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[UMS] Micro Match - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
Fear219
Profile Joined November 2010
United Kingdom168 Posts
June 23 2011 08:22 GMT
#21
On June 23 2011 04:55 coL.Minigun wrote:
If this is somewhat balanced this would be awesome.


+1

Been looking for a balanced one of these for ages.

GL and can't wait to try this ^_^
Wiwiweb
Profile Joined August 2010
France56 Posts
June 23 2011 09:10 GMT
#22
A big problem in Micro Tournament was that some of the battles were obviously imbalanced. I'm talking "A-move and win 100% of the times" imbalanced. With over 200 different battles, I can hardly see how you can make it all fair.
You should try to include some kind of system that keeps track of the win percentage. This way, knowing a battle is imbalanced would be easy, and fixing it would only be a matter of adding or removing units.
I'm not sure how technically feasable that is though. Mafia seems to be doing something similar with setups, each team in a setup having a "setup strength". Maybe ask the creator of that map.

Also, a question: Why 8 players + 6 observers that can join if the players leave? Is it because of your round robin format? Micro Tournament had a single elimination brackets format that would change itself if player left, so that no player would get more than 1 Bye. Though I like the round robin format for having more matches against more opponents, that other format allows more players. Each having advantages, maybe you should make both available? Or how about round robin with 8 players or less and brackets with more than 8?
Just_A_PhasE
Profile Joined June 2011
United States89 Posts
June 23 2011 09:24 GMT
#23
On June 23 2011 18:10 Wiwiweb wrote:
A big problem in Micro Tournament was that some of the battles were obviously imbalanced. I'm talking "A-move and win 100% of the times" imbalanced. With over 200 different battles, I can hardly see how you can make it all fair.
You should try to include some kind of system that keeps track of the win percentage. This way, knowing a battle is imbalanced would be easy, and fixing it would only be a matter of adding or removing units.
I'm not sure how technically feasable that is though. Mafia seems to be doing something similar with setups, each team in a setup having a "setup strength". Maybe ask the creator of that map.

Also, a question: Why 8 players + 6 observers that can join if the players leave? Is it because of your round robin format? Micro Tournament had a single elimination brackets format that would change itself if player left, so that no player would get more than 1 Bye. Though I like the round robin format for having more matches against more opponents, that other format allows more players. Each having advantages, maybe you should make both available? Or how about round robin with 8 players or less and brackets with more than 8?


You make some great points here. To even create 200 battles it would either be the same battles, just larger scale, or just beginning to add in silly unit compositions. I personally would be pleased with battles that are relevant to competitive play. Quality over quantity.
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
June 23 2011 09:44 GMT
#24
On June 23 2011 18:24 MorningView wrote:
Show nested quote +
On June 23 2011 18:10 Wiwiweb wrote:
A big problem in Micro Tournament was that some of the battles were obviously imbalanced. I'm talking "A-move and win 100% of the times" imbalanced. With over 200 different battles, I can hardly see how you can make it all fair.
You should try to include some kind of system that keeps track of the win percentage. This way, knowing a battle is imbalanced would be easy, and fixing it would only be a matter of adding or removing units.
I'm not sure how technically feasable that is though. Mafia seems to be doing something similar with setups, each team in a setup having a "setup strength". Maybe ask the creator of that map.

Also, a question: Why 8 players + 6 observers that can join if the players leave? Is it because of your round robin format? Micro Tournament had a single elimination brackets format that would change itself if player left, so that no player would get more than 1 Bye. Though I like the round robin format for having more matches against more opponents, that other format allows more players. Each having advantages, maybe you should make both available? Or how about round robin with 8 players or less and brackets with more than 8?


You make some great points here. To even create 200 battles it would either be the same battles, just larger scale, or just beginning to add in silly unit compositions. I personally would be pleased with battles that are relevant to competitive play. Quality over quantity.



