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Bardock's Tower Defense

Forum Index > SC2 Maps & Custom Games
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Darren1337
Profile Joined October 2010
Ireland73 Posts
December 14 2010 15:15 GMT
#1
Pretty popular tower defense game. Really hard though. You face 40 waves of enemies, bosses, upgrades, all that good stuff. Anyone got any advice on how to beat it? I've got as far as wave 32, corruptors, but never any further. Help D:
Uniden!
SmoreJack
Profile Joined November 2010
England7 Posts
December 15 2010 03:19 GMT
#2
Yeah, I've played it a few times, it's great. Can't get by the Brutalisk level, and the fucking Leviathon eats my dick for dinner. Surprised no-one has commented, it's one of the more popular customs on the EU server.
Little boys!
VoirDire
Profile Joined February 2009
Sweden1923 Posts
December 15 2010 08:38 GMT
#3
You'd want range to be > 3.5 for towers to hit multiple lanes. Fart towers can do that once they are >lvl3 and poison towers can do that after a range buf in the auratower.

I personally like lots of siegetanks in the middle row + lots of slowing tower so that the units are clumped. A bunch of fart towers lvl1 are good vs hardened shield type monters.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2010-12-16 10:03:38
December 16 2010 10:03 GMT
#4
Its a tough map (thank god, finally one) and its really fun to play. Ive gotten allmost to the end, lvl39

Things you should know:

- Farts are really good
- Upgrades are very good
- Lightingtraps + frost + slow (+stun later on) are insanely good
- Slowtowers are a musthave

Just make sure you get the fartrange upgrade from the first boss, and the frosttrap improvement from the 2nd.

You shouldnt have much problems getting trought to lvl30 with just farts, traps and slow. Mix in a few marines for the earlier levels and the 'fast' creeps.

Ive been trying abit with the 'ultimate' towers. The colossustower is pretty good, but it still seems abit less ultimate then I expected. Thor towers are good, tho cost alot and are single target. Could be good on endboss (but like i said, only got to 39). I havent tried the mothership yet but I hope its better then colossus and thor.

Just get a good general middle section with farts upgraded + slow + frost + lighting + stun.
They run past that area 4 times, so make the best of that. Rest of the areas are way less important, alto you might want slowtowers for everywhere.


Hope this helps

edit: doesnt matter how good you are, it helps if your ally isnt a total retard
KCCO!
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
Last Edited: 2010-12-16 12:25:26
December 16 2010 11:54 GMT
#5
I'll post my small guide then, do not read it if you want to finish it by your own:



In the first ten rounds start with 2-3 marines (never upgrade marines above level 1) and
add the far towers around the marine at the center, also add two fire traps and upgrade one of them to level 2 before the first boss wave.

+ Show Spoiler +
[image loading]


When you get your first gas use it to upgrade fart tower's range (absolutely important to do that).


Now put a lot of fart towers in the middle and keep upgrading them, add a marauder too replacing the marine at the center.

Add two level 1 roaches too at the corners.

+ Show Spoiler +
[image loading]


Keep upgrading your banelings and the fire traps (NEVER HAVE the fire traps at the same level because debuffs will stack and be less effective, have one at level 3 and one at level 2, no more no less).

Add a frost trap near your fire trap in a smart position (check the screenshot).

Before the second boss wave remember to add a Phoenix, you absolutely need one.

+ Show Spoiler +
[image loading]


After the second boss get the frost debuff upgrade.

Add a sentry and a buff tower, buff some damage and range too but focus on damage until it gets too expensive to upgrade.

Upgrade your frost trap, the roaches and again, the banelings.

Upgrade both your phoenixs (or at least 1) into level 2 before the third boss wave.

After the third boss wave you should probably get the roach buff (which is very very weak...) since there is not much else that you use gas for.

Remember to have 3 marauder to constantly slow the enemies (so they clump up and get hit more by then banelings, yeah!).

Add a colossus tower and lots of marines to fend off absorb waves (you should have done this already tho!)

+ Show Spoiler +
[image loading]


Will spoiler the pic and the strategy for the last boss wave if you don't want to know:

+ Show Spoiler +
[image loading]

You need lots and lots of marines and stimpack, the boss does have insane amount of absorb shields.




