1v1 Obs Map Xel'Naga Caverns/Steepes of War - Page 2
Forum Index > SC2 Maps & Custom Games |
iPood
United States99 Posts
| ||
allowicious
United States972 Posts
On January 24 2011 15:49 iPood wrote: wait so basically this is a ums map where 2 ppl play against each other, observers watch, bet, talk, etc. Whoever wins between the 2 players plays someone from the group of observers?? How does that work? Once someone wins, it randomly selects another player from the observers, and a new game starts. The game doesn't actually "end" unless you leave (end, as in leave to the score screen). You just keep playing with that set of people KOTH style | ||
neobowman
Canada3324 Posts
On January 24 2011 14:16 Reptilia wrote: This wont work unless its at the top of the popularity which i dont think will happen (blame blizzard for popularity system) It already is. And it's glorious. You can choose to play if you want and it'll choose amoung who wants to play. | ||
Xapti
Canada2473 Posts
An issue is that hiding the chat doesn't really work, since not only can you quickly see what it says before it gets removed, but people can type unhindered during lag screens. In addition, players can load the message log to see what observers have said. a feature I really want that am annoyed doesn't exist, is having it so that minerals and supply values are displayed a top top right (as if you were in the game) depending on which player is selected. Other things like seeing their queued actions, selecting multiple units, and seeing whether an upgrade is done or not would also be helpful, but I'm sure are much more difficult to do or impossible. | ||
FlySoGood
Australia18 Posts
If possible, maybe duplicating the map 2,3,4 etc times, however many the map will run smoothly, and set up an automatic laddering system. If you add 1 more spot on list it can be Ro8, or you can keep it at 15 and give 1 player a bye. Have as many games as possible running at once, the Ro8 would have no observers, but as people get knocked out, people start to observe the games, as well as the games start to get of higher calibur, as the better players play on. Implementing a draw to see the tournament progress, and making betting a bet on who will win the tournament, or individual rounds, would also make it more worth while. Just my thoughts on what would make the map more fun, of course this all rests on whether or not you can get multiple games running, but they have 4v4 maps I'm sure you could have 4 - 1v1s on a map as well, just split them with non pathable space. | ||
emc
United States3088 Posts
| ||
Meeru
18 Posts
| ||
Adrenalin
46 Posts
| ||
KezseN
Singapore1450 Posts
Any word on when the ShakPlat/LT version coming out? | ||
Wes2000
United States45 Posts
| ||
TheGiftedApe
United States1243 Posts
Did you just say observers can control the critters on the map and make them move around during the game?!?!?!?!?!?! | ||
FFenix
Canada23 Posts
On January 25 2011 17:02 TheGiftedApe wrote: I'm sorry I don't think I fully understood you. Did you just say observers can control the critters on the map and make them move around during the game?!?!?!?!?!?! Critters can be unlocked doing little things, which can be done pretty easily. Each observer can control up to one critter per game. | ||
mustapusta
Singapore9 Posts
player A wins player B Player A spams mules and they stuck around. player A plays player C player C is random player A steals player C's minerals with mules and scouts his race. made me pissed mad. should be fixed if possible. | ||
RevThirteen
Sweden116 Posts
| ||
Natt
France253 Posts
| ||
![]()
Mids
Sweden19 Posts
![]() | ||
Genome852
United States979 Posts
Just got called a one basing noob that can't macro by someone who thought I was one-basing. I stomped him obviously (actually expanded earlier than him, but I built CC in base which he didn't see). He then messaged me and put me on ignore hahah. | ||
emc
United States3088 Posts
If a critter is blocking a place where a building is gonna be made something will happen. If the SCV has a rally point AFTER the production of a building and a critter is blocking the building, the critter will die but the SCV will go to the rally point as if it finished building. This is pretty bad because I know most terrans build something, then rally back to minerals but you can seriously screw over someones build order if they aren't watching. I think the critters need to go imo, or there should be an option to vote them out of the game because they can actually interfere with the game. They can also take xelnaga watch towers, yes they die if you try to steal a tower but time it right and you can steal the tower at the perfect moment when a banshee is flying through it or something critical like that. I also don't like the vote option to allow spectators to chat, some real immature bronze players do this and the game can be ruined. I think TL should have a chat channel for this game because I'm rather sick of bronzies ruining everything, yea I know there is a chat channel already for this but it sucks, we should make our own for intelligent people who want to play and not ruin things for everyone. | ||
SinkingB
United States6 Posts
The only critic I have is that the clock doesn't reset itself at the end of a match, it's no big deal but it makes me feel weird starting a game at the 38 minute mark. | ||
Kpyolysis32
553 Posts
Incoming chat blocking is flawed, though. You can sometimes see things in the message log, and you can open the chat window from the friends list to read things from friends. Also, I played against a couple of wise guys (who didn't abuse the chat), and the observing one would use his critter to signal important things to his ally. I guess they made a code ahead of time. I remember that spawning different critters meant different things, and there were a few other cues, like spinning it in a circle meant get detection and having it pace at the edge of vision would mean an attack was coming from that direction. | ||
| ||