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Simple Questions/Answers - Page 118

Forum Index > SC2 Maps & Custom Games
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Coppermantis
Profile Joined June 2012
United States845 Posts
July 12 2013 19:52 GMT
#2341
Once you're in the data editor, look for a field that says "textures - blend +". To the right of it you should see a list of textures (e.g., "Tyrador Marble Tiles|Tyrador Square bricks"). Click on the list and change out textures.

That only changes the tileset data itself, so you then have to go to map>map textures to actually set those as useable in the editor by swapping the textures out in the same way you did in the data editor.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 12 2013 20:06 GMT
#2342
On July 07 2013 21:30 TrumpetWilli wrote:
Show nested quote +

On July 07 2013 01:17 TrumpetWilli wrote:
I have a building spawning units for every Player like every 5 seconds or so but i can't find a possibility to enable a waypoint for the building.
So i can only spawn units in a region but the region stays the same the entire game, i want to make it possible to choose my waypoint in game just like clicking right mouse for barracks waypoint in standard ladder game.


You can use a trigger to set the rally point for a building. Order (Triggering Unit) to (Set Rally Point targeting Point X) (Replace Existing Orders). You need to look for Issue order targeting point.

Now if you are using a trigger to spawn the unit then that isn't going to work, in that case it is best to just issue a move command to the unit after it has been created.

If you are saying you want units that have been spawned via a trigger to be issued a rally point based on the rally point of a building, then you will need to create a variable that is a point, then create a trigger that moves that point to the rally point of whatever building you want to use each time the rally point is changed. Then just add another piece to the trigger that spawns your units to issue the move command to the unit targeting your variable point.



Well, turns out that i'm too incapable to do so, maybe i should stop playing around with the editor


This thing takes a long time to learn, it is not easy, you just have to dedicate time to it.
~ ~ <°)))><~ ~ ~
( bush
Profile Joined April 2011
321 Posts
July 12 2013 21:04 GMT
#2343
Hey, for some reason my sc2 map editor isnt opening, i dont know why!

It keeps counting (in seconds) forever. What is happening?
oo
Incubus1993
Profile Joined February 2013
Canada140 Posts
July 12 2013 21:56 GMT
#2344
I've managed to get all the textures I want but when I change to them it blends some and some ugly tileset comes out.
"I like to keep an open mind, but not so open my brains fall out."
watchlulu
Profile Joined February 2013
Germany475 Posts
Last Edited: 2013-07-14 12:28:39
July 14 2013 12:24 GMT
#2345
Two new questions:

EDIT: I just found the solution for my first question
[1.: How to combine Regions? Like for example: I have 3 Regions all over the map and they should be put togehter into one region to be used as a Trigger]



2.: What is the exact ability a building needs to build a Drone? For Probes or SCV's i had no problem but the larva thing with Drones somehow confuses me I never got it together in the right way.

Have a nice day!
And G
Profile Joined May 2012
Germany491 Posts
July 14 2013 14:02 GMT
#2346
I made a simple melee map from the default template, but when I run it the AI keeps sending its workers and overlords in roundabout ways as if exploring its own base, and also doesn't seem to recognize blocks on ramps. Do I need to set up additional AI info or something?

Also, will lack of space behind mineral patches lead to problems, apart from making certain kinds of harassment more difficult?
not a community mapmaker
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 14 2013 15:03 GMT
#2347
On July 14 2013 23:02 And G wrote:
I made a simple melee map from the default template, but when I run it the AI keeps sending its workers and overlords in roundabout ways as if exploring its own base, and also doesn't seem to recognize blocks on ramps. Do I need to set up additional AI info or something?

Also, will lack of space behind mineral patches lead to problems, apart from making certain kinds of harassment more difficult?


the A.I. is just not very smart, especially when it comes to rocks/alternative movement, you're better of with player testers.
"Not you."
And G
Profile Joined May 2012
Germany491 Posts
July 14 2013 15:30 GMT
#2348
Still, the AI shouldn't run around in quasi-random patterns. Even overlords just float around the starting base instead of scouting the opponent. That doesn't happen with other maps, so I must be doing something wrong.
not a community mapmaker
Incubus1993
Profile Joined February 2013
Canada140 Posts
July 14 2013 19:46 GMT
#2349
Sorry for the noob question. How do you delete maps from Battlenet? I republished the exact same map with a different name because I lost my clan tag a long time ago. ExO Serenity > MMU Serenity.

