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[UMS] Bunker Wars: Choices - Page 4

Forum Index > SC2 Maps & Custom Games
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log1k
Profile Joined December 2010
Cameroon4 Posts
December 20 2010 01:56 GMT
#61
@ Vanished131

Sorry if I came off a little rude before. I posted after rage quitting. I do enjoy the game very much, I just find that every time I play there are some balance issues (But nothing that can't be fixed).

I love the new terrain. It allows for each player to get the center of the map for that spawn bonus without hassle. As well, each player can maneuver more freely to flank other players. If I spawn as zerglings, I don't necessarily want to be stuck taking on helions and firebats on both sides of me. So I think this was a good choice

* I'm not sure if this was fixed yet or if I mentioned it? The ghost EMP blast doesn't take out protoss shields? I find against the bigger toss units, It's hard to do a decent amount of damage. Even the zealots with the buffed HP, can be a pain in the ass.

* One thing I've noticed a lot the other day was my bunker kept getting sniped by one of the cloaked hero units. It's normally fine unless I have my observer on the other side of the map with me. In which case I can't make it back in time to successfully defend it. The sniper out ranges the bunker too. Possibly nerf that hero?
merach
Profile Blog Joined July 2008
United States182 Posts
December 20 2010 01:58 GMT
#62
What exactly is unbalanced about being able to have 40 colossus at the start of a game?
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 20 2010 01:59 GMT
#63
I already nerfed nova.

EMP was taking out the majority of the colossi shields that I shot.
darkrage14
Profile Joined May 2010
Canada173 Posts
December 20 2010 05:17 GMT
#64
IMO Odin needs one hell of a nerf. One guys single handedly won the game with it >_<.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 20 2010 05:40 GMT
#65
Funny thing is Nova outranges odin with snipe. And snipe kills Odin in 1 hit. Good luck!
Kreamer
Profile Joined December 2010
United States21 Posts
Last Edited: 2010-12-21 22:33:52
December 21 2010 22:29 GMT
#66
Warning: I like to ramble a lot. I think the game is VERY good and its now one of my favorites to play. Not trying to say u did anything wrong or anything, just a couple ideas for you to consider ^.^

Love the game a lot. Hopefully itll be around for a while. Most of it is good but just a couple things that bug me a little. Maybe I am extremely unlucky but I get killed by gambles about 9 out of 10 times. But as the message says that I agreed to I cant complain so guess I have no one to blame but myself there. And also I feel its a bit unclear how to get minerals. Obviously it is through killing but what determines the number of minerals per kill? And some units abilities seem unclear as well. Maybe under the abilities button have a description specific to each unit of what the ability does? or a list in the help/tip menu for both of those?

1 big update I think the game needs is for Odins nuke to not damage bunkers... People get lucky a lot and get 2 or 3 Odins and 2 nukes just about kills a bunker. I feel if nukes didnt hurt bunker or maybe did reduced damage it might be a little less annoying.

I know you just said Nova has already been nerfed but there are definitely a few people who still exploit their incredible strength.. I looked in mid map for 1 second to check my units then before i got an alert saying I was under attack I was dead from Nova sniping my base. Seemed like a bit of a cheap move when my observer was needed to look for lurkers. Maybe cut down on Nova's strength or possibly under tactical units you could add the ability for more observers. With everyone having the ability to buy a unit relatively cheap that can cloak and kill your base in seconds itd be nice to be able to invest in some detection.

Banelings can be fun to use sometimes but the weapons upgrade doesnt work on them. Anyone who gets even a little armor renders the banelings useless.

I believe something is also not working properly with the teams. Whenever given the option i always pick a team that would make the teams as fair as possible but everytime I am always put solo against 1 big team. Not sure if that is a recurring problem or not. Maybe if people choose teams then the teams can be auto selected to ensure even teams. Maybe add another round of voting for team size? if max player limit is reduced to 12 you could vote for teams of 2, 3, 4, or 6 and always ensure even teams.

Lastly I believe that 14 players might be a little much for one game. The circle seems a bit crowded especially when you have colossi and siege tanks on either side of you that can both hit you from the location that they spawn. Maybe adjust the range of tanks and colossi so that they arent instantly in range of their neighbors or something. They hit you from impossible range and are guarded at close range by bunkers. Impossible to counter if your right next to them really.
Kreamer
Profile Joined December 2010
United States21 Posts
Last Edited: 2010-12-21 22:54:53
December 21 2010 22:32 GMT
#67
Oh one last thing. I did gamble once and got 100 banked minerals. Thought it was great insurance for me to gamble again and be assured that if I died I could come back to life. Needless to say I did die. But when I used the 100 banked minerals to return, my bunker did return but it did not spawn units anymore and my menu to the right instead of having the upgrades/tactical units/etc it had the pennylings/egg/mine/etc menu still up. 100 banked minerals spent just to have a defenseless bunker again which was quickly killed. I regret that game so much... I wanted 10,000 pennylings...

And as for a response to some people asking about the immortals being a problem, I feel that could be an easy fix with decreasing the power of their hardened shields. Like cant you make it so instead of blocking all but 10 damage it only blocks all but 15 or so? Idk just thinking out loud. :D
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-22 00:59:20
December 22 2010 00:53 GMT
#68
Thanks for the comments guys. I plan to change many things based on what you said, and other things which were not mentioned.

