[M] (6) Char's Underground - Page 2
Forum Index > SC2 Maps & Custom Games |
Ruscour
5233 Posts
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LITTLEHEAD
United States79 Posts
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AFKPuezo
183 Posts
It reminds me of advance wars: dual strike, where you could send air units up into the sky in a few levels. | ||
Roe
Canada6002 Posts
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P8nt
Canada12 Posts
On June 22 2011 14:32 Ruscour wrote: This looks so awesome, I can't wait to try it with a friend. Do you know if the AI is capable of using the tunnels? no they dont use tunnels. after killing everything on the same level they will just chill there. if someone knows how to modify ai's computer to use them just tell me. i just started to use triggers | ||
ihasaKAROT
Netherlands4730 Posts
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StuBob
United States373 Posts
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Yoshi Kirishima
United States10256 Posts
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P8nt
Canada12 Posts
On June 23 2011 11:24 StuBob wrote: I am hosting a game right now on this map, if someone wants to play How was it? I didn't do tests with real players. Was it fun? | ||
Asday
United Kingdom388 Posts
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Trang
Australia324 Posts
The use of air blockers made me think there's potential in using them in competitive maps too. Firstly to add an interesting terrain feature. And secondly to remove positional imbalances in relation to airspace behind bases. | ||
pandaminion
United States270 Posts
TUNNEL INCEPTION. | ||
ArgusDreamer
Canada63 Posts
On July 03 2011 10:33 Asday wrote: If you wanna publish it on EU, send me a PM, I have plenty of slots free. this I want this map :'( | ||
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