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[M]/[P] Liquid (Updated) - Page 3

Forum Index > SC2 Maps & Custom Games
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Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 07 2011 18:49 GMT
#41
--- Nuked ---
pyrestrike
Profile Joined October 2010
United States235 Posts
March 07 2011 18:57 GMT
#42
On March 07 2011 14:42 iGrok wrote:
3 player


Seconded 3P maps change movement enough to be really dynamic every time I watch/play on it!
( ^_^)o自自o(^_^ )
Noxie
Profile Blog Joined April 2010
United States2227 Posts
March 07 2011 19:05 GMT
#43
They key here I think is no rocks
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
March 07 2011 19:25 GMT
#44
Please put the TL horse logo to the center!
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Trang
Profile Joined October 2009
Australia324 Posts
March 08 2011 04:02 GMT
#45
I also agree that 3 player maps should be an option --- I would pick it.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 08 2011 04:20 GMT
#46
I believe TL is predominantly composed of Zerg players, right? I remember seeing that somewhere. I guess this sort of complements it XD
101toss
Profile Blog Joined April 2010
3232 Posts
March 08 2011 04:30 GMT
#47
On March 08 2011 13:20 Zeke50100 wrote:
I believe TL is predominantly composed of Zerg players, right? I remember seeing that somewhere. I guess this sort of complements it XD

I'm laughing at how horribly these polls show zerg support
Math doesn't kill champions and neither do wards
farseerdk
Profile Joined May 2010
Canada504 Posts
March 08 2011 04:45 GMT
#48
On March 08 2011 04:25 ondik wrote:
Please put the TL horse logo to the center!

YES PLEASE
Perspective is merely an angle.
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
March 08 2011 05:00 GMT
#49
To be honest, I don't think there will ever be a perfect map. No map can suit every style, and while it may be balanced, that does not mean perfect.
That is why we have a map pool. To have diversity in maps so we can try and play different strategies, styles, etc.
But you CAN make a map that is balanced, fun to play for all races, etc.
I think that this map you make will be epic. Good luck.
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 08 2011 06:06 GMT
#50
Hey guise I took it onto myself to make a rough sketch of this map in paint that the poll has overall-ly suggested. I wouldn't be surprised if this turns out to be the exact design Griffith will use.

I code colored purple/magenta/etc as empty space so no reapers collosus etc, the X with the square is the xel naga and everything else is self explanatory. I took the liberty of adding an 8th base to fit in the golds, considering most ppl would have voted for 8 if that were an option, so keep in mind that bases are a lot harder to squeeze in then they look lolololo.


So without further adu(n) I present you the one, the only

+ Show Spoiler [TLParadise] +
[image loading]
Feel free to comment. I think maybe the 3rd is a little wide open personally :o


I also made a version of the map that is better suited to Blizz's creative style of mapmaking:

+ Show Spoiler [BlizzParadise] +
[image loading]
Brown Turds = Destructable rocks


Keep up the voting guise!
Griffith`
Profile Joined September 2010
714 Posts
March 08 2011 07:08 GMT
#51
heh my map won't quite look like that

but it'll be ... pretty awesome
griffith.583 (NA)
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
Last Edited: 2011-03-08 08:10:47
March 08 2011 08:08 GMT
#52
On March 08 2011 15:06 Geovu wrote:
Hey guise I took it onto myself to make a rough sketch of this map in paint that the poll has overall-ly suggested. I wouldn't be surprised if this turns out to be the exact design Griffith will use.

I code colored purple/magenta/etc as empty space so no reapers collosus etc, the X with the square is the xel naga and everything else is self explanatory. I took the liberty of adding an 8th base to fit in the golds, considering most ppl would have voted for 8 if that were an option, so keep in mind that bases are a lot harder to squeeze in then they look lolololo.


So without further adu(n) I present you the one, the only

+ Show Spoiler [TLParadise] +
[image loading]
Feel free to comment. I think maybe the 3rd is a little wide open personally :o


I also made a version of the map that is better suited to Blizz's creative style of mapmaking:

+ Show Spoiler [BlizzParadise] +
[image loading]
Brown Turds = Destructable rocks


Keep up the voting guise!

