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Active: 7846 users

[M] (6) Char's Underground

Forum Index > SC2 Maps & Custom Games
Post a Reply
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P8nt
Profile Joined September 2010
Canada12 Posts
June 21 2011 04:53 GMT
#1
[image loading]

Overview images (click images for bigger pictures)
  • Ground
    + Show Spoiler +
    [image loading]

  • Underground
    + Show Spoiler +
    [image loading]


Features
  • Published on US Server: Char's Underground
  • Map Size Full: 256 x 256
  • Map Size Playable: 248 x 240
  • Tileset: Char
    (Changed Char Mud to New Folsom Tiles)
  • 20 Normal expansions
  • 2 Rich expansions
  • Close positions disabled (Left side vs Right side)

**Special Features**
  • Tunnels
    The Main feature of this map is the tunnels all over the map. They will appear as white squares on the minimap and there will be a zerg beacon at each entrances. (see spoiler)
    + Show Spoiler +
    [image loading]

    [image loading]


    ** Air units and Colossus (too tall heehe) cannot enter tunnels. **

  • Underground "Rock Columns"
    Due to the fact that the ground part must be supported by something and just not float in the air... there is some rocks that will support the ground part and will block air units pathing (nothing dramatic tho). (see spoiler)
    + Show Spoiler +
    [image loading]


  • Highest cliff level is unpathable in the underground part


Comment
  • I made this map more for fun than competitive so there may have balance issues with the tunnels and overall layout. I will try to improve this map if people are interested.

  • 2 v 2 should be interesting if one of the players are at the underground spawn.

  • Players from the ground part may decide to expand to their usual third expo toward the enemy or expand in the underground expos safer but could take more time to react.

  • Computers don't recognize tunnels... so they will not work properly.

  • Well.. the underground paths are not really open so it may be a nightmare for zergs but they could use the underground paths to do some surprise attackkks everywhereee.

Analyser images
  • Summary
    + Show Spoiler +
    [image loading]

  • Ground Pathing
    + Show Spoiler +
    [image loading]

  • Bases
    + Show Spoiler +
    [image loading]

  • Shortest Paths Mains
    + Show Spoiler +

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    [image loading]

  • Shortest Paths Naturals
    + Show Spoiler +
    [image loading]

    [image loading]

    [image loading]

    [image loading]

    [image loading]

  • Other images
    + Show Spoiler +
    [image loading]

    [image loading]

    [image loading]

    [image loading]

    [image loading]


Comments are appreciated!
Thank youu

iNCuBuS_
Profile Blog Joined August 2004
United States905 Posts
June 21 2011 05:04 GMT
#2
I love the concept, it looks nice to me
Im going to ask some friends to try it out with me when I see them on
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 21 2011 05:08 GMT
#3
hmmm i dont like that its too epic
KaBoom300
Profile Joined January 2011
United States225 Posts
June 21 2011 05:38 GMT
#4
very epic and very awesome. i love the concept, and though the map is somewhat large, i am looking forward to checking it out :D
Liquid Dota Fighting!
NickMP
Profile Joined February 2011
United States46 Posts
June 21 2011 05:56 GMT
#5
HAHAHAHA....i was working on something just like this.
Except i think you pulled it off better then i would have.
Very well done map i think.
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
Qegixar
Profile Joined May 2011
United States46 Posts
June 21 2011 19:19 GMT
#6
Wait, can you build air units/colossi underground, and if so, can the exit the tunnels?
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 21 2011 19:35 GMT
#7
Wait, w00t x_X That's insane :D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
June 21 2011 19:59 GMT
#8
upload to europe ! plz :<
The cure for boredom is curiosity. There is no cure for curiosity.
Porkz
Profile Joined December 2010
Denmark1027 Posts
June 21 2011 20:15 GMT
#9
This is insane..... and Awesome! Wow, Good job :D
Great supine protoplasmic invertebrate jellies
dudecrush
Profile Joined August 2010
Canada418 Posts
June 21 2011 20:22 GMT
#10
On June 22 2011 04:19 Qegixar wrote:
Wait, can you build air units/colossi underground, and if so, can the exit the tunnels?


I would like to know that too.

This map looks like super fun for casual play! Love the idea of underground.
hoby2000
Profile Blog Joined April 2010
United States918 Posts
June 21 2011 20:47 GMT
#11
You should check your map's settings, because no one starts without any mineral.
A lesson without pain is meaningless for nothing can be gained without giving something in return.
FlaShFTW
Profile Blog Joined February 2010
United States10556 Posts
June 21 2011 21:24 GMT
#12
wow very epic. i want to try this out! think of how awesome zerg surprise attacks could be!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
P8nt
Profile Joined September 2010
Canada12 Posts
Last Edited: 2011-06-21 23:04:50
June 21 2011 23:04 GMT
#13
Thanks everyone for the comments hope you guys are having fun!

On June 22 2011 04:59 teslar wrote:
upload to europe ! plz :<


I don't know how to upload it to Europe

On June 22 2011 04:19 Qegixar wrote:
Wait, can you build air units/colossi underground, and if so, can the exit the tunnels?


