• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:51
CET 00:51
KST 08:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1382 users

The Mapping Challenge - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
fenX
Profile Joined February 2011
France127 Posts
August 15 2011 14:10 GMT
#61
[image loading]

- 3 players map
- not symetric in any way
- Islands
- rock blocking gas

That covers pretty much all the challenges, right ?

Ofc it needs testing to check if it's balanced, rush distances are about the same for every possible spawn (120-130 nat to nat and 165-170 main to main). I tried to balance the obvious advantages for each spawn by other advantages for the opposite side, for example south gold looks easier to defend for south player., so it has rocks, not the north gold.
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
Samro225am
Profile Joined August 2010
Germany982 Posts
August 15 2011 14:32 GMT
#62
this might be worth an entry, but we won't design the challenge specifically for your map

challenge will be proclaimed until wednesday 12pm cet
Fearlezz
Profile Joined April 2010
Croatia176 Posts
August 15 2011 14:59 GMT
#63
On August 15 2011 23:10 fenX wrote:+ Show Spoiler +

[image loading]

- 3 players map
- not symetric in any way
- Islands
- rock blocking gas

That covers pretty much all the challenges, right ?

Ofc it needs testing to check if it's balanced, rush distances are about the same for every possible spawn (120-130 nat to nat and 165-170 main to main). I tried to balance the obvious advantages for each spawn by other advantages for the opposite side, for example south gold looks easier to defend for south player., so it has rocks, not the north gold.

Man that looks awesome ^^ really interested how it plays out
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 15 2011 15:19 GMT
#64
fenx you should put one of those mains on lowground imo, but it looks fantastic.
Trang
Profile Joined October 2009
Australia324 Posts
Last Edited: 2011-08-15 15:29:13
August 15 2011 15:25 GMT
#65
I would love to see a map that makes effective use of terrain that blocks air movement. It could either completely block an area off, creating a no fly zone (eg, but not limited to, at the edges/corners of maps), or just cause enough of an obstacle to constrict air movement.

An example of air blocking terrain is the rock column in this map: http://www.teamliquid.net/forum/viewmessage.php?topic_id=235805
lefix
Profile Joined February 2011
Germany1082 Posts
August 15 2011 17:56 GMT
#66
maps with hostile creatures to both players!
Map of the Month | The Planetary Workshop | SC2Melee.net
Fearlezz
Profile Joined April 2010
Croatia176 Posts
August 15 2011 18:11 GMT
#67
Doesn't that require triggers if you want them to leash? Otherwise they'd just follow the units until something bites the dust
lefix
Profile Joined February 2011
Germany1082 Posts
August 15 2011 18:16 GMT
#68
hmm i assumed you'd just place a unit on the map, assign it to a team and set the team to hostile in player settings? i haven't actually tried it before
Map of the Month | The Planetary Workshop | SC2Melee.net
Phried
Profile Joined June 2011
Canada147 Posts
August 15 2011 18:25 GMT
#69
On August 16 2011 03:16 lefix wrote:
hmm i assumed you'd just place a unit on the map, assign it to a team and set the team to hostile in player settings? i haven't actually tried it before


I'm pretty sure that there is a default "hostile" player. (Player 15 I think).
Fearlezz
Profile Joined April 2010
Croatia176 Posts
August 15 2011 18:37 GMT
#70
On August 16 2011 03:16 lefix wrote:
hmm i assumed you'd just place a unit on the map, assign it to a team and set the team to hostile in player settings? i haven't actually tried it before

I remember somebody trying to make a map where there would be a shortcut with a hostile Ultralisk guarding the pit. I'm not 100% positive, but I think that person said that you would need a trigger to leash the Ultralisk so one can not kite it to the opponents base to wreck havoc on purpose in early game.

I could be mistaken though, it's an awesome idea if it can work without triggers.
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 15 2011 18:38 GMT
#71
On August 16 2011 03:11 Fearlezz wrote:
Doesn't that require triggers if you want them to leash? Otherwise they'd just follow the units until something bites the dust


Morrow did this back in beta in one of his maps http://www.teamliquid.net/forum/viewmessage.php?topic_id=133238. Apparently he set the Ultralisk to hostile and it worked, so the Ultralisk wasn't following a unit forever but instead he goes back.

