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[G] Tutorial: Creating a 3 player map - Page 3

Forum Index > SC2 Maps & Custom Games
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Antares777
Profile Joined June 2010
United States1971 Posts
April 08 2011 01:48 GMT
#41
This thread needs to be pinned.
Zero.Tha.Hero
Profile Joined August 2010
Canada155 Posts
June 29 2011 06:18 GMT
#42
I've been trying to use this method for map layout, however I get as far as changing the decal variation and the editor stops responding entirely. If I restart the editor, navigating in the doodad browser to "decal" at all causes the problem to reoccur. I have started from scratch with an entirely new map file, and the same problem occurs.

I suspect that a potential cause may be the image size of the file i am attempting to import. When I drew the map image in GIMP, i was working on an 800x800 canvas (for four 400x400 quadrants). Is this just crushing the editor when I try to use the imported file?
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
June 29 2011 08:02 GMT
#43
are you matching the decal size to the size of the map or smaller~?
Live Fast Die Young :D
pippo_jedi
Profile Joined March 2011
Italy15 Posts
September 18 2011 14:56 GMT
#44
I wanted to ask:
is something changed in the editor so this guide does not apply anymore?
I'm a newbie at this but I tried two and half hours to make it work and wasn't able to...

steps that seems to went good: creation of the map, importing of the files, moving of the files.

but then, closing, restarting doesn't do anything: putting down decals and trying them all only shows the standards decals... I tried to skip the part about the size fearing that i may be doing something wrong there, but the map simply doesn't show...

any suggestions?

thank you for your time
lawol
Profile Joined February 2011
91 Posts
September 20 2011 19:23 GMT
#45
I can follow all of the steps and get the imported files showing in the editor, but they are tiny. After setting the model scale to 23 in the data editor and setting the decal scale percentage to 300%, its still way way way to small. I've tried changing the size of the file I import but no luck. I've gone from 600x600, to the size you uploaded and last attempt was 6000x6000 and its either glitchy (weird stretch marks on the decal) or still or to small.

Any ideas? :o
@lawolawol
NullCurrent
Profile Joined November 2010
Sweden245 Posts
September 20 2011 19:38 GMT
#46
@pippo_jedi:
It has been a long time since I played around with doodads like this, but if I recall correctly, you should not restart the editor, only close the map (file->close) and then reopen it.
Also, I've had some problems with textures if I load another map first, as it only loads the textures once, for both maps. So if you have another texture on the second map, it will not show except in-game.

@lawol:
I used 4 doodads in the tutorial, you can definitely use more, but then you have to find the proper texture file name for the texture to replace.
No idea if stuff have changed tbh, but I think it should still work as I've written it.

PS. Sorry for being a bit late with the reply, pippo_jedi
The Planetary Workshop - TPW - Mapmaking Team
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
Last Edited: 2011-10-06 03:05:26
October 06 2011 01:31 GMT
#47
Hi im trying to create a 3 palyer map but my image is too large for just 4 segments. i split the image up into 9 parts and have all the parts in dds format. my troubles now are that i cant figur out how to find the names of the other decals to replace the names of my files.

i would greatly appreciate it if someone could help me with the names of the other variations of the decal (so i can use the same decal as in the original post).

If no one knows how to get the names of the other variations then will i be able to do my map 4 instances at a time and just rename and import to the "decalhazard01ect."?
i havnt tried this yet because im worried about lining the decals up properly with raised terrains.

please help im getting pretty frustrated.

edit; i found a guide on adding custom textures that looks pretty promising, its basically the same as in the OP but a tiny bit more general.

here it is if anyone is interested;
http://www.sc2mapster.com/forums/resources/project-workplace/11086-chrono-triggercraft/
Esports is killing Esports.
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 06 2011 06:50 GMT
#48
Is there really no easier way to do this?... Blizzard should implement feature where you can just place 2d images on different levels of the map. Images which are only shown in the editor and can easily be added/removed.

Or perhaps someone could make a third party program that does this?
Gosh Digglydarnit
Rider517
Profile Joined June 2011
70 Posts
October 15 2011 14:35 GMT
#49
i was looking for something like this but i got some problems:

when i try to save the slice as .dds bc3/dxt5 an error say that the image cannot be compressed because it's not a multiple of 4, what this means?
lawol
Profile Joined February 2011
91 Posts
October 15 2011 15:46 GMT
#50
On October 15 2011 23:35 Rider517 wrote:
i was looking for something like this but i got some problems:

when i try to save the slice as .dds bc3/dxt5 an error say that the image cannot be compressed because it's not a multiple of 4, what this means?

it means you need to be able to devide the size (dimensions) of the image by 4 o_o
@lawolawol
Rider517
Profile Joined June 2011
70 Posts
Last Edited: 2011-10-15 16:44:05
October 15 2011 16:43 GMT
#51
right, the img wasn't exactly a multiple of 4

now, how do i create 4 instances of the decal doodad?
Stipulation
Profile Blog Joined April 2009
United States587 Posts
October 20 2011 00:16 GMT
#52
I can't get my texture to show up in the editor, only in the game. I've tried closing the map, then reimporting -> moving the textures, then placing the doodads. I've done those three things in various orders with saves and without. I can't figure it out.
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