• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:15
CET 00:15
KST 08:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1469 users

[UMS] Micro Match - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
Fear219
Profile Joined November 2010
United Kingdom168 Posts
June 23 2011 08:22 GMT
#21
On June 23 2011 04:55 coL.Minigun wrote:
If this is somewhat balanced this would be awesome.


+1

Been looking for a balanced one of these for ages.

GL and can't wait to try this ^_^
Wiwiweb
Profile Joined August 2010
France56 Posts
June 23 2011 09:10 GMT
#22
A big problem in Micro Tournament was that some of the battles were obviously imbalanced. I'm talking "A-move and win 100% of the times" imbalanced. With over 200 different battles, I can hardly see how you can make it all fair.
You should try to include some kind of system that keeps track of the win percentage. This way, knowing a battle is imbalanced would be easy, and fixing it would only be a matter of adding or removing units.
I'm not sure how technically feasable that is though. Mafia seems to be doing something similar with setups, each team in a setup having a "setup strength". Maybe ask the creator of that map.

Also, a question: Why 8 players + 6 observers that can join if the players leave? Is it because of your round robin format? Micro Tournament had a single elimination brackets format that would change itself if player left, so that no player would get more than 1 Bye. Though I like the round robin format for having more matches against more opponents, that other format allows more players. Each having advantages, maybe you should make both available? Or how about round robin with 8 players or less and brackets with more than 8?
Just_A_PhasE
Profile Joined June 2011
United States89 Posts
June 23 2011 09:24 GMT
#23
On June 23 2011 18:10 Wiwiweb wrote:
A big problem in Micro Tournament was that some of the battles were obviously imbalanced. I'm talking "A-move and win 100% of the times" imbalanced. With over 200 different battles, I can hardly see how you can make it all fair.
You should try to include some kind of system that keeps track of the win percentage. This way, knowing a battle is imbalanced would be easy, and fixing it would only be a matter of adding or removing units.
I'm not sure how technically feasable that is though. Mafia seems to be doing something similar with setups, each team in a setup having a "setup strength". Maybe ask the creator of that map.

Also, a question: Why 8 players + 6 observers that can join if the players leave? Is it because of your round robin format? Micro Tournament had a single elimination brackets format that would change itself if player left, so that no player would get more than 1 Bye. Though I like the round robin format for having more matches against more opponents, that other format allows more players. Each having advantages, maybe you should make both available? Or how about round robin with 8 players or less and brackets with more than 8?


You make some great points here. To even create 200 battles it would either be the same battles, just larger scale, or just beginning to add in silly unit compositions. I personally would be pleased with battles that are relevant to competitive play. Quality over quantity.
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
June 23 2011 09:44 GMT
#24
On June 23 2011 18:24 MorningView wrote:
Show nested quote +
On June 23 2011 18:10 Wiwiweb wrote:
A big problem in Micro Tournament was that some of the battles were obviously imbalanced. I'm talking "A-move and win 100% of the times" imbalanced. With over 200 different battles, I can hardly see how you can make it all fair.
You should try to include some kind of system that keeps track of the win percentage. This way, knowing a battle is imbalanced would be easy, and fixing it would only be a matter of adding or removing units.
I'm not sure how technically feasable that is though. Mafia seems to be doing something similar with setups, each team in a setup having a "setup strength". Maybe ask the creator of that map.

Also, a question: Why 8 players + 6 observers that can join if the players leave? Is it because of your round robin format? Micro Tournament had a single elimination brackets format that would change itself if player left, so that no player would get more than 1 Bye. Though I like the round robin format for having more matches against more opponents, that other format allows more players. Each having advantages, maybe you should make both available? Or how about round robin with 8 players or less and brackets with more than 8?


You make some great points here. To even create 200 battles it would either be the same battles, just larger scale, or just beginning to add in silly unit compositions. I personally would be pleased with battles that are relevant to competitive play. Quality over quantity.



This, I'd be much happier playing the same matchups rather than say try to micro 5 queens against 3 tanks. Maps look nice, look forward to seeing it.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
iamke55
Profile Blog Joined April 2004
United States2806 Posts
June 23 2011 10:08 GMT
#25
Talk about an ambitious project! I hope this has actual battles seen in competitive play though, not things like 1 reaper vs 1 queen, 1 vulture vs 20 slow zealots, 10 carriers vs 16 void rays, etc.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
June 24 2011 06:08 GMT
#26
like i said ill help testing (im in us server, posting to clarify)
NeoCyberD
Profile Joined September 2010
Switzerland65 Posts
June 24 2011 07:29 GMT
#27
this seems really interesting...
I'd be here for testing at the EU ;D
Emaily : neocyberd@hotmail.com

creating an US account atm, but I try it without buying the game again ;D
There is no such thing as coincidence...
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 24 2011 08:32 GMT
#28
I would actually like to see this but with nonstandard units. You could create your own units/abilities for this and have great original matchups. For reference the multiplayer from Myth can be a great starting point.

