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The Map Art Thread - Page 25

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 23 24 25 26 27 45 Next All
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 02 2013 11:09 GMT
#481
Looks cool.
I also found skygeirr outer a very easy tileset to work with. You can literally put everything in and it will turn out ok. Ill post some screenshot once i get home.
Author of Coda and Eastwatch.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
June 05 2013 19:03 GMT
#482
from my latest map Tropical Marshes:

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
formerly spinnaker.
Samro225am
Profile Joined August 2010
Germany982 Posts
June 05 2013 21:51 GMT
#483
@spinnaker: stylistically this Looks excellent. Is there an overview or a Mapthread?
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2013-06-05 22:03:53
June 05 2013 22:01 GMT
#484
@Samro225: Yeah, the map thread can be found here. I'm not to happy with the layout, but i learned a lot in terms of textures. I finally learnt how to use certain textures which i thought are awful, but which help a map shine if they are used correctly.
formerly spinnaker.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 19:53 GMT
#485
On May 29 2013 22:10 eTcetRa wrote:
[image loading]


this looks kind of confusing actually. the hard transitions kind of makes me think there are cliffs there when obviously there isnt.
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 19:56 GMT
#486
also regarding the snow, the noise brush has saved me. i was trying for a long while to figure out how to merge the different textures but it never ended up looking good because of the 1) falloff on soft brushes 2) snow/grass terrain isnt so well suited to hard transitions. noise brush's randomness is exactly what i was looking for.

[image loading]
starleague forever
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 26 2013 01:18 GMT
#487
On June 07 2013 04:53 a176 wrote:
Show nested quote +
On May 29 2013 22:10 eTcetRa wrote:
[image loading]


this looks kind of confusing actually. the hard transitions kind of makes me think there are cliffs there when obviously there isnt.
Maybe, but it does look very pretty, I want to try it some time.

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Coppermantis
Profile Joined June 2012
United States845 Posts
June 28 2013 22:59 GMT
#488
[image loading]

[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 03 2013 05:50 GMT
#489
I've made a totally useless discovery, guys: the inspiration Blizzard used to create their only 3p map, Elysium.

+ Show Spoiler [The Win Button] +
[image loading]

Problem?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-07-03 14:00:54
July 03 2013 13:59 GMT
#490
On July 03 2013 14:50 NewSunshine wrote:
I've made a totally useless discovery, guys: the inspiration Blizzard used to create their only 3p map, Elysium.

+ Show Spoiler [The Win Button] +
[image loading]

Problem?


Blizzard do good.

:D

Retired Mapmaker™
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 08 2013 18:26 GMT
#491
I had some time to spare and decided to start with some doodads on my new map:
[image loading]
formerly spinnaker.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 01 2013 20:49 GMT
#492
[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 02 2013 00:28 GMT
#493
How do you guys manage to surpass the feel that your maps look like crap? i always get that feeling when i'm about to publish my maps even with maps such as Cloud Atlas (probably my best regarded map acording to looks), and that i could improve them even more, even tho when i don't even know how.

Some pics.

Crystal Empire

[image loading]

[image loading]

Frozen Valley

[image loading]

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 02 2013 01:16 GMT
#494
I don't surpass it, but thinking every single map looks like crap happens to help.

Let's face it, SC2 as a game looks like crap. Blizzard isn't known to make lookers. They have always favoured clarity over eye candy.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-08-03 10:55:33
August 03 2013 10:55 GMT
#495
Possible retexture:

before
[image loading]


after
[image loading]

Is that a bit easier to look at?
Retired Mapmaker™
sCnDiamond
Profile Joined January 2011
Germany340 Posts
August 03 2013 11:14 GMT
#496
Yes, it looks much more settled now.
formerly spinnaker.
moskonia
Profile Joined January 2011
Israel1448 Posts
August 03 2013 12:12 GMT
#497
1st version looks man made, 2nd version more natural and also just looks better, also at nat nat and 3rd its more clean = better. Good changes.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 03 2013 12:47 GMT
#498
I liked the hard edges more honestly.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
skdeimos
Profile Joined May 2013
Canada155 Posts
August 06 2013 23:40 GMT
#499
I like the new texturing a lot more, eTc. One of the only problems I had with Yeonsu was those hard lines, they make the map look so man-made in my opinion.
Quidios
Profile Joined June 2013
Sweden74 Posts
August 07 2013 01:04 GMT
#500
One year on Mars
[image loading]
Prev 1 23 24 25 26 27 45 Next All
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