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[M] (4)Decline - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Summerfast
Profile Joined January 2011
24 Posts
January 10 2011 21:08 GMT
#21
ha ha the smiley at the end made me chuckle
Vehemus
Profile Joined November 2010
United States586 Posts
January 11 2011 06:22 GMT
#22
This map is so good.

I can't really find anything wrong with it. I think for tournament play the expansions with odd numbers of gas geysers might be a little controversial but I really enjoy playing on this.
This space for rent.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-01-13 12:19:35
January 13 2011 10:59 GMT
#23
cliff behind ramps into main is now a bit wider to help blocking choke (intuitively).
thx to igrok!
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 20:20 GMT
#24
players asked for a bit more openness and I also recognized I should try to make close-spawn rush distance a bit longer.

upcoming update:
1. wider central field between the two XNWT
2. wider ramps up to high yield plateau
3. longer rush-distance due to longer choke into triple-vespene expansion (117 > 120)
4. slightly bigger main; added space at outer edge

screenshot:
+ Show Spoiler +
[image loading]
Samro225am
Profile Joined August 2010
Germany982 Posts
January 16 2011 01:10 GMT
#25
changes are online on NA and EU.
Samro225am
Profile Joined August 2010
Germany982 Posts
January 18 2011 13:39 GMT
#26
bump (MotM )

just interested to hear, if there are any comments on the last changes before the tourney starts?
is there something we should specifically look at or problems that occured when you played on the map?

more feedback will lead to better maps...
sCnDiamond
Profile Joined January 2011
Germany340 Posts
February 27 2011 19:08 GMT
#27
Hi Samro,

I can't find Decline on the EU-Server . I tried searching for "Samro", "samro", "Samro225am", "Declince", none returned any results. Now me sad .
formerly spinnaker.
Samro225am
Profile Joined August 2010
Germany982 Posts
February 27 2011 19:16 GMT
#28
not at home right now. will reupload later tonight.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
February 27 2011 22:59 GMT
#29
On February 28 2011 04:16 Samro225am wrote:
not at home right now. will reupload later tonight.

Cool, thank you very much!
formerly spinnaker.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-02-28 00:13:33
February 28 2011 00:11 GMT
#30
reuploaded on EU. hf!
+ Show Spoiler +

updated overview image
Overview:
+ Show Spoiler +
[image loading]

[/b]
Lysergic
Profile Joined December 2010
United States355 Posts
February 28 2011 01:04 GMT
#31
I really like this map. Are you going to reupload it to NA server? I haven't been able to find this in about a month, ever since the MotM #2 maps were published.
Samro225am
Profile Joined August 2010
Germany982 Posts
February 28 2011 10:32 GMT
#32
working on getting it back up. glad you guys like it!
Samro225am
Profile Joined August 2010
Germany982 Posts
March 01 2011 07:23 GMT
#33
Back up on EU with small updates

- one instead of two holes in middle of map
- chokes into natural are less long
- more space at the crossing of pathes from nat and third to large ramp down into centre

I expect Decline to go back online on US today or tomorrow!
sCnDiamond
Profile Joined January 2011
Germany340 Posts
March 02 2011 13:39 GMT
#34
Just played it. Looks really cool and also plays really cool . It's easy to see that you put a lot of effort in your maps and the results are really standing out!
formerly spinnaker.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
March 02 2011 16:17 GMT
#35
Hi Samro!

Played finally Decline today, the map looks just great. Especially love the extra gas - expo where one has to shell some rocks first . But looks like you reuploaded the old version without the larger ramps to the gold which made the map easier for zerg to play. On Close Position spawn, i feel like the triple gas expo is to easy to defend for terran and protoss due to the tight chokes. On the one hand, this is kind of crucial to make the rush distance longer. Here's an idea which might help:
[image loading]
The ramps to the gold just like in your update, but the gap of water is replaced with double destructible rocks which are linked together just like on scrap station (maybe with 1000hp instead of 2000?). This way the rush distance is still a bit longer, but once the rocks are destroyed it allows for quicker pushes, but also makes the triple-gas expo much more open. This way Zerg can destroy those if they spawn close position early on to prevent P/T from defending this expo too easily.
Another idea that came up was replacing the double rifts in the middle with a single one. This would create two big areas to fight one which are connected with two fairly big chokes giving zerg a bit more space to maneuver, but not to much to make it a no go area for Terran and Protoss.

Dunno if those ideas are viable, but i wanted to toss them in to discuss. I look forward to your thoughts on them .
formerly spinnaker.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-03-02 17:00:08
March 02 2011 16:54 GMT
#36
hm, there must be something wrong with my upload. will try to get it back to work.
actually you idea of one hole instead of two should already be implemented... (see update march 1st)

actually i tried with Drs between the two triplevespene entrances but found it.. hm strange, somehow i did not like it for some reason cannot remenber what it was...

thanks for your feedback! I will really have to work on some big update for Decline in March.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-03-02 18:51:47
March 02 2011 18:35 GMT
#37
Cool, looking forward to your update! Could you also include your Nickname in all of your map releases? It would make it a lot easier to keep track of your recent releases because one has only to type in your nickname to find all maps .
formerly spinnaker.
Samro225am
Profile Joined August 2010
Germany982 Posts
March 02 2011 21:26 GMT
#38
the update that was meant to be online yesterday now is definately online and running.
you can either search for "Decline" or "Samro225am" to find the new version. Old version was taken down. I will do the same with my other old maps, but not before april.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
March 02 2011 22:35 GMT
#39
Hi Samro,
Sorry to bother you again. The new map is up, but one can't pick his race any more. It's set to terran and one's unable to pick another one.
formerly spinnaker.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-03-02 22:43:13
March 02 2011 22:41 GMT
#40
my bad. also it was not possible to play ffa and 2vs2.
should be fine now.

tested it again. works for me.
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