I just feel that with starcraft's mechanics and how fast units die that micro arena wouldn't be too great. That's just opinion of course. Perhaps an idea for a later project wink wink
aka ChillyGonzalo / GnozL
FiLmBoT
Profile Joined June 2011
United States107 Posts
June 24 2011 09:31 GMT
#29
This seems like it would be amazing to play in, but one question in the arena would pick your units or would they be given by which race you pick to play? Picking units with a small cap would seem like that could be very interesting. But the maps look very nice. I hope it happens
MileyCyrus
Profile Joined August 2010
United States285 Posts
June 24 2011 10:20 GMT
#30
I would love to help test when you are ready
vvv-gaming.com
Swagman
Profile Joined November 2010
United States5 Posts
June 24 2011 10:36 GMT
#31
Love it. I might be able to help (swagman #418)
Majesty
Profile Joined December 2010
Iceland33 Posts
June 24 2011 14:07 GMT
#32
I can also help out on the eu server, i am GEGTmajesty #440
[.GEGT1337.]Majesty - Calm like a bomb
Selkie
Profile Blog Joined October 2010
United States530 Posts
June 24 2011 16:23 GMT
#33
I'd like to help. Selkie.678

TvT creates a lot of interesting micro- one idea I can think of right now are vikings V mass other other units. Also, phoenix V mutas- something like 9 phoenix against a HUGE flock.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
June 24 2011 16:37 GMT
#34
On June 25 2011 01:23 Selkie wrote:
I'd like to help. Selkie.678

TvT creates a lot of interesting micro- one idea I can think of right now are vikings V mass other other units. Also, phoenix V mutas- something like 9 phoenix against a HUGE flock.


The Phoenix v Muta one: That would not be balanced BECAUSE properly micro'd phoenix's will always beat mutas. It doesn't really matter if one side will easily win vs improperly micro'd units, its more that you want to be microing properly so you win.
haitike
Profile Joined June 2009
Spain2719 Posts
June 24 2011 17:06 GMT
#35
I can help testing in the Europe Server (haitike#998).
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
June 24 2011 18:30 GMT
#36
This sounds awesome. I'm pretty excited to micro 8 lings vs 2 stalkers +1 zealot or something
Don't worry. Taht's just Halo
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
June 26 2011 16:34 GMT
#37
Any info about the progress?
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
XenoX101
Profile Joined February 2011
Australia729 Posts
June 27 2011 12:46 GMT
#38
On June 27 2011 01:34 MasterReY wrote:
Any info about the progress?


Currently I've been locked down with studies because of mid-year, I'll be resuming work on the map again within the week however. Stay tuned .
Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
June 27 2011 13:00 GMT
#39
It's sounds really cool. I hope it will be the most popular map in all servers. Good Luck. I'm looking forward to play this.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
June 27 2011 13:02 GMT
#40
On June 27 2011 21:46 XenoX101 wrote:
Show nested quote +
On June 27 2011 01:34 MasterReY wrote:
Any info about the progress?


Currently I've been locked down with studies because of mid-year, I'll be resuming work on the map again within the week however. Stay tuned .


Ok thanks for the info, Good luck with your studies and im really looking forward to the map
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Enki Epic Series #6 | LiuLi Cup #47
CranKy Ducklings42
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 17
StarCraft: Brood War
Shuttle 778
Artosis 298
UpATreeSC 162
Free 132
NaDa 35
Super Smash Bros
PPMD29
Other Games
Grubby5164
shahzam496
Liquid`Hasu260
Maynarde125
ZombieGrub48
ForJumy 29
fpsfer 4
Organizations
Other Games
BasetradeTV86
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta62
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Eskiya23 17
• mYiSmile16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21006
League of Legends
• imaqtpie3107
• TFBlade808
Other Games
• Scarra941
• Shiphtur290
Upcoming Events
WardiTV Korean Royale
12h 45m
OSC
17h 45m
Replay Cast
23h 45m
Replay Cast
1d 9h
Kung Fu Cup
1d 12h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 23h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.