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[A] Starcraft 2 Brood War - Page 53

Forum Index > SC2 Maps & Custom Games
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MavercK
Profile Joined March 2010
Australia2181 Posts
November 07 2010 10:39 GMT
#1041
spider mines do 125 damage
hydralisk spines are more like in BW. a visible green spit.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
SLAYEROFBABES
Profile Joined September 2010
Australia14 Posts
November 07 2010 13:30 GMT
#1042
hey, I love your idea but you know what would be epic. when toss die they leave that blue stain looks so brutal. And increase the damage of zerglisngs cause it seams they where way stronger in BW. Also why when I get a queen's nest I cant get queens?/
MavercK
Profile Joined March 2010
Australia2181 Posts
November 07 2010 14:06 GMT
#1043
the blue blood of the dragoon is quite difficult without alot of experience in 3d modelling which i do not have.
zerglings do the same damage. in SC2 they had slower attack speed. that is all. stat for stat everything should be the same.
Queens are the one unit im yet to implement. they will be in the next version.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
November 07 2010 20:21 GMT
#1044
Occasionally I've seen my dragoon.m3 models spit out blue blood: you can try getting that from the SC1vs.SC2Mod

Also: please snag the queen from my SC1vs.SC2Mod file--I did all the queenie stuff there: it should hopefully save you time

just have both maps open in the editor and cut and paste them from each other

Retgery
Profile Joined August 2010
Canada1229 Posts
November 07 2010 23:22 GMT
#1045
Why don't you cut off the legs of the regular Queen and use that for the ne wqueen model?
Fall down 7 times, stand up 8.
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
Last Edited: 2010-11-08 01:23:39
November 08 2010 01:22 GMT
#1046
On November 08 2010 08:22 Retgery wrote:
Why don't you cut off the legs of the regular Queen and use that for the ne wqueen model?


[image loading]

[image loading]

the queen (sc1) has 6 protrusions that stretch the flesh between them, it has two more talon like ones on the top too. I can see the queen's (sc2) wings acting as said talons. you would also have to re animate, but, what the fuck. you would also have to get a new portrait, but thats a small matter. hope this helps. perhaps cut off the sharp claws on the queen (sc2) and just leave the stubs.
What the Fu- REAPERS?!
MavercK
Profile Joined March 2010
Australia2181 Posts
November 08 2010 04:24 GMT
#1047
i doubt i could pull it off. sustaining the quality i would be demanding. haha.
for now im using the swarm guardian.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-08 14:40:21
November 08 2010 14:13 GMT
#1048
publishing new version now.


Dropship no longer has Energy (for real this time)
Mutalisk Acceleration/Deceleration reduced from 3.25 > 1.75
Scourge Acceleration/Deceleration reduced from 3.25 > 2.625
Drone/Probe/SCV Acceleration/Deceleration reduced from 3.25 > 1.75
Guardian Acceleration/Deceleration reduced from 1.0 > 0.6875
Arbiter Acceleration/Deceleration reduced from 3.25 > 0.875
Carrier Acceleration/Deceleration reduced from 1.0 > 0.6875
Scout Acceleration/Deceleration reduced from 1.875 > 1.25
Shuttle Acceleration/Deceleration reduced from 2.125 > 0.4375
High Templar Acceleration/Deceleration reduced from 1000 > 0.6875
Observer Acceleration/Deceleration reduced from 2.125 > 0.6875
Battlecruiser Acceleration/Deceleration reduced from 1.0 > 0.6875
Dropship Acceleration/Deceleration reduced from 2.3125 > 0.4375
Wraith Acceleration/Deceleration reduced from 2.625 > 1.75
Vulture Acceleration/Deceleration reduced from 1000 > 2.625
Devourer Acceleration/Deceleration reduced from 2.0 > 1.25
Corsair Acceleration/Deceleration reduced from 3.25 > 1.75
Pretty much every "Projectile" Weapon has had it's speed/acceleration tweaked
Mutalisk/Wraith Attack Impact Effect increased in Scale by 50% (much more visible)
Drone/Probe/SCV "Mineral Harvest Time" reduced from 5.0 > 4.4575
You can no longer drop on the Cliffs or in the Water on Big Game Hunters
Queen has now been implemented (Queen's currently do not respond to rally points)
Parasite ability has now been implemented
Spawn Broodling ability has now been implemented
Ensnare ability has now been implemented
High Ground Mechanic altered to account for Projectile Speed
Small tweaks to the way air unit stacking behaves


*EDIT*
having issues publishing again. Blizzard while known for making top notch products. really screwed up hard with Battle.net 2.0, i wouldn't consider it a top notch service in any sense.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ohdamn
Profile Joined June 2010
Germany765 Posts
Last Edited: 2010-11-08 17:28:59
November 08 2010 17:24 GMT
#1049
so as always when you release a new version i delete the old ones on EU and update them
in the new files you didn't fill out the map info stuff so i did it as good as possible

but now it looks like the hotkey changes are not active
there are the standart hotkeys for everything

i didn't notice any other bugs but yeah thats definately kind of a big one
dunno if thats a fault on your side or from the uploading/map info?


anyways: YAY finally the queen
pretty sick model there but i guess that's a playceholder?


edit: oh and btw you could promote me as your personal EU uploader ;D
as i pretty much check here every day to update immediately and i think there was no dublicates for a while now
"If you can chill....chill!"
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-09 01:44:08
November 09 2010 01:34 GMT
#1050
yea it's my fault. i forgot to localize the maps for EU. i'll re-upload.