This, I'd be much happier playing the same matchups rather than say try to micro 5 queens against 3 tanks. Maps look nice, look forward to seeing it.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
iamke55
Profile Blog Joined April 2004
United States2806 Posts
June 23 2011 10:08 GMT
#25
Talk about an ambitious project! I hope this has actual battles seen in competitive play though, not things like 1 reaper vs 1 queen, 1 vulture vs 20 slow zealots, 10 carriers vs 16 void rays, etc.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
June 24 2011 06:08 GMT
#26
like i said ill help testing (im in us server, posting to clarify)
NeoCyberD
Profile Joined September 2010
Switzerland65 Posts
June 24 2011 07:29 GMT
#27
this seems really interesting...
I'd be here for testing at the EU ;D
Emaily : neocyberd@hotmail.com

creating an US account atm, but I try it without buying the game again ;D
There is no such thing as coincidence...
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 24 2011 08:32 GMT
#28
I would actually like to see this but with nonstandard units. You could create your own units/abilities for this and have great original matchups. For reference the multiplayer from Myth can be a great starting point.

I just feel that with starcraft's mechanics and how fast units die that micro arena wouldn't be too great. That's just opinion of course. Perhaps an idea for a later project wink wink
aka ChillyGonzalo / GnozL
FiLmBoT
Profile Joined June 2011
United States107 Posts
June 24 2011 09:31 GMT
#29
This seems like it would be amazing to play in, but one question in the arena would pick your units or would they be given by which race you pick to play? Picking units with a small cap would seem like that could be very interesting. But the maps look very nice. I hope it happens
MileyCyrus
Profile Joined August 2010
United States285 Posts
June 24 2011 10:20 GMT
#30
I would love to help test when you are ready
vvv-gaming.com
Swagman
Profile Joined November 2010
United States5 Posts
June 24 2011 10:36 GMT
#31
Love it. I might be able to help (swagman #418)
Majesty
Profile Joined December 2010
Iceland33 Posts
June 24 2011 14:07 GMT
#32
I can also help out on the eu server, i am GEGTmajesty #440
[.GEGT1337.]Majesty - Calm like a bomb
Selkie
Profile Blog Joined October 2010
United States530 Posts
June 24 2011 16:23 GMT
#33
I'd like to help. Selkie.678

TvT creates a lot of interesting micro- one idea I can think of right now are vikings V mass other other units. Also, phoenix V mutas- something like 9 phoenix against a HUGE flock.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
June 24 2011 16:37 GMT
#34
On June 25 2011 01:23 Selkie wrote:
I'd like to help. Selkie.678

TvT creates a lot of interesting micro- one idea I can think of right now are vikings V mass other other units. Also, phoenix V mutas- something like 9 phoenix against a HUGE flock.


The Phoenix v Muta one: That would not be balanced BECAUSE properly micro'd phoenix's will always beat mutas. It doesn't really matter if one side will easily win vs improperly micro'd units, its more that you want to be microing properly so you win.
haitike
Profile Joined June 2009
Spain2744 Posts
June 24 2011 17:06 GMT
#35
I can help testing in the Europe Server (haitike#998).
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
June 24 2011 18:30 GMT
#36
This sounds awesome. I'm pretty excited to micro 8 lings vs 2 stalkers +1 zealot or something
Don't worry. Taht's just Halo
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
June 26 2011 16:34 GMT
#37
Any info about the progress?
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
XenoX101
Profile Joined February 2011
Australia729 Posts
June 27 2011 12:46 GMT
#38
On June 27 2011 01:34 MasterReY wrote:
Any info about the progress?


Currently I've been locked down with studies because of mid-year, I'll be resuming work on the map again within the week however. Stay tuned .
Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
June 27 2011 13:00 GMT
#39
It's sounds really cool. I hope it will be the most popular map in all servers. Good Luck. I'm looking forward to play this.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
June 27 2011 13:02 GMT
#40
On June 27 2011 21:46 XenoX101 wrote:
Show nested quote +
On June 27 2011 01:34 MasterReY wrote:
Any info about the progress?


Currently I've been locked down with studies because of mid-year, I'll be resuming work on the map again within the week however. Stay tuned .


Ok thanks for the info, Good luck with your studies and im really looking forward to the map
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
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