• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:19
CET 22:19
KST 06:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book8Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info5herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)8Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores BW General Discussion Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1846 users

The Mapping Challenge - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 All
Samro225am
Profile Joined August 2010
Germany982 Posts
August 18 2011 07:44 GMT
#81
the mirror match idea isn't bad at all i think.

many others idea mentioned on this page are already possible within the framwork of other possible topics/challenges. I'll try to pick up all new ideas in the next days and edit them in the op.

On August 17 2011 03:56 Zaphod Beeblebrox wrote:
Love this thread - I wanted to make a similar thread, but you beat me to it

I have a nice challenge too:

Make a map with partial or total intentional positional imbalance.
You have to secure that both spawns (or all 3-4) have advantages and disadvantages.

One possibility is to have one main have a secondary entrance (NOT blistering sands style) and the other being a sunken main.
Let one have an easy second base - the other closer 3rd and 4th.
Let one have big vulnerability to air - the other a wider ramp.
Or make up your own wierd imbalances.

Lets see how mapmakers would tacle that.



is this not pretty much the same we are already running with the asymmetric map challenge? at least is is possible within the already running challenge
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
August 18 2011 08:38 GMT
#82
Yes it is possible to do that in the running challenge - but the point of that challenge is to force "imbalanced" maps. The point of the running challenge is to destroy symmetry (I actually expect map makers to try and balance rush distance ect. in the current challenge). I wanted to see how map makers (and players) would deal with clear imbalances, and the tradeoffs made to make the maps fair.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
mikiao
Profile Joined May 2010
United States161 Posts
August 18 2011 21:32 GMT
#83
On August 18 2011 11:14 Fearlezz wrote:
Show nested quote +
On August 18 2011 10:57 mikiao wrote:
2] block paths with low mineral patches instead of rocks. Forces a player to either risk workers by long range mining to clear a path or to stretch out his army to protect those workers.

MULEs make this very imbalanced.


I don't know that wasting mules is imbalanced. Instead of 300minerals from the MULE, the terran opens a path slightly faster, losing on economy. I was more worried about Zerg mining, build a building, cancel building, mine again to open it quick (or do drones keep their minerals if you cancel?)

"I must rule with eye and claw — as the hawk among lesser birds. "-Duke Leto Atreides
Jtom
Profile Joined January 2011
Ireland1044 Posts
August 20 2011 19:58 GMT
#84
On August 19 2011 06:32 mikiao wrote:
Show nested quote +
On August 18 2011 11:14 Fearlezz wrote:
On August 18 2011 10:57 mikiao wrote:
2] block paths with low mineral patches instead of rocks. Forces a player to either risk workers by long range mining to clear a path or to stretch out his army to protect those workers.

MULEs make this very imbalanced.


I don't know that wasting mules is imbalanced. Instead of 300minerals from the MULE, the terran opens a path slightly faster, losing on economy. I was more worried about Zerg mining, build a building, cancel building, mine again to open it quick (or do drones keep their minerals if you cancel?)


Drones keep their minerals if you cancel.
"Daddy, how did the Protossaurs go extinct?" "A giant EMP hit the earth" - Fionn
Fearlezz
Profile Joined April 2010
Croatia176 Posts
Last Edited: 2011-08-20 21:28:18
August 20 2011 21:24 GMT
#85
On August 19 2011 06:32 mikiao wrote:+ Show Spoiler +

On August 18 2011 11:14 Fearlezz wrote:
Show nested quote +
On August 18 2011 10:57 mikiao wrote:
2] block paths with low mineral patches instead of rocks. Forces a player to either risk workers by long range mining to clear a path or to stretch out his army to protect those workers.

MULEs make this very imbalanced.


I don't know that wasting mules is imbalanced. Instead of 300minerals from the MULE, the terran opens a path slightly faster, losing on economy. I was more worried about Zerg mining, build a building, cancel building, mine again to open it quick (or do drones keep their minerals if you cancel?)

Even if they didn't keep the minerals, how is wasting so many minerals on canceling buildings not losing on economy? I don't really see your point either way.

Also, another observation, LOS blockers on top/bottom of ramps make some interesting gameplay. I think in general there is a lot of experimenting to be done with LOS blockers to mix things up.
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
August 20 2011 23:56 GMT
#86
On August 21 2011 06:24 Fearlezz wrote:
Show nested quote +
On August 19 2011 06:32 mikiao wrote:+ Show Spoiler +

On August 18 2011 11:14 Fearlezz wrote:
Show nested quote +
On August 18 2011 10:57 mikiao wrote:
2] block paths with low mineral patches instead of rocks. Forces a player to either risk workers by long range mining to clear a path or to stretch out his army to protect those workers.

MULEs make this very imbalanced.


I don't know that wasting mules is imbalanced. Instead of 300minerals from the MULE, the terran opens a path slightly faster, losing on economy. I was more worried about Zerg mining, build a building, cancel building, mine again to open it quick (or do drones keep their minerals if you cancel?)

Even if they didn't keep the minerals, how is wasting so many minerals on canceling buildings not losing on economy? I don't really see your point either way.

Also, another observation, LOS blockers on top/bottom of ramps make some interesting gameplay. I think in general there is a lot of experimenting to be done with LOS blockers to mix things up.


