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[UMS] Not The Blizzard Ladder - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 24 Next All
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 06 2011 03:59 GMT
#341
On July 06 2011 12:48 Completley wrote:
Whats preventing people simpy playing a lot of games, deleting their losses and then opening up client, so that it only sees wins.

client has to be on for the games to count.
Loes
Profile Joined May 2011
Canada115 Posts
July 06 2011 04:14 GMT
#342
I can't wait until this rocks off. Its sooo much fun to play on the GSL maps. The people that play this rarely cheese, so its nice to be able to get good practice in. <3 NTBL
GrapeD
Profile Blog Joined August 2010
Canada679 Posts
July 06 2011 04:17 GMT
#343
This looks awesome. My one concern is you seem to be using the replay files to determine the ladder? If thats the case why not use a custom map flag to tell the server the winner directly that way if the replay save screws up or something its straight from the game.
Some people hurt people. I defenestrate those people.
angrybacon
Profile Joined March 2010
United States98 Posts
Last Edited: 2011-07-06 04:30:38
July 06 2011 04:25 GMT
#344
On July 06 2011 12:48 Completley wrote:
Whats preventing people simpy playing a lot of games, deleting their losses and then opening up client, so that it only sees wins.


The other person uploading the replay.


On July 06 2011 13:17 GrapeD wrote:
This looks awesome. My one concern is you seem to be using the replay files to determine the ladder? If thats the case why not use a custom map flag to tell the server the winner directly that way if the replay save screws up or something its straight from the game.


There's nothing in the code AFAIK that lets me comm with an outside server. We also put all the replays that don't parse correctly into a folder for inspection.


On July 06 2011 12:32 ObserverSix2One wrote:
don't hype it up man - just don't do it.


/hypingitup

[image loading]
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-07-06 04:49:56
July 06 2011 04:46 GMT
#345
On July 06 2011 06:19 angrybacon wrote:
First question, we hash the replay data into unique id's to prevent dupes.

Oh, that's not good.
Well, it's sufficient to prevent the very same game to be uploaded, it isn't enough to prevent replays from being spoofed.
While it's impossible to completely protect this system... I think one which requires 2 people to both upload a game at the same time would work pretty well.

(the issue with that is that you can have 2 people both simultaneously spoofing replays, but that is more complicated, and not common)

Oh I just realized a way to not exploit the system (any more than how the innate mechanics of the ladder can be manipulated), but it's rather problematic with the hiding of stats of players without knowing their friend code. Anyway, it would involve looking at the game history of a player to verify that the game was played.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Magniris
Profile Joined September 2010
Canada41 Posts
Last Edited: 2011-07-06 05:04:16
July 06 2011 05:03 GMT
#346
I'm liking this very much, easy to find games, easy to practice builds, much less daunting than the normal ladder. I feel as if I have less invested in it than the normal ladder, which is a great stepping stone to not being afraid of laddering anymore. Just a tip though, not for you, but for players; don't forget to set your race since it's a custom. -_-

Thanks for making this, I'm sure it took a lot of effort, and it's very much appreciated.
angrybacon
Profile Joined March 2010
United States98 Posts
July 06 2011 05:05 GMT
#347
On July 06 2011 13:46 Xapti wrote:
Show nested quote +
On July 06 2011 06:19 angrybacon wrote:
First question, we hash the replay data into unique id's to prevent dupes.

Oh, that's not good.
Well, it's sufficient to prevent the very same game to be uploaded, it isn't enough to prevent replays from being spoofed.
While it's impossible to completely protect this system... I think one which requires 2 people to both upload a game at the same time would work pretty well.

(the issue with that is that you can have 2 people both simultaneously spoofing replays, but that is more complicated, and not common)

Oh I just realized a way to not exploit the system (any more than how the innate mechanics of the ladder can be manipulated), but it's rather problematic with the hiding of stats of players without knowing their friend code. Anyway, it would involve looking at the game history of a player to verify that the game was played.


We also keep replays so we can watch / ban people we think are cheating.
ObserverSix2One
Profile Joined February 2011
Israel115 Posts
July 06 2011 08:59 GMT
#348
On July 06 2011 14:05 angrybacon wrote:
Show nested quote +
On July 06 2011 13:46 Xapti wrote:
On July 06 2011 06:19 angrybacon wrote:
First question, we hash the replay data into unique id's to prevent dupes.