I deleted ExO Serenity from my documents but it's still on battlenet.

Would love a response - Thank you.
"I like to keep an open mind, but not so open my brains fall out."
Norx18
Profile Joined November 2012
Germany12 Posts
July 14 2013 20:40 GMT
#2350
I have got the question, how to upgrade a map to sc2melee.net ?
Does anyone know?
Creator of "Hidden Station" - Opera User
Coppermantis
Profile Joined June 2012
United States845 Posts
July 14 2013 21:04 GMT
#2351
On July 15 2013 04:46 Incubus1993 wrote:
Sorry for the noob question. How do you delete maps from Battlenet? I republished the exact same map with a different name because I lost my clan tag a long time ago. ExO Serenity > MMU Serenity.

I deleted ExO Serenity from my documents but it's still on battlenet.

Would love a response - Thank you.


File>Managed Published

And G
Profile Joined May 2012
Germany491 Posts
July 15 2013 17:23 GMT
#2352
Why do >95% of all maps only have diagonal ramps? Are there any issues with horizontal/vertical ramps?
not a community mapmaker
Norx18
Profile Joined November 2012
Germany12 Posts
July 15 2013 20:57 GMT
#2353
On July 16 2013 02:23 And G wrote:
Why do >95% of all maps only have diagonal ramps? Are there any issues with horizontal/vertical ramps?


Yes there is an issue with horizontal/vertical ramps.
You can't close them with 2 depots and one barrack, or at least you can't close it good with them.
Creator of "Hidden Station" - Opera User
And G
Profile Joined May 2012
Germany491 Posts
July 16 2013 02:29 GMT
#2354
But that's only a reason for making main ramps diagonal, and there are also maps that have wide main ramps like Scrap Station.
not a community mapmaker
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-07-16 02:40:36
July 16 2013 02:39 GMT
#2355
You still want to be able to wall off a ramp the "standard" way. Anything that confuses players is not a great map feature. In addition, north/south ramps in particular are considered hard to read visually. (also, in the past, there was actually no good way for a Zerg to wall off one of those ramps should they want to. With the spine crawler change its now less of an issue)

@TrumpetWilli - The train drone ability comes from a larva morph ability. It sounds like you want to be able to train drones in the same way a command center trains SCVs. To do that, you'll need to create a new train ability, which is not too hard if you basically look at either the Nexus or Command center, and copy the ability from there. You'll need to create the ability itself, and then grant the ability to the building you want to train drones, then create a button for the ability and add the ability to that building's Info:Abilities and add the button to its command card. I can go into more detail if you get stuck, but start by looking at train SCV or train marine for reference.
~ ~ <°)))><~ ~ ~
And G
Profile Joined May 2012
Germany491 Posts
July 16 2013 03:42 GMT
#2356
Thanks, that makes sense.
not a community mapmaker
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2013-07-16 08:04:54
July 16 2013 08:02 GMT
#2357
So, I'm looking to play around with an official ladder map to mod a few changes to units, just for fun.

But after looking for quite a bit, I can't find the location of the ladder maps, anywhere at all. Not even online. Can someone fill me in ?

Edit: actually I think I found out how to get to them with the map editor.
maru lover forever
And G
Profile Joined May 2012
Germany491 Posts
July 16 2013 14:02 GMT
#2358
Tools -> Snap to Grid seems to have no effect; either way objects are snapped and textures aren't. I know Shift unsnaps objects, but how can I snap textures?
not a community mapmaker
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 17 2013 08:17 GMT
#2359
You cannot snap textures to my knowledge.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 17 2013 08:34 GMT
#2360
On July 16 2013 17:02 Incognoto wrote:
So, I'm looking to play around with an official ladder map to mod a few changes to units, just for fun.

But after looking for quite a bit, I can't find the location of the ladder maps, anywhere at all. Not even online. Can someone fill me in ?

Edit: actually I think I found out how to get to them with the map editor.


This is how you find any map that has been published. Though not all will allow you to open/edit them, the blizzard maps most certainly will.
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