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Active: 2001 users

[UMS] Micro Match

Forum Index > SC2 Maps & Custom Games
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XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-09-17 10:28:42
June 19 2011 18:53 GMT
#1
[image loading]
[image loading]

Micro Match is a new map that I'm currently working on which is primarily focused on the micro management of units. The main premise of the game is simple, players are paired against eachother in a variety of arenas, and given an assortment of units that they must kill eachother with. There are no reinforcements or defensive structures available, which means the only tools available to you are your units, your micro and your strategy.

This makes for a very intense, competitive type of play that is both very enjoyable and rewarding. But as well as being fun, it can also help your micro ability in more standard StarCraft 2 melee games. To encourage this, many of the unit arrangements in these battles will be taken from real scenarios in professional StarCraft 2 play, and the arenas in the map will be strongly influenced by the map pools on the ladder and in various tournaments. The intention is to create an environment that is both enjoyable and resourceful for players, so that you can get the most you can out of the experience.

On top of this, when the map is in its final stages it will feature a full fledged ELO ranking system with league rankings just like the StarCraft 2 ladder. You will be able to look back at all your match statistics and achievements, and compare them with your friends. There will also be rewards for various achievements and an active leaderboard that will be updated with each match.

My aim is to create the most comprehensive and actively updated Micro Map on the battle.net servers, and hopefully with the feedback, participation and support of TL and the SC2 scene this can be possible. Below is an overview of the various aspects of the map, as well as an estimate for when it will be 'complete' (paraphrased because it will always be improving) including a progress bar.


[image loading]

Servers: Currrently aiming for SEA, NA & EU

  • Up to 8 players per game with 6 observers that can step in if anyone leaves

  • Race selection at the start of the game and race change allowed between matches

  • Brief vision of enemy units at the start of the match, then fog of war is enabled. Some arenas include LoS blockers as per normal melee maps

  • Matches will initially be in Bo3 Round robin tournament format

  • After all players have versed eachother the top 4 scoring players will play single elimination for 1st and 2nd place


[image loading]
  • Expected 270 battles, 45 per matchup (e.g.: TvZ, PvP) divided into 15 per arena size (Small, Med or Large)

  • ELO-style ranking system updated live with each match

  • Variety of leagues similar to the StarCraft 2 ladder

  • Tracking of wins and losses, total, between races, between arenas and for each battle

  • Tracking of mAPM (micro Actions Per Minute)

  • Ability to observe other matches either as observer or as player after yours is finished

  • User portraits, reward portraits for certain achievements

  • Bonus ‘fun matches’ that don’t count towards your ELO and are a little crazy.


[image loading]


Current Arenas


Small

[image loading]

[image loading]

[image loading]


Medium
[image loading]

[image loading]


Large
[image loading]

[image loading]


[image loading]

To be added, feel free to message me with battles you would like to see in the map for consideration.


[image loading]

These are estimations as to how far the map is complete based on what is left to do

Core battle setup: 80%
Arenas: 7/12, 58%
Battles: 11/270, 4%
Ranking System: 0%
Profile/Statistics View: 0%
Art direction 20%

[image loading]

The first playable alpha version can be expected in about 2 weeks, though this may be subject to change depending on the situation.


[image loading]

Creator:
XenoX101

Testers:

Special Thanks:
A1win
dOsiLe
XorioZ
Nash|327


Any feedback and/or constructive criticism is greatly appreciated. If you would like to be a part of this project - even just as a tester - please let me know .

Thank you


Habakkuk
Profile Joined December 2010
United States10 Posts
June 19 2011 19:19 GMT
#2
Looks really great, beautiful arenas.

Please include phoenix micro for Protoss
And I have always wanted to see Terran players micro SCVs for repair on mech units.

I admire the depth you're going for, and would be glad to help discuss or test...PM or find me on bnet Habakkuk.124
Complete
Profile Joined October 2009
United States1864 Posts
June 19 2011 20:51 GMT
#3
pretty awesome love playing these fun little ums matches when i dont feel like laddering it up
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
June 19 2011 21:01 GMT
#4
On June 20 2011 04:19 Habakkuk wrote:
Looks really great, beautiful arenas.

Please include phoenix micro for Protoss
And I have always wanted to see Terran players micro SCVs for repair on mech units.

I admire the depth you're going for, and would be glad to help discuss or test...PM or find me on bnet Habakkuk.124


It's not that interesting. Generally it's just move command SCV onto a unit, right click auto-repair "on" and they will smartly do the rest.
CardinalSC
Profile Joined January 2011
United States145 Posts
Last Edited: 2011-06-19 21:24:46
June 19 2011 21:12 GMT
#5
This is exactly what I've been looking for! You are a great man


Edit: Are you going to create battles that are specific down to unit count? I feel like a "random feature" would work well, maybe in a later version. You could assign values to each unit, and spawn equivalent army values by resources or some other metric. This would obviously result in sometimes lopsided battles, but I think it would be a fun aspect.
Tilorn
Profile Joined July 2010
Serbia75 Posts
June 19 2011 21:20 GMT
#6
Can't wait for this to come to EU.
Sad but true
ChickenLips
Profile Blog Joined May 2010
2912 Posts
June 19 2011 21:46 GMT
#7
I actually thought just today about creating the exact same thing (ELO, specific unit scenarios, statistics).

