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1v1 Obs Map Xel'Naga Caverns/Steepes of War - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 9 10 11 Next All
iPood
Profile Joined January 2011
United States99 Posts
January 24 2011 06:49 GMT
#21
wait so basically this is a ums map where 2 ppl play against each other, observers watch, bet, talk, etc. Whoever wins between the 2 players plays someone from the group of observers?? How does that work?
allowicious
Profile Blog Joined April 2007
United States972 Posts
January 24 2011 06:54 GMT
#22
On January 24 2011 15:49 iPood wrote:
wait so basically this is a ums map where 2 ppl play against each other, observers watch, bet, talk, etc. Whoever wins between the 2 players plays someone from the group of observers?? How does that work?


Once someone wins, it randomly selects another player from the observers, and a new game starts. The game doesn't actually "end" unless you leave (end, as in leave to the score screen). You just keep playing with that set of people KOTH style
lalalalala~~~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2011-01-24 07:10:02
January 24 2011 07:09 GMT
#23
On January 24 2011 14:16 Reptilia wrote:
This wont work unless its at the top of the popularity which i dont think will happen
(blame blizzard for popularity system)

It already is. And it's glorious.

You can choose to play if you want and it'll choose amoung who wants to play.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-01-24 08:44:47
January 24 2011 08:40 GMT
#24
I don't know if this functionality exists already, but it would be good (and not too hard) to add functionality where it will match a player who hasn't played yet over a player who has played

An issue is that hiding the chat doesn't really work, since not only can you quickly see what it says before it gets removed, but people can type unhindered during lag screens. In addition, players can load the message log to see what observers have said.

a feature I really want that am annoyed doesn't exist, is having it so that minerals and supply values are displayed a top top right (as if you were in the game) depending on which player is selected. Other things like seeing their queued actions, selecting multiple units, and seeing whether an upgrade is done or not would also be helpful, but I'm sure are much more difficult to do or impossible.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
FlySoGood
Profile Joined November 2010
Australia18 Posts
January 24 2011 08:46 GMT
#25
Consider turning it into a tournament format, so as to make it more of a custom game and not just continuous 1v1 with fake observers.

If possible, maybe duplicating the map 2,3,4 etc times, however many the map will run smoothly, and set up an automatic laddering system. If you add 1 more spot on list it can be Ro8, or you can keep it at 15 and give 1 player a bye. Have as many games as possible running at once, the Ro8 would have no observers, but as people get knocked out, people start to observe the games, as well as the games start to get of higher calibur, as the better players play on.

Implementing a draw to see the tournament progress, and making betting a bet on who will win the tournament, or individual rounds, would also make it more worth while.

Just my thoughts on what would make the map more fun, of course this all rests on whether or not you can get multiple games running, but they have 4v4 maps I'm sure you could have 4 - 1v1s on a map as well, just split them with non pathable space.
emc
Profile Joined September 2010
United States3088 Posts
January 24 2011 10:10 GMT
#26
it works pretty damn well, so far it allows each person to play once before repeating, you can play as many games as you like until people leave the game. Everything about it is great except this, you can't do multiple maps that rotate. It would be awesome if this could happen although I suppose that would be quite difficult to do or perhaps impossible. Other than that, it's great, but yeah I watched and played about an 1hr and 30 minutes all on xelnaga which was fun but yea i felt like i wanted a new map.
Meeru
Profile Joined October 2010
18 Posts
January 24 2011 14:12 GMT
#27
Production tab would be nice too
Adrenalin
Profile Joined August 2009
46 Posts
January 24 2011 15:08 GMT
#28
Is it on EU server too ? I can't find it.
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
January 25 2011 01:35 GMT
#29
The Xelnaga map is on top of the popularity list whilst the steppes of war is trailing behind other custom maps... hmmm.. I wonder why... Moreover

Any word on when the ShakPlat/LT version coming out?
To Skeleton King: "Have you considered employment at Apple?"
Wes2000
Profile Blog Joined May 2010
United States45 Posts
January 25 2011 07:04 GMT
#30
production tab would be amazing, I love the smart cam, but I kinda get lost on the overall upgrade picture going back and forth sometimes
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
January 25 2011 08:02 GMT
#31
I'm sorry I don't think I fully understood you.

