• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:24
CET 16:24
KST 00:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2242 users

1v1 Obs Map Xel'Naga Caverns/Steepes of War - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
iPood
Profile Joined January 2011
United States99 Posts
January 24 2011 06:49 GMT
#21
wait so basically this is a ums map where 2 ppl play against each other, observers watch, bet, talk, etc. Whoever wins between the 2 players plays someone from the group of observers?? How does that work?
allowicious
Profile Blog Joined April 2007
United States972 Posts
January 24 2011 06:54 GMT
#22
On January 24 2011 15:49 iPood wrote:
wait so basically this is a ums map where 2 ppl play against each other, observers watch, bet, talk, etc. Whoever wins between the 2 players plays someone from the group of observers?? How does that work?


Once someone wins, it randomly selects another player from the observers, and a new game starts. The game doesn't actually "end" unless you leave (end, as in leave to the score screen). You just keep playing with that set of people KOTH style
lalalalala~~~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2011-01-24 07:10:02
January 24 2011 07:09 GMT
#23
On January 24 2011 14:16 Reptilia wrote:
This wont work unless its at the top of the popularity which i dont think will happen
(blame blizzard for popularity system)

It already is. And it's glorious.

You can choose to play if you want and it'll choose amoung who wants to play.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-01-24 08:44:47
January 24 2011 08:40 GMT
#24
I don't know if this functionality exists already, but it would be good (and not too hard) to add functionality where it will match a player who hasn't played yet over a player who has played

An issue is that hiding the chat doesn't really work, since not only can you quickly see what it says before it gets removed, but people can type unhindered during lag screens. In addition, players can load the message log to see what observers have said.

a feature I really want that am annoyed doesn't exist, is having it so that minerals and supply values are displayed a top top right (as if you were in the game) depending on which player is selected. Other things like seeing their queued actions, selecting multiple units, and seeing whether an upgrade is done or not would also be helpful, but I'm sure are much more difficult to do or impossible.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
FlySoGood
Profile Joined November 2010
Australia18 Posts
January 24 2011 08:46 GMT
#25
Consider turning it into a tournament format, so as to make it more of a custom game and not just continuous 1v1 with fake observers.

If possible, maybe duplicating the map 2,3,4 etc times, however many the map will run smoothly, and set up an automatic laddering system. If you add 1 more spot on list it can be Ro8, or you can keep it at 15 and give 1 player a bye. Have as many games as possible running at once, the Ro8 would have no observers, but as people get knocked out, people start to observe the games, as well as the games start to get of higher calibur, as the better players play on.

Implementing a draw to see the tournament progress, and making betting a bet on who will win the tournament, or individual rounds, would also make it more worth while.

Just my thoughts on what would make the map more fun, of course this all rests on whether or not you can get multiple games running, but they have 4v4 maps I'm sure you could have 4 - 1v1s on a map as well, just split them with non pathable space.
emc
Profile Joined September 2010
United States3088 Posts
January 24 2011 10:10 GMT
#26
it works pretty damn well, so far it allows each person to play once before repeating, you can play as many games as you like until people leave the game. Everything about it is great except this, you can't do multiple maps that rotate. It would be awesome if this could happen although I suppose that would be quite difficult to do or perhaps impossible. Other than that, it's great, but yeah I watched and played about an 1hr and 30 minutes all on xelnaga which was fun but yea i felt like i wanted a new map.
Meeru
Profile Joined October 2010
18 Posts
January 24 2011 14:12 GMT
#27
Production tab would be nice too
Adrenalin
Profile Joined August 2009
46 Posts
January 24 2011 15:08 GMT
#28
Is it on EU server too ? I can't find it.
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
January 25 2011 01:35 GMT
#29
The Xelnaga map is on top of the popularity list whilst the steppes of war is trailing behind other custom maps... hmmm.. I wonder why... Moreover

Any word on when the ShakPlat/LT version coming out?
To Skeleton King: "Have you considered employment at Apple?"
Wes2000
Profile Blog Joined May 2010
United States45 Posts
January 25 2011 07:04 GMT
#30
production tab would be amazing, I love the smart cam, but I kinda get lost on the overall upgrade picture going back and forth sometimes
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
January 25 2011 08:02 GMT
#31
I'm sorry I don't think I fully understood you.

Did you just say observers can control the critters on the map and make them move around during the game?!?!?!?!?!?!
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
FFenix
Profile Joined July 2010
Canada23 Posts
January 25 2011 09:28 GMT
#32
On January 25 2011 17:02 TheGiftedApe wrote:
I'm sorry I don't think I fully understood you.

Did you just say observers can control the critters on the map and make them move around during the game?!?!?!?!?!?!


