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Overview images (click images for bigger pictures)
Features
- Published on US Server: Char's Underground
- Map Size Full: 256 x 256
- Map Size Playable: 248 x 240
- Tileset: Char
(Changed Char Mud to New Folsom Tiles)
- 20 Normal expansions
- 2 Rich expansions
- Close positions disabled (Left side vs Right side)
**Special Features**
- Tunnels
The Main feature of this map is the tunnels all over the map. They will appear as white squares on the minimap and there will be a zerg beacon at each entrances. (see spoiler) + Show Spoiler +
** Air units and Colossus (too tall heehe) cannot enter tunnels. **
- Underground "Rock Columns"
Due to the fact that the ground part must be supported by something and just not float in the air... there is some rocks that will support the ground part and will block air units pathing (nothing dramatic tho). (see spoiler) + Show Spoiler +
- Highest cliff level is unpathable in the underground part
Comment
- I made this map more for fun than competitive so there may have balance issues with the tunnels and overall layout. I will try to improve this map if people are interested.
- 2 v 2 should be interesting if one of the players are at the underground spawn.
- Players from the ground part may decide to expand to their usual third expo toward the enemy or expand in the underground expos safer but could take more time to react.
- Computers don't recognize tunnels... so they will not work properly.
- Well.. the underground paths are not really open so it may be a nightmare for zergs but they could use the underground paths to do some surprise attackkks everywhereee.
Analyser images
Comments are appreciated! Thank youu
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I love the concept, it looks nice to me Im going to ask some friends to try it out with me when I see them on
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hmmm i dont like that its too epic
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very epic and very awesome. i love the concept, and though the map is somewhat large, i am looking forward to checking it out :D
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HAHAHAHA....i was working on something just like this. Except i think you pulled it off better then i would have. Very well done map i think.
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Wait, can you build air units/colossi underground, and if so, can the exit the tunnels?
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Wait, w00t x_X That's insane :D
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upload to europe ! plz :<
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This is insane..... and Awesome! Wow, Good job :D
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On June 22 2011 04:19 Qegixar wrote: Wait, can you build air units/colossi underground, and if so, can the exit the tunnels?
I would like to know that too.
This map looks like super fun for casual play! Love the idea of underground.
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You should check your map's settings, because no one starts without any mineral.
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United States9870 Posts
wow very epic. i want to try this out! think of how awesome zerg surprise attacks could be!
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Thanks everyone for the comments hope you guys are having fun!
On June 22 2011 04:59 teslar wrote: upload to europe ! plz :<
I don't know how to upload it to Europe
On June 22 2011 04:19 Qegixar wrote: Wait, can you build air units/colossi underground, and if so, can the exit the tunnels?
Yes you can build air units/colossi underground, but they cannot go throughout the tunnels.
On June 22 2011 05:47 hoby2000 wrote: You should check your map's settings, because no one starts without any mineral.
Thanks I just fixed it, if there is other bugs just tell me I'll try to fix them as soon as possible
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Damn, this looks really fun to play! All sorts of new tactics with those tunnels, cant wait to try
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Do you have two mini-maps on this map, one for the underground and one for above?
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LOL ur crazy...need this on EU asap
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On June 22 2011 08:18 Antares777 wrote: Do you have two mini-maps on this map, one for the underground and one for above?
^ this, actually. How do Nydus' work as well.. ?
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On June 22 2011 10:00 adso wrote: i love u P8nt Love u too adso :D
On June 22 2011 09:48 Temporarykid wrote:Show nested quote +On June 22 2011 08:18 Antares777 wrote: Do you have two mini-maps on this map, one for the underground and one for above? ^ this, actually. How do Nydus' work as well.. ?
The minimap shown in the spoiler is exactly as it is in the game, so you see both the ground and underground part at the same time. Also when going into a tunnel, the minimap will ping where you get teleported so you can react faster to find your units.
Nydus networks work too.
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looks MOST awesome. I want to play on this with some friends~
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