And that's it, hope it will help you a bit... some pics aren't added yet because the upload sites are giving me a bit of trouble (dunno why) so be patient for those.
Ritesh
Profile Joined September 2010
United Kingdom24 Posts
December 16 2010 12:05 GMT
#6
post a replay of finishing it or some good play, someone?
stereophobia
Profile Joined December 2010
1 Post
Last Edited: 2010-12-16 19:21:03
December 16 2010 17:01 GMT
#7
first wave: get one baneling

wave 2-9: sell ur baneling, get a firetrap and upgrade to lvl 2 as soon as possible. u should place it at a crossing

wave 10: you should have around 2930 money, ask ur ally for 100 and get a ghost. afterwards u can put a marauder on that islands that has only 1 spot to build. and ofc get the ghost upgrade.

keep getting ghosts until u have 7, place them in a way that all ghosts will benefit from an aura tower that will be placed in the very middle later on. when u have 7 ghosts get an aura tower and get all lvl 1 upgrades. then upgrade all ur ghosts. then upgrade all auras. then upgrade all ghosts and then again all auras. u should get some additional marauders in the meantime as well, theyre relatively cheap by this time.

some marines for absorber waves always are a good investment (especially wave 14 and maybe 24). lvl 34 will be no problem cuz ur ghosts will headshot those absorbers.

and ofc mass marine for lvl 40. stim them.

u see its all about ghosts. not the dmg is important, its the chance to one-shot targets.
Magic1264
Profile Joined April 2010
United States60 Posts
December 16 2010 20:04 GMT
#8
Is this on the U.S. server? most of are pretty dull, boring, and don't require any clever tower placement
SmoreJack
Profile Joined November 2010
England7 Posts
Last Edited: 2010-12-16 20:59:36
December 16 2010 20:14 GMT
#9
On December 17 2010 05:04 Magic1264 wrote:
Is this on the U.S. server? most of are pretty dull, boring, and don't require any clever tower placement


Nope, it's the EU server.

And Goliathsorrow, I just tried that and it went worse than it normally does. Can you post a replay or something so I can see where I went wrong?
Little boys!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
December 16 2010 21:11 GMT
#10
Just beat the game with a near perfect score (just lost 5 points on the last boss cus of no marines from my ally).

Cant upload the replay anywhere. Anyone know where i can (sc2replayed doenst accept the map)? Or can mail...
KCCO!
Darren1337
Profile Joined October 2010
Ireland73 Posts
December 16 2010 22:40 GMT
#11
On December 17 2010 06:11 ihasaKAROT wrote:
Cant upload the replay anywhere. Anyone know where i can (sc2replayed doenst accept the map)? Or can mail...


http://www.2shared.com/

You can upload any file type there I believe. I'd be happy to see it because I'm tearing my hair out trying to figure out how to beat it. Tried Goliathsorrow's strategy with SmoreJack, actually did about 10 waves worse T_T
Uniden!
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
December 16 2010 23:51 GMT
#12
On December 17 2010 07:40 Darren1337 wrote:
Show nested quote +
On December 17 2010 06:11 ihasaKAROT wrote:
Cant upload the replay anywhere. Anyone know where i can (sc2replayed doenst accept the map)? Or can mail...


http://www.2shared.com/

You can upload any file type there I believe. I'd be happy to see it because I'm tearing my hair out trying to figure out how to beat it. Tried Goliathsorrow's strategy with SmoreJack, actually did about 10 waves worse T_T

http://www.2shared.com/file/es54zEnM/Bardocks_Tower_Defence_1__3_.html

Here it is.

Maybe you did something wrong or maybe part of my strategy (and I didn't notice) was also based on how my ally build his defenses ? I don't know, if you look at the replay my ally actually doesn't do really much.
Batisterio-PiB
Profile Joined August 2007
Brazil219 Posts
December 17 2010 16:46 GMT
#13
Please post this on NA server! i cant find any good TD there
afirlortwo
Profile Joined April 2010
United States161 Posts
December 19 2010 07:22 GMT
#14
there are seriously no good TDs on the NA server, warcraft 3's TDs were light years ahead
Just a momentary diversion on the road to the grave
BardockTD
Profile Joined December 2010
Netherlands1 Post
December 23 2010 22:08 GMT
#15
How can I upload my map to American servers ?
dala
Profile Joined August 2010
Sweden477 Posts
Last Edited: 2010-12-27 21:38:14
December 27 2010 21:37 GMT
#16
Twice when I've played, nothing happens. Is it broken? Top on the EU server called "Bardocks Defence 1 v1.11".
fladder
Profile Joined December 2010
Sweden1 Post
December 27 2010 23:08 GMT
#17
Cleared this map three times in a row now with no issues partly using the tips from Goliathsorrow. A great strat for the map and the was easy soloable once I understood that traps owned everything!!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 05 2011 10:48 GMT
#18
Cleared it also a few times on the hardest settings.

