• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:23
CEST 15:23
KST 22:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9392 users

[M]/[P] Liquid (Updated) - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 All
garlicface
Profile Joined April 2010
Canada4196 Posts
Last Edited: 2011-03-16 14:37:00
March 16 2011 14:08 GMT
#101
The newest update is looking MUCH better. My biggest issue is still that there is way too much room in the main. I think you should make the main and the 3rd separated by an open air space. I'm typing this on my iPod now, but I'll update with MS Paint later.

Edit: I've attached the map that I edited on MS Paint. I did this from school, so excuse the hastiness.

+ Show Spoiler +
Solid red outlines + blue fill = definite change.
Dotted red outline = possible change.

[image loading]
#TeamBuLba
lefix
Profile Joined February 2011
Germany1082 Posts
March 16 2011 14:12 GMT
#102
it still feels ab bit too large and has alot of empty space inbetween that serves no real purpose, imho
Map of the Month | The Planetary Workshop | SC2Melee.net
hun13
Profile Joined December 2010
55 Posts
March 16 2011 14:23 GMT
#103
well im going to retract my previous statement, the fact that siege tanks cant reach hatch or minerals from that cliff is pretty huge. they can still be used to contain but a 3 base contain isnt that scary. Plus they offer great defensive options with siege tanks, cliff walking, and cliff side infestors.

my only problem with it now is that it looks to easy for terran to grab and hold 3 fast bases, then good possibilities for siege tanks + PF's at the gold. the same downfall of jungle basin.
what about taking the "bridge side gold ramp" and making it span the entire leangth of that wall?
seems like that would make it much harder to turtle up on
Drake
Profile Joined October 2010
Germany6146 Posts
March 16 2011 14:53 GMT
#104
seems to small ways with thig big free space in the middle it makes it very easy to make timings as terran or protoss
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-03-16 15:00:41
March 16 2011 14:54 GMT
#105
On March 16 2011 23:23 hun13 wrote:
well im going to retract my previous statement, the fact that siege tanks cant reach hatch or minerals from that cliff is pretty huge. they can still be used to contain but a 3 base contain isnt that scary. Plus they offer great defensive options with siege tanks, cliff walking, and cliff side infestors.

my only problem with it now is that it looks to easy for terran to grab and hold 3 fast bases, then good possibilities for siege tanks + PF's at the gold. the same downfall of jungle basin.
what about taking the "bridge side gold ramp" and making it span the entire leangth of that wall?
seems like that would make it much harder to turtle up on


ACtually I double checked, a single siege tank can hit the 3rd's hatchery, but only with spotter vision. I may or may not remove this. Siegeing a 3rd doesn't seem nearly as bad as sieging a natural on LT. A single siege tank will take about 90 seconds to actually kill a 1500 hp hatchery
griffith.583 (NA)
hun13
Profile Joined December 2010
55 Posts
March 16 2011 15:16 GMT
#106
On March 16 2011 23:54 Griffith` wrote:
Show nested quote +
On March 16 2011 23:23 hun13 wrote:
well im going to retract my previous statement, the fact that siege tanks cant reach hatch or minerals from that cliff is pretty huge. they can still be used to contain but a 3 base contain isnt that scary. Plus they offer great defensive options with siege tanks, cliff walking, and cliff side infestors.

my only problem with it now is that it looks to easy for terran to grab and hold 3 fast bases, then good possibilities for siege tanks + PF's at the gold. the same downfall of jungle basin.
what about taking the "bridge side gold ramp" and making it span the entire leangth of that wall?
seems like that would make it much harder to turtle up on


ACtually I double checked, a single siege tank can hit the 3rd's hatchery, but only with spotter vision. I may or may not remove this. Siegeing a 3rd doesn't seem nearly as bad as sieging a natural on LT. A single siege tank will take about 90 seconds to actually kill a 1500 hp hatchery


yeah but couldnt the timing of the tank actualy prevent a thirds hatchery from every getting put down effectively creating an easy 2 base contain? Sounds like something to test at the very least.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-03-16 21:08:04
March 16 2011 21:06 GMT
#107
What do you guys think about removing the backdoor minerals to be simply completely open? Temporarily removing them to see how games go.
griffith.583 (NA)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 16 2011 21:41 GMT
#108
On March 17 2011 06:06 Griffith` wrote:
What do you guys think about removing the backdoor minerals to be simply completely open? Temporarily removing them to see how games go.

With MULEs in the game, mineral blocks like this are a gimmick that only terran will really use.

That said, the proportions of this map are unplayably far off. I would highly suggest redoing the map with some far more severe constraints and using the space on the map intelligently. I had set out to do exactly what you are doing back in the beta (literally, exactly what you are doing) and I abandoned the project simply because I did not agree with designing a map based off polls. You've got a pretty daunting task ahead of you and I sincerely hope you rethink this map as I'm sure the community would love to see something like this work out quite well.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-03-16 21:46:30
March 16 2011 21:46 GMT
#109
also, i assume the bridges block any creepspread? if yes, thats quite annoying for zerg and should probably be a normal terrain choke instead.
Map of the Month | The Planetary Workshop | SC2Melee.net
Griffith`
Profile Joined September 2010
714 Posts
March 16 2011 21:59 GMT
#110
On March 17 2011 06:46 lefix wrote:
also, i assume the bridges block any creepspread? if yes, thats quite annoying for zerg and should probably be a normal terrain choke instead.


