[A] Starcraft 2 Brood War - Page 195
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xHadoken
United States171 Posts
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MavercK
Australia2181 Posts
On September 26 2012 02:02 JohnnyZerg wrote: How long will it take to be updated in europe? whenever i release the latest version, the EU uploaders seem to be sticking around so it shouldn't be too long after i release (whenever that might be). | ||
IseeFish
United States45 Posts
Rock (Developer): "Honestly I'm surprised that "StarCraft Classic" hasn't already been made by the fans and that it isn't #1 in Arcade. Could one of you guys get on that? ;-)" http://us.battle.net/sc2/en/forum/topic/6714292898#5 | ||
GizmoPT
Portugal3040 Posts
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Dauntless
Norway548 Posts
On September 29 2012 06:16 GizmoPT wrote: lol cant believe dustin browder said that... he must be sleeping.. Under a.. rock? I'll see myself out.. | ||
MavercK
Australia2181 Posts
it just proves how impossible it is to get your mod/map known right now. that said. there were developers at blizzcon last year that mentioned sc2bw. so i dont know how hes missed it this long. anyway, TLAttack is coming up, hopefully they play SC2BW, this will push me to do an update... bug testing time. | ||
BrTarolg
United Kingdom3574 Posts
The monumental effort and positivity he has given this mod and to the community for little recognition is absolutely astounding ![]() | ||
MavercK
Australia2181 Posts
On September 29 2012 21:25 BrTarolg wrote: I really think maverck deserves a star for his work The monumental effort and positivity he has given this mod and to the community for little recognition is absolutely astounding ![]() ty i've updated NA. will upload later for EU uploaders, in the middle of dota atm, will post more info later. i've locked the map to only 1v1. Blizzard havn't fixed game variants for over a year. only way i can get the teams in lobby to work AND have spectator/observer slots. it's actually ridiculous this isn't fixed yet. this isn't even a feature that just affects me, anyone who makes a melee map has this issue. | ||
MavercK
Australia2181 Posts
Carrier can retarget interceptors from 12 range. (they still dock when carrier is moving, thats not implemented yet). My movement changes are in also. hopefully i've fixed all the global sounds. hopefully i've also fixed all the issues caused by my rework that removed the need to use the campaign dependency. fingers crossed if they decide to play it for TLAttack it all goes smoothly. | ||
Jetaap
France4814 Posts
On October 01 2012 15:02 MavercK wrote: so main changes are. Carrier can retarget interceptors from 12 range. (they still dock when carrier is moving, thats not implemented yet). My movement changes are in also. hopefully i've fixed all the global sounds. hopefully i've also fixed all the issues caused by my rework that removed the need to use the campaign dependency. fingers crossed if they decide to play it for TLAttack it all goes smoothly. I will try to test it tonight to see if there are any big bugs! | ||
Sucrose
6 Posts
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Pucca
Taiwan1280 Posts
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MavercK
Australia2181 Posts
On October 01 2012 19:48 Sucrose wrote: Spider mines seem to skip the borrowing phase if there is any unit in range including hovering units (only tested drones so far), although they don't go after hovering units once burrowed. Sorry if this is a known bug. updated NA with a fix for spider mines. gonna goto bed soon, i'll probably leave it uploading overnight (it's about 110mb). and post the link in the morning. | ||
MavercK
Australia2181 Posts
On October 01 2012 22:45 Pucca wrote: I was playing a ton of SC2BW last night like 10 games or something. I know in Brood War mines are not set off my workers. Every TvT and sometimes TvP I opened with spider mine vulture drops. If you get into the mineral line which is way too easy for this point in the game one spider mine goes off and I always get at least 10 worker kills if not more. Its way too damaging. Might want to fix this issue. yea, they were broken. should be fixed now. | ||
Sucrose
6 Posts
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MavercK
Australia2181 Posts
you will probably have to redo the dependencies, i included all the maps, but i havn't touched them except for fighting spirit. so custom assets 4 and 5 will need to be added to the rest if you choose to upload them. Sucrose i wasn't able to replicate your bug :< | ||
illidan333
Iran102 Posts
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MavercK
Australia2181 Posts
On October 02 2012 06:34 illidan333 wrote: When i try to creath a open game, all the setting are in sc2 mode. How can I creath an open game but with the bw mode ? maybe you can't =\ *EDIT UPDATE* game variants are extremely broken right now. i can setup game modes like before, 1v1, 2v2, FFA. but this does not allow spectators/observer slots (it's impossible to set them up at all, i even looked at ESV maps to see how they did it and they seem to have the same problems i have). other way is what im currently using. which is "default" variants. these can't be changed at all and whatever i end up with is what im stuck with. in this case "Custom Teams" but atleast it allows spectators/observers. Blizzard either aren't aware or it is extremely low priority because this has been broken for a very very veryyyyyyyyyyyyyyyy long time. | ||
Pucca
Taiwan1280 Posts
On October 02 2012 00:43 Sucrose wrote: Spider mines are now bugged in a different way, just tested it against a computer and had the enemies marines simply walk over them, sometimes they unburrow when an enemy unit is in range but don't run after the target - just pop up and then back down again. Maybe send maverick a replay of the bug you experienced. So he might be able to see what happens so it won't happen for the future | ||
Cedstick
Canada3336 Posts
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