As far as I know, the best way to do it is build an extractor/refinery/assimilator on the nearest gas to the minerals you want to mine out, then repeatedly move between the gas and the minerals, as whatever the worker is carrying gets replaced.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 21 2011 00:13 GMT
#87
Some challenges
-Make a balanced map with at least 8 rocks.
-Make a map that's a balanced remake of Scrap Station or Slag Pits.
-7 player map.
-Map that has a small rush distance through a very chokey path but a large rush distance through a more open path.
-A map with TWO in-base expansions (yes, I'm mad)
Moderatorshe/her
TL+ Member
StarDustNA
Profile Joined June 2011
61 Posts
August 21 2011 09:15 GMT
#88
What would be rly nice is a map with 4 or 5 elevation levels. I've never seen one, anyone did?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-08-21 14:45:02
August 21 2011 14:44 GMT
#89
Ok, I have the unspoken, the horrifying challenge of DEATH. Nobody ever dares to attempt this.
Make a 2 player map with 16 bases.
That is all.
Edit: I've done this ^^
In conjunction with my 8 rocks or more challenge.
Moderatorshe/her
TL+ Member
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-08-21 15:03:28
August 21 2011 15:02 GMT
#90
On August 21 2011 23:44 TehTemplar wrote:
Ok, I have the unspoken, the horrifying challenge of DEATH. Nobody ever dares to attempt this.
Make a 2 player map with 16 bases.
That is all.
Edit: I've done this ^^
In conjunction with my 8 rocks or more challenge.


Remove 2 spawn spots from tal darim altar. Done, took me 20 seconds.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 21 2011 15:07 GMT
#91
On August 22 2011 00:02 Sea_Food wrote:
Show nested quote +
On August 21 2011 23:44 TehTemplar wrote:
Ok, I have the unspoken, the horrifying challenge of DEATH. Nobody ever dares to attempt this.
Make a 2 player map with 16 bases.
That is all.
Edit: I've done this ^^
In conjunction with my 8 rocks or more challenge.


Remove 2 spawn spots from tal darim altar. Done, took me 20 seconds.

...
Moderatorshe/her
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
August 21 2011 15:43 GMT
#92
there are a lot of points that are interesting, many that weere put forward before and some that do not make sense

i want to motivate you to take part in the current challenge
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
Last Edited: 2011-08-30 09:43:11
August 30 2011 09:41 GMT
#93
I had an idea that I will put forward for map makers more skilled than I.

The idea is this: instead of making a xelnaga watchtower that provides vision, have it activate line of sight blockers somewhere on the map that were previously inactive (either next to the watchtower itself, or somewhere else on the map). This could be used in conjunction with normal watchtowers or independently.

This can be used either offensively (to restrict the opponent's vision) or defensively (to hide your own movement through an area, or hide an expansion, or even to trick your opponent into thinking you are doing one of these things).
Skawuscha
Profile Joined January 2011
Austria110 Posts
August 30 2011 10:49 GMT
#94
Make a 2 player ... double symmetry ... spawnning positions on the symmetry axis ... map
basically like this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=189487
but better...
japowpow
Profile Joined July 2011
United States14 Posts
August 30 2011 16:02 GMT
#95
I think making a map that has a 300 supply cap limit would be pretty cool (day9 talked about this before)... A 300 supply limit could lead to more epic games, more drones, more macro, more micro, and more macro...

Or people could just modify an already existing map to have a 300 supply cap.
RumbleBadger
Profile Joined July 2011
322 Posts
August 31 2011 20:37 GMT
#96
As a current particapator in map challenge #1, I would like to say that my favorite idea is a mass LoSB map.

I was going to try to create one anyways. Have LoSB EVERYWHERE and then lots of Xel'Naga Watchtowers so that controlling those will be very important. It may entice people to build static D out on the map near the towers to help defend with fewer units. I think it would make for a very interesting game.
Games before dames.
Zurroh
Profile Joined June 2011
Canada12 Posts
September 01 2011 00:15 GMT
#97
a map of completely custom textures (think of something completely different, like possible underwater or something), custom creep, and a mirrored 2player map, with 1 mirror line, (like how scrap station is, with the diagonal line of symmetry)
moskonia
Profile Joined January 2011
Israel1448 Posts
September 03 2011 11:03 GMT
#98
i wish some one would so a map like scrap station, but more balanced and good (big ramp, long rush distance, short air distance, and maybe even the rocks to make path shorter), i loved scrap, and i think it could be balanced if there was an easier 3rd or something ^^ gl!
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 04 2011 17:54 GMT
#99
Rotterdam just stated an awesome map making challenge on stream:

Make a good map that's called Candy Shop! : D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Patches Events
18:45
Patch Clash Showdown #3
RotterdaM478
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 528
RotterdaM 478
ForJumy 94
StarCraft: Brood War
Britney 12620
Horang2 230
Hyun 162
Shuttle 36
Dota 2
Dendi924
syndereN211
BananaSlamJamma123
Counter-Strike
fl0m2321
Super Smash Bros
hungrybox1766
Heroes of the Storm
Khaldor477
Other Games
summit1g4925
Grubby4782
FrodaN4670
Liquid`RaSZi1913
Mlord833
B2W.Neo809
Liquid`Hasu382
mouzStarbuck271
ToD191
Chillindude34
Organizations
Other Games
gamesdonequick1820
EGCTV1724
BasetradeTV75
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• mYiSmile115
• Adnapsc2 11
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 38
• blackmanpl 20
• Michael_bg 4
• RayReign 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2919
• WagamamaTV315
League of Legends
• Doublelift3202
Other Games
• imaqtpie2313
• Shiphtur307
Upcoming Events
OSC
2h 41m
Replay Cast
11h 41m
Wardi Open
14h 41m
Monday Night Weeklies
19h 41m
Replay Cast
1d 2h
Sparkling Tuna Cup
1d 12h
LiuLi Cup
1d 13h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
Replay Cast
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
4 days
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
RSL Revival
5 days
RSL Revival
5 days
LiuLi Cup
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.