Basicly traps are amazing. A firetrap early on makes so you can easily save up for some good stuff. Lightingtrap + slowtowers also are insane.

Make sure you upgrade all your slowtowers tho, if one hits them with 20% slow, the 50% slow will not override!

Usually my final setup looks like this:

- Slowtowers lvl2 in the center (first big square), and both corners of the 'islands'.
- Farttowers lvl5 on the center bit between the island. 5 of them do the job just fine
- Bufftower right behind the farts, max upgrades
- 2 sentrys right behind the farts in the small spots that are left
- 1 mothership for vortex, closeby
- 1 lightingtrap lvl 3 in the middle
- 1 frosttrap lvl2 in the middle
- 2 firetraps lvl3 in the middle
- 1 Thortower on the leftover island
- Marines lvl1 in every space left over

Basicly when they run to the middle after the first island, vortex right ontop of the lighting + frost (in between, you cant stack em). This will make all 5 banes explode on them, with frost, with lighting, while sentries stun even more to keep em there.

This will instagib any wave, on hard, easily. They take damage and full debuffs in the vortex, so you simply keep em there for ages while they get hammered on.

On the final boss, I usually have another bufftower in the marineisland (first one) for max dps. I stim them and actually use the vortex in between the middle area and the first island, so most marines get the max nr of hits in. Usually the boss is dead before it even needs another vortex at the farts + traps. They simply kill the boss as it is.

The thortower is adding to insult, also with buff it can shoot pretty much over the whole area, giving constant dps. Ill try and upload a replay of the hard wins.
KCCO!
wollhandkrabbe
Profile Joined May 2010
Germany97 Posts
January 05 2011 12:46 GMT
#19
I found this map very interesting, but too easy actually.
Early fire trap, always upgraded asap, lets you get away with a minimum of other towers until after the second boss. Ice + lightning traps + slow towers + upgraded banelings in good positions, a stun tower next to the traps and maybe a poison tower, plus upgraded phoenix for the bosses later. Aura range is worth its price, then thor/colossus and mass marines for the last few waves - works well if your partner doesn't suck too hard.
I have seen people use mass sniper + bling/siege to great effect too.
Espelz
Profile Joined October 2010
Germany819 Posts
January 05 2011 13:43 GMT
#20
I always fill the island the wave comes by first with a huge bunch of lvl1 marine towers and 2 slow towers to get rid of the shields of the absorb waves, and setup a bunch of traps at the crossing to the other side. As someone mentioned, early and upgraded firetrap lets gets you easily through a lot of waves, as the mobs get the debuff twice. after that its basically like IhasaKAROT said : get a bunch of aoe-stuff (lightning trap, lurker traps, fart towers) that all has range onto the traps, and get a mothership or two later.goes pretty well, except for when your partner lacks marine towers and absorb waves come to your side with a lot of shields.
"Its not over till Fantasy gg´s" - Sayle
Ajunta
Profile Joined October 2010
Germany522 Posts
Last Edited: 2011-01-05 14:26:14
January 05 2011 14:24 GMT
#21
I finished the map on my third round.
There are two things i found especially effective:
1 - put fart towers on the choke between your two "bases", you can fit 2-3 fart towers per side. Upgrade these as fast as you can and place 2 frost traps on both sides of the choke. Slow towers on both sides of the choke are also effective and later on some stun towers behind the fart towers.
2 - you'll find that the above mentioned choke defense will be pretty useful against most of the spawns ... pretty much everything except shielded units. To deal with shielded units you need to place a shitload of fart towers everywhere ... I truly mean everywhere. If you have enough you'll hopefully deplete the shields by the time they reach your choke. This will be very useful against the lvl 40 boss who has huge shield hp.
d0n
Profile Joined January 2004
Germany143 Posts
April 26 2011 18:55 GMT
#22
I have beaten this map on my own, hard mode.

Its a really fun map and in my opinion the only real decent TD out for sc2.
^^
tadL
Profile Joined September 2010
Croatia679 Posts
Last Edited: 2011-04-26 23:08:11
April 26 2011 23:05 GMT
#23
What tower kills shield? Till wave 30 no problems but this guy. we just nuked his shields aways and then he left full hp to kill us

edit: I tried it with fart towers but there must be an better way.
d0n
Profile Joined January 2004
Germany143 Posts
April 26 2011 23:59 GMT
#24
Mass level 1 marines with stim. Pretty simple.
^^
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