• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:03
CEST 06:03
KST 13:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)11Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Beyond All Reason Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6522 users

Simple Questions/Answers - Page 117

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 115 116 117 118 119 182 Next
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 01 2013 18:48 GMT
#2321
On July 02 2013 02:43 DilemaH wrote:
Show nested quote +
On July 02 2013 02:11 TrumpetWilli wrote:
Hello i have a short question about an arcade map i have in my mind and if it's possible to bring those features in:

I thought about a standard 3v3 map with just two additional features:

1. If you kill an unit (/besides workers & locusts, broodlings...) of your opponent, it should be teleported to a point in your base (like 5-10 seconds after) and henceforth battle for your own team.

2. There should be an area (or more maybe two different areas i'm not sure by now) where you can get "King of the Hill" like minerals and gas because i want to have little overall resources because i would like to have a fast game.

I have to say that i am not very familiar with the Editor but this is only a yes or no question i don't necesserely need to know how to do it, just want to know if it's possible or not so that i can go further on with my mapmaking and don't do anything pointless.



You would have to use the data editor to bring in that feature. Im not familiar with it, but I know as a fact starcrfat does not come with that functionality.


Pretty much all of this can be done with triggers, no need for the data editor.

Create a region for the hill, then make a trigger that checks to see if there is a unit from a player in the region, if so, give them money, wait some amount of time, and then reset the trigger.

Create a region by each players base. Create a trigger whenever a unit dies (or kills, two ways to do it), spawn 1 unit of the same type under the control of the player who killed the unit at the region associated with that player.
watchlulu
Profile Joined February 2013
Germany475 Posts
July 01 2013 21:15 GMT
#2322
Thanks for all the answers, will try it out tomorrow
Have a nice day!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 01 2013 21:17 GMT
#2323
So has anyone figured out a way to have bridges that you can go on top of and underneath yet?
~ ~ <°)))><~ ~ ~
unknown soldier
Profile Joined May 2013
38 Posts
Last Edited: 2013-07-02 11:31:24
July 02 2013 08:12 GMT
#2324
how to use editor for starter edition ? some people say that you just open it but when i open the one in the main directory of game it needs to log in to validate and do not accept my starter account
being an unknown soldier is the ultimate sacrifice you fight you die and no one knows
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 02 2013 13:40 GMT
#2325
I doubt they'd let you use the editor with the starter edition.
~ ~ <°)))><~ ~ ~
Trenox
Profile Joined July 2013
Denmark5 Posts
July 02 2013 16:34 GMT
#2326
When i try to publish my map for the first time i get a dependency issue with SwarmStoryUtil.SC2Mod.

Is it because I've edited a units properties? (its a single player map so I've made some tweaks).

thanks!
meatpudding
Profile Joined March 2011
Australia520 Posts
July 03 2013 02:52 GMT
#2327
On July 03 2013 01:34 Trenox wrote:
When i try to publish my map for the first time i get a dependency issue with SwarmStoryUtil.SC2Mod.

Is it because I've edited a units properties? (its a single player map so I've made some tweaks).

thanks!


Did you modify a WoL map? Sound s like you might have.

Check File->Dependencies... and add Swarm (Mod) and Swarm Multi (Mod)
Be excellent to each other.
Trenox
Profile Joined July 2013
Denmark5 Posts
July 03 2013 09:33 GMT
#2328
Thanks!

No I've made a map from scratch but made a new version of a ghost to be used as the hero unit.

if i add swarm multi i get this problem:

http://trenox.junkworks.org/sc2/ghost_quest/gq_dependency_01.jpg

(sorry cant use the image tags as a new user...)
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 03 2013 09:52 GMT
#2329
I think Swarm Multi should be the only one you have.
Trenox
Profile Joined July 2013
Denmark5 Posts
July 03 2013 12:08 GMT
#2330
I cant remove SwarmStoryUtil.SC2Mod - im blocked by this:

http://trenox.junkworks.org/sc2/ghost_quest/gq_dependency_02.jpg

Any ideas to get around this ?
Thanks!
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 03 2013 15:15 GMT
#2331
Hi, i asked this question a month ago (i think) and didn't have answer, but maybe the people reading this thread now will

I'm looking for a UMS map where you got a marine and there is a zergling that circle around you faster and faster, you have to dodge it. Every time a player die, the zergling restart is circling slow and it goes on until 1 player is left. I think you can blink with your marine.

It's really stupid and fun. I played it a lot in the WoL Beta but cannot remember the name of this thing. If you have any idea
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
mki
Profile Blog Joined November 2010
Poland882 Posts
July 05 2013 15:09 GMT
#2332
Is it possible to observe my friends' custom games in HotS if I only have WoL?
Head of New Business at Team Kinguin :: https://www.teamkinguin.com
dragoon_
Profile Joined July 2013
United Kingdom2 Posts
July 05 2013 21:19 GMT
#2333
Hi guys...

Just wondering if anyone knows why my SC2 map editor can't create any non-default models? if I try to change any of them, it says "can't create this model" and shows the default model instead. Sorry if this has been asked already!

Thanks!

PS @mki as far as I know that works fine, you just have to be in their party
watchlulu
Profile Joined February 2013
Germany475 Posts
July 06 2013 16:17 GMT
#2334
Okay Guys forget my last Post, i had some new and in my Opinion better Ideas, but now i have even more difficult questions i guess.