Did you just say observers can control the critters on the map and make them move around during the game?!?!?!?!?!?!
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
FFenix
Profile Joined July 2010
Canada23 Posts
January 25 2011 09:28 GMT
#32
On January 25 2011 17:02 TheGiftedApe wrote:
I'm sorry I don't think I fully understood you.

Did you just say observers can control the critters on the map and make them move around during the game?!?!?!?!?!?!


Critters can be unlocked doing little things, which can be done pretty easily. Each observer can control up to one critter per game.
mustapusta
Profile Joined January 2011
Singapore9 Posts
January 25 2011 10:20 GMT
#33
this happened in one of the games i played.
player A wins player B
Player A spams mules and they stuck around.
player A plays player C
player C is random
player A steals player C's minerals with mules and scouts his race.

made me pissed mad. should be fixed if possible.
derp
RevThirteen
Profile Joined November 2010
Sweden116 Posts
January 25 2011 11:26 GMT
#34
Please make this availible on EU now! :D:D:D
Natt
Profile Joined August 2010
France253 Posts
January 25 2011 11:54 GMT
#35
Is it yet on EU ? Can't find it.
Mids
Profile Joined August 2010
Sweden19 Posts
January 25 2011 22:19 GMT
#36
I saw Goatrope play this on his stream, looks like fun! Is there any way this could be available on EU?
If a key opens lots of locks, it's a master key. But if a lock is opened by lots of keys, then it's a shitty lock. -random person on why girls who sleep with many is hoes and guys who do the same are studs
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-01-26 00:39:59
January 26 2011 00:39 GMT
#37
People seem to leave really fast once someone goes on a streak. -_-

Just got called a one basing noob that can't macro by someone who thought I was one-basing. I stomped him obviously (actually expanded earlier than him, but I built CC in base which he didn't see). He then messaged me and put me on ignore hahah.

emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-01-26 01:11:54
January 26 2011 01:09 GMT
#38
The mule bug is annoying, there is another bug too:

If a critter is blocking a place where a building is gonna be made something will happen.

If the SCV has a rally point AFTER the production of a building and a critter is blocking the building, the critter will die but the SCV will go to the rally point as if it finished building. This is pretty bad because I know most terrans build something, then rally back to minerals but you can seriously screw over someones build order if they aren't watching.

I think the critters need to go imo, or there should be an option to vote them out of the game because they can actually interfere with the game. They can also take xelnaga watch towers, yes they die if you try to steal a tower but time it right and you can steal the tower at the perfect moment when a banshee is flying through it or something critical like that.

I also don't like the vote option to allow spectators to chat, some real immature bronze players do this and the game can be ruined.

I think TL should have a chat channel for this game because I'm rather sick of bronzies ruining everything, yea I know there is a chat channel already for this but it sucks, we should make our own for intelligent people who want to play and not ruin things for everyone.
SinkingB
Profile Joined November 2010
United States6 Posts
January 26 2011 02:40 GMT
#39
This is a great map! Chatting with your friends while two of them go at it is a wonderful experience. But what really blew me away was the smart cam. I can finally snack and watch matches! Thank. You.
The only critic I have is that the clock doesn't reset itself at the end of a match, it's no big deal but it makes me feel weird starting a game at the 38 minute mark.
uuhrawrrhau; -Overlord
Kpyolysis32
Profile Joined April 2010
553 Posts
January 26 2011 03:28 GMT
#40
This is fun!
Incoming chat blocking is flawed, though. You can sometimes see things in the message log, and you can open the chat window from the friends list to read things from friends.
Also, I played against a couple of wise guys (who didn't abuse the chat), and the observing one would use his critter to signal important things to his ally. I guess they made a code ahead of time. I remember that spawning different critters meant different things, and there were a few other cues, like spinning it in a circle meant get detection and having it pace at the edge of vision would mean an attack was coming from that direction.
Man, do I not keep this up to date, or what?
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