• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:35
CEST 09:35
KST 16:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes171BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
StarCraft Stellar Forces had bad maps ASL ro8 Upper Bracket HYPE VIDEO Starcraft: Destruction expansion pack? StarCraft - Stratospace. Very rare expansion pack BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1715 users

[M] Lost Yield

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-09-26 17:59:03
August 30 2010 20:03 GMT
#1
Hey, I've been working on a new map recently, and I think I got the terrain down. I would love to hear your thoughts, comments, suggestions, anything you got! Please help me become a better mapper and balance out this map as best as possible. =]

**Map is Published! Search for "Lost Yield" and it will show up!**

Lost Yield

+ Show Spoiler +

[image loading]

Map Features & Explanation
[image loading]

Dotted Yellow Line = Expansion Route
Black Line = Line of Sight Blocker
Red Circle = Watch Tower

Version: 0.2
Players: 2
Download: None.

*In case you didn't know or were wondering, the blue line is the end of the map, and yellow is the camera.



Thanks for your time!

Check out my Map Thread Here!
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
August 30 2010 20:28 GMT
#2
It looks pretty nice, it needs more detail though but I'm sure you know that.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
McCheese
Profile Joined July 2010
208 Posts
August 31 2010 00:04 GMT
#3
On August 31 2010 05:28 Whiplash wrote:
It looks pretty nice, it needs more detail though but I'm sure you know that.



Yes, I'm just showing the terrain because I'd rather make changes to it now then when its all decorated and doodaded up. =]
Antares777
Profile Joined June 2010
United States1971 Posts
August 31 2010 01:49 GMT
#4
I like the positions of the mains, nats, and expansions. I have no criticism for any terrain imbalances or suggestions. All you need to do is add the textures and doodads. :D
BoomStevo
Profile Joined August 2010
United States332 Posts
August 31 2010 01:59 GMT
#5
Black Line = Line of Sight Blocker

I don't see any black lines. Are there LoS blockers I am not seeing?

Otherwise, I have no real complaints about the layout...

P.S. With all those gold rocks down below, I expected more gold expansions.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
McCheese
Profile Joined July 2010
208 Posts
August 31 2010 02:53 GMT
#6
On August 31 2010 10:59 BoomStevo wrote:
Show nested quote +
Black Line = Line of Sight Blocker

I don't see any black lines. Are there LoS blockers I am not seeing?

Otherwise, I have no real complaints about the layout...

P.S. With all those gold rocks down below, I expected more gold expansions.



Nope, there are none yet, I will be adding them soon. =]

And yeah, if there were the map wouldn't be as balanced. xD

Thanks for the feedback!

On August 31 2010 10:49 Antares777 wrote:
I like the positions of the mains, nats, and expansions. I have no criticism for any terrain imbalances or suggestions. All you need to do is add the textures and doodads. :D



Well thank you!! I will be working on that when i can, but school is starting soon so I'm not sure when I'll be able to finish it. But it'll happen. =]

Thanks for the feedback!
Umbra
Profile Joined June 2010
Australia9 Posts
August 31 2010 05:45 GMT
#7
My only concern with this map is for a fast expanding Zerg. The position of the main is a far distance from the main ramp and natural expo, so a zerg may have trouble spreading creep down to the natural fast enough to deal with early harass, especially from Terran. It could take 3 or 4 tumors to extend the creep down to the expansion fast enough which would make it hard to position spine crawlers and move queens between bases without getting sniped. Other than this potential zerg imbalance, the map looks pretty good
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
August 31 2010 07:09 GMT
#8
I would like to see it a bit bigger to see if you could fit a fifth expansion. Or the fourth. I dislike the idea of being forced to take the gold as a fourth, or fifth. I like the entire design however.
There is no one like you in the universe.
McCheese
Profile Joined July 2010
208 Posts
August 31 2010 16:32 GMT
#9
On August 31 2010 16:09 vica wrote:
I would like to see it a bit bigger to see if you could fit a fifth expansion. Or the fourth. I dislike the idea of being forced to take the gold as a fourth, or fifth. I like the entire design however.



