[G] Tutorial: Creating a 3 player map - Page 3
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Antares777
United States1971 Posts
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Zero.Tha.Hero
Canada155 Posts
I suspect that a potential cause may be the image size of the file i am attempting to import. When I drew the map image in GIMP, i was working on an 800x800 canvas (for four 400x400 quadrants). Is this just crushing the editor when I try to use the imported file? | ||
TibblesEvilCat
United Kingdom766 Posts
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pippo_jedi
Italy15 Posts
is something changed in the editor so this guide does not apply anymore? I'm a newbie at this but I tried two and half hours to make it work and wasn't able to... steps that seems to went good: creation of the map, importing of the files, moving of the files. but then, closing, restarting doesn't do anything: putting down decals and trying them all only shows the standards decals... I tried to skip the part about the size fearing that i may be doing something wrong there, but the map simply doesn't show... any suggestions? thank you for your time | ||
lawol
91 Posts
Any ideas? :o | ||
NullCurrent
Sweden245 Posts
It has been a long time since I played around with doodads like this, but if I recall correctly, you should not restart the editor, only close the map (file->close) and then reopen it. Also, I've had some problems with textures if I load another map first, as it only loads the textures once, for both maps. So if you have another texture on the second map, it will not show except in-game. @lawol: I used 4 doodads in the tutorial, you can definitely use more, but then you have to find the proper texture file name for the texture to replace. No idea if stuff have changed tbh, but I think it should still work as I've written it. PS. Sorry for being a bit late with the reply, pippo_jedi | ||
Turbogangsta
Australia319 Posts
i would greatly appreciate it if someone could help me with the names of the other variations of the decal (so i can use the same decal as in the original post). If no one knows how to get the names of the other variations then will i be able to do my map 4 instances at a time and just rename and import to the "decalhazard01ect."? i havnt tried this yet because im worried about lining the decals up properly with raised terrains. please help im getting pretty frustrated. edit; i found a guide on adding custom textures that looks pretty promising, its basically the same as in the OP but a tiny bit more general. here it is if anyone is interested; http://www.sc2mapster.com/forums/resources/project-workplace/11086-chrono-triggercraft/ | ||
Mashmed
Sweden198 Posts
Or perhaps someone could make a third party program that does this? | ||
Rider517
70 Posts
when i try to save the slice as .dds bc3/dxt5 an error say that the image cannot be compressed because it's not a multiple of 4, what this means? | ||
lawol
91 Posts
On October 15 2011 23:35 Rider517 wrote: i was looking for something like this but i got some problems: when i try to save the slice as .dds bc3/dxt5 an error say that the image cannot be compressed because it's not a multiple of 4, what this means? it means you need to be able to devide the size (dimensions) of the image by 4 o_o | ||
Rider517
70 Posts
now, how do i create 4 instances of the decal doodad? | ||
Stipulation
United States587 Posts
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