• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:24
CEST 14:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy6[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Bot on ladder Recent recommended BW games an AI researcher's take on the ladder bot BSL Season 23
Tourneys
[ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12838 users

Increasing game speed for training purposes

Forum Index > SC2 Maps & Custom Games
Post a Reply
Minomol
Profile Joined July 2011
Slovakia11 Posts
Last Edited: 2011-08-17 14:02:56
August 17 2011 14:01 GMT
#1
Hi there guys,

Are there any maps, or is there even any way to increase game speed beyong 'faster'?

I think being able to increase the game speed by some percent could be a magnificent way of training.

For example, play 1v1s with your friend with +5% game speed increase for a week, another 5% the next week, and so on, when suddenly, quarter a year later, you own every single 1v1 league match O_O (This is a rough simplification of course, but you know this way of training would help)
"Thus, what is of supreme importance in war is to attack the enemy's strategy." ~Sun Tzu, The Art of War
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 17 2011 14:14 GMT
#2
If you used the search function you'd have found this:
http://www.teamliquid.net/forum/search.php?q=speed&t=t&f=44&u=&gb=date&d=

It may not be exactly what you're looking for but the closest thing I can imagine.

To be honest I think it's a pretty dumb idea anyway. There are very few players who can deal with everything going on in a game as it is (like seeing every enemy blip on the radar) so making this even harder seems to be pretty useless. However as suggested in the thread you'll find in the link I provided, it can be a lot of fun to play with increased speed for once.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Minomol
Profile Joined July 2011
Slovakia11 Posts
August 17 2011 14:22 GMT
#3
Let's say there is a set of things you are able to handle at the standard 'faster' speed.

When you start playing at +5% speed, which is not that much, in a few days(maybe less) you should be able to handle your set of things at this speed. Then you can increase again.

After such training, coming back to the standard 'faster' speed, it should be possible to add more things to your set, as you are able to handle your current much faster.

Thats how I see it.

"Thus, what is of supreme importance in war is to attack the enemy's strategy." ~Sun Tzu, The Art of War
Avalain
Profile Joined July 2010
Canada308 Posts
August 17 2011 14:59 GMT
#4
Personally, I agree that it doesn't make a lot of sense.

I would rather spend the time working on just adding more things to the list of what I need to do. Something like the multitasker map can be great for this. Basically, I think it would be better to focus on always building scvs, then when I have that down I would focus on always building scvs and buildings units fast enough. Each time I master something I would pick something else to work on and add to my multitasking requirements.

The reason I'm not a fan of increasing the speed is that it has the tendency to completely screw up your timings. For example, larva injects. If you got used to larva injects that are happening 5% or 10% faster then suddenly in a normal game you're switching back to your hatch too early and either having to come back later (bad) or waiting around for it to finish (worse). It's the same reason I feel that having a slower game speed in the practice league is a mistake. Getting used to the timings of things is very important and there just isn't enough benefit to speeding the game up that make it worth compromising them.
You know what unit really has balance problems? Colossi. Why, they look like they could be blown over in a stiff wind!
CeRipH
Profile Joined September 2010
United Kingdom23 Posts
August 17 2011 15:58 GMT
#5
It's like in Dragonball where they train in increased gravity to become more badass.

Too bad that's just a kids cartoon.

Until you're top GM and are doing everything perfectly already I really don't think you need to increase the speed in order for you to improve, I'm guessing you probably struggle to keep up on 'faster'.

"Does the brain control you or are you controlling the brain? I don't know if I'm in charge of mine." - Karl Pilkington (a man with a head like a f*cking orange)
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
August 17 2011 16:15 GMT
#6
What it really would do is wreck your micro.
lSasquatchl
Profile Joined February 2011
United States309 Posts
August 17 2011 16:24 GMT
#7
I think this is a good idea and I have thought about it myself just too lazy to edit a map to try it.
Not sure how the thread linked above changed the speed, but if you are having trouble with it you might be able to PM him and see if he could help you directly. Otherwise Imagine you could increase all games speeds by 5% e.g. movement speed, dps, etc.

To everyone commenting above. Imagine playing on fast now instead of faster and how much better you could micro and macro simulataneously. Given it is not like the game has been perfected at any level but to say you can't benefit from it is a bit close minded.
Minomol
Profile Joined July 2011
Slovakia11 Posts
Last Edited: 2011-08-17 16:26:13
August 17 2011 16:25 GMT
#8
On August 18 2011 00:58 CeRipH wrote:
It's like in Dragonball where they train in increased gravity to become more badass.

Too bad that's just a kids cartoon.

Until you're top GM and are doing everything perfectly already I really don't think you need to increase the speed in order for you to improve, I'm guessing you probably struggle to keep up on 'faster'.



Funny thing is DragonBall is the first thing that came to my mind when came up with this O_O

Thanks guys, I see your reasoning here, and I see the flaws in speeding up the game. Still it could help some.
"Thus, what is of supreme importance in war is to attack the enemy's strategy." ~Sun Tzu, The Art of War
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #105
IntoTheiNu 1605
WardiTV433
Rex86
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 256
OGKoka 235
ProTech133
Rex 86
StarCraft: Brood War
Bisu 3693
Jaedong 1670
Soulkey 1037
Shine 394
Larva 384
firebathero 257
Stork 226
Barracks 210
Hyun 202
Mind 166
[ Show more ]
Mini 163
JYJ 159
ggaemo 146
Snow 86
ToSsGirL 72
Hm[arnc] 62
Sharp 54
HiyA 43
NaDa 37
Shinee 35
hero 32
Sexy 28
Free 23
sorry 13
zelot 12
SilentControl 12
Terrorterran 10
scan(afreeca) 9
Noble 7
JulyZerg 6
Icarus 5
NotJumperer 4
Dota 2
Gorgc6220
Dendi881
BananaSlamJamma65
Counter-Strike
olofmeister1644
edward84
Other Games
singsing2042
B2W.Neo802
XBOCT383
Lowko344
crisheroes307
hiko242
Pyrionflax132
Mew2King111
QueenE36
Organizations
Dota 2
PGL Dota 2 - Main Stream8593
PGL Dota 2 - Secondary Stream5358
StarCraft: Brood War
lovetv 8
[ Show 10 non-featured ]
StarCraft 2
• mYiSmile111
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV145
Upcoming Events
Monday Night Weeklies
3h 36m
Sparkling Tuna Cup
21h 36m
Afreeca Starleague
21h 36m
Light vs EffOrt
OSC
23h 36m
PiGosaur Cup
1d 11h
Kung Fu Cup
1d 22h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
[ Show More ]
GSL
5 days
Yamato Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.