Btw is there a way i could donwload the map? I'd love to try it and test it, even if it was against cpu units. My graph card exploded long ago and i lag like hell on single player, online its even worse.
[A] Starcraft 2 Brood War - Page 49
Forum Index > SC2 Maps & Custom Games |
Plissken_2097
Spain628 Posts
Btw is there a way i could donwload the map? I'd love to try it and test it, even if it was against cpu units. My graph card exploded long ago and i lag like hell on single player, online its even worse. | ||
MavercK
Australia2181 Posts
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Plissken_2097
Spain628 Posts
Terran -EMP disables the Matrix Field. -Valkyrie targeting an own unit doesn't do damage. -Can't target own units with Lockdown -Stimpack should be 100/100 instead of 150/150 -Medics start with Restore researched -Scanner Sweep hotkey should be S instead of C -Yamato upgrade should be 100/100 instead of 150/150 -Nukes should be 200/200 instead of 100/100 -Nukes should deal 500 to units and 1000 to buildings. It also deals a fraction of the total damage depending the total life. + Show Spoiler + I'll try to find a page on staredit.net explaining it, they changed the web can't find it now. -Irradiate should do damage on 3 by 3 instead of 8.5? The speed at the damage occurs seems good though. Zerg -Spire should be 200/150 instead of 200/200 -Queen nest should be 150/100 instead of 100/100 -Guardian and Devourer both cost 200/150, should be 50/100 and 150/50 respectively -Defiler energy upgrade should be 150/150 instead of 100/100 -Ultra speed upgrade should be 200/200 instead of 150/150 -Scourges need a persistent. They don't overkill units. Protoss -Pylon hp should be 300/300 instead of 200/200 -Cannon hp should be 100/100 instead of 150/150 -Battery shield hp should be 200/200 instead of 550/550. It has not hoktey for building it. Right click on it with units selected doesn't recharge those units shields. -Cybernetics core hp 500/500 instead of 550/550 -Citadel of adun hp 450/450 instead of 500/500 -Robotics facility shields should be 500 instead of 450 -Robotics support bay should cost 150/100 instead of 200/200. -Scout speed upgrade missing -Carrier upgrade should be 100/100 instead of 150/150 -Corsair energy upgrade should be 100/100 instead of 150/150 -Scout sight upgrade should be 200/200 instead of 150/150 -Shuttle speed upgrade should be 200/200 instead of 100/100 -Hallucination upgrade should be 150/150 instead of 100/100 And aestethically, i love how workers are bigger now, but probes should be a bit smaller. Also hydras and ling should be a bit larger. Great work so far. | ||
Archerofaiur
United States4101 Posts
:D | ||
lololol
5198 Posts
The splash zones deal the adequate % of that, i.e. a nuke hitting a 1000 hp barracks with it's 25% damage splash, will deal 25% of 2/3 of 1000 = 166.(6) damage. The damage is explosive, so it's reduced against small/medium units and armor(for example zealots survive if hit by the 50% or 25% damage, similarly to how they can survive an yamato, which is also explosive damage). | ||
MavercK
Australia2181 Posts
On October 23 2010 07:14 lololol wrote: Nukes deal the higher value between 500 damage and 2/3 of max hp+shields. The splash zones deal the adequate % of that, i.e. a nuke hitting a 1000 hp barracks with it's 25% damage splash, will deal 25% of 2/3 of 1000 = 166.(6) damage. The damage is explosive, so it's reduced against small/medium units and armor(for example zealots survive if hit by the 50% or 25% damage, similarly to how they can survive an yamato, which is also explosive damage). that seems extremely difficult to implement. | ||
MamiyaOtaru
United States1687 Posts
On October 19 2010 03:16 MasterReY wrote: Wuthering! Good open (bw style) and big map! http://www.teamliquid.net/forum/viewmessage.php?topic_id=153307 is it OK if I publish this? Brood Wars mod would be credited to you of course. I have the mod ported to this map if you're cool with it. EDIT in reply \/ \/ Cool, is up. Sort of curious how it plays with sc2bw, though I am also still curious how it plays for sc2 :D | ||