Yeah, me as well, but if I move the mains further apart, the rush distances would be tooooo long. Right now they are basically perfect, because they aren't too far where protoss would have an advantage of proxy and not too close where zerg cannot respond. Although I could make the map wider without change the position of the mains, but then I think it would be too wide because the center is the main part of the map, and only place you can reach your opponents main by ground. And with how it is now, I am not sure where I'd be able to add another expo.

Thanks for the feedback! It really does help alot! =DD

On August 31 2010 14:45 Umbra wrote:
My only concern with this map is for a fast expanding Zerg. The position of the main is a far distance from the main ramp and natural expo, so a zerg may have trouble spreading creep down to the natural fast enough to deal with early harass, especially from Terran. It could take 3 or 4 tumors to extend the creep down to the expansion fast enough which would make it hard to position spine crawlers and move queens between bases without getting sniped. Other than this potential zerg imbalance, the map looks pretty good

[image loading]

hope that helps. =D Its only 2 tumors to get down the ramp. Ofcourse the first you have to wait for it to reach to pretty much the end, but it can be difficult I guess...

Thanks for the feedback! Its much appreciated. =]
FlaShFTW
Profile Blog Joined February 2010
United States10196 Posts
August 31 2010 17:27 GMT
#10
awww... i was hoping for a map with just high yield expansions... =( but i really like the map! however, its kinda like a 2 player lost temple, considering you have a high ground where tanks or reapers can abuse... so i kinda dont like that =( otherwise, great!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
McCheese
Profile Joined July 2010
208 Posts
August 31 2010 18:58 GMT
#11
On September 01 2010 02:27 FlaShFTW wrote:
awww... i was hoping for a map with just high yield expansions... =( but i really like the map! however, its kinda like a 2 player lost temple, considering you have a high ground where tanks or reapers can abuse... so i kinda dont like that =( otherwise, great!


Lol, yeah that would be an idea... Maybe my next map I'll just make a cool map like that to just mess around on.

But nonono, that will be unpathable. The only things that can go up there will be like flying things. No cliff walking or jumping or dropping on that cliff. =] Hopefully that makes it even better. =D

Thanks for the feedback!
dimfish
Profile Blog Joined February 2010
United States663 Posts
August 31 2010 21:39 GMT
#12
On September 01 2010 03:58 McCheese wrote:
But nonono, that will be unpathable. The only things that can go up there will be like flying things. No cliff walking or jumping or dropping on that cliff. =] Hopefully that makes it even better. =D


I know you said you're really in the major terrain layout phase, but maybe some doodads would help people see visually that the nat cliff is unpathable. Or you could post map analyzer pics! *wink*
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 31 2010 21:43 GMT
#13
with all those mineral units, the map would surely lag wouldn't it?
..and then I would, ya know, check em'. (Aka SpoR)
McCheese
Profile Joined July 2010
208 Posts
September 01 2010 01:04 GMT
#14
On September 01 2010 06:43 CharlieMurphy wrote:
with all those mineral units, the map would surely lag wouldn't it?


No, I don't think so. And if it does, I can always change it. But I think it should be ok. =]

On September 01 2010 06:39 dimfish wrote:
Show nested quote +
On September 01 2010 03:58 McCheese wrote:
But nonono, that will be unpathable. The only things that can go up there will be like flying things. No cliff walking or jumping or dropping on that cliff. =] Hopefully that makes it even better. =D


I know you said you're really in the major terrain layout phase, but maybe some doodads would help people see visually that the nat cliff is unpathable. Or you could post map analyzer pics! *wink*



Alright, I'll upload a few. =D
Umbra
Profile Joined June 2010
Australia9 Posts
Last Edited: 2010-09-01 03:42:43
September 01 2010 03:41 GMT
#15
Umbra
Profile Joined June 2010
Australia9 Posts
September 01 2010 03:46 GMT
#16

hope that helps. =D Its only 2 tumors to get down the ramp. Ofcourse the first you have to wait for it to reach to pretty much the end, but it can be difficult I guess...