*EDIT*
file deleted from sc2mapster and replaced with a version that should be localized.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2010-11-09 02:14:36
November 09 2010 02:14 GMT
#1051
The goliath charon booster upgrade in the machine shop should require the armory to be upgraded, as it is in bw.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-11-09 02:55:45
November 09 2010 02:51 GMT
#1052
On November 09 2010 11:14 Essbee wrote:
The goliath charon booster upgrade in the machine shop should require the armory to be upgraded, as it is in bw.


noted
will be in next version
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
November 09 2010 23:40 GMT
#1053
On November 09 2010 11:51 MavercK wrote:
Show nested quote +
On November 09 2010 11:14 Essbee wrote:
The goliath charon booster upgrade in the machine shop should require the armory to be upgraded, as it is in bw.


noted
will be in next version


please take into account danielrh's help, his map is pretty popular and you could get some pointers...
Change a vote, and change the world
baskerville
Profile Blog Joined April 2010
541 Posts
November 10 2010 01:14 GMT
#1054
wow
thoroughly impressed, although it might not come as a chock to you
i'm a map maker with no time to practice
still
i'd be forever in debt to get a template to study it
and
try to do the work on the extensions i had cooked up... with add on units with story line and all
alas i lack the practice in this "uber complexified why we dont know" editor
scbw was so use friendly

thanks for reading
http://www.teamliquid.net/mirror/smilies/random-big.gif
MavercK
Profile Joined March 2010
Australia2181 Posts
November 10 2010 01:30 GMT
#1055
On November 10 2010 08:40 TheBlueMeaner wrote:
Show nested quote +
On November 09 2010 11:51 MavercK wrote:
On November 09 2010 11:14 Essbee wrote:
The goliath charon booster upgrade in the machine shop should require the armory to be upgraded, as it is in bw.


noted
will be in next version


please take into account danielrh's help, his map is pretty popular and you could get some pointers...


not sure what you mean by this?


On November 10 2010 10:14 baskerville wrote:
wow
thoroughly impressed, although it might not come as a chock to you
i'm a map maker with no time to practice
still
i'd be forever in debt to get a template to study it
and
try to do the work on the extensions i had cooked up... with add on units with story line and all
alas i lack the practice in this "uber complexified why we dont know" editor
scbw was so use friendly

thanks for reading


theres a link to sc2mapster in my OP which has a download link for the maps. you can view the data there.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
November 10 2010 01:42 GMT
#1056
On November 08 2010 05:21 danielrh wrote:
Occasionally I've seen my dragoon.m3 models spit out blue blood: you can try getting that from the SC1vs.SC2Mod

Also: please snag the queen from my SC1vs.SC2Mod file--I did all the queenie stuff there: it should hopefully save you time

just have both maps open in the editor and cut and paste them from each other



I meant this guy's map, he has some interesting models in there and he offered them to aid you in your project..
Change a vote, and change the world
MavercK
Profile Joined March 2010
Australia2181 Posts
November 10 2010 03:35 GMT
#1057
On November 10 2010 10:42 TheBlueMeaner wrote:
Show nested quote +
On November 08 2010 05:21 danielrh wrote:
Occasionally I've seen my dragoon.m3 models spit out blue blood: you can try getting that from the SC1vs.SC2Mod

Also: please snag the queen from my SC1vs.SC2Mod file--I did all the queenie stuff there: it should hopefully save you time

just have both maps open in the editor and cut and paste them from each other



I meant this guy's map, he has some interesting models in there and he offered them to aid you in your project..


alot of the content in his map is from mine. such as the reaver.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ohdamn
Profile Joined June 2010
Germany765 Posts
November 10 2010 23:37 GMT
#1058
the hotkeys are still broken @ polaris
i guess you don't rly have to upload it again just because the one map ..just remember it for the next version
"If you can chill....chill!"
MavercK
Profile Joined March 2010
Australia2181 Posts
November 11 2010 00:07 GMT
#1059


was sure i localized it. bah. i blame blizzard. it shouldn't need to be done.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archas
Profile Blog Joined July 2010
United States6531 Posts
November 12 2010 00:57 GMT
#1060
Heya, MavercK. Great job on this project so far! It's loads of fun, even though it's not done yet. I can't wait to see the final product! =)

Since I'd like this project to be as faithful to Brood War as possible (for everyone's sake), I decided to do a bit of experimentation on the Polaris Rhapsody map. I compiled a list of things for each race that either are inaccurate or inconsistent with Brood War. I cannot currently run BW on my computer right now (lost the damn CD key before I got my comp…), but I'll try my best to be accurate with my observations. Note that any or all of these might not be consistent with other maps, so please bear with me! =O

(Some of the observations I made may not be accurate. If I feel that a claim I've made is possibly inaccurate, or needs confirmation, I will denote that statement by adding two asterisks (**) to the end of the statement.)