Critters can be unlocked doing little things, which can be done pretty easily. Each observer can control up to one critter per game.
mustapusta
Profile Joined January 2011
Singapore9 Posts
January 25 2011 10:20 GMT
#33
this happened in one of the games i played.
player A wins player B
Player A spams mules and they stuck around.
player A plays player C
player C is random
player A steals player C's minerals with mules and scouts his race.

made me pissed mad. should be fixed if possible.
derp
RevThirteen
Profile Joined November 2010
Sweden116 Posts
January 25 2011 11:26 GMT
#34
Please make this availible on EU now! :D:D:D
Natt
Profile Joined August 2010
France253 Posts
January 25 2011 11:54 GMT
#35
Is it yet on EU ? Can't find it.
Mids
Profile Joined August 2010
Sweden19 Posts
January 25 2011 22:19 GMT
#36
I saw Goatrope play this on his stream, looks like fun! Is there any way this could be available on EU?
If a key opens lots of locks, it's a master key. But if a lock is opened by lots of keys, then it's a shitty lock. -random person on why girls who sleep with many is hoes and guys who do the same are studs
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-01-26 00:39:59
January 26 2011 00:39 GMT
#37
People seem to leave really fast once someone goes on a streak. -_-

Just got called a one basing noob that can't macro by someone who thought I was one-basing. I stomped him obviously (actually expanded earlier than him, but I built CC in base which he didn't see). He then messaged me and put me on ignore hahah.

emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-01-26 01:11:54
January 26 2011 01:09 GMT
#38
The mule bug is annoying, there is another bug too:

If a critter is blocking a place where a building is gonna be made something will happen.

If the SCV has a rally point AFTER the production of a building and a critter is blocking the building, the critter will die but the SCV will go to the rally point as if it finished building. This is pretty bad because I know most terrans build something, then rally back to minerals but you can seriously screw over someones build order if they aren't watching.

I think the critters need to go imo, or there should be an option to vote them out of the game because they can actually interfere with the game. They can also take xelnaga watch towers, yes they die if you try to steal a tower but time it right and you can steal the tower at the perfect moment when a banshee is flying through it or something critical like that.

I also don't like the vote option to allow spectators to chat, some real immature bronze players do this and the game can be ruined.

I think TL should have a chat channel for this game because I'm rather sick of bronzies ruining everything, yea I know there is a chat channel already for this but it sucks, we should make our own for intelligent people who want to play and not ruin things for everyone.
SinkingB
Profile Joined November 2010
United States6 Posts
January 26 2011 02:40 GMT
#39
This is a great map! Chatting with your friends while two of them go at it is a wonderful experience. But what really blew me away was the smart cam. I can finally snack and watch matches! Thank. You.
The only critic I have is that the clock doesn't reset itself at the end of a match, it's no big deal but it makes me feel weird starting a game at the 38 minute mark.
uuhrawrrhau; -Overlord
Kpyolysis32
Profile Joined April 2010
553 Posts
January 26 2011 03:28 GMT
#40
This is fun!
Incoming chat blocking is flawed, though. You can sometimes see things in the message log, and you can open the chat window from the friends list to read things from friends.
Also, I played against a couple of wise guys (who didn't abuse the chat), and the observing one would use his critter to signal important things to his ally. I guess they made a code ahead of time. I remember that spawning different critters meant different things, and there were a few other cues, like spinning it in a circle meant get detection and having it pace at the edge of vision would mean an attack was coming from that direction.
Man, do I not keep this up to date, or what?
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 472
Reynor 50
mcanning 43
StarCraft: Brood War
Britney 34123
Rain 3612
Horang2 1430
actioN 1306
Jaedong 1175
Shuttle 503
Stork 465
EffOrt 282
firebathero 244
Barracks 120
[ Show more ]
Shinee 99
Leta 99
ggaemo 89
Hyun 83
PianO 70
LaStScan 70
Shine 59
JYJ48
Mong 38
Rock 32
Movie 26
ToSsGirL 23
Bale 22
zelot 15
soO 12
HiyA 9
sorry 7
Sacsri 5
Oystein1
Dota 2
Gorgc5667
qojqva1891
Dendi1121
XcaliburYe148
LuMiX0
Counter-Strike
oskar141
Heroes of the Storm
Khaldor233
Other Games
B2W.Neo1884
DeMusliM364
Hui .317
Lowko298
Fuzer 195
febbydoto7
Organizations
Dota 2
PGL Dota 2 - Main Stream9414
PGL Dota 2 - Secondary Stream3740
Other Games
EGCTV345
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 79
• HeavenSC 11
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2033
• Ler65
League of Legends
• Nemesis2839
Other Games
• WagamamaTV269
Upcoming Events
IPSL
1h 36m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
3h 36m
BSL 21
4h 36m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
18h 36m
RSL Revival
18h 36m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
20h 36m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
20h 36m
BSL 21
1d 4h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 4h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 7h
[ Show More ]
Wardi Open
1d 20h
Monday Night Weeklies
2 days
WardiTV Korean Royale
2 days
BSL: GosuLeague
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
5 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.