Mini 225
JYJ 174
Soma 162
ggaemo 131
ZerO 129
JulyZerg 127
PianO 123
Sharp 109
Snow 109
Soulkey 86
hero 79
Pusan 79
Mind 63
Rush 60
Mong 42
Backho 40
Yoon 31
Free 26
Shine 24
Shuttle 23
GoRush 23
ToSsGirL 23
HiyA 21
Movie 21
910 20
Shinee 19
Noble 19
soO 18
Bale 18
sorry 15
SilentControl 11
Icarus 6
Dota 2
NeuroSwarm113
XcaliburYe103
febbydoto23
Counter-Strike
olofmeister1872
shoxiejesuss1473
x6flipin461
byalli374
allub300
Super Smash Bros
Mew2King142
Other Games
singsing1796
B2W.Neo335
crisheroes266
Pyrionflax149
Sick144
Livibee71
ZerO(Twitch)11
Organizations
StarCraft: Brood War
UltimateBattle 962
CasterMuse 29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 92
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis7464
• Jankos1463
Upcoming Events
Monday Night Weeklies
4h 47m
Replay Cast
11h 47m
Sparkling Tuna Cup
21h 47m
LiuLi Cup
22h 47m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d 12h
Replay Cast
1d 20h
LiuLi Cup
1d 22h
Clem vs Rogue
SHIN vs Cyan
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
[ Show More ]
Replay Cast
3 days
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
4 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.