Thanks for the feedback! Its much appreciated. =]


Thanks for the pic. And yea it might just be a problem for a zerg who opts for tumors over the first few larva spits to extend the creep more rapidly. If you didnt wait for creep to expand, it may take one extra tumor. Great map overall, hope I get to play it on the Aus server

Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
September 01 2010 05:17 GMT
#17
the outer edges look retardedd, full of minerals and shit... ugh.
What the Fu- REAPERS?!
ohN
Profile Blog Joined November 2009
United States1075 Posts
September 01 2010 05:27 GMT
#18
I kinda hate the mineral background but other than that, great map.
Could use 1 more expansion for each player though or at least 1 contested one.
McCheese
Profile Joined July 2010
208 Posts
September 01 2010 11:21 GMT
#19
On September 01 2010 14:27 ohN wrote:
I kinda hate the mineral background but other than that, great map.
Could use 1 more expansion for each player though or at least 1 contested one.


If it doesn't look right after I doodad and texture the map, and if makes people lagg, then I'll change it. But for now, it does look very stupid. It'll come together tho. =] And I agree. I just don't know where to fit them in. =/

On September 01 2010 14:17 Thoreezhea wrote:
the outer edges look retardedd, full of minerals and shit... ugh.


From the top down view, yes. I'd agree it looks retarded. But after I'm done with texturing and all that it should look much more natural and cool. =]

On September 01 2010 12:46 Umbra wrote:
Show nested quote +

hope that helps. =D Its only 2 tumors to get down the ramp. Ofcourse the first you have to wait for it to reach to pretty much the end, but it can be difficult I guess...

Thanks for the feedback! Its much appreciated. =]


Thanks for the pic. And yea it might just be a problem for a zerg who opts for tumors over the first few larva spits to extend the creep more rapidly. If you didnt wait for creep to expand, it may take one extra tumor. Great map overall, hope I get to play it on the Aus server




Yupp! But I think its fairly standard. We'll have to place test. =]
McCheese
Profile Joined July 2010
208 Posts
September 11 2010 17:41 GMT
#20
Update!* I finished the texturing and I am just adding doodads and such to the map atm. Tell me how you like it so far!!!
McCheese
Profile Joined July 2010
208 Posts
September 11 2010 21:47 GMT
#21
This map is now published! Go on and play and leave some feedback please! =]
Antares777
Profile Joined June 2010
United States1971 Posts
September 11 2010 22:13 GMT
#22
Put DRs at the high yield expansions or Zerg may fast expand there a lot imo. I've seen it happen a countless number of times on Kulas Ravine, and I think DRs would be greatly needed.
McCheese
Profile Joined July 2010
208 Posts
September 12 2010 02:44 GMT
#23
On September 12 2010 07:13 Antares777 wrote:
Put DRs at the high yield expansions or Zerg may fast expand there a lot imo. I've seen it happen a countless number of times on Kulas Ravine, and I think DRs would be greatly needed.



Idk if it does need DRs. That ofcourse is very risky for any race to try that and plus any good player would scout it and be able to take advantage of it. Just like on Metalopolis. If it is needed, I will, but it needs to be tested first. Thanks for the feedback! =]
McCheese
Profile Joined July 2010
208 Posts
September 26 2010 18:03 GMT
#24
Updated!!! Added a 4th base in between the 3rd and gold and re textured a bit and added a few more doodads. Hope you like it and please leave some feedback! you can always go and play it on Battle.net!
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech2
StarCraft: Brood War
GuemChi 2776
PianO 1344
Movie 767
Larva 281
Dewaltoss 41
Hm[arnc] 9
Dota 2
XcaliburYe72
League of Legends
JimRising 489
Counter-Strike
Stewie2K731
Super Smash Bros
Mew2King146
Westballz28
Heroes of the Storm
Khaldor171
Other Games
XaKoH 202
NeuroSwarm117
ViBE89
amsayoshi25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Sammyuel 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1229
• HappyZerGling66
Upcoming Events
BSL Open LAN 2025 - War…
25m
RSL Revival
2h 25m
Classic vs TBD
WardiTV Invitational
3h 25m
Online Event
8h 25m
Afreeca Starleague
1d 2h
Barracks vs Mini
Wardi Open
1d 3h
Monday Night Weeklies
1d 8h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.