Oh, that's not good.
Well, it's sufficient to prevent the very same game to be uploaded, it isn't enough to prevent replays from being spoofed.
While it's impossible to completely protect this system... I think one which requires 2 people to both upload a game at the same time would work pretty well.

(the issue with that is that you can have 2 people both simultaneously spoofing replays, but that is more complicated, and not common)

Oh I just realized a way to not exploit the system (any more than how the innate mechanics of the ladder can be manipulated), but it's rather problematic with the hiding of stats of players without knowing their friend code. Anyway, it would involve looking at the game history of a player to verify that the game was played.


We also keep replays so we can watch / ban people we think are cheating.

Personally I couldn't care less about the ladder points, the things I care about are being able to choose my opponent, play the match up that I want to play, not being forced to play mirror which IMO is completely boring, being able to challenge a rematch.
I think all of those things are much more important than the ladder points, and add much more fun to the game.
let's assume someone does manage to hack the system and gets tons of points, do you really care? I don't, I still have all of the other features which make the game 100% more fun then playing the normal ladder. [I don't really have NTBL yet, I assume based on what guys said on the forum.]
Actually I really don't understand why people in EU don't just log into the channel and play themselves.
=/ Meh,
I'm not a Vampire.
GhettoSheep
Profile Joined August 2008
United States150 Posts
July 06 2011 09:55 GMT
#349
On July 06 2011 17:59 ObserverSix2One wrote:
Show nested quote +
On July 06 2011 14:05 angrybacon wrote:
On July 06 2011 13:46 Xapti wrote:
On July 06 2011 06:19 angrybacon wrote:
First question, we hash the replay data into unique id's to prevent dupes.

Oh, that's not good.
Well, it's sufficient to prevent the very same game to be uploaded, it isn't enough to prevent replays from being spoofed.
While it's impossible to completely protect this system... I think one which requires 2 people to both upload a game at the same time would work pretty well.

(the issue with that is that you can have 2 people both simultaneously spoofing replays, but that is more complicated, and not common)

Oh I just realized a way to not exploit the system (any more than how the innate mechanics of the ladder can be manipulated), but it's rather problematic with the hiding of stats of players without knowing their friend code. Anyway, it would involve looking at the game history of a player to verify that the game was played.


We also keep replays so we can watch / ban people we think are cheating.

Personally I couldn't care less about the ladder points, the things I care about are being able to choose my opponent, play the match up that I want to play, not being forced to play mirror which IMO is completely boring, being able to challenge a rematch.
I think all of those things are much more important than the ladder points, and add much more fun to the game.
let's assume someone does manage to hack the system and gets tons of points, do you really care? I don't, I still have all of the other features which make the game 100% more fun then playing the normal ladder. [I don't really have NTBL yet, I assume based on what guys said on the forum.]
Actually I really don't understand why people in EU don't just log into the channel and play themselves.
=/ Meh,


This. Seriously, who cares if some loser wants to spend the time to hack the system for literally no benefit. This isnt about rank, its about choosing your opponent and maps, GOOD MAPS. I literally dont give a !@#$ if some guy wants to make a bunch of fake replays so he can pretend he's A+ or something lol. I also don't think anybody would do it unless this became the main ladder everyone uses, including pros, and we aren't there yet.

Basically there are more important things to focus on right now than preventing hackers from gaming the system, like matchmaking or something. Has there even been an incident of someone submitting a fake replay? seriously, its not an issue right now.
derive
Profile Joined December 2010
France31 Posts
July 06 2011 14:38 GMT
#350
Most "heavy" security things, have to be anticipated beforehand.
It may not be a priority right now, but they probably have to at least lay down a solid base for it.
It's quite hard to make an application without caring about security and then implementing a total system while the application is in full use.
So it's probably a good way to work on it now, they do have to find a balance between what is needed and what could be done later, but laying some solid, easily extensible, security bases seems necessary.
Good work, Btw .
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
July 06 2011 15:07 GMT
#351
This is an awesome idea and has so much potential. If you can get this to take off I think it will be huge.

Maybe request a spotlight on TL?
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
jackalope1234
Profile Joined December 2010
122 Posts
July 06 2011 16:15 GMT
#352
+ Show Spoiler +
On July 06 2011 13:25 angrybacon wrote:
Show nested quote +
On July 06 2011 12:48 Completley wrote:
Whats preventing people simpy playing a lot of games, deleting their losses and then opening up client, so that it only sees wins.


The other person uploading the replay.


