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[A] Starcraft 2 Brood War - Page 49

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 47 48 49 50 51 246 Next
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
October 22 2010 08:51 GMT
#961
It would be better leave it at 20, and reduce just the workers/casters. That way it's faster. Also take in account buildings have it to, at 11 though.

Btw is there a way i could donwload the map? I'd love to try it and test it, even if it was against cpu units. My graph card exploded long ago and i lag like hell on single player, online its even worse.
Formerly Golondrin
MavercK
Profile Joined March 2010
Australia2181 Posts
October 22 2010 08:53 GMT
#962
the sc2mapster link in the OP lets you download it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
October 22 2010 21:41 GMT
#963
I've been testing/checking things since i've come back home. I dunno if that's the latest version though, since the reaver model seems different than the videos. It's the polaris rhapsody map. I didn't check all extensively yet cuz im tired, I'll be editing the list as i check it all. Well here it goes:


Terran

-EMP disables the Matrix Field.
-Valkyrie targeting an own unit doesn't do damage.
-Can't target own units with Lockdown
-Stimpack should be 100/100 instead of 150/150
-Medics start with Restore researched
-Scanner Sweep hotkey should be S instead of C
-Yamato upgrade should be 100/100 instead of 150/150
-Nukes should be 200/200 instead of 100/100
-Nukes should deal 500 to units and 1000 to buildings. It also deals a fraction of the total damage depending the total life. + Show Spoiler +
I'll try to find a page on staredit.net explaining it, they changed the web can't find it now.

-Irradiate should do damage on 3 by 3 instead of 8.5? The speed at the damage occurs seems good though.

Zerg

-Spire should be 200/150 instead of 200/200
-Queen nest should be 150/100 instead of 100/100
-Guardian and Devourer both cost 200/150, should be 50/100 and 150/50 respectively
-Defiler energy upgrade should be 150/150 instead of 100/100
-Ultra speed upgrade should be 200/200 instead of 150/150
-Scourges need a persistent. They don't overkill units.

Protoss

-Pylon hp should be 300/300 instead of 200/200
-Cannon hp should be 100/100 instead of 150/150
-Battery shield hp should be 200/200 instead of 550/550. It has not hoktey for building it. Right click on it with units selected doesn't recharge those units shields.
-Cybernetics core hp 500/500 instead of 550/550
-Citadel of adun hp 450/450 instead of 500/500
-Robotics facility shields should be 500 instead of 450
-Robotics support bay should cost 150/100 instead of 200/200.
-Scout speed upgrade missing
-Carrier upgrade should be 100/100 instead of 150/150
-Corsair energy upgrade should be 100/100 instead of 150/150
-Scout sight upgrade should be 200/200 instead of 150/150
-Shuttle speed upgrade should be 200/200 instead of 100/100
-Hallucination upgrade should be 150/150 instead of 100/100


And aestethically, i love how workers are bigger now, but probes should be a bit smaller. Also hydras and ling should be a bit larger. Great work so far.
Formerly Golondrin
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-10-22 23:16:04
October 22 2010 22:13 GMT
#964
Reaver model in Left2Die Mod Just anounced at Blizzcon

:D
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
lololol
Profile Joined February 2006
5198 Posts
October 22 2010 22:14 GMT
#965
Nukes deal the higher value between 500 damage and 2/3 of max hp+shields.

The splash zones deal the adequate % of that, i.e. a nuke hitting a 1000 hp barracks with it's 25% damage splash, will deal 25% of 2/3 of 1000 = 166.(6) damage.

The damage is explosive, so it's reduced against small/medium units and armor(for example zealots survive if hit by the 50% or 25% damage, similarly to how they can survive an yamato, which is also explosive damage).
I'll call Nada.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 22 2010 22:52 GMT
#966
On October 23 2010 07:14 lololol wrote:
Nukes deal the higher value between 500 damage and 2/3 of max hp+shields.

The splash zones deal the adequate % of that, i.e. a nuke hitting a 1000 hp barracks with it's 25% damage splash, will deal 25% of 2/3 of 1000 = 166.(6) damage.

The damage is explosive, so it's reduced against small/medium units and armor(for example zealots survive if hit by the 50% or 25% damage, similarly to how they can survive an yamato, which is also explosive damage).



that seems extremely difficult to implement.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-10-23 14:07:27
October 23 2010 13:36 GMT
#967
On October 19 2010 03:16 MasterReY wrote:
Wuthering!
Good open (bw style) and big map!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=153307

is it OK if I publish this? Brood Wars mod would be credited to you of course. I have the mod ported to this map if you're cool with it.

EDIT in reply \/ \/

Cool, is up. Sort of curious how it plays with sc2bw, though I am also still curious how it plays for sc2 :D
MavercK
Profile Joined March 2010
Australia2181 Posts
October 23 2010 13:47 GMT
#968
thats ok.
i'm probably going to do an update in a few days but i guess your pretty active and can update it yourself

so yea. go for it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
October 23 2010 14:19 GMT
#969
Progress so far.
probably going to do releases abit slower however since i have multiple maps now it's abit of a pain.


