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[M]/[P] Liquid (Updated) - Page 2

Forum Index > SC2 Maps & Custom Games
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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
March 07 2011 09:57 GMT
#21
the 2 overall perfect maps in all aspects for me are fighting spirit and Triathlon
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 07 2011 10:05 GMT
#22
Well , its more a poll of 'what would you rather play on' , then 'what maps do you think are balanced and good'.

Its hard to produce the perfect map, since that doenst exist if you look at the races. If you ask 50 terrans, 50 toss and 50 zergs seperately, you get totally different results.
KCCO!
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
March 07 2011 10:12 GMT
#23
On March 07 2011 15:48 exterior8D wrote:
After taking the polls i felt like contributed something :O


yedat
How devious | http://anartisticanswer.blogspot.com.au/
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
March 07 2011 10:34 GMT
#24
The best maps I can think of were Fighting Spirit and Outsider.

Although SC2's mechanics don't really allow worker skipping.
My strategy is to fork people.
Maginor
Profile Joined May 2010
Norway505 Posts
March 07 2011 10:48 GMT
#25
You have to be careful, though. Making a cake this way, you would end up with one with strawberries, choclate, marzipan, carrots, cheese, icecream and jello.

Wait, that would be a pretty awsome cake. Never mind then.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 07 2011 11:11 GMT
#26
On March 07 2011 19:48 Maginor wrote:
You have to be careful, though. Making a cake this way, you would end up with one with strawberries, choclate, marzipan, carrots, cheese, icecream and jello.

Wait, that would be a pretty awsome cake. Never mind then.


Im bringing the carrots naturally, whos in on the rest
KCCO!
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-07 16:07:05
March 07 2011 11:29 GMT
#27
great thread... also the heading should stipulate the poll and discussion perspective...
i thought i was gonna see.. just got numbers :<

reading through the results and posts... is useful

@ihasaKAROT
<3 i'm bringing choc or cheez, but one or the other

@BLinD-RawR: fighting spirit IS the best sc1 map ..or was it not python?
[leaves to go open scbw and check again )
Manimal_pro
Profile Joined June 2010
Romania991 Posts
March 07 2011 11:41 GMT
#28
from the poll results it would seem that most of the players enjoy 3 base turtle fests
If you like brood war, please go play brood war and stop whining about SC2
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-03-07 15:40:05
March 07 2011 15:38 GMT
#29
I've avoided adding the 3 player option mainly because symmetry is difficult to preserve when the axes of symmetry are non perpendicular to each other. I've also tried to deal with the issue of # of xel'naga towers using a coverage poll, because if i do it simply based on # of towers, they could be placed in awkward positions.
griffith.583 (NA)
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-03-07 17:08:35
March 07 2011 17:05 GMT
#30
Only one I didn't agree with the majority on was the air harass one. I play toss and dealing with muta's or MM drops is a nightmare on some maps, I feel it's because stalkers are the lowest dps/most expensive anti air (stalkers and cannons) and it takes a while and an investment to get blink or storm.

Also, against terran when they do large drops of 2+ medevacs you have to send such a large army to kill it. With stim and med evacs sending too little can be fatal, sending to much means it could be a diversion to snipe your natural. Either case can cost you the game, losing key tech in the main or losing your natural.

Mutas are just difficult because they keep you pinned and allow zerg to become greedy. The only anti air splash is storm, which takes a long time to get out so your stalkers will then be free to push out. Phoenix and blink stalkers can deal with it, if zerg goes for that huge muta ball however storm is the only really cost effective way to deal with it and be able to move out. It just costs to much to make that many cannons, stalkers and phoenix which wont help you be aggressive when they have a giant ling ball too.
:)
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2011-03-07 17:13:18
March 07 2011 17:12 GMT
#31
I'm kind of loling at the results. "I want no harassment opportunities and a lot of easy to defend bases. I want the middle open." Some things never change
Moderator
Southlight
Profile Blog Joined August 2007
United States11767 Posts
March 07 2011 17:17 GMT
#32
On March 08 2011 02:12 Chill wrote:
I'm kind of loling at the results. "I want no harassment opportunities and a lot of easy to defend bases. I want the middle open." Some things never change


Glad I'm not the only one that was amused by all the anti-proxy anti-harass map voting.
oraoraoraoraoraoraoraora
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
March 07 2011 17:31 GMT
#33
There needs to be a poll on map size/distances, and positional types, although I assume that might come later.
e.g. 4 way symmetrical in every way, rotation symmetry, LT/Metalopolis type. Although it's kind of boring since no one will pick rotational symmetry even though it can potentially be worked very nicely into a map.
and then rush distances from main/main and nat/nat.
HOLY CHECK!
monitor
Profile Blog Joined June 2010
United States2404 Posts
March 07 2011 17:50 GMT
#34
On March 08 2011 02:31 Lonyo wrote:
There needs to be a poll on map size/distances, and positional types, although I assume that might come later.
e.g. 4 way symmetrical in every way, rotation symmetry, LT/Metalopolis type. Although it's kind of boring since no one will pick rotational symmetry even though it can potentially be worked very nicely into a map.
and then rush distances from main/main and nat/nat.


