[A] Starcraft 2 Brood War - Page 177
Forum Index > SC2 Maps & Custom Games |
MavercK
Australia2181 Posts
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damod
1106 Posts
everyone tune in ^^ www.twitch.tv/liquidsheth | ||
Ribbon
United States5278 Posts
On September 10 2011 05:27 eviltomahawk wrote: A lot of SC2 mechanics would be much harder to use with BW restrictions. That's the idea. I hear a lot of BW purists say SC2 would be better without the EZMode mechanics. Obviously, the game isn't designed around that, I just think it'd be fun to try. Sadly, I have neither time nor skills to make this. I might have to commission it :/ | ||
Jetaap
France4814 Posts
On September 14 2011 22:13 Ribbon wrote: That's the idea. I hear a lot of BW purists say SC2 would be better without the EZMode mechanics. Obviously, the game isn't designed around that, I just think it'd be fun to try. Sadly, I have neither time nor skills to make this. I might have to commission it :/ One of the big problem is warpgate, using bw mechanics would make it almost impossible to use lategame (or a least really hard). | ||
craz3d
Bulgaria856 Posts
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therockmanxx
Peru1174 Posts
Plzzz I really wanna know if the are smaller or JUST look smaller | ||
Percutio
United States1672 Posts
On September 15 2011 01:23 Jetaap wrote: One of the big problem is warpgate, using bw mechanics would make it almost impossible to use lategame (or a least really hard). It would be two location hotkeys and a lot more spamming, so definitely possible just flipping hard. Not keeping all the gates hotkeyed would probably be legitimate. | ||
GnaReffotsirk
78 Posts
These out of balance could change game pacing. | ||
GentleDrill
United Kingdom672 Posts
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MavercK
Australia2181 Posts
it's not so easy to get the map sizes exact. maps have to be skewed/rotated abit in many places to make them fit. sc1 tbh had such odd angles. 30/60 degree ramps and stuff. | ||
GnaReffotsirk
78 Posts
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Battleship789
United States415 Posts
Great work on this!! It is pretty awesome to be able to play BW with better graphics, even if the gameplay isn't quite there yet. Keep up the good work! :D | ||
mutantmagnet
United States3789 Posts
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MavercK
Australia2181 Posts
unless liquipedia is wrong. ![]() | ||
Battleship789
United States415 Posts
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MavercK
Australia2181 Posts
i played around with the map abit on 1.4 and nothing seems broken. so it should be ok. | ||
Bladefist
20 Posts
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masospaghetti
United States1 Post
In the original, armor was subtracted from the full damage amount, and this reduced amount was then reduced for concussive or explosive damage types. In this mod (and presumably in the regular game) the damage is reduced and THEN armor is subtracted. For example: Ghost is attacking a sunken colony, does 10 damage concussive. Sunken colony has 2 armor. In the original, net damage is (10 - 2) / 4 = 2. In this mod, the net would be (10 / 4) - 2 = 0.5. Also, the Firebat in the original actually did 8x3 damage at close range, not the 8x2 shown, just FYI. Great mod though. | ||
MavercK
Australia2181 Posts
not sure if i can fix the armor problem. firebat i could fix tho. in other news someone should find me a dota 2 key ! | ||
GentleDrill
United Kingdom672 Posts
On September 21 2011 10:15 masospaghetti wrote:Also, the Firebat in the original actually did 8x3 damage at close range, not the 8x2 shown, just FYI. Great mod though. According to Liquipedia it's a bit more complicated than this. Splash damage page:The Firebat is a curious case as it combines both radial and line splash damage. It fires two streams of flames in a line splash damage effect, but it also has a radial splash damage effect where units caught on the sides of the line splash damage will also take damage. At the end of the fire stream is also another 8 damage small radial splash damage effect that can stack with the line splash damage. Therefore, the Firebat has a total damage output of 24, but generally only the two line splash damage streams hit for 8 damage each. Firebat page: Generally, a unit can only take at most 16 concussive damage from a single Firebat attack, but attacking large units (such as a Siege Tank or an Ultralisk) from certain angles may land all three. | ||
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