MavercK
Australia2181 Posts
i'm probably going to do an update in a few days but i guess your pretty active and can update it yourself ![]() so yea. go for it. | ||
MavercK
Australia2181 Posts
probably going to do releases abit slower however since i have multiple maps now it's abit of a pain. Some tweaks to the Valkyrie. it's now more responsive. it still cannot do damage to friendly units even with forcing attack. it doesn't do full damage to the target unless the missile lands directly on the target. this isn't ideal but im not seeing a fix just yet. Research Stimpack Cost reduced from 150/150 > 100/100 Research Restoration added to Academy Scanner Sweep Hotkey (SC1 Profile) changed from C > S Research Yamato Cannon Cost reduced from 150/150 > 100/100 Build Nuke Cost increased from 100/100 > 200/200 Build Nuke Build Time increased from 60 > 86.1 Morph Spire Cost reduced from 200/200 > 200/150 Morph Queen's Nest Cost increased from 100/100 > 150/100 Morph Guardian Cost decreased from 200/150 > 50/100 Morph Devourer Cost decreased from 200/150 > 150/50 Guardian Supply Cost reduced from 4 > 2 Devourer Supply Cost reduced from 4 > 2 Metasynaptic Node Cost increased from 100/100 > 150/150 Anabolic Synthesis Cost increased from 150/150 > 200/200 Pylon HP and Shields increased from 200 > 300 Photon Cannon HP and Shields decreased from 150 > 100 Shield Battery HP and Shields decreased from 550 > 200 Medic's - Heal Range decreased from 2 > 1 Cybernetics Core HP and Shields reduced from 550 > 500 Citadel of Adun HP and Shields reduced from 500 > 450 Robotics Facility Shields increased from 450 > 500 Gravitic Thrusters Upgrade added (Scout Speed Upgrade) Carrier Capacity Upgrade Cost reduced from 150/150 > 100/100 Argus Jewel Upgrade Cost reduced from 150/150 > 100/100 Hallucination Upgrade Cost increased from 100/100 > 150/150 Probe Scaled down by 15% (Purely cosmetic) Marine/Zergling/Zealot Scaled Up by 10% (Purely cosmetic) Hydralisk Scale returned to Default (was 15% smaller (Purely cosmetic)) All Units which do not attack have had their "Attack Priority" reduced to 10. Attacking Units remain at 20. | ||
iPlaY.NettleS
Australia4315 Posts
change them all back to SC1 originals please.... | ||
Thoreezhea1
United States532 Posts
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virusak
Czech Republic344 Posts
On October 23 2010 23:52 iPlaY.NettleS wrote: it's a nice conversion but why the heck are the hotkeys SC2 versions?? change them all back to SC1 originals please.... and why the hell are you lazy and don't search? you can change hotkeys to SC1 in options in this mod | ||
shucklesors
Singapore1176 Posts
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iPlaY.NettleS
Australia4315 Posts
On October 24 2010 00:39 virusak wrote: and why the hell are you lazy and don't search? you can change hotkeys to SC1 in options in this mod no i didn't read through 49 pages and thank christ you can play with sc1 hotkeys i mean e for pylon? where in pylon is there an e? rofl.... | ||
Dromar
United States2145 Posts
This is really fun to play. | ||
MavercK
Australia2181 Posts
On October 24 2010 00:34 Thoreezhea wrote: maverck is being silly, swarm guardians look slightly different, so do probes. huh? On October 24 2010 03:30 Dromar wrote: Hey just wanted to say thanks a bunch and great work! This is really fun to play. tyvm | ||
Thoreezhea1
United States532 Posts
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Response
United States1936 Posts
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Kal_rA
United States2925 Posts
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MavercK
Australia2181 Posts
On October 25 2010 06:46 Response wrote: does this make probes have one range over scv's? I would love that they dont yet. but it's something i can implement. both probes and drones had a ranged attack didn't they? | ||
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