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[UMS] Micro Match - Page 4

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 Next All
Seriox
Profile Joined November 2010
Germany373 Posts
September 15 2011 15:17 GMT
#61
Some updates?
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-09-17 10:23:58
September 17 2011 10:22 GMT
#62
Sorry for not updating, to those interested I'm putting this on hold as I've been very busy with studies, I definitely will continue with the project when I have the time though. I will most likely be free either after exams around December or January next year, and expect a full release probably some time april/may next year though this is just speculation. Upon reflection I was overly ambitious with the due date and didn't think about the sheer amount of work involved in getting everything the way I want it to be. It will be finished, but I'm going to hold back any promises knowing how poor a grasp I have on how long this project will actually take.

I'll keep you guys posted though, that you can be sure of!
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
March 12 2012 10:38 GMT
#63
Update?
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-12 12:29:06
August 12 2012 12:24 GMT
#64
Hey guys, just thought I'd let people who are still curious about this project know how I'm doing with it/where I'm currently at. So firstly to be frank, as most people probably know I haven't touched this map in a long time, mainly because my other maps HOTS Custom 1 & 2 have been on the agenda. There was simply too much work involved in working on two maps at a time, and my off-time was primarily spent on personal priorities.

However, now that some time has passed since HOTS Custom 2 was released, and the map is nearing its final patches until the next major Heart of the Swarm update/preview comes from Blizzard, I will most definitely have a bit more free time to work on maps. So, I am thinking of picking this map up again within the near future. Also, the new Arcade has also been a good incentive for me to finish this map, especially with some of the future prospects of match-making in custom games, as that would naturally be a god-send for these types of maps.

Now as for how much is left to do, fortunately when I stopped working on this map most of the technical nitty gritty stuff apart from the player statistics database had already been finished. All that's left involves adding all the battle scenarios (admittedly this will take quite a while), creating a nice front-end for players, and adding the code to record player statistics. One small upset that I've had is that I have lost all the graphics I made for this map when I accidentally wiped my StarCraft II install, which had all my map-related files in it. Thankfully, I had religiously backed up all my maps at their most recent versions, so the maps themselves weren't lost at all, but this should serve as a reminder to people of how immensely important it is to backup your work.

Also, I was thinking while I taper down from HOTS Custom 2, it would be great if possible if I could get a bit of help from the community in finding some fun, exciting micro battles/scenarios from any recent pro-game VODs/replays. I haven't got any particular standards in mind apart from being pro games, so anything you've seen in the past 6 months or so I am sure would suffice. Now of course this isn't by any means necessary, as I will no doubt be looking for these myself, but it would definitely help the make get finished quicker, and I think would make it more likely that the scenarios are enjoyable, since you the players yourself have chosen them. And of course, I would be happy to give some credit on the map to those who find battles/scenarios that end up being in the map.

Anyway I hope this post helps clear up any questions people might have had about the map, or if people hadn't heard about the map simply peaks your curiosity about it. Either way, I'm very optimistic about things to come, and look forward to finishing this map sometime in the future and hopefully also getting a bit of help from the community in the process .
Adonminus
Profile Joined January 2012
Israel543 Posts
September 01 2012 14:38 GMT
#65
This map sounds great XenoX, I played a lot of micro maps out there but I wasn't impressed by any of them. They would either get boring after some point, have unrealistic match ups that wouldn't help you on ladder, or simply be extremely imbalanced. I hope your map could become the best micro map there.

I'll be happy to test it if you want, I play protoss at high master level.
Split.
Profile Joined September 2011
Switzerland234 Posts
September 15 2012 09:20 GMT
#66
Finally some news. Good to hear that this project isn't dead, it has a lot of potential. Keep it up!
discator
Profile Joined March 2011
Germany639 Posts
September 15 2012 12:46 GMT
#67
I really hope that this project can get further in the near future. I was just remembering all the good times I spent on MorroW's Micro Tournament back in the day when it was really popular on the EU servers.

Good luck, Xenox!
;;
XenoX101
Profile Joined February 2011
Australia729 Posts
June 14 2020 07:42 GMT
#68
Hey all, Just letting you know that this map is project is back up, and I am currently taking suggestions for battles to replicate. I will be sourcing some myself, though would greatly appreciate any help in getting more from the community, if you have a LOTV battle you want to see in the map and can post a VOD or Replay containing the battle with a timestamp.

I will be updating this thread as I make further progress, but this is the current status:

Game Engine: 100% (finally all done)
Tournament Settings and Menus: 20%
Matchups: 0% (will need to re-do these as previously it was before LOTV came out.
Additional Features: 0% (this is going to be later down the track)

Keen to get more people involved to ensure this map is a success, so if you are interested in what I'm doing and want to help with battle choices, testing, etc. feel free to message me.
sneakyfox
Profile Joined January 2017
8218 Posts
June 14 2020 09:41 GMT
#69
Kudos for bringing to life such an old project. Am excited to see the result.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
watchlulu
Profile Joined February 2013
Germany475 Posts
June 16 2020 21:30 GMT
#70
On June 14 2020 16:42 XenoX101 wrote:
Hey all, Just letting you know that this map is project is back up, and I am currently taking suggestions for battles to replicate. I will be sourcing some myself, though would greatly appreciate any help in getting more from the community, if you have a LOTV battle you want to see in the map and can post a VOD or Replay containing the battle with a timestamp.

