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[UMS] Bunker Wars: Choices - Page 2

Forum Index > SC2 Maps & Custom Games
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Vanished131
Profile Blog Joined October 2010
France311 Posts
December 11 2010 01:14 GMT
#21
On December 11 2010 08:01 stanik wrote:
I do not understand the reasoning for having a limit of 4 people being able to upgrade at a time. I was marine and had a hydra spawn beside me. He upgraded to 5 armor and rendered me useless.

I do not see an advantage to having a cap on the people who can upgrade at a time, maybe if there was a time limit it would make sense. But in a 14 player game, if you aren't the first to get +2 minerals you stand zero chance of being able to upgrade through out the game.


Agreed. I am raising the cap immediately for you.
Dagger8805
Profile Joined September 2010
United States24 Posts
December 11 2010 03:25 GMT
#22
I played this game quite a few times today. It seems to me that as previously mentioned by the Maker, immortals are really hard to overcome. If you go immortals vs somebody with a small, faster producing unit, simply increase your spawn rate. Since you have the stronger unit, it seems that the faster spawns favor you more than the smaller ones due to the inevitably large ball of units that each person will have, where alot of times a good chunk of them will be out of attack range because of the quantity.

My first opinion would be to remove the choice of immortals altogether, because theyre passive make them so much greater than so many other units, but on the other hand if it werent for immortals siege tanks would ruin that game. I found siege tanks to be very very hard to defend against early game. It seems they may not always win the game thanks to the large numbers later, but early game its almost a given that one, if not both of their neighbors will be knocked out.

I also do not agree with the 4 people having upgrades at a time. I dont really see a reason to limit this at all, other than just perhaps adding a research time, or cooldown timer as suggested.

My last concern would be the alliance menu. I just dont get alliances in this mode, it just seems to make the game even harder on solo'd players as opposed to teammates. I would love to see nothing less than it to be removed/disabled entirely.

Now with my 3 (maybe even 4) concerns out of the way, let me finish off by saying it is a very very enjoyable game, with alot of potential, and really makes me think back to the wc3 bunker wars.
Its a new game, and it can be expected to still have some balancing/fine tuning to be done, and if TC is willing to listen to community suggestions, this will be a very popular, fun game.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 11 2010 03:31 GMT
#23
I disagree with everything you said but the third and fifth paragraph.

I'll let immortals sit for a little while longer, they've already gone through some changes--whether or not you've noticed.
Dagger8805
Profile Joined September 2010
United States24 Posts
December 11 2010 03:36 GMT
#24
On December 11 2010 12:31 Vanished131 wrote:
I disagree with everything you said but the third and fifth paragraph.

I'll let immortals sit for a little while longer, they've already gone through some changes--whether or not you've noticed.


I wouldnt expect you to make changes based on my post alone anyway, just wait and see what trended responses/feedback you get. GL with it.
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-11 03:48:15
December 11 2010 03:47 GMT
#25
On December 11 2010 12:36 Dagger8805 wrote:
Show nested quote +
On December 11 2010 12:31 Vanished131 wrote:
I disagree with everything you said but the third and fifth paragraph.

I'll let immortals sit for a little while longer, they've already gone through some changes--whether or not you've noticed.


I wouldnt expect you to make changes based on my post alone anyway, just wait and see what trended responses/feedback you get. GL with it.


I found some people were abusing the spawn rate addition. It now only boosts by 25% and can only be purchased 4 times. This should help. (All because of you).
Dagger8805
Profile Joined September 2010
United States24 Posts
December 12 2010 04:00 GMT
#26
On December 11 2010 12:47 Vanished131 wrote:
Show nested quote +
On December 11 2010 12:36 Dagger8805 wrote:
On December 11 2010 12:31 Vanished131 wrote:
I disagree with everything you said but the third and fifth paragraph.

I'll let immortals sit for a little while longer, they've already gone through some changes--whether or not you've noticed.


I wouldnt expect you to make changes based on my post alone anyway, just wait and see what trended responses/feedback you get. GL with it.


I found some people were abusing the spawn rate addition. It now only boosts by 25% and can only be purchased 4 times. This should help. (All because of you).


That sounds like a very welcome change. I havent played any custom games today but i cant see that really hurting anything, only helping.

Good idea!
Marmit424
Profile Joined December 2010
United States2 Posts
December 17 2010 14:37 GMT
#27
Wassup Vanished.

So I'm totally loving your game. The risk factor in the gambling is so addicting.

There is this one gamble that I've obtained twice, and yet have not been able to answer. I know that a meme is something which imitates something else. I do not know what the meme of the material world is if it is also me... I love riddles but this one is killing me! I cannot find an answer!!!! Hahaha.

Anyways, I added you. I'd love to play a few games with you! Thanks for the swasome game

Character Name: Ender
Character Code : 374
Without war, there would be no peace.
Disda
Profile Joined November 2010
14 Posts
December 17 2010 16:11 GMT
#28
What are the possible rewards for gambling and their percentages?

I played several days ago and everyone in my game started gambling like mad whenever they were losing. This would cause several people to immediately be killed, but one of them would win a million minerals and we would have an army of Archons with +30 Attack +30 shields that would just wipe everyone.

