On February 25 2011 07:01 BoomStevo wrote:
It's in the original post at the top of the first page.
It's in the original post at the top of the first page.
oh wow it's very close lol
Forum Index > SC2 Maps & Custom Games |
forelmashi
421 Posts
On February 25 2011 07:01 BoomStevo wrote: It's in the original post at the top of the first page. oh wow it's very close lol | ||
dezi
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Germany1536 Posts
On February 25 2011 07:43 Johanaz wrote: Show nested quote + On February 25 2011 07:19 dezi wrote: Mud Rock + Show Spoiler + Darn, the map looks so good in the pictures but ingame it just hurts my eyes. Beside of this fact i like nearly everything (the layout, the XWT placement, the clean doodad work, the gameflow the map features). Thanks. Have u seen the map ingame after I dimmed the lighting? Yep, i personally still find it somewhat to shiny but you can't please everyone :p | ||
NullCurrent
Sweden245 Posts
On February 25 2011 07:19 dezi wrote: Marshlands This map really allows to take more than 3 bases you can hold regardless of the spawn positions but maybe the rush distances on close position and the layout of the nats (it's very hard to create a wall) favor rushes. Some also suggested to slightly decrease the map size but i'm not quite sure 'bout this. With slightly reworked nats and maybe smaller backdoor ramps this is a killer and LT really looks dull compared to it (close posi LT > dumb game, close posi Marshlands > wanna macro? go ahead). Thanks for the feedback, I've tried to implement some of it and posted images in the Marshlands thread: Possible changes to Marshlands If any of you have more suggestions or minor things you want me to fix, I'm all for it, just post them in the Marshlands thread and I'll consider them. PS. I think I'll post my opinions on the different maps soon (excluding Marshlands because of bias). | ||
Gene(S)is
Sweden419 Posts
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NullCurrent
Sweden245 Posts
On February 25 2011 21:04 Gene(S)is wrote: Can't find these on Europe server :/ Multiplayer -> Create game -> Search for "motm" (without quotes) I've tried it and it works, I'm also the uploader of the maps on EU and I checked if they were published as public, and they are. | ||
iGrok
United States5142 Posts
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dezi
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Germany1536 Posts
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LaLuSh
Sweden2358 Posts
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WniO
United States2706 Posts
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pyrestrike
United States235 Posts
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iGrok
United States5142 Posts
The winner this month is Marshlands by NullCurrent! Congratulations ![]() This was a very close race, and exposed some issues with our current model. For this reason, I'm postponing the start of MotM 3 by a day. Look forward to more information tomorrow! | ||
Samro225am
Germany982 Posts
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ihasaKAROT
Netherlands4730 Posts
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Silence-
Canada116 Posts
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dezi
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Germany1536 Posts
On March 01 2011 14:05 iGrok wrote: This was a very close race, and exposed some issues with our current model. For this reason, I'm postponing the start of MotM 3 by a day. Look forward to more information tomorrow! What do you want to change? | ||
adso
718 Posts
kudos to all participants! | ||
Magrath
Canada292 Posts
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WniO
United States2706 Posts
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dimfish
United States663 Posts
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NullCurrent
Sweden245 Posts
I would like to thank the following people who have helped me make Marshlands such a good map as it is: Samro255am, dezi and iGrok for feedback on the initial layout ideas I posted in the Map Collaboration Thread dimfish for making a really good tool for analyzing maps Baren for helping with some feedback on the layout Vectoor for helping with some playtesting LaLuSh for discussing the layout in the middle (making it a bit more macro friendly), and also helping me improve my general game mechanics And finally everyone who have replied in the Marshlands thread! | ||
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