• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:18
CEST 11:18
KST 18:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy12
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?33Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw? Heaven's Balance Suggestions (roast me) Geoff 'iNcontroL' Robinson has passed away Speculation of future Wardii series
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Simple editing of Brood War save files? (.mlx) ASL20 General Discussion Starcraft at lower levels TvP BW General Discussion
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 823 users

[M]/[P] Liquid (Updated) - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 Next All
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
March 15 2011 22:23 GMT
#81
i do like the concept of this map, but the previous posts are right about siege tanks right now. terran could go tank viking off of 3 base and laugh in the face of the zerg who attempts to break his contain.... widen the attack paths, or even better try this:

start with a wide open path, and subtract space, keeping as many routes into each base as possible. don't be afraid to let players attack from more than 2 angles. its a problem i have every time i make a map.
For he is the Oystermeister, lord of all the oysters.
No0n
Profile Joined March 2010
United States355 Posts
Last Edited: 2011-03-15 22:26:31
March 15 2011 22:25 GMT
#82
Is it just me or does the map kind of look like Arcadia II from BW? There are 2 nats and then bases near you, except Arcadia had islands @ the 3 and 9 o clock positions.

Spoilered cuz It's kind of big.
+ Show Spoiler +
[image loading]
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 15 2011 22:32 GMT
#83
I like the idea a lot!! :D I hope that the poll results go for a macro map!!
Also like Crazycraft said you should name the map Griffith's Perfect Map™
Good luck dood!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
redFF
Profile Blog Joined November 2010
United States3910 Posts
March 15 2011 22:39 GMT
#84
only thing smoke screens are good for are cannon rushes or proxy warp ins, both of which suck.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 15 2011 23:34 GMT
#85
i would actually rather have a 3-player map
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Splitintwo
Profile Blog Joined January 2011
35 Posts
March 16 2011 01:51 GMT
#86
First Impressions of the map:

The bridges provide a very small choke which will allow a player to hold their 3 bases very easily.

Play would probably favour building up a doom army in base, or attempting to drop/nydus into the large main.

Doesn't seem to be enough motivation to move in the middle as expansions are very hard to defend and you already have three bases.

Perhaps add more bases/ better terrain in the centre to encourage players to turtle less and make it more dynamic (personal preference) or remove one of the bridges and just connect expansion to centre to weaken the taking of the third which would hopefully make it more exciting while still following the poll results.

Good shout Griffith!
lefix
Profile Joined February 2011
Germany1082 Posts
March 16 2011 03:11 GMT
#87
imho there should be more 4 player maps, with close pos ruled out, basically making it a 3player map as you only scout 2 bases.
Map of the Month | The Planetary Workshop | SC2Melee.net
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
March 16 2011 05:09 GMT
#88
i like the look already but the third in the preview looks a bit TOO easy to take, especialy with the small bridge chokes and cliffs would allow terrans to tank the third easily and protoss to ff the choke forever. muta, banshee and drop harras also seems really strong since you can attack the third then head to the main to attack production buildings in the blink of an eye while the ground army would have to run all the way around. Maybe reduce the main size? there is also alot of room for 4 gates and korean 4 gates in the main too.

imo you shouldn't focus on fancy features and should focus on making the map simple, like luna. luna was a very plain map perhaps even the most dull map ever to be included in pro bw yet it made many epic games because of the simplicty
SimpleNEasy
Profile Joined March 2011
United States22 Posts
March 16 2011 05:24 GMT
#89
I think it looks really good, not going to give my SMALL critiques cause I can obviously tell its just a mini draft. =D keep up the good work
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
March 16 2011 05:44 GMT
#90
Woah.... What... What's up with TL polls all the sudden?

OT: This is a really good idea! Thanks for taking the time to set this all up!
"Friendship ain't a business deal"
StuBob
Profile Joined March 2010
United States373 Posts
March 16 2011 05:47 GMT
#91
You should also have a poll for tileset =P
I play RANDOM!
Griffith`
Profile Joined September 2010
714 Posts
March 16 2011 06:15 GMT
#92
Updated!!!!!!!!!!!!!!!!!!!!!!!!! Check OP =D
griffith.583 (NA)
tainted muffin
Profile Joined August 2010
United States158 Posts
March 16 2011 06:22 GMT
#93
IMHO you should make the minerals 35 instead of 30 so it takes more than just one MULE drop.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
March 16 2011 06:57 GMT
#94
Wow nice, it looks good, however one thing worries me; each corner of the map has 4 close expansions, while the middle of the map (bridges etc.) is quite empty; games might end in 3 base or 3 base turtlers. Also I thin the 3rd should have less resources; 6 min 1 gas may be? Or min or gas heavy. Otherwise 3 bases would seem to be very easy to defend.

Also, to improve the "restricted" expansion path outside of each players' corner, I think you could experiment with the orientation of the gold expansions (the mineral line orientation pretty much). For example, the bottom left corner, if you flip the gold expansion to its right to the left, so that the bottom left player will have to walk past the minerals to build an expo, I think that would help. This way the bottom right player or other can still harass, but will reach the base first before the workers. This would also help expansion paths outside of each corner.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
March 16 2011 08:37 GMT
#95
Question: How did you make the bridges walkable?
Treatin' fools since '87
MuTT
Profile Joined July 2010
United States398 Posts
March 16 2011 08:53 GMT
#96
A protoss's wetdream! I can't wait to play it ^^
MC's strength: confidence weakness: over confidence
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-03-16 10:00:07
March 16 2011 09:49 GMT
#97
Mineral Blocks don't work in SC2 (read MULE). There're also way to many chokepoints.