Some tweaks to the Valkyrie. it's now more responsive. it still cannot do damage to friendly units even with forcing attack. it doesn't do full damage to the target unless the missile lands directly on the target. this isn't ideal but im not seeing a fix just yet.
Research Stimpack Cost reduced from 150/150 > 100/100
Research Restoration added to Academy
Scanner Sweep Hotkey (SC1 Profile) changed from C > S
Research Yamato Cannon Cost reduced from 150/150 > 100/100
Build Nuke Cost increased from 100/100 > 200/200
Build Nuke Build Time increased from 60 > 86.1
Morph Spire Cost reduced from 200/200 > 200/150
Morph Queen's Nest Cost increased from 100/100 > 150/100
Morph Guardian Cost decreased from 200/150 > 50/100
Morph Devourer Cost decreased from 200/150 > 150/50
Guardian Supply Cost reduced from 4 > 2
Devourer Supply Cost reduced from 4 > 2
Metasynaptic Node Cost increased from 100/100 > 150/150
Anabolic Synthesis Cost increased from 150/150 > 200/200
Pylon HP and Shields increased from 200 > 300
Photon Cannon HP and Shields decreased from 150 > 100
Shield Battery HP and Shields decreased from 550 > 200
Medic's - Heal Range decreased from 2 > 1
Cybernetics Core HP and Shields reduced from 550 > 500
Citadel of Adun HP and Shields reduced from 500 > 450
Robotics Facility Shields increased from 450 > 500
Gravitic Thrusters Upgrade added (Scout Speed Upgrade)
Carrier Capacity Upgrade Cost reduced from 150/150 > 100/100
Argus Jewel Upgrade Cost reduced from 150/150 > 100/100
Hallucination Upgrade Cost increased from 100/100 > 150/150
Probe Scaled down by 15% (Purely cosmetic)
Marine/Zergling/Zealot Scaled Up by 10% (Purely cosmetic)
Hydralisk Scale returned to Default (was 15% smaller (Purely cosmetic))
All Units which do not attack have had their "Attack Priority" reduced to 10. Attacking Units remain at 20.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4384 Posts
October 23 2010 14:52 GMT
#970
it's a nice conversion but why the heck are the hotkeys SC2 versions??
change them all back to SC1 originals please....
https://www.youtube.com/watch?v=e7PvoI6gvQs
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
October 23 2010 15:34 GMT
#971
maverck is being silly, swarm guardians look slightly different, so do probes.
What the Fu- REAPERS?!
virusak
Profile Joined December 2009
Czech Republic344 Posts
October 23 2010 15:39 GMT
#972
On October 23 2010 23:52 iPlaY.NettleS wrote:
it's a nice conversion but why the heck are the hotkeys SC2 versions??
change them all back to SC1 originals please....


and why the hell are you lazy and don't search? you can change hotkeys to SC1 in options in this mod
shucklesors
Profile Joined May 2010
Singapore1176 Posts
Last Edited: 2010-10-23 15:40:32
October 23 2010 15:40 GMT
#973
Edit: whoops ignorance got the better of me
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4384 Posts
October 23 2010 17:11 GMT
#974
On October 24 2010 00:39 virusak wrote:
and why the hell are you lazy and don't search? you can change hotkeys to SC1 in options in this mod

no i didn't read through 49 pages
and thank christ you can play with sc1 hotkeys
i mean e for pylon? where in pylon is there an e? rofl....
https://www.youtube.com/watch?v=e7PvoI6gvQs
Dromar
Profile Blog Joined June 2007
United States2145 Posts
October 23 2010 18:30 GMT
#975
Hey just wanted to say thanks a bunch and great work!

This is really fun to play.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-10-24 03:04:30
October 24 2010 03:04 GMT
#976
On October 24 2010 00:34 Thoreezhea wrote:
maverck is being silly, swarm guardians look slightly different, so do probes.


huh?


On October 24 2010 03:30 Dromar wrote:
Hey just wanted to say thanks a bunch and great work!

This is really fun to play.


tyvm
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
October 24 2010 19:03 GMT
#977
maverck, I was saying that many units looks were changed completely. the probe is one of them. so what if the guardian is different? thats what blizzard wanted it to be.
What the Fu- REAPERS?!
Response
Profile Blog Joined April 2004
United States1936 Posts
October 24 2010 21:46 GMT
#978
does this make probes have one range over scv's? I would love that
the REAL ReSpOnSe
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 24 2010 22:29 GMT
#979
@MavercK: Pedo Bear loves you for this
Jaedong.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 25 2010 02:44 GMT
#980
On October 25 2010 06:46 Response wrote:
does this make probes have one range over scv's? I would love that


they dont yet. but it's something i can implement.
both probes and drones had a ranged attack didn't they?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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