Please render all other comments to the email in the loading screen.

This thread may be closed.
Zooper31
Profile Joined May 2009
United States5710 Posts
Last Edited: 2010-12-30 02:59:24
December 30 2010 02:57 GMT
#69
Some definition of what gamble can do or explanation of the results would be nice. I Gambled 3 times in 1 game and nothing happened. 1st Gamble, "You lean to the right", came up and I waited for like 30sec talking with other people asking if they knew what that meant and nothing happened. I then gambled again and it said, "Lean to the left", again nothing happened after like 30sec. Gambled 3rd time and it said, "Error 404", and then nothing happened after like 10sec, because my bunker was alrdy dying at that point and I was dead from the enemy.

edit: I agree with others in saying that maybe control what units spawn next to each other. It's awesome being zerglings with colosi and helions spawning directly on each side. While the unit you counter is on the other side of the map. Not saying make it so units you counter are next to you just make it somewhat even.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Pepe The ProbeZzzap!
Profile Joined November 2010
Australia6 Posts
January 02 2011 23:15 GMT
#70
I have just noticed something that could be a quick fix, it is that the vultures attack ups do not register.
I really like the game and play daily.
QuackWare
Profile Joined December 2010
18 Posts
January 04 2011 21:10 GMT
#71
I love finding fun strategies in this game using the stupidest units to win the game. My personal favorite is getting mass sentries with hallucination and getting a plutonium and pushing it to enemy bases with hallucinated stalkers :p

Thats usually followed by a "wtf u suck" moment, and it is all worth it.
shifty
Profile Joined July 2010
United States280 Posts
January 05 2011 00:50 GMT
#72
Dimondbacks are the most op unit right at the moment, because it counters so many things. There isn't to many ways to really balance the game, but gl trying!
Western Tribe http://www.wtr1be.com
LeSioN
Profile Joined November 2010
United States325 Posts
January 05 2011 01:35 GMT
#73
On January 05 2011 09:50 shifty wrote:
Dimondbacks are the most op unit right at the moment, because it counters so many things.


^^true that.
but then people complained about seige tanks and thors and lurkers. so now people just instantly smash those people first. maybe a slightly higher spawn time. because once they get in big numbers no melee unit can touch them and they are superior to most other ranged units because of the phoenix-like ability to move and shoot at the same time.

is it just me or has the game become unbearably laggy i used to play this constantly and since the most recent update i get 1 fps for most of the game(graphics set all to low). i play every single other map and game on high with no problems. this is something to look into because i cant play anymore and i miss it !
Someone needs to tell the truth, but it shouldn't be my job.
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 25 2011 03:36 GMT
#74
I would like to see a personal supply cap for each player to have the game be more balanced and maybe 1-2 second tweaks on certain units. Like blue flame hellions build too fast and are completely amazing late game.
"you have buildings that are better than my race go fuck yourself" -IdrA
zakmaa
Profile Blog Joined November 2010
Canada525 Posts
January 25 2011 05:09 GMT
#75
Played this map a few hours ago and one player chose Hellions and kept upgrading his spawn rate. Even with only mass blue flame Hellion he took out four of our armies at once...
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 28 2011 04:12 GMT
#76
Yah i just tried out hellions and idk why but it doesn't save replays of this game or id upload it but hellions are completely broken. I played a game earlier and even with the 20 mienral cost for ability's now mass hellion is just broken.

Because of the mobility early game you get to pick on lower units like marines/zealots/vulutres/other hellions. it's not even a contest just feed for you. Their timer needs to be adjusted to increase by atleast 1-2 seconds.

other thoughts the lurker is strong but the 12 second timer stops it from ever really being good. Because of the 6 range and the fact they have to be so spread out while burrowed stops them from getting that "critical mass dmg" so I feel they should be 10 sec.


ona final note I think that unit abilitys should vary in cost like say I'm assuming lurker ability is +1 range? that's a big price to pay for one range opposed to a hellions blue flame or marine stim. Idk if you can alter this but if you can it would seem like a obvious change.
"you have buildings that are better than my race go fuck yourself" -IdrA
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
February 04 2011 11:48 GMT
#77
Please remove novas from the game :|
@QxGDarkCell ._.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 04 2011 12:29 GMT
#78
Clicked on this and immediately left after seeing like 25 player slots.

Way too many people.

1. I don't want to wait for 30min for a lobby to fill
2. So many players that the game is a crapshoot FFA
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Vanished131
Profile Blog Joined October 2010
France311 Posts
February 04 2011 17:25 GMT
#79
I do not use this website anymore because the people in charge have power issues. I asked them to close this thread ages ago.

Please refer to www.BunkerWars.net for suggestions and bug reports! Thank you.
Vanished131
Profile Blog Joined October 2010
France311 Posts
September 30 2011 18:48 GMT
#80
On December 11 2010 08:01 stanik wrote:
I do not understand the reasoning for having a limit of 4 people being able to upgrade at a time. I was marine and had a hydra spawn beside me. He upgraded to 5 armor and rendered me useless.

I do not see an advantage to having a cap on the people who can upgrade at a time, maybe if there was a time limit it would make sense. But in a 14 player game, if you aren't the first to get +2 minerals you stand zero chance of being able to upgrade through out the game.


I've never played a game where all the players spent their first 2 minerals on upgrade access. It's part of the game and has been for years.
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