Is it possible to create a custom tileset? I would really like to see one based on these sketches. :-D

EDIT: Okay, maybe I'm being a bit pedantic by actually analysing a map doodled in Paint, but I have to point out that you've got some serious positional imbalance going on here with the ramps .
The frumious Bandersnatch
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-03-08 08:37:41
March 08 2011 08:34 GMT
#53
Well I worked on this for about 20 hours straight today:

https://dl-web.dropbox.com/get/Photos/Liquid.png?w=a49bbeb1 for a preview!

Features:

3 Bases that can be very easily obtained by Zerg

Low mineral count lines between double bridge behind 3rd (Terran can choose to sacrifice a mule to open up a path when attack offensively)

Semi-open center area, allowing for easy flanks. Bridges offer some chokability for T/P.

Main and Natural semi-open to air-harass

TL LOGO IN THE MIDDLE :DDDDDDDDDDDDDDDDDD
griffith.583 (NA)
EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2011-03-08 08:55:10
March 08 2011 08:52 GMT
#54
On March 08 2011 17:34 Griffith` wrote:
Well I worked on this for about 20 hours straight today:

https://dl-web.dropbox.com/get/Photos/Liquid.png?w=a49bbeb1 for a preview!

Features:

3 Bases that can be very easily obtained by Zerg

Low mineral count lines between double bridge behind 3rd (Terran can choose to sacrifice a mule to open up a path when attack offensively)

Semi-open center area, allowing for easy flanks. Bridges offer some chokability for T/P.

Main and Natural semi-open to air-harass

TL LOGO IN THE MIDDLE :DDDDDDDDDDDDDDDDDD


I can't see that, try another image upload site such as imagr or tinypic. You can just use the TL upload aswell.

Oh, and you have to be careful with doodad bridges, they don't spread creep over it.
TEEHEE
adso
Profile Joined March 2011
718 Posts
March 08 2011 09:12 GMT
#55
On March 08 2011 17:08 AmericanUmlaut wrote:
"...
Is it possible to create a custom tileset? I would really like to see one based on these sketches. :-D
..." .


Yes, it is possible to mix and match, properly or like an elephant in a percussion shop...
It's a bit buggy in some areas, but on the whole: you want it, someone can help you do it...

============

On March 08 2011 17:52 EffectS wrote:
"I can't see that, try another image upload site such as imagr or tinypic. You can just use the TL upload aswell."
...


yes yes yes... registering to a new site every day sounds like the army... to me
i'll host anyone's' pictures for free if pm'ed for it.



lefix
Profile Joined February 2011
Germany1082 Posts
March 08 2011 09:54 GMT
#56
broken link is broken
the easiest image hosting site out there is probably dropmocks.com, altho it will shrink down images most likely. but hosting pics with drag&drop into the brwoser window is so handy
Map of the Month | The Planetary Workshop | SC2Melee.net
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-03-08 18:58:39
March 08 2011 18:55 GMT
#57
http://i.imgur.com/5KgmP.jpg

=D

I need to do something about the chokes - but I'm trying to balance it so Zerg doesn't auto win on 3 bases =\
griffith.583 (NA)
monitor
Profile Blog Joined June 2010
United States2409 Posts
March 08 2011 19:02 GMT
#58
On March 09 2011 03:55 Griffith` wrote:
http://i.imgur.com/5KgmP.jpg

=D

I need to do something about the chokes - but I'm trying to balance it so Zerg doesn't auto win on 3 bases =\


Hmm.. interesting concept. I think it needs a lot of work proprtions. I know this guide isn't the best, but I think it will help: Proportions Guide.
https://liquipedia.net/starcraft2/Monitor
lefix
Profile Joined February 2011
Germany1082 Posts
March 08 2011 19:03 GMT
#59
i think definitely need to shrink the map size down, too
Map of the Month | The Planetary Workshop | SC2Melee.net
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 08 2011 19:08 GMT
#60
On March 09 2011 03:55 Griffith` wrote:
http://i.imgur.com/5KgmP.jpg

=D

I need to do something about the chokes - but I'm trying to balance it so Zerg doesn't auto win on 3 bases =\

Is this the attempt to create the perfect map? Oo
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
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