Btw the no fly zone thing is really interesting imo
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Fearlezz
Profile Joined April 2010
Croatia176 Posts
August 15 2011 18:42 GMT
#72
Yes, that is the map. And yes, I stand corrected ^^
lefix
Profile Joined February 2011
Germany1082 Posts
August 15 2011 18:47 GMT
#73
might be a nice way to fix close spawn rush distances :D
Map of the Month | The Planetary Workshop | SC2Melee.net
MDKnights23
Profile Joined July 2011
United States11 Posts
Last Edited: 2011-08-16 03:21:47
August 16 2011 03:18 GMT
#74
This looks fun to play on. I hope it's balanced. We need more like this, because you can only do so much with symmetry.
Liquid Fighting!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 16 2011 12:58 GMT
#75
Dang!
I'm halfway through a 3 player map that is also far from symmetric. Look out for it!
Moderatorshe/her
TL+ Member
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
August 16 2011 18:56 GMT
#76
Love this thread - I wanted to make a similar thread, but you beat me to it

I have a nice challenge too:

Make a map with partial or total intentional positional imbalance.
You have to secure that both spawns (or all 3-4) have advantages and disadvantages.

One possibility is to have one main have a secondary entrance (NOT blistering sands style) and the other being a sunken main.
Let one have an easy second base - the other closer 3rd and 4th.
Let one have big vulnerability to air - the other a wider ramp.
Or make up your own wierd imbalances.

Lets see how mapmakers would tacle that.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Fearlezz
Profile Joined April 2010
Croatia176 Posts
August 18 2011 01:04 GMT
#77
Vulnerable geysers
mikiao
Profile Joined May 2010
United States161 Posts
August 18 2011 01:57 GMT
#78
1] Instead of bases being in the corners of a map...have a map where one spawn is in the center and the other in a corner. The shortest path being blocked by rocks. This would let the center player expand away from his opponent while the corner player gets the advantage of a relatively easy pincher attack paths.

2] block paths with low mineral patches instead of rocks. Forces a player to either risk workers by long range mining to clear a path or to stretch out his army to protect those workers.

3] the lava coming up and blocking paths/killing units has already been done outside of campaign, hasn't it?
"I must rule with eye and claw — as the hawk among lesser birds. "-Duke Leto Atreides
Fearlezz
Profile Joined April 2010
Croatia176 Posts
August 18 2011 02:14 GMT
#79
On August 18 2011 10:57 mikiao wrote:
2] block paths with low mineral patches instead of rocks. Forces a player to either risk workers by long range mining to clear a path or to stretch out his army to protect those workers.

MULEs make this very imbalanced.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 18 2011 03:54 GMT
#80
Make a map specifically for one race's mirror match.
There must've been a sort of subconscious influence here, because I made a thread for it without actually thinking back to this thread. Still, here it is.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=256111
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup #150: Playoffs
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
davetesta96
Liquipedia
BSL 21
20:00
RO16: Group A
Sziky vs OyAji
Gypsy vs eOnzErG
ZZZero.O373
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 360
PiGStarcraft329
Nathanias 102
StarCraft: Brood War
Shuttle 689
ZZZero.O 373
Dewaltoss 85
NaDa 39
Dota 2
Fuzer 722
canceldota39
League of Legends
C9.Mang0331
Counter-Strike
minikerr28
Super Smash Bros
Mew2King86
Heroes of the Storm
Khaldor220
Other Games
tarik_tv9317
Grubby6949
summit1g2544
shahzam366
XaKoH 93
Livibee49
Chillindude24
Organizations
Other Games
gamesdonequick787
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 45
• HeavenSC 19
• Freeedom9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler106
Other Games
• imaqtpie1834
Upcoming Events
Sparkling Tuna Cup
10h 9m
WardiTV 2025
12h 9m
OSC
15h 9m
IPSL
17h 9m
Bonyth vs KameZerg
BSL 21
20h 9m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 9h
Wardi Open
1d 12h
StarCraft2.fi
1d 16h
Monday Night Weeklies
1d 17h
Replay Cast
2 days
[ Show More ]
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.