I think you kinda nailed it... the amount of detail put into a (good) map is far far more than a poll can determine. These polls are more like "What are the features of the ideal map?".

By the way, Lost Temple and Metalopolis are reflection symmetry. I believe they used this symmetry to avoid lawsuits over maps looking like swasticas (happened in BW). Their new map Backwater Gulch uses rotational symmetry, but is asymmetrical in the middle two golds; curious?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
quaffle
Profile Joined December 2010
United States249 Posts
March 07 2011 18:07 GMT
#35
Would be interesting to see if you could make a 5 player 1v1 map, where players cannot spawn uber close (eliminating close by left and right positions).
Your success is only measured by the strength of your competitors.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44250 Posts
March 07 2011 18:11 GMT
#36
On March 08 2011 02:12 Chill wrote:
I'm kind of loling at the results. "I want no harassment opportunities and a lot of easy to defend bases. I want the middle open." Some things never change


macromacromacromacromacro.

It's probably just because there are so many SC2 maps that have such fast games already. A lot of people want something different I'm not surprised at the polls either lol

Call the map "Team Liquid Request"
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 07 2011 18:18 GMT
#37
On March 08 2011 03:11 DarkPlasmaBall wrote:
Show nested quote +
On March 08 2011 02:12 Chill wrote:
I'm kind of loling at the results. "I want no harassment opportunities and a lot of easy to defend bases. I want the middle open." Some things never change


macromacromacromacromacro.

It's probably just because there are so many SC2 maps that have such fast games already. A lot of people want something different I'm not surprised at the polls either lol

Call the map "Team Liquid Request"

I understand, but it's just funny that's nothing changed since Brood War. People want to take their easy bases, then make a huge army, and then smash it into another huge army. Where's the finesse? I still love Lost Temple's cliffs
Moderator
DarkPlasmaBall
Profile Blog Joined March 2010
United States44250 Posts
March 07 2011 18:23 GMT
#38
On March 08 2011 03:18 Chill wrote:
Show nested quote +
On March 08 2011 03:11 DarkPlasmaBall wrote:
On March 08 2011 02:12 Chill wrote:
I'm kind of loling at the results. "I want no harassment opportunities and a lot of easy to defend bases. I want the middle open." Some things never change


macromacromacromacromacro.

It's probably just because there are so many SC2 maps that have such fast games already. A lot of people want something different I'm not surprised at the polls either lol

Call the map "Team Liquid Request"

I understand, but it's just funny that's nothing changed since Brood War. People want to take their easy bases, then make a huge army, and then smash it into another huge army. Where's the finesse? I still love Lost Temple's cliffs


Same here. Judging by the number of anti-cheese threads we've seen, I'd make an educated guess and say that most people don't like to worry about any sort of hidden plays, trickery, all-in builds, or anything other than "standard macro" strategies when they actually play the game. Of course, it's amazing to watch when Boxer or other pros would do interesting things in SC1...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Natt
Profile Joined August 2010
France253 Posts
Last Edited: 2011-03-07 18:28:17
March 07 2011 18:25 GMT
#39
On March 07 2011 18:49 Crazycraft wrote:
Whatever it turns out to be, I suggest resisting the urge to call it Griffith's Perfect Map™


ROFL this made my day !
Ontopic, it seems the perfect map is like the opposite of Blizzard typical map, which does not surprize me very much.

Seriously, something like terminus RE is REALLY good to me. But turning the gold into normal expos and removing rocks will benefit the map.
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-03-07 18:47:57
March 07 2011 18:36 GMT
#40
the biggest problem with cheese is that cheese is imbalanced :D
all zerg can do is build an early pool while protoss and especially terran will benefit alot more from exploitable map features like highgrounds at the natural, places to hide proxy pylons and buildings, etc. but in theory those are nice things to have because they make a boring map more interesting
Map of the Month | The Planetary Workshop | SC2Melee.net
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