T can drop the cliff to siege your 3rd? T can also set up tanks on the cliff on the other side of the bridges leading to your nat and walk in and out with the rest of his forces > and you can't stop it. With minerals never being touched by a Turtle-T he can easily sit at his HY = 4 bases.

Long story short: This layout isn't good.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
adso
Profile Joined March 2011
718 Posts
March 16 2011 11:44 GMT
#98
[image loading]
hun13
Profile Joined December 2010
55 Posts
March 16 2011 12:19 GMT
#99
On March 16 2011 18:49 dezi wrote:
Mineral Blocks don't work in SC2 (read MULE). There're also way to many chokepoints.

T can drop the cliff to siege your 3rd? T can also set up tanks on the cliff on the other side of the bridges leading to your nat and walk in and out with the rest of his forces > and you can't stop it. With minerals never being touched by a Turtle-T he can easily sit at his HY = 4 bases.

Long story short: This layout isn't good.


I 100% agree.

I think the map looks great while having a lot of appeal to it, but those fundamental flaws set it back a lot.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-03-16 14:22:31
March 16 2011 13:59 GMT
#100
On March 16 2011 17:37 NastyMarine wrote:
Question: How did you make the bridges walkable?


Bridges are walkable by default, the real trick is playing with its footprint to 1. disable building on top of bridges and 2. make creep spreadable. 3. import custom icons so they show up on the minimap for each orientation of the bridge

On March 16 2011 18:49 dezi wrote:
Mineral Blocks don't work in SC2 (read MULE). There're also way to many chokepoints.

T can drop the cliff to siege your 3rd? T can also set up tanks on the cliff on the other side of the bridges leading to your nat and walk in and out with the rest of his forces > and you can't stop it. With minerals never being touched by a Turtle-T he can easily sit at his HY = 4 bases.

Long story short: This layout isn't good.


There is one "choke point" at your natural (the double bridge) that is only slightly smaller than the choke of terminus Re.

MULE drops aren't free, its at a penalty to Terran (you burn about 130 minerals), its just slightly faster than sending 6 drones/probes to mine it. Though I might change it to either 15 or 35.

The cliff between nat/3rd can't be used to directly siege the 3rd, it doesn't reach the mineral lines or the hatchery. I was actually thinking of removing it not becuase it's imba cliff drops but rather because it didn't really do anything.

The HY might be changed slightly, but so far, they are quite difficult to hold. The mineral lines are vulnerable to storms, siege tanks, infestor fungals, muta harass, etc. It's fair game for all 3 races

Most of these elements are only somewhat applicable mid-late game, which is difficult enough for T as is.

On March 16 2011 15:57 Yoshi Kirishima wrote:
Wow nice, it looks good, however one thing worries me; each corner of the map has 4 close expansions, while the middle of the map (bridges etc.) is quite empty; games might end in 3 base or 3 base turtlers. Also I thin the 3rd should have less resources; 6 min 1 gas may be? Or min or gas heavy. Otherwise 3 bases would seem to be very easy to defend.

Also, to improve the "restricted" expansion path outside of each players' corner, I think you could experiment with the orientation of the gold expansions (the mineral line orientation pretty much). For example, the bottom left corner, if you flip the gold expansion to its right to the left, so that the bottom left player will have to walk past the minerals to build an expo, I think that would help. This way the bottom right player or other can still harass, but will reach the base first before the workers. This would also help expansion paths outside of each corner.




I think expansion-wise what I had in mind for expansions was: After the player has taken 1st, 2nd, 3rd, and gold, he can either, go from his 3rd to the OTHER gold, or go from his gold to the OTHER 3rd



MANY THANKS FOR YOUR COMMENTS & FEEDBACK
griffith.583 (NA)
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 34454
Sea 2922
Leta 371
Larva 316
firebathero 96
Light 87
ToSsGirL 50
Sharp 47
Pusan 39
Rush 36
[ Show more ]
sSak 32
Backho 25
Nal_rA 22
scan(afreeca) 20
Mong 20
Sacsri 18
NaDa 16
JYJ11
zelot 9
soO 5
Liquid`Ret 3
Dota 2
The International30814
Gorgc6449
Dendi562
Fuzer 204
XaKoH 175
BananaSlamJamma134
XcaliburYe104
KheZu9
League of Legends
JimRising 431
Counter-Strike
olofmeister954
shoxiejesuss651
Stewie2K514
Other Games
summit1g7734
singsing784
crisheroes557
Happy238
Sick147
Mew2King78
Organizations
Other Games
gamesdonequick510
Algost 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH303
• LUISG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt560
• Jankos480
Upcoming Events
The PondCast
42m
RSL Revival
42m
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
7h 42m
Classic vs TriGGeR
Reynor vs SHIN
OSC
17h 42m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
1d
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 7h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 9h
Team Bonyth vs Team Dewalt
CranKy Ducklings
2 days
RSL Revival
2 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[ Show More ]
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.