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Simple Questions/Answers - Page 116

Forum Index > SC2 Maps & Custom Games
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Coppermantis
Profile Joined June 2012
United States845 Posts
May 25 2013 01:02 GMT
#2301
I don't know the screenshot command for Mac, but you can probably find it in the controls menu. Also, the screenshot storage space will likely be different on OSX, so yeah.
theworldofdustoerba
Profile Joined November 2012
51 Posts