Show nested quote +
On July 06 2011 13:17 GrapeD wrote:
This looks awesome. My one concern is you seem to be using the replay files to determine the ladder? If thats the case why not use a custom map flag to tell the server the winner directly that way if the replay save screws up or something its straight from the game.


There's nothing in the code AFAIK that lets me comm with an outside server. We also put all the replays that don't parse correctly into a folder for inspection.


Show nested quote +
On July 06 2011 12:32 ObserverSix2One wrote:
don't hype it up man - just don't do it.


/hypingitup

[image loading]


Once this becomes a reality I have no trouble seeing this overtake the blizzard ladder for more serious players who actually want tournament practice. Just gotta get the people playing it.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 06 2011 22:07 GMT
#353
On July 07 2011 01:15 jackalope1234 wrote:
+ Show Spoiler +
On July 06 2011 13:25 angrybacon wrote:
Show nested quote +
On July 06 2011 12:48 Completley wrote:
Whats preventing people simpy playing a lot of games, deleting their losses and then opening up client, so that it only sees wins.


The other person uploading the replay.


Show nested quote +
On July 06 2011 13:17 GrapeD wrote:
This looks awesome. My one concern is you seem to be using the replay files to determine the ladder? If thats the case why not use a custom map flag to tell the server the winner directly that way if the replay save screws up or something its straight from the game.


There's nothing in the code AFAIK that lets me comm with an outside server. We also put all the replays that don't parse correctly into a folder for inspection.


Show nested quote +
On July 06 2011 12:32 ObserverSix2One wrote:
don't hype it up man - just don't do it.


/hypingitup

[image loading]


Once this becomes a reality I have no trouble seeing this overtake the blizzard ladder for more serious players who actually want tournament practice. Just gotta get the people playing it.


This is what I am hoping for. I really do hope all players playing competitively switch to this. Would be like iccup again :D
When I think of something else, something will go here
angrybacon
Profile Joined March 2010
United States98 Posts
July 06 2011 22:16 GMT
#354
On July 07 2011 07:07 blade55555 wrote:
Show nested quote +
On July 07 2011 01:15 jackalope1234 wrote:
+ Show Spoiler +
On July 06 2011 13:25 angrybacon wrote:
Show nested quote +
On July 06 2011 12:48 Completley wrote:
Whats preventing people simpy playing a lot of games, deleting their losses and then opening up client, so that it only sees wins.


The other person uploading the replay.


Show nested quote +
On July 06 2011 13:17 GrapeD wrote:
This looks awesome. My one concern is you seem to be using the replay files to determine the ladder? If thats the case why not use a custom map flag to tell the server the winner directly that way if the replay save screws up or something its straight from the game.


There's nothing in the code AFAIK that lets me comm with an outside server. We also put all the replays that don't parse correctly into a folder for inspection.


Show nested quote +
On July 06 2011 12:32 ObserverSix2One wrote:
don't hype it up man - just don't do it.


/hypingitup

[image loading]


Once this becomes a reality I have no trouble seeing this overtake the blizzard ladder for more serious players who actually want tournament practice. Just gotta get the people playing it.


This is what I am hoping for. I really do hope all players playing competitively switch to this. Would be like iccup again :D


That's not concept art.
Akzever
Profile Joined March 2009
Canada94 Posts
July 07 2011 00:22 GMT
#355
AngryBacon (and team)

Thats looking fucking awesome!

What sort of Release schedule are you going for?
kzvr.532
CreativeAlias
Profile Blog Joined April 2011
United States49 Posts
July 07 2011 03:16 GMT
#356
Holy crap this is amazing!
"Once upon a time, 1-A. Good night little boy."--Day[9]
`Winter
Profile Joined November 2010
United Kingdom19 Posts
July 07 2011 03:29 GMT
#357
Really nice job, im interested to see more progress on that program shown in the screenshots
Yosho
Profile Joined June 2010
585 Posts
July 07 2011 05:26 GMT
#358
I will try this, looks interesting.
For master league random race videos and replays go to www.youtube.com/sc2yosho
-Jacob-
Profile Joined November 2010
358 Posts
July 07 2011 05:48 GMT
#359
Can anyone help me? This looks really cool and I want to give it a try but for some reason I can't launch the app.

http://imageshack.us/photo/my-images/8/helpwi.png/

is the msg I'm getting.
Rawr
Deleted_143
Profile Joined October 2010
Australia256 Posts
July 07 2011 05:53 GMT
#360
--- Nuked ---
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