On October 25 2010 06:46 Response wrote: does this make probes have one range over scv's? I would love that
they dont yet. but it's something i can implement. both probes and drones had a ranged attack didn't they?
Probes/Drones have a range of 32 pixels(or 1), SCV range is 10 pixels(or 0.3125). Most melee units have a range of 15 pixels(or 0.46875). I'm not sure if this will translate properly if just inputted in the SC2 editor, so maybe having probes/drones at 1 and leaving other melee at 0.1 would represent them more accurately. All 3 worker attacks are considered ranged and can't hit under swarm.
If you want to extract the exact values for all units from the game itself you will need Arsenal Zero, since DatEdit presents 16 pixels as 1 range and rounds down(the editor uses 32 pixels as 1 range and these are the commonly accepted values).
haha. after playing zerg and having my mutalisks irradiated i now understand what people mean by it's too hard to see i'll work on this for next release.
it's a worthwhile idea. so many variations. is there a perfect 1:1 conversion with some touch up done with doodads? most of the ones i saw didn't really look very nice
next version im going to completely disable "unit pushing" your own units wont be able to push. allies wont be able to push and enemies wont be able to push.
On October 28 2010 07:44 MavercK wrote: next version im going to completely disable "unit pushing" your own units wont be able to push. allies wont be able to push and enemies wont be able to push.
On October 28 2010 09:40 Hyperion2010 wrote: bug to report: unsieged tanks will sometimes play their attack animation without the sound and without the firing effect or hit effect
let me guess. it's against protoss units that either have shields or dont have shields? had this on many units since i implemented full damage to shields. easy fix tho. be fixed next version.
On October 28 2010 09:40 Hyperion2010 wrote: bug to report: unsieged tanks will sometimes play their attack animation without the sound and without the firing effect or hit effect
let me guess. it's against protoss units that either have shields or dont have shields? had this on many units since i implemented full damage to shields. easy fix tho. be fixed next version.
On October 28 2010 07:44 MavercK wrote: next version im going to completely disable "unit pushing" your own units wont be able to push. allies wont be able to push and enemies wont be able to push.
On August 19 2010 03:14 monitor wrote: I can't play BW on my new Windows 7 computer, would really like to see this!!!! You should use the infestor as the protoss reaver I think.
edit: I get STORM_ERROR_REQUIRES_UPGRADE when I try to patch it... anyone know how to fix this?
you can go to the blizzard website, and download the broodwar patch exe file(like 10 MB) Make sure you starcraft folder in program files is NOT read only. copy the exe patch into the starcraft folder and launch it. should work
In the long term, I would wait until blizz comes out with all of the units. Short term, I think blizz may actually ask to use one of your units, and keep up the good work!