ZERG:
+ Show Spoiler +
  • All Zerg units have their armor set to "Flyer Carapace" in the tooltip, regardless of whether or not the unit is aerial.

  • When selecting multiple Larvae from one or more Hatcheries, Lairs, Hives, or any combination thereof, selecting the production of any unit will automatically instruct every selected Larva to morph into that unit. Was this true in BW? (**)

  • The Hatchery's "Mutate into Lair" tooltip informs the player that morphing a Lair enables the research of Burrow. In BW, Burrow is available from a Hatchery, not a Lair.

  • The "Adrenal Glands" upgrade tooltip at the Spawning Pool informs the player that the attack speed of Zerglings will be increased by 20%, instead of 33%, a la BW.

  • The Extractor has 500 health; it should be 750.

  • The player is currently unable to cancel the morphing of either a Sunken Colony or a Spore Colony from a Creep Colony.

  • The "Muscular Auguments" upgrade tooltip at the Hydralisk Den contains grammatical errors. Firstly, the word "Evolve" should be placed at the start of the upgrade name so as to maintain continuity with the other upgrade tooltips that have this trait. Secondly, the upgrade description reads "Increases hydralisk movement speed."; again, for the sake of continuity, I suggest capitalizing the word "Hydralisk", and changing the sentence structure to read "Increases the movement speed of Hydralisks.", since other upgrades share the structure of "Increases *blah blah blah* OF *blah blah*", rather than "Increases *blah blah*'s *blah blah blah*". I hope I was clear there. >_<

  • The "Antennae" upgrade tooltip at the Hatchery/Lair/Hive informs the player that the upgrade "Increases the Overlord's vision radius by 2." Once more, continuity reigns supreme; change the sentence to read "Increases the vision radius of Overlords by +2." (Add that plus sign, since it's there for other range increasing upgrade descriptions.)

  • The Sunken Colony requires 75 minerals in order to be morphed from the Creep Colony; in Brood War, this action required merely 50 minerals.

  • Each upgrade in the Evolution Chamber and Spire takes 143 seconds to complete; in Brood War, each successive upgrade level added 30 ingame seconds to the research time. I don't know how that translates to this mod, but as it is, every upgrade level takes the same amount of time to finish.

  • The "Mutate into Lurker Den" upgrade from the Hydralisk den requires 100 minerals and 150 gas. In BW, the Lurker Aspect upgrade required 200 minerals and 200 gas. The research time may be inaccurate as well; as I said before, I'm not sure how SC:BW times transfer to SC2 times, but there you have it.

  • The Queen's Nest tooltip contains a spelling error; "Contains upgrades for Queen." should be changed to "Contains upgrades for Queens."

  • The Nydus Network's footprint (entrance only) is 3x3; in BW, the Nydus Canal had a 2x2 footprint. The Nydus Network should also be renamed to "Nydus Canal", if you wanna be a stickler for accuracy.

  • The Defiler Mound tooltip contains several grammatical errors. Currently, the description reads "Defiler Mound allows the Morphing of Defilers and Upgrades for them aswell." This should be changed to say "Contains Upgrades for Defilers." The "Enables" portion of the tooltip also has an error; the word "Defiler" should be plural, so add an "s" to the end of the word.

  • If I recall correctly, the Defiler Mound's footprint is 3x2 or something, not 3x3. I need confirmation on this. (**)

  • Defilers should not be able to cast Consume on Larvae, as this was prohibited in BW (according to Liquidpedia).

  • When attempting to cast Consume with a Defiler that has 201 or more energy stockpiled, a red "Error" message displays in the bottom left, above the minimap, and the spell does not execute. Does this also happen in BW? (**)

  • Burrowed units should not be able to take damage from Plague; however, a unit that is Plagued and then burrows will still take damage (according to Liquipedia). Plague's area of effect also seems quite small. (**)

  • Guardians and Devourers do not currently require 2 extra Control (food) to morph from Mutalisks, as was the case in BW.

  • The unit description tooltip for morphing Devourers and Guardians from Mutalisks is identical. One of them needs to be changed.

  • The Devourer is… odd. The Acid Spores it shoots do not seem to slow the attack speed of the target, and do not have a visible cue of effect on the target (maybe this is because I targeted my own units?). (**)

  • The Queen is a mess. Firstly, Zerg Flyer Carapace upgrades do not affect its armor stat. Furthermore, Spawn Broodling should be able to target your own units, along with Ensnare, I think (**). The Queen ignores rally points upon spawning. Finally, the Queen lacks the ability to Infest a Command Center, although you already knew that. I eagerly await the day I can use Infested Terrans to BM my opponent! =O


Man, that took a while to do. I'll do some observational work on Terran and Protoss later.
The room is ripe with the stench of bitches!
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