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[A] Starcraft 2 Brood War - Page 175

Forum Index > SC2 Maps & Custom Games
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thehitman
Profile Blog Joined July 2010
1105 Posts
August 15 2011 21:21 GMT
#3481
nice. Its way more entertaining than SC2
Bladefist
Profile Joined April 2011
20 Posts
August 17 2011 11:45 GMT
#3482
Maverck, what about the SC1 terrain? It looks great! Have you taken the original terrain from SC1 or have you modified the SC2 terrain?
MavercK
Profile Joined March 2010
Australia2181 Posts
August 17 2011 12:02 GMT
#3483
On August 17 2011 20:45 Bladefist wrote:
Maverck, what about the SC1 terrain? It looks great! Have you taken the original terrain from SC1 or have you modified the SC2 terrain?


desination is straight port of sc1 textures. adding a specular map to them

i tried some others but most dont look very good. such as space platform.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Bladefist
Profile Joined April 2011
20 Posts
August 17 2011 15:34 GMT
#3484
On August 17 2011 21:02 MavercK wrote:
Show nested quote +
On August 17 2011 20:45 Bladefist wrote:
Maverck, what about the SC1 terrain? It looks great! Have you taken the original terrain from SC1 or have you modified the SC2 terrain?


desination is straight port of sc1 textures. adding a specular map to them

i tried some others but most dont look very good. such as space platform.


Which have you tried? In my opinion the best would be Shakuras and Aiur
MavercK
Profile Joined March 2010
Australia2181 Posts
August 18 2011 07:28 GMT
#3485
i havn't yet, will when i get time however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Mahavishnu
Profile Joined August 2010
Canada396 Posts
August 20 2011 08:16 GMT
#3486
The brood war textures are beautiful!
everything is gravity
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
August 24 2011 18:51 GMT
#3487
This thread is about to get a lot more interesting..
manner
Jetaap
Profile Blog Joined November 2010
France4814 Posts
August 24 2011 19:25 GMT
#3488
On August 25 2011 03:51 d_so wrote:
This thread is about to get a lot more interesting..

why? Are you hyping something? :p
Fiel
Profile Joined March 2010
United States587 Posts
August 24 2011 20:40 GMT
#3489
Does anyone find it strange that the reaver can autocast Build Scarab and that the description for Build Scarab is wrong? I apologize if this has already been reported.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 24 2011 23:40 GMT
#3490
On August 25 2011 03:51 d_so wrote:
This thread is about to get a lot more interesting..

I'm quite interested in this announcement of interesting news.
ㅇㅅㅌㅅ
MavercK
Profile Joined March 2010
Australia2181 Posts
August 25 2011 07:29 GMT
#3491
o.0

autocast build scarab is intended. i had designed it to be disabled with BW Mode but. it screws up the ability completely so it can be autocast on both for now. tooltip i'll look at.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Flossy
Profile Blog Joined August 2011
United States870 Posts
August 25 2011 21:23 GMT
#3492
Do you think you could make the computer better so it builds more than tier one?
etternaonline.com
theleo_ua
Profile Joined December 2010
Ukraine150 Posts
August 25 2011 23:06 GMT
#3493
Nice mod Even with "too fat dragoons" and "epic shadow of the dark swarm".

BTW - what can you say about this idea: http://www.staredit.net/topic/14271/#305781
?

Do you allow to use your "BW units" in my maps for example? And is it possible?
My BW events/showmatches: https://tinyurl.com/theleo-fund / This will be awesome if they manage to only improve the graphics but keep the gameplay EXACTLY THE SAME. One thing that makes BW great to watch is actually the buggy pathfinding (c) Dante08
MavercK
Profile Joined March 2010
Australia2181 Posts
August 26 2011 06:52 GMT
#3494
you can use them in a UMS like that just fine.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
highsis
Profile Joined August 2011
259 Posts
September 02 2011 06:20 GMT
#3495
I wish there were a unit tester map in which I could use both SC1/2 units...
MavercK
Profile Joined March 2010
Australia2181 Posts
September 02 2011 14:49 GMT
#3496
i wish for many things
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
September 08 2011 14:56 GMT
#3497
It is possible to play SC2 with BW mechanics? I feel like that'd be interesting, to see if that added to the game like people often say it would.
TheSwamp
Profile Joined November 2010
United States1497 Posts
September 08 2011 15:43 GMT
#3498
On September 08 2011 23:56 Ribbon wrote:
It is possible to play SC2 with BW mechanics? I feel like that'd be interesting, to see if that added to the game like people often say it would.


That would be amazing!
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
September 08 2011 16:38 GMT
#3499
On September 08 2011 23:56 Ribbon wrote:
It is possible to play SC2 with BW mechanics? I feel like that'd be interesting, to see if that added to the game like people often say it would.


IMO half the mechanics came from unit design, perfect macro is pretty easy in BW, but its really hard when you are micro-ing a stack of mutas or consuming with defilers.

Although it would be interesting to see if we can revert back to BETA stats for certain units and see if they would be balanced. Still the clumping is a big issue.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
September 09 2011 08:30 GMT
#3500
On September 09 2011 01:38 sluggaslamoo wrote:
Show nested quote +
On September 08 2011 23:56 Ribbon wrote:
It is possible to play SC2 with BW mechanics? I feel like that'd be interesting, to see if that added to the game like people often say it would.


IMO half the mechanics came from unit design, perfect macro is pretty easy in BW, but its really hard when you are micro-ing a stack of mutas or consuming with defilers.


perfect macro is pretty easy in BW


ಠ_ಠ

Anyway, micro in SC2 would be a lot harder with 12 max in a control group. It'd just be an interesting experiment, I think. I don't know how hard it'd be to do, though. It'd be fun.
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