The double-width bridge does not prevent creep spread, but the triple and single-width do prevent creep spread.
griffith.583 (NA)
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 16 2011 22:42 GMT
#111
I don't like that the center is not playable, and that from the 3rd you can siege some tanks and you're main base gets f'd.
I like the map so far, but it could be twitched.
Good luck!!! :D
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
March 16 2011 23:07 GMT
#112
It's.... so beautiful

Really good job ^^ but is it possible for a creep tumor as close to one end of the bridge to duplicate to the other end of the bridge, provided that an overlord is creeping up the other end?
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
oGm`REM
Profile Joined March 2011
United States870 Posts
March 16 2011 23:12 GMT
#113
Best part I love about this map is the middle!
Looks so sleek when viewed in game :D
oriGinal Mixers '99 - www.smiteam.net
FirmTofu
Profile Joined March 2011
United States1956 Posts
March 16 2011 23:13 GMT
#114
I feel like this map will promote airplay to a great extent because of all the ground pathing. Not too sure if this a good or bad thing :/

Also I feel like a turtling terran has a huge advantage in this map due to the narrow chokes at the bridges. They can siege contain each bridge with just a few tanks and proceed to expand to their side of the map easily.

Of course, I haven't actually played this map yet so I can't be one hundred percent sure.
I lie a lot when I'm town. I never lie when I'm scum.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 16 2011 23:15 GMT
#115
On March 17 2011 08:12 oGm`REM wrote:
Best part I love about this map is the middle!
Looks so sleek when viewed in game :D

Let's take another bad map and put in the TL sign - BAMM - so awesome ...
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
March 17 2011 00:19 GMT
#116
Griffith', show some love for us zergs man, you're killing me with those chokes. that double bridge + mineral block basically means that zerg can't attack the natural of P/T ever (read: siege tanks and forcefield)

also, free third base much?

in short: this map makes zergs cry.
For he is the Oystermeister, lord of all the oysters.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 17 2011 00:43 GMT
#117
I must've missed the 3 polls that said please add 50 bridges a HY base that's impossible to defend and a wide ramp into the main oO

I like the main/nat/third setup. Not sure about the main size though.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Kazang
Profile Joined August 2010
578 Posts
March 17 2011 03:49 GMT
#118
Those choke points......

The only way into THREE EXPANSIONS is a 3 tile wide path? You have got to be kidding.
Why all the bridges? I just don't even......

"The Impenetrable 3 Base Fortress of Zerg Tears" would be a good name for this map.
redFF
Profile Blog Joined November 2010
United States3910 Posts
March 17 2011 04:06 GMT
#119
no gimmicks like mineral blocks and bridges please, leave them to your own map, as this is a teamliquid community map just make it what we want,as that was ur goal!
emc
Profile Joined September 2010
United States3088 Posts
March 17 2011 05:35 GMT
#120
map seems big and bland. The golds aren't in any locations of contention, that's a good part about xelnaga, they are in the middle and generally are in the attack path from main to main making the gold bases battle grounds. These gold bases just look like easy 4ths, especially cross positions.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #100
IntoTheiNu 1366
WardiTV1074
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko423
mouzHeroMarine 260
MaxPax 248
TKL 244
Rex 136
BRAT_OK 66
SHIN 29
RushiSC 4
StarCraft: Brood War
Calm 8936
Hm[arnc] 1452
Mini 991
BeSt 890
EffOrt 685
Soulkey 489
Soma 343
Light 275
Stork 258
Larva 173
[ Show more ]
Pusan 165
ggaemo 162
Snow 153
Hyun 146
Mong 113
Mind 101
ZerO 101
[sc1f]eonzerg 47
sSak 41
Sexy 37
Bale 28
Noble 16
sorry 16
zelot 15
Icarus 7
Terrorterran 1
Dota 2
Gorgc7750
Dendi2006
qojqva1291
BananaSlamJamma348
Counter-Strike
olofmeister2115
zeus251
markeloff66
Other Games
Liquid`LucifroN6652
singsing2085
hiko593
B2W.Neo349
crisheroes345
Hui .162
RotterdaM76
Liquid`VortiX69
QueenE62
Mew2King53
amsayoshi12
ZerO(Twitch)11
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV982
League of Legends
• TFBlade596
Upcoming Events
The Patches Monday
2h 37m
Afreeca Starleague
20h 37m
Sharp vs Shinee
Action vs Shine
GSL
21h 37m
PiGosaur Cup
1d 10h
Replay Cast
1d 19h
Afreeca Starleague
1d 20h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 21h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
[ Show More ]
Replay Cast
3 days
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.