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Map of the Month Organization - Page 17

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 15 16 17 18 19 35 Next All
forelmashi
Profile Blog Joined August 2007
421 Posts
February 24 2011 22:44 GMT
#321
On February 25 2011 07:01 BoomStevo wrote:
Show nested quote +
On February 25 2011 05:25 forelmashi wrote:
where is the poll :S

It's in the original post at the top of the first page.

oh wow it's very close lol
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 24 2011 22:52 GMT
#322
On February 25 2011 07:43 Johanaz wrote:
Show nested quote +
On February 25 2011 07:19 dezi wrote:
Mud Rock
+ Show Spoiler +
Darn, the map looks so good in the pictures but ingame it just hurts my eyes. Beside of this fact i like nearly everything (the layout, the XWT placement, the clean doodad work, the gameflow the map features).


Thanks.
Have u seen the map ingame after I dimmed the lighting?

Yep, i personally still find it somewhat to shiny but you can't please everyone :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 25 2011 11:36 GMT
#323
On February 25 2011 07:19 dezi wrote:
Marshlands
This map really allows to take more than 3 bases you can hold regardless of the spawn positions but maybe the rush distances on close position and the layout of the nats (it's very hard to create a wall) favor rushes.
Some also suggested to slightly decrease the map size but i'm not quite sure 'bout this. With slightly reworked nats and maybe smaller backdoor ramps this is a killer and LT really looks dull compared to it (close posi LT > dumb game, close posi Marshlands > wanna macro? go ahead).

Thanks for the feedback, I've tried to implement some of it and posted images in the Marshlands thread:
Possible changes to Marshlands

If any of you have more suggestions or minor things you want me to fix, I'm all for it, just post them in the Marshlands thread and I'll consider them.

PS. I think I'll post my opinions on the different maps soon (excluding Marshlands because of bias).
The Planetary Workshop - TPW - Mapmaking Team
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
February 25 2011 12:04 GMT
#324
Can't find these on Europe server :/
For the swarm
NullCurrent
Profile Joined November 2010
Sweden245 Posts
February 25 2011 13:29 GMT
#325
On February 25 2011 21:04 Gene(S)is wrote:
Can't find these on Europe server :/

Multiplayer -> Create game -> Search for "motm" (without quotes)

I've tried it and it works, I'm also the uploader of the maps on EU and I checked if they were published as public, and they are.
The Planetary Workshop - TPW - Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-02-27 00:55:36
February 27 2011 00:55 GMT
#326
Hey guys, 2 more days to vote! And don't forget that March's subs will open March 1
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 27 2011 00:57 GMT
#327
Oh noes, i smell a lot of work ...
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
February 27 2011 21:01 GMT
#328
Marshlands!
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 21:05 GMT
#329
ahhh yeah pullin in last place
pyrestrike
Profile Joined October 2010
United States235 Posts
March 01 2011 05:03 GMT
#330
two vote separation :O Isn't it time to declare a winner though?
( ^_^)o自自o(^_^ )
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-03-01 05:06:07
March 01 2011 05:05 GMT
#331
Yep. Apparently my clock is a few minutes behind lol.

The winner this month is Marshlands by NullCurrent!

Congratulations

This was a very close race, and exposed some issues with our current model. For this reason, I'm postponing the start of MotM 3 by a day. Look forward to more information tomorrow!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Samro225am
Profile Joined August 2010
Germany982 Posts
March 01 2011 07:25 GMT
#332
congratulation NullCurrent!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 01 2011 07:30 GMT
#333
Grats man All good maps tho, everyone shud get a dollar, or threefiddy!

KCCO!
Silence-
Profile Joined October 2010
Canada116 Posts
March 01 2011 09:57 GMT
#334
Grats NullCurrent!
Living in the limelight, the universal dream...
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-03-01 11:08:07
March 01 2011 09:58 GMT
#335
On March 01 2011 14:05 iGrok wrote:
This was a very close race, and exposed some issues with our current model. For this reason, I'm postponing the start of MotM 3 by a day. Look forward to more information tomorrow!

What do you want to change?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
adso
Profile Joined March 2011
718 Posts
March 01 2011 12:48 GMT
#336
exponentialquality in maps!

kudos to all participants!
Magrath
Profile Joined August 2010
Canada292 Posts
Last Edited: 2011-03-01 20:59:20
March 01 2011 20:59 GMT
#337
Gratz Null.
Anything can be acheived through persistence and thought
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 01 2011 21:04 GMT
#338
^^ tis a good map Null
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 01 2011 22:17 GMT
#339
Congratulations, NullCurrent! A winner in a field of excellent maps this month
NullCurrent
Profile Joined November 2010
Sweden245 Posts
March 02 2011 08:34 GMT
#340
Thank you!


I would like to thank the following people who have helped me make Marshlands such a good map as it is:

Samro255am, dezi and iGrok for feedback on the initial layout ideas I posted in the Map Collaboration Thread

dimfish for making a really good tool for analyzing maps

Baren for helping with some feedback on the layout

Vectoor for helping with some playtesting

LaLuSh for discussing the layout in the middle (making it a bit more macro friendly), and also helping me improve my general game mechanics

And finally everyone who have replied in the Marshlands thread!

The Planetary Workshop - TPW - Mapmaking Team
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