hydralisk spines are more like in BW. a visible green spit.
[A] Starcraft 2 Brood War - Page 53
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MavercK
Australia2181 Posts
hydralisk spines are more like in BW. a visible green spit. | ||
SLAYEROFBABES
Australia14 Posts
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MavercK
Australia2181 Posts
zerglings do the same damage. in SC2 they had slower attack speed. that is all. stat for stat everything should be the same. Queens are the one unit im yet to implement. they will be in the next version. | ||
danielrh
34 Posts
Also: please snag the queen from my SC1vs.SC2Mod file--I did all the queenie stuff there: it should hopefully save you time just have both maps open in the editor and cut and paste them from each other | ||
Retgery
Canada1229 Posts
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Thoreezhea1
United States532 Posts
On November 08 2010 08:22 Retgery wrote: Why don't you cut off the legs of the regular Queen and use that for the ne wqueen model? ![]() ![]() the queen (sc1) has 6 protrusions that stretch the flesh between them, it has two more talon like ones on the top too. I can see the queen's (sc2) wings acting as said talons. you would also have to re animate, but, what the fuck. you would also have to get a new portrait, but thats a small matter. hope this helps. perhaps cut off the sharp claws on the queen (sc2) and just leave the stubs. | ||
MavercK
Australia2181 Posts
for now im using the swarm guardian. | ||
MavercK
Australia2181 Posts
Dropship no longer has Energy (for real this time) Mutalisk Acceleration/Deceleration reduced from 3.25 > 1.75 Scourge Acceleration/Deceleration reduced from 3.25 > 2.625 Drone/Probe/SCV Acceleration/Deceleration reduced from 3.25 > 1.75 Guardian Acceleration/Deceleration reduced from 1.0 > 0.6875 Arbiter Acceleration/Deceleration reduced from 3.25 > 0.875 Carrier Acceleration/Deceleration reduced from 1.0 > 0.6875 Scout Acceleration/Deceleration reduced from 1.875 > 1.25 Shuttle Acceleration/Deceleration reduced from 2.125 > 0.4375 High Templar Acceleration/Deceleration reduced from 1000 > 0.6875 Observer Acceleration/Deceleration reduced from 2.125 > 0.6875 Battlecruiser Acceleration/Deceleration reduced from 1.0 > 0.6875 Dropship Acceleration/Deceleration reduced from 2.3125 > 0.4375 Wraith Acceleration/Deceleration reduced from 2.625 > 1.75 Vulture Acceleration/Deceleration reduced from 1000 > 2.625 Devourer Acceleration/Deceleration reduced from 2.0 > 1.25 Corsair Acceleration/Deceleration reduced from 3.25 > 1.75 Pretty much every "Projectile" Weapon has had it's speed/acceleration tweaked Mutalisk/Wraith Attack Impact Effect increased in Scale by 50% (much more visible) Drone/Probe/SCV "Mineral Harvest Time" reduced from 5.0 > 4.4575 You can no longer drop on the Cliffs or in the Water on Big Game Hunters Queen has now been implemented (Queen's currently do not respond to rally points) Parasite ability has now been implemented Spawn Broodling ability has now been implemented Ensnare ability has now been implemented High Ground Mechanic altered to account for Projectile Speed Small tweaks to the way air unit stacking behaves *EDIT* having issues publishing again. Blizzard while known for making top notch products. really screwed up hard with Battle.net 2.0, i wouldn't consider it a top notch service in any sense. | ||
Ohdamn
Germany765 Posts
in the new files you didn't fill out the map info stuff so i did it as good as possible but now it looks like the hotkey changes are not active there are the standart hotkeys for everything i didn't notice any other bugs but yeah thats definately kind of a big one dunno if thats a fault on your side or from the uploading/map info? anyways: YAY finally the queen pretty sick model there but i guess that's a playceholder? edit: oh and btw you could promote me as your personal EU uploader ;D as i pretty much check here every day to update immediately and i think there was no dublicates for a while now | ||
MavercK
Australia2181 Posts
*EDIT* file deleted from sc2mapster and replaced with a version that should be localized. | ||
Essbee
Canada2371 Posts
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MavercK
Australia2181 Posts
On November 09 2010 11:14 Essbee wrote: The goliath charon booster upgrade in the machine shop should require the armory to be upgraded, as it is in bw. noted will be in next version | ||
theBlues
El Salvador638 Posts
please take into account danielrh's help, his map is pretty popular and you could get some pointers... | ||
baskerville
541 Posts
thoroughly impressed, although it might not come as a chock to you i'm a map maker with no time to practice still i'd be forever in debt to get a template to study it and try to do the work on the extensions i had cooked up... with add on units with story line and all alas i lack the practice in this "uber complexified why we dont know" editor scbw was so use friendly thanks for reading | ||
MavercK
Australia2181 Posts
On November 10 2010 08:40 TheBlueMeaner wrote: please take into account danielrh's help, his map is pretty popular and you could get some pointers... not sure what you mean by this? On November 10 2010 10:14 baskerville wrote: wow thoroughly impressed, although it might not come as a chock to you i'm a map maker with no time to practice still i'd be forever in debt to get a template to study it and try to do the work on the extensions i had cooked up... with add on units with story line and all alas i lack the practice in this "uber complexified why we dont know" editor scbw was so use friendly thanks for reading theres a link to sc2mapster in my OP which has a download link for the maps. you can view the data there. | ||
theBlues
El Salvador638 Posts
On November 08 2010 05:21 danielrh wrote: Occasionally I've seen my dragoon.m3 models spit out blue blood: you can try getting that from the SC1vs.SC2Mod Also: please snag the queen from my SC1vs.SC2Mod file--I did all the queenie stuff there: it should hopefully save you time just have both maps open in the editor and cut and paste them from each other I meant this guy's map, he has some interesting models in there and he offered them to aid you in your project.. | ||
MavercK
Australia2181 Posts
On November 10 2010 10:42 TheBlueMeaner wrote: I meant this guy's map, he has some interesting models in there and he offered them to aid you in your project.. alot of the content in his map is from mine. such as the reaver. | ||
Ohdamn
Germany765 Posts
i guess you don't rly have to upload it again just because the one map ..just remember it for the next version ![]() | ||
MavercK
Australia2181 Posts
![]() was sure i localized it. bah. i blame blizzard. it shouldn't need to be done. | ||
Archas
United States6531 Posts
Since I'd like this project to be as faithful to Brood War as possible (for everyone's sake), I decided to do a bit of experimentation on the Polaris Rhapsody map. I compiled a list of things for each race that either are inaccurate or inconsistent with Brood War. I cannot currently run BW on my computer right now (lost the damn CD key before I got my comp…), but I'll try my best to be accurate with my observations. Note that any or all of these might not be consistent with other maps, so please bear with me! =O (Some of the observations I made may not be accurate. If I feel that a claim I've made is possibly inaccurate, or needs confirmation, I will denote that statement by adding two asterisks (**) to the end of the statement.) ZERG: + Show Spoiler +
Man, that took a while to do. I'll do some observational work on Terran and Protoss later. | ||
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