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Active: 16171 users

Looking for an updated Unit Tester map

Forum Index > SC2 Maps & Custom Games
Post a Reply
Malminos
Profile Joined July 2010
United States321 Posts
August 06 2010 23:35 GMT
#1
I've been using this unit tester: http://www.sc2mapster.com/maps/unit-tester/ and it works great but has a lot of annoying bugs. Like when u click to "respawn units" it doesn't always give back the same units as you did before. Also the playing field is really small for some unit tests. Does anyone know of some alternative unit testers? This one is great, but there has to be alternatives out there.
Thanks!
"To dream of because become happiness "
shackes
Profile Joined August 2010
Germany148 Posts
August 08 2010 18:18 GMT
#2
I'm looking for a map like that too...
DFarce
Profile Joined July 2010
55 Posts
August 08 2010 21:56 GMT
#3
That makes three.

However, if you look at some of the missing functionality, such as the need for open fields, there is already a button for that, however it isn't functioning.

I already made a version in which the mineral line button works, so if you want I could see if I could make a new field area.

Any other minor requests? Just looking at the triggers, it looks like I should be able to draft up the open field fairly quickly.
hadoken5
Profile Joined May 2010
Canada519 Posts
August 09 2010 03:01 GMT
#4
4 of us
ForsakenOne
Profile Joined August 2010
4 Posts
August 09 2010 04:42 GMT
#5
Actually, I need help with THIS unit tester.... It won't run for some reason i download it and it auto opens the map editor with what i believe is the map. then i press test document and the whole thing just minimizes till i click it again and repeat for the same result.... can someone PLEASE help me? I'm really hoping to try this.
DFarce
Profile Joined July 2010
55 Posts
August 09 2010 16:39 GMT
#6
Do you have the starcraft main window open? I often find that maps don't work if both the editor and client are open.

The map is coming along nicely, I copied the double choke terrain that is included and made it a little larger as well as adding a ramp. Can't work on it tonight though as I am busy.
syrianrue
Profile Joined July 2010
United States56 Posts
August 10 2010 10:53 GMT
#7
does unit tester work on sc2 retail? or just beta?
dvide
Profile Joined March 2010
United Kingdom287 Posts
August 10 2010 11:10 GMT
#8
There is a map called hardcounter that is pretty much the same thing. It's designed to be more of a game, but there is a sandbox mode. Unfortunately there is only one landscape to fight on.
cmpcmp
Profile Joined March 2010
84 Posts
August 11 2010 00:22 GMT
#9
I would also greatly appreciate a new/updated version of the unit tester, especially now that the game is getting more "standard" and I know what I can have when.
If you are not confused, then you are not paying attention.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 22 2010 23:23 GMT
#10
On August 10 2010 20:10 dvide wrote:
There is a map called hardcounter that is pretty much the same thing. It's designed to be more of a game, but there is a sandbox mode. Unfortunately there is only one landscape to fight on.


And unfortunately it has a bunch of errors in the north american client, all buttons are called parameters something.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 22 2010 23:25 GMT
#11
On August 09 2010 06:56 DFarce wrote:
That makes three.

However, if you look at some of the missing functionality, such as the need for open fields, there is already a button for that, however it isn't functioning.

I already made a version in which the mineral line button works, so if you want I could see if I could make a new field area.

Any other minor requests? Just looking at the triggers, it looks like I should be able to draft up the open field fairly quickly.


Is the current version (7) using the current unit stats? I have a hard time believing that 60 supply of thors loses to 60 supply of battlecruisers.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
azzu
Profile Joined August 2010
Germany141 Posts
August 22 2010 23:43 GMT
#12
You really think that

thors
400hp
8dps vs air

should win against

battlecruisers
550hp
44dps vs ground

lol
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2010-08-22 23:46:35
August 22 2010 23:45 GMT
#13
I've been using this one for awhile

http://sc2.curse.com/downloads/sc2-maps/details/hardcounter.aspx

just click sandbox mode.

On August 10 2010 20:10 dvide wrote:
There is a map called hardcounter that is pretty much the same thing. It's designed to be more of a game, but there is a sandbox mode. Unfortunately there is only one landscape to fight on.


oops didn't see it was already posted. but its a decent 1 ya
then i stick my treasures in a treehole
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
August 23 2010 01:30 GMT
#14
hard counter is actually pretty good map, a bit easier to use than the menu system and the respawn gives the correct units unlike the unit tester that would drop units from time to time.
FlashDave.999 aka Star
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
Last Edited: 2010-08-23 04:39:00
August 23 2010 04:38 GMT
#15
On August 23 2010 10:30 aka_star wrote:
hard counter is actually pretty good map, a bit easier to use than the menu system and the respawn gives the correct units unlike the unit tester that would drop units from time to time.


It's too bad Hard Counter is broken for the north american server.

I like TheUnitTester version 7, I'm learning so much from it. For example:

Marines vs Stalkers:

25 marines vs 10 stalkers:

25 marines = 1250 minerals, 25 supply.
10 stalkers = 1250 minerals, 500 gas, 20 supply.

1st run: 7 marines survive
2nd run: 5 marines survive
3rd run: 8 marines survive

So at equal minerals marines are just as good as stalkers if no micro is involved, and you save 500 gas, at a cost of only 5 more supply.


Marauders vs Immortals:

14 Marauders vs 4 Immortals:

14 marauders = 1400 minerals, 350 gas, 28 supply
4 immortals = 1000 minerals, 400 gas, 16 supply

1st run: 3 marauders survive
2nd run: 5 marauders survive
3rd run: 3 marauders survive

Okay so 14 marauders seems enough to beat 4 immortals if no micro is involved. Can 13 do it?

13 marauders = 1300 minerals, 325 gas, 26 supply
4 immortals = 1000 minerals, 400 gas, 16 supply

1st run: 3 immortals survive
2nd run: 1 immortal survive
3rd run: 2 immortals survive

Looks like 13 is not enough marauders to a-move win against 4 immortals. Keep in mind that even at 13 marauders that's costing you 300 more minerals and 10 more supply, saving you only 75 gas.

Interesting stuff, I will do more testing tomorrow.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
pechkin
Profile Joined August 2010
158 Posts
August 24 2010 11:18 GMT
#16
did you use stimpack? because immos will still have to attack 3 times to kill mara
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 24 2010 11:24 GMT
#17
On August 24 2010 20:18 pechkin wrote:
did you use stimpack? because immos will still have to attack 3 times to kill mara


No micro in my tests. You'd be surprised how many games, even in the low diamond levels, go without micro.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 29 2010 12:47 GMT
#18
Check out Mock Battle, so much better than Unit Tester in my opinion:
http://www.sc2mapster.com/maps/mock-battle-unit-tester/
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
happyness
Profile Joined June 2010
United States2400 Posts
August 29 2010 19:36 GMT
#19
On August 29 2010 21:47 Dionyseus wrote:
Check out Mock Battle, so much better than Unit Tester in my opinion:
http://www.sc2mapster.com/maps/mock-battle-unit-tester/


Thanks for the link! I think its better too after using it for 2 minutes
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