Also, does controlling the center crater give any benefit?
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 17 2010 22:10 GMT
#29
I was completely wasted when I made those gambles. That is all.
BlackMesa
Profile Blog Joined February 2008
Kenya338 Posts
December 17 2010 22:24 GMT
#30
The center crater spawn should be based on unit worth not just number, because lings in the early game take the center and while everyone sits passively, the lings mass up to a billion. And I think the spawn bonus from the middle should be capped, because theres always one guy with thors who sits in the middle and eventually has like a 20 spawn and non stop spawns thors which is pretty much gg.
Need a Light
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 17 2010 22:32 GMT
#31
On December 18 2010 07:24 BlackMesa wrote:
The center crater spawn should be based on unit worth not just number, because lings in the early game take the center and while everyone sits passively, the lings mass up to a billion. And I think the spawn bonus from the middle should be capped, because theres always one guy with thors who sits in the middle and eventually has like a 20 spawn and non stop spawns thors which is pretty much gg.


This is what 90% of the messages I get on battle.net are like. They posit suggestions for things that are already implemented or are retarded. At least your message isn't retarded.

I'm in the process of changing the way the spawn bonus works in the middle.
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 17 2010 22:59 GMT
#32
Needs a tutorial and the loading screen was highly offensive in my opinion, (it said something like Suggestions, Comments? Well Screw you). So i don't really think voicing my opinion is necessary.
"Kinda like this thing but there’s something you should know, I just came to say hello."
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 17 2010 23:01 GMT
#33
On December 18 2010 07:59 BuuGhost wrote:
Needs a tutorial and the loading screen was highly offensive in my opinion, (it said something like Suggestions, Comments? Well Screw you). So i don't really think voicing my opinion is necessary.


Mission Accomplished. I do, however, like to hear suggestions.
Disda
Profile Joined November 2010
14 Posts
Last Edited: 2010-12-17 23:03:16
December 17 2010 23:01 GMT
#34
Well - from what I can tell you from playing a couple of hours was that the million dollar reward for gambling is definitely over-powered. The game is literally over as soon as someone hits it. They just max their upgrades; units with +60 armor and attack will just wipe out the map as soon as they want to. I stopped playing when 3 out of the 4 games someone hit it. Maybe I got a streak of bad luck - can't really tell.

If you're assuming 10+ players each game, and everyone gambles twice - even a fairly low chance of a million dollars can cause a significant percentage of games to be won based on luck instead of skill. I would try to find a way to double check the ratio of wins due to a lottery hit is where you want it to be.

Also, it seems some units are slightly over-powered and others way underpowered.
For instances reapers... they blow - they're just terrible... There's no way I could keep up with the dps from the other players. So when my group chose to randomly assign units - and I got the reaper... I killed 2 immortals, lost all my units and just started gambling like crazy. Wasn't fun for me. The only solace I had was the guy across the map was assigned firebats with roaches and marauders as neighbors... I wasn't as screwed as he was.

Lurkers seemed to be the opposite being slightly over-powered... I complained about people assigning random units and 3 or 4 told me they did it so people couldn't abuse the lurker. So next game possible I picked them and got steam rolled by a colossi player - so the lurker is wayyyy overpowered against say... zealots or bio(popular picks) - but they suck hard versus things like colossi (so this may be working as intended)

Also - the only other feedback I can give is that it's really difficult to find out what all the options do. I can buy Plutonium... but I have no clue what to do with it - same with the Bank, there's nothing for me to try and define a strategy around. I won 50 gas in a gamble - and for the rest of the game I was sitting there trying to figure out what CAN I do with this. I lost half my army while trying to decipher all the descriptions.
**The Tutorial you just put in may help with this**


it's a good game - and I enjoy the opportunity to work on my micro.
** Edited out center crater question**
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 17 2010 23:03 GMT
#35
On December 18 2010 08:01 Vanished131 wrote:
Show nested quote +
On December 18 2010 07:59 BuuGhost wrote:
Needs a tutorial and the loading screen was highly offensive in my opinion, (it said something like Suggestions, Comments? Well Screw you). So i don't really think voicing my opinion is necessary.


Mission Accomplished. I do, however, like to hear suggestions.

You won't get it from me as long as that text remains in there. You just called me a sucker.
"Kinda like this thing but there’s something you should know, I just came to say hello."
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 17 2010 23:05 GMT
#36
There is no million mineral gamble.

I'll just not comment on your suggestions about balancing, because I don't feel like dealing with a page full of tears from my supposed "bad attitude."

Controlling the center does make you spawn faster, yes.
Marmit424
Profile Joined December 2010
United States2 Posts
December 18 2010 02:46 GMT
#37
Vanished may I ask you a question about the gamble?

And will you please add me :D
Without war, there would be no peace.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 18 2010 02:53 GMT
#38
...you could have just posted the question...

People always begin their message with, "Vanished." "Vanished!" "VANISHED!!!"
Disda
Profile Joined November 2010
14 Posts
December 18 2010 05:24 GMT
#39
On December 18 2010 08:05 Vanished131 wrote:
There is no million mineral gamble.

I'll just not comment on your suggestions about balancing, because I don't feel like dealing with a page full of tears from my supposed "bad attitude."

Controlling the center does make you spawn faster, yes.


I didn't make suggestions for you to comment on, I merely listed some of the reasons people didn't enjoy your game. Ignore them, Fix them, write them in your diary - I'm fine with whatever.

As for there not being a million mineral gamble, no probably not - but If you listed the rewards out, I would be able to tell you which one I was talking about. Since I asked that exact same question, and you ignored me - I figured you would be bright enough to guess which one I was talking about.

Vanished131
Profile Blog Joined October 2010
France311 Posts
December 18 2010 06:02 GMT
#40
I don't plan on listing all the gambles. It would probably take you a _very_ long time to actually get all of them once, and it's probably not worth it.
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