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[M] (2) Rendezvous

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
October 18 2010 03:25 GMT
#1
[image loading]

Rendezvous

Images:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Analyzer Image: + Show Spoiler +
[image loading]


Notes:
Took the weekend to finish this one because people seemed to like the layout from my map thread. The layout is mostly unchanged except for the unpathable high ground areas near the third and towers. Reapers can only enter the main from the front and from the ledge in the back. Natural is easy to take with just a ramp to defend. Third is close but slightly open. Fourth is farther away but on the high ground with a little back door entrance for harass. Golds are near the center and have high yield gas geysers. I would appreciate any comments, questions or suggestions.

My Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
monitor
Profile Blog Joined June 2010
United States2409 Posts
October 18 2010 05:12 GMT
#2
Looks sweet! I like the creative center, reminds me of Match Point. My only gripe is that the bottom right and top left expos (5ths) seem a little weird and could be reworked. Other than that, looks fun and creative!
https://liquipedia.net/starcraft2/Monitor
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 18 2010 05:35 GMT
#3
Wow, you really improved your skills since your first map. Could you please add some size and distance informations? 5th mineral placement indeed seems a little bit off but other than that it's a very nice map. Up on EU?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
Last Edited: 2010-10-18 06:16:19
October 18 2010 06:08 GMT
#4
How can I modify the 5th in order to make it less "weird"? I would think moving it closer to the 3rd might make it better.

@dezi, Size (Playable) is 132x132
Distances: + Show Spoiler +
[image loading]
[image loading]

Sorry, US only.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 18 2010 06:28 GMT
#5
Mh, looked quite bigger on screen but seems to be fine this way
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
October 18 2010 06:50 GMT
#6
map looks really good layoutwise. i like how the fifth high ground expansions are in between both players.

good and clean design visually, good use of tesxtures.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 18 2010 07:21 GMT
#7
wow that is a very impressive map!
Treatin' fools since '87
Amadi
Profile Joined September 2010
Finland139 Posts
October 18 2010 20:52 GMT
#8
This is, simply put, a great map. I can't find anything to complain about. Seems just about right in all respects.
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
October 18 2010 22:47 GMT
#9
wait, i looked at cliff walk analysis, and you cant jump from the area below the 5th to the main??? weird but ok...
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
burningDog
Profile Joined September 2010
Netherlands59 Posts
October 18 2010 23:04 GMT
#10
Looks awesome!

But I'm on EU so... that sucks. If you want I can upload it to EU for you. Just let me know
WniO
Profile Blog Joined April 2010
United States2706 Posts
October 18 2010 23:23 GMT
#11
solid map. at first i thought it was way to big but actually it looks fine. i think one of the strongest things about it is the outer design, the way its not quite a square but actually its almost rounded the way everything is set up. keep that look.
BoomStevo
Profile Joined August 2010
United States332 Posts
October 19 2010 01:20 GMT
#12
Thanks everyone. I'm glad I finally produced something that people like.

@FlaShFTW, You can cliff walk from that area. I'm not sure what you were looking at but the pathing on the main-to-main analyzer image shows the cliff-walk using that area up at the 12 o'clock position.

@burningDog, Thanks for the offer, but I don't know if enough people will want to play the map that I'd want to take up one of your slots. If I get enough demand for it on EU, then I'll definitely contact you.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Daria
Profile Blog Joined August 2010
Australia500 Posts
October 19 2010 07:01 GMT
#13
looks really good, loving the massive ramps in the middle etc. :D
daria[e]
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
October 19 2010 08:52 GMT
#14
Very good looking map. I'm happy to see more and more maps that are more pro quality looking.
..and then I would, ya know, check em'. (Aka SpoR)
.Aar
Profile Joined September 2010
2177 Posts
October 19 2010 09:47 GMT
#15
Really liking the structures next to the towers and the advertisements on the sides, haha.

This would be really cool to play on, but those wiiiiide ramps make me scared.
now run into the setting sun, and suffer, but don't mess up your hair.
BoomStevo
Profile Joined August 2010
United States332 Posts
October 19 2010 18:43 GMT
#16
.Aar, why are you afraid of wide ramps?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
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