Yes you can build air units/colossi underground, but they cannot go throughout the tunnels.

On June 22 2011 05:47 hoby2000 wrote:
You should check your map's settings, because no one starts without any mineral.


Thanks I just fixed it, if there is other bugs just tell me I'll try to fix them as soon as possible
FinestHour
Profile Joined August 2010
United States18466 Posts
June 21 2011 23:14 GMT
#14
Damn, this looks really fun to play! All sorts of new tactics with those tunnels, cant wait to try
thug life.                                                       MVP/ex-
Antares777
Profile Joined June 2010
United States1971 Posts
June 21 2011 23:18 GMT
#15
Do you have two mini-maps on this map, one for the underground and one for above?
Mereel
Profile Joined February 2010
Germany895 Posts
June 22 2011 00:32 GMT
#16
LOL ur crazy...need this on EU asap
TPW Mapmaking Team
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
June 22 2011 00:48 GMT
#17
On June 22 2011 08:18 Antares777 wrote:
Do you have two mini-maps on this map, one for the underground and one for above?


^ this, actually. How do Nydus' work as well.. ?
ㅈㅈ
adso
Profile Joined March 2011
718 Posts
June 22 2011 01:00 GMT
#18
i love u P8nt
P8nt
Profile Joined September 2010
Canada12 Posts
Last Edited: 2011-06-22 01:06:52
June 22 2011 01:04 GMT
#19
On June 22 2011 10:00 adso wrote:
i love u P8nt

Love u too adso :D

On June 22 2011 09:48 Temporarykid wrote:
Show nested quote +
On June 22 2011 08:18 Antares777 wrote:
Do you have two mini-maps on this map, one for the underground and one for above?


^ this, actually. How do Nydus' work as well.. ?


The minimap shown in the spoiler is exactly as it is in the game, so you see both the ground and underground part at the same time.
Also when going into a tunnel, the minimap will ping where you get teleported so you can react faster to find your units.

Nydus networks work too.
StuBob
Profile Joined March 2010
United States373 Posts
June 22 2011 05:15 GMT
#20
looks MOST awesome. I want to play on this with some friends~
I play RANDOM!
Ruscour
Profile Blog Joined April 2011
5233 Posts
June 22 2011 05:32 GMT
#21
This looks so awesome, I can't wait to try it with a friend. Do you know if the AI is capable of using the tunnels?
LITTLEHEAD
Profile Joined September 2010
United States79 Posts
June 22 2011 06:08 GMT
#22
This concept is amazing, i look forward to similar maps in in the future.
AFKPuezo
Profile Joined August 2010
183 Posts
June 22 2011 07:29 GMT
#23
This is a fantastic idea. Definitely gonna give this map a shot.

It reminds me of advance wars: dual strike, where you could send air units up into the sky in a few levels.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 22 2011 08:06 GMT
#24
This is what I've been thinking about! It's a great concept and I feel like blizz might be experimenting with the idea(their latest comments about new terrain features). Reminds me of 3d chess as well.
P8nt
Profile Joined September 2010
Canada12 Posts
June 22 2011 15:36 GMT
#25
On June 22 2011 14:32 Ruscour wrote:
This looks so awesome, I can't wait to try it with a friend. Do you know if the AI is capable of using the tunnels?

no they dont use tunnels. after killing everything on the same level they will just chill there.

if someone knows how to modify ai's computer to use them just tell me. i just started to use triggers
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 22 2011 21:01 GMT
#26
This looks like a map I'd get lost on
KCCO!
StuBob
Profile Joined March 2010
United States373 Posts
June 23 2011 02:24 GMT
#27
I am hosting a game right now on this map, if someone wants to play
I play RANDOM!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
June 23 2011 03:22 GMT
#28
Wow you could do that? epic!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
P8nt
Profile Joined September 2010
Canada12 Posts
June 23 2011 14:07 GMT
#29
On June 23 2011 11:24 StuBob wrote:
I am hosting a game right now on this map, if someone wants to play


How was it? I didn't do tests with real players. Was it fun?
Asday
Profile Joined November 2010
United Kingdom388 Posts
July 03 2011 01:33 GMT
#30
If you wanna publish it on EU, send me a PM, I have plenty of slots free.
Trang
Profile Joined October 2009
Australia324 Posts
July 03 2011 01:54 GMT
#31
Super cool idea. Would like to try this 3v3 sometime with my friends.

The use of air blockers made me think there's potential in using them in competitive maps too. Firstly to add an interesting terrain feature. And secondly to remove positional imbalances in relation to airspace behind bases.
pandaminion
Profile Joined October 2010
United States270 Posts
July 03 2011 02:01 GMT
#32
So what happens if you use build a Nydus?

TUNNEL INCEPTION.
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
July 03 2011 02:34 GMT
#33
On July 03 2011 10:33 Asday wrote:
If you wanna publish it on EU, send me a PM, I have plenty of slots free.

this

I want this map :'(
The cure for boredom is curiosity. There is no cure for curiosity.
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