[UMS] Micro Match - Page 4
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Seriox
Germany373 Posts
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XenoX101
Australia729 Posts
I'll keep you guys posted though, that you can be sure of! | ||
ThunderGod
New Zealand897 Posts
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XenoX101
Australia729 Posts
However, now that some time has passed since HOTS Custom 2 was released, and the map is nearing its final patches until the next major Heart of the Swarm update/preview comes from Blizzard, I will most definitely have a bit more free time to work on maps. So, I am thinking of picking this map up again within the near future. Also, the new Arcade has also been a good incentive for me to finish this map, especially with some of the future prospects of match-making in custom games, as that would naturally be a god-send for these types of maps. Now as for how much is left to do, fortunately when I stopped working on this map most of the technical nitty gritty stuff apart from the player statistics database had already been finished. All that's left involves adding all the battle scenarios (admittedly this will take quite a while), creating a nice front-end for players, and adding the code to record player statistics. One small upset that I've had is that I have lost all the graphics I made for this map when I accidentally wiped my StarCraft II install, which had all my map-related files in it. Thankfully, I had religiously backed up all my maps at their most recent versions, so the maps themselves weren't lost at all, but this should serve as a reminder to people of how immensely important it is to backup your work. Also, I was thinking while I taper down from HOTS Custom 2, it would be great if possible if I could get a bit of help from the community in finding some fun, exciting micro battles/scenarios from any recent pro-game VODs/replays. I haven't got any particular standards in mind apart from being pro games, so anything you've seen in the past 6 months or so I am sure would suffice. Now of course this isn't by any means necessary, as I will no doubt be looking for these myself, but it would definitely help the make get finished quicker, and I think would make it more likely that the scenarios are enjoyable, since you the players yourself have chosen them. And of course, I would be happy to give some credit on the map to those who find battles/scenarios that end up being in the map. Anyway I hope this post helps clear up any questions people might have had about the map, or if people hadn't heard about the map simply peaks your curiosity about it. Either way, I'm very optimistic about things to come, and look forward to finishing this map sometime in the future and hopefully also getting a bit of help from the community in the process . | ||
Adonminus
Israel543 Posts
I'll be happy to test it if you want, I play protoss at high master level. | ||
Split.
Switzerland234 Posts
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discator
Germany639 Posts
Good luck, Xenox! | ||
XenoX101
Australia729 Posts
I will be updating this thread as I make further progress, but this is the current status: Game Engine: 100% (finally all done) Tournament Settings and Menus: 20% Matchups: 0% (will need to re-do these as previously it was before LOTV came out. Additional Features: 0% (this is going to be later down the track) Keen to get more people involved to ensure this map is a success, so if you are interested in what I'm doing and want to help with battle choices, testing, etc. feel free to message me. | ||
sneakyfox
8216 Posts
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watchlulu
Germany470 Posts
On June 14 2020 16:42 XenoX101 wrote: Hey all, Just letting you know that this map is project is back up, and I am currently taking suggestions for battles to replicate. I will be sourcing some myself, though would greatly appreciate any help in getting more from the community, if you have a LOTV battle you want to see in the map and can post a VOD or Replay containing the battle with a timestamp. I will be updating this thread as I make further progress, but this is the current status: Game Engine: 100% (finally all done) Tournament Settings and Menus: 20% Matchups: 0% (will need to re-do these as previously it was before LOTV came out. Additional Features: 0% (this is going to be later down the track) Keen to get more people involved to ensure this map is a success, so if you are interested in what I'm doing and want to help with battle choices, testing, etc. feel free to message me. Sent you PM | ||
WombaT
Northern Ireland23226 Posts
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XenoX101
Australia729 Posts
Below are some sneak peak screenshots from the map. Note that the battle shown below is an old one (2012), and will be replaced with a more up-to-date one in the final version. But the below should give you an idea of what to expect. All of the below features in the settings window are working except for the two that are disabled (Group Stage and Veto Option), which I will add in later as the map progresses. Also I will be looking for Beta testers in the next few days, so if you are interested in helping out with finding bugs and checking the balance of the battles (for balance you need to be at least Masters 1), let me know! EDIT: One more feature sneak-peak. Dynamic Arena barriers. This allows me to create an arena of any shape using rectangles. Units within an arena can't move out, allowing different battles to be played out on different sections of the map, enabling a very large number of possible arenas. Note the minimap, where this arena forms a diagonal line shape "\". | ||
XenoX101
Australia729 Posts
Good news, I have finished version 1 of the map and am ready to test it with other players. Please let me know via PM or replying to this thread if you are interested in testing the map with me - and if you are PMing me, please include your Battle.net ID and region so I can find you. There are likely to be some bugs in multiplayer, as I have not yet tested with other real players, only AI, however they will hopefully be minor and solvable within a reasonable time-frame. Ideally players for testing are high ranked on ladder, but I am happy to test with anyone at this stage as it is mainly the functionality that I am concerned about, rather than balance. | ||
MasterReY
Germany2708 Posts
I actually played this map 8 years ago or so! Still remember your name. I'm looking forward to the first public version! | ||
WombaT
Northern Ireland23226 Posts
Not at home at the minute and don’t have my battlenet ID to hand. I have a pretty active community of the great and the good of Irish Starcraft that frequently play, and a small play test of a micro map like this might get some uptake for us, could see if we could make an evening or two of it? | ||
XenoX101
Australia729 Posts
@MasterReY: Nice to see you are still here. I do remember you as well. Will let you know once I have a working version up. | ||
GoSuNamhciR
124 Posts
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XenoX101
Australia729 Posts
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sneakyfox
8216 Posts
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XenoX101
Australia729 Posts
Below are some screenshots to tickle the itch until we get the remaining matchups balanced. Stay tuned! https://imgur.com/a/hU4V4vh | ||
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