The most important one is:

I have a building spawning units for every Player like every 5 seconds or so but i can't find a possibility to enable a waypoint for the building.
So i can only spawn units in a region but the region stays the same the entire game, i want to make it possible to choose my waypoint in game just like clicking right mouse for barracks waypoint in standard ladder game.

thanks for every answer
Have a nice day!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 07 2013 01:27 GMT
#2335
On July 06 2013 06:19 dragoon_ wrote:
Just wondering if anyone knows why my SC2 map editor can't create any non-default models? if I try to change any of them, it says "can't create this model" and shows the default model instead. Sorry if this has been asked already!


You're gonna need to elaborate on that one, but if you are looking to create custom models that are different from what is already available in the editor, you are going to need to use a program like 3dsmax. If you want to change a unit's color etc. there are easier ways to do that. If you want to change the default model of a unit to some other unit, i.e. make a marine look like a hydralisk, you need to change that unit's Actor.

On July 07 2013 01:17 TrumpetWilli wrote:
I have a building spawning units for every Player like every 5 seconds or so but i can't find a possibility to enable a waypoint for the building.
So i can only spawn units in a region but the region stays the same the entire game, i want to make it possible to choose my waypoint in game just like clicking right mouse for barracks waypoint in standard ladder game.


You can use a trigger to set the rally point for a building. Order (Triggering Unit) to (Set Rally Point targeting Point X) (Replace Existing Orders). You need to look for Issue order targeting point.

Now if you are using a trigger to spawn the unit then that isn't going to work, in that case it is best to just issue a move command to the unit after it has been created.

If you are saying you want units that have been spawned via a trigger to be issued a rally point based on the rally point of a building, then you will need to create a variable that is a point, then create a trigger that moves that point to the rally point of whatever building you want to use each time the rally point is changed. Then just add another piece to the trigger that spawns your units to issue the move command to the unit targeting your variable point.
~ ~ <°)))><~ ~ ~
watchlulu
Profile Joined February 2013
Germany475 Posts
Last Edited: 2013-07-07 12:31:15
July 07 2013 12:30 GMT
#2336

Show nested quote +
On July 07 2013 01:17 TrumpetWilli wrote:
I have a building spawning units for every Player like every 5 seconds or so but i can't find a possibility to enable a waypoint for the building.
So i can only spawn units in a region but the region stays the same the entire game, i want to make it possible to choose my waypoint in game just like clicking right mouse for barracks waypoint in standard ladder game.


You can use a trigger to set the rally point for a building. Order (Triggering Unit) to (Set Rally Point targeting Point X) (Replace Existing Orders). You need to look for Issue order targeting point.

Now if you are using a trigger to spawn the unit then that isn't going to work, in that case it is best to just issue a move command to the unit after it has been created.

If you are saying you want units that have been spawned via a trigger to be issued a rally point based on the rally point of a building, then you will need to create a variable that is a point, then create a trigger that moves that point to the rally point of whatever building you want to use each time the rally point is changed. Then just add another piece to the trigger that spawns your units to issue the move command to the unit targeting your variable point.



Well, turns out that i'm too incapable to do so, maybe i should stop playing around with the editor
Have a nice day!
Kalingingsong
Profile Joined September 2009
Canada633 Posts
Last Edited: 2013-07-07 16:40:47
July 07 2013 16:34 GMT
#2337
galaxy editor crashes everytime I try to load the map list for "Battle.net" maps.

any fix?
Dess.JadeFalcon
Incubus1993
Profile Joined February 2013
Canada140 Posts
July 12 2013 18:44 GMT
#2338
What do you have to do to be able to use different textures from different texture sets?
"I like to keep an open mind, but not so open my brains fall out."
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 12 2013 19:04 GMT
#2339
On July 13 2013 03:44 Incubus1993 wrote:
What do you have to do to be able to use different textures from different texture sets?


I think this is in the FAQ, but basicly go to map options on the upper bar, map textures, modify textures.

now you should get a new window with on the right all kinds of map properties, doubleclick on where it says what textures you're currently using, a new window should pop up where you can swap out certain textures 1 by 1.
"Not you."
Incubus1993
Profile Joined February 2013
Canada140 Posts
July 12 2013 19:22 GMT
#2340
On July 13 2013 04:04 19Meavis93 wrote:
Show nested quote +
On July 13 2013 03:44 Incubus1993 wrote:
What do you have to do to be able to use different textures from different texture sets?


I think this is in the FAQ, but basicly go to map options on the upper bar, map textures, modify textures.

now you should get a new window with on the right all kinds of map properties, doubleclick on where it says what textures you're currently using, a new window should pop up where you can swap out certain textures 1 by 1.


I've gone to modify and I double click on Zerus (the tileset I'm using) in the left side box. This little window pops up but I'm not sure where I change textures.
"I like to keep an open mind, but not so open my brains fall out."
Prev 1 115 116 117 118 119 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft707
RuFF_SC2 221
oGsTOP 91
Ketroc 42
Dota 2
Trikslyr34
Counter-Strike
Coldzera 924
Other Games
summit1g6289
JimRising 538
PiGStarcraft412
C9.Mang0365
XaKoH 202
Maynarde146
NeuroSwarm80
ViBE62
JuggernautJason15
Organizations
Other Games
gamesdonequick1749
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• practicex 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt476
Other Games
• Scarra1070
Upcoming Events
Replay Cast
4h 57m
CrankTV Team League
6h 57m
WardiTV Qualifier
7h 57m
Epic.LAN
8h 57m
Big Brain Bouts
11h 57m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
19h 57m
RSL Revival
1d 4h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 5h
Epic.LAN
1d 8h
IPSL
1d 11h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.