I will be updating this thread as I make further progress, but this is the current status:

Game Engine: 100% (finally all done)
Tournament Settings and Menus: 20%
Matchups: 0% (will need to re-do these as previously it was before LOTV came out.
Additional Features: 0% (this is going to be later down the track)

Keen to get more people involved to ensure this map is a success, so if you are interested in what I'm doing and want to help with battle choices, testing, etc. feel free to message me.


Sent you PM
Have a nice day!
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
July 01 2020 14:22 GMT
#71
Pretty excited to try this, as a guy who hasn’t played much in years most of my bookmarked micro maps are rather antiquated!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2020-07-04 18:51:16
July 02 2020 15:26 GMT
#72
Glad to hear people are still interested. Have some updates for everyone. I have almost finished the game itself, and am just finding battles now. Currently watching the Dreamhack Masters to get more battles, so far we are at 20/54, though I will start testing once I get to ~35.

Below are some sneak peak screenshots from the map. Note that the battle shown below is an old one (2012), and will be replaced with a more up-to-date one in the final version. But the below should give you an idea of what to expect. All of the below features in the settings window are working except for the two that are disabled (Group Stage and Veto Option), which I will add in later as the map progresses.

[image loading]
[image loading]
[image loading]

Also I will be looking for Beta testers in the next few days, so if you are interested in helping out with finding bugs and checking the balance of the battles (for balance you need to be at least Masters 1), let me know!

EDIT:

One more feature sneak-peak. Dynamic Arena barriers. This allows me to create an arena of any shape using rectangles. Units within an arena can't move out, allowing different battles to be played out on different sections of the map, enabling a very large number of possible arenas. Note the minimap, where this arena forms a diagonal line shape "\".

[image loading]
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2020-07-06 16:34:21
July 06 2020 16:31 GMT
#73
Hi All,

Good news, I have finished version 1 of the map and am ready to test it with other players. Please let me know via PM or replying to this thread if you are interested in testing the map with me - and if you are PMing me, please include your Battle.net ID and region so I can find you. There are likely to be some bugs in multiplayer, as I have not yet tested with other real players, only AI, however they will hopefully be minor and solvable within a reasonable time-frame.

Ideally players for testing are high ranked on ladder, but I am happy to test with anyone at this stage as it is mainly the functionality that I am concerned about, rather than balance.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
July 10 2020 22:51 GMT
#74
Hey XenoX!
I actually played this map 8 years ago or so! Still remember your name.
I'm looking forward to the first public version!
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
July 10 2020 22:59 GMT
#75
Fantastic, meant to respond earlier but am banned, feel free to hit me up via PM.

Not at home at the minute and don’t have my battlenet ID to hand.

I have a pretty active community of the great and the good of Irish Starcraft that frequently play, and a small play test of a micro map like this might get some uptake for us, could see if we could make an evening or two of it?

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
XenoX101
Profile Joined February 2011
Australia729 Posts
July 13 2020 08:58 GMT
#76
Hey guys. thanks for the interest. I will keep you posted once we have a working and balanced version of the map.

@MasterReY: Nice to see you are still here. I do remember you as well. Will let you know once I have a working version up.
GoSuNamhciR
Profile Joined May 2010
126 Posts
July 17 2020 20:53 GMT
#77
I am excited for this, I played a lot of these maps back in hots/wol and we haven't had a single good option in like 5 years now. I am low GM mmr if you ever want some testing done.
XenoX101
Profile Joined February 2011
Australia729 Posts
August 03 2020 16:06 GMT
#78
Hey all, the map is progressing very well, with essentially the only thing left to do is balance the maps. I am looking for Masters 1/GM Zerg and Terran players to help with testing the map, as currently we don't have any Zerg testers and only a few Terran testers. You will have the opportunity to help polish the map, and get your name in the loading screen. Once the battles have been balanced, we will be able to release the map to the public for everyone to play. So if you fit the criteria or know someone who does please message me.
sneakyfox
Profile Joined January 2017
8218 Posts
August 03 2020 16:53 GMT
#79
This is getting very interesting. Looking forward to see the results!
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
XenoX101
Profile Joined February 2011
Australia729 Posts
August 15 2020 18:09 GMT
#80
Hey guys, another update on the map. I'm still looking for Zerg Masters 1/GM testers. However for those interested in an update. So far PvT and TvT have been balanced with the help of ~6 testers we have got so far. We are still needing to balance the remaining matchups.

Below are some screenshots to tickle the itch until we get the remaining matchups balanced. Stay tuned!
https://imgur.com/a/hU4V4vh
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