You should imo, focus on a lot of the standard compositions, ling/bling vs ling/bling, ling/bling vs marines ( / and marauders / and tanks ) , blink vs blink, roach/ling vs blink (this is really cool, because you have to use different blink strategies depending on the Z's composition), MM vs gateway units, banshees vs marines (with and without stim), marine / tank vs marine / tank, ling/roach/bling drop vs blink stalker / colossus.

A lot of potential, the only factor that will define its success is your willingness to commit to it, as it is a metric shitton of work
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
smaugswe
Profile Joined November 2010
Sweden121 Posts
June 19 2011 22:42 GMT
#8
I would love to be a tester :D And looking forward to this map i have a great feeling this is going to get on the top 10 list of custom maps pretty fast :D
(live in eu)
I dont have any Windows in my room... I use linux... :)
FatalRuin
Profile Joined March 2011
United States45 Posts
June 19 2011 23:23 GMT
#9
I would like to be a tester as well if you don't already have enough people to help test.
Saeko.233 on US
This would be a nice way to see if my micro has improved from playing a good bit of LoL recently :D
So far this map is looking fantastic and by the amount of work and effort put in the OP, it looks like you are willing to commit to this map. I really hope you do and are rewarded for all the effort that went into its creation.
WeedRa
Profile Joined February 2011
Germany815 Posts
Last Edited: 2011-06-19 23:36:06
June 19 2011 23:35 GMT
#10
This needs to be on EU aswell

And maybe i can become a tester?
Zedders
Profile Blog Joined April 2010
Canada450 Posts
June 19 2011 23:41 GMT
#11
hey great!

Just a suggestion, don't bother making -all- the possible matchups as balanced as possible. A little/or a lot of imbalance creates thought and frustration and eventually better micro. It's also a big thrill when a matchup that looks one-sided goes the other way
Snoman
Profile Joined December 2010
Canada191 Posts
June 20 2011 00:26 GMT
#12
Looking forward to this!
Drones, Probes & SCVs: A mini documentary on the work behind ESPORTS. http://youtu.be/vNlu-K0rAxs
Loes
Profile Joined May 2011
Canada115 Posts
June 20 2011 05:01 GMT
#13
Wow this looks really sick. I hope this works out, and im really looking forward to it =D.
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
June 20 2011 18:01 GMT
#14
Great.

We need a good microtraining map.

There are some but include unexistent units or are very badly balanced.


Id love to have one to train real scenarios.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2011-06-21 10:09:53
June 21 2011 10:08 GMT
#15
Any prediction when it will be released?

I think you could cut down on the number of battles for now and add more with updates after release while balancing the ones which were in there from start.

If you release the map with 270 battles its VERY VERY hard to check the balance of every battle and make it even, because you need to see a specific battle often enough so you can judge.
So i guess its best to start out with 60 or so and balance those with updates after the map is released while adding new ones bit by bit. This would just contribute to the balance

And like i already said i would like to be a tester ;D
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
XenoX101
Profile Joined February 2011
Australia729 Posts
June 21 2011 12:34 GMT
#16
On June 21 2011 19:08 MasterReY wrote:
Any prediction when it will be released?

I think you could cut down on the number of battles for now and add more with updates after release while balancing the ones which were in there from start.

If you release the map with 270 battles its VERY VERY hard to check the balance of every battle and make it even, because you need to see a specific battle often enough so you can judge.
So i guess its best to start out with 60 or so and balance those with updates after the map is released while adding new ones bit by bit. This would just contribute to the balance

And like i already said i would like to be a tester ;D


I will be releasing it before reaching 270 battles as an Alpha/Beta and I am admittedly still uncertain on this number, but the idea is to keep it big enough to be unpredictable while small enough that one can still get comfortable with all the matches. This number in fact translates to 90 battles per race, with 30 per small medium large arenas, so breaking it down it still sounds reasonable at 270, but this can as most things be subject to change.
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
June 22 2011 14:54 GMT
#17
ill help testing
raser
Profile Joined May 2010
Norway301 Posts
June 22 2011 14:57 GMT
#18
if you want testers in EU i would not mind helping out
Minigun
Profile Blog Joined August 2010
619 Posts
June 22 2011 19:55 GMT
#19
If this is somewhat balanced this would be awesome.
“Quiet people have the loudest minds.” ― Stephen Hawking
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
June 22 2011 20:29 GMT
#20
I'd love to help testing this.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
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