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The Map Art Thread - Page 26

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 24 25 26 27 28 45 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 07 2013 02:46 GMT
#501
On August 03 2013 19:55 eTcetRa wrote:
Possible retexture:

before
+ Show Spoiler +
[image loading]



after
+ Show Spoiler +
[image loading]


Is that a bit easier to look at?

Definitely the after. The biggest problems originally were 1) you could barely make out the ramps, and 2) very little height variance, so you couldn't easily see where the ramp was, and had very little idea when the height changed. You managed to pull off two aesthetic problems that each work together, to make something truly incomprehensible. With these changes you're headed in the right direction.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Coppermantis
Profile Joined June 2012
United States845 Posts
August 09 2013 22:39 GMT
#502
[image loading]

Some detail work from a map I'm making right now.

[image loading]

View of that tower in its entirety.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 29 2013 11:10 GMT
#503
[image loading]

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-09-10 15:24:27
September 10 2013 15:24 GMT
#504
[image loading]

The defniition of map art I say.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 10 2013 16:02 GMT
#505
On September 11 2013 00:24 SiskosGoatee wrote:
[image loading]

The defniition of map art I say.


De Stijl Minimalist. I like it.
Mapmaker of Frost, Fruitland and Bridgehead
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 11 2013 05:58 GMT
#506
I actually got the idea of a non serious map look from Fruitland.

Changed it to diagonal textures now, looks better I think:

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 18 2013 21:04 GMT
#507
On August 10 2013 07:39 Coppermantis wrote:
[image loading]

Some detail work from a map I'm making right now.

[image loading]

View of that tower in its entirety.


That's awesome as well as the minimalistic stuff above.
aka KanBan85. Working on Starbow.
Meltage
Profile Joined October 2010
Germany613 Posts
October 21 2013 18:26 GMT
#508
[image loading]

[image loading]
http://mentalbalans.se/aggedesign
moskonia
Profile Joined January 2011
Israel1448 Posts
October 21 2013 19:45 GMT
#509
Meltage, I would love to see this for an arcade game, something dark themd like a zombie tag (think sheep tag from W3). Anyways looks very good.
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 21 2013 21:18 GMT
#510
That looks really good Meltage!
Retired Mapmaker™
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 04 2013 16:32 GMT
#511
Messing around with custom billboards for a new city map.

[image loading]

[image loading]

And some custom bridges also ♥

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
moskonia
Profile Joined January 2011
Israel1448 Posts
November 04 2013 16:56 GMT
#512
Really good looking pics! Should add some civilians and cars though.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 04 2013 18:05 GMT
#513
Yeah, now days i'm more experienced with the data editor and triggers, so i want to make a city map with the original idea of Cloud Atlas which was having cars and hover cars wander around in the light roads, but for this one instead of light roads the unpathable ground (level -1) will be very close to the lower pathable level (level 0), so you could see the cars wander around the streets of the lowest level, or at least that's the primary idea for the map's theme :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 13 2013 10:36 GMT
#514
Uhmmm.... Guys i need your opinion in something, what are your thoughts in my new custom billboards?


[image loading]

[image loading]

[image loading]


The only problem here is that i don't know if i can use that last one, i probably can, but i'm just not sure, so that's why i'm asking here (yes i read the ToS but still...)
I have a few others, but i forgot to screenshot them and i gotta leave now, oh well here, are some other pretty shots.

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

As for the map itself it still needs a lot of work, as you can see on some of the boundaries of the screenshots.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 13 2013 21:16 GMT
#515
On November 13 2013 19:36 Uvantak wrote:
+ Show Spoiler +
[image loading]

Haha what? I don't even...
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2013-11-13 22:20:25
November 13 2013 22:02 GMT
#516
Map looks really sweet. Can you walk across the bridge as well as under it? (or is that section out of bounds?)

On second glance though....
+ Show Spoiler +

[image loading]

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-11-13 23:16:30
November 13 2013 23:09 GMT
#517
WIP m9! as for the vacuumed terrain where do you live man? in some kind of dumpster of sorts?


Here, be happy, updated.
+ Show Spoiler +
[image loading]


I think i'll do a competence in Reddit to get more/better billboards, the only ones i can use are the ones that don't have any trademark issue and are simple enough that you can understand them for afar, i suck at picking billboards (i have like four atm) so i think i'll have to go with the contest.

/EDIT// i almost forgot, no sadly you can't make bridges where the units can walk on top and at the bottom at the same time without using a hairy amount of very complex triggers, also, those bridges are as you said in the bounds of the map, but atm i'm trying to get those others working, they are just a touch for the map, and they don't play an important role in the overall theme to keep them at all costs but as i said they are a nice touch.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 14 2013 00:58 GMT
#518
hahaha, you're amazing Uvantak. Lookin' good!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-03-13 14:55:15
November 14 2013 02:19 GMT
#519
On November 14 2013 09:58 SidianTheBard wrote:
hahaha, you're amazing Uvantak.

I know honey, i know ~

+ Show Spoiler +


But yeah, thanks man! ^^ i do my best
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 05 2013 18:11 GMT
#520
Some screenshot about my last map for quite a long time.
[image loading]

[image loading]

[image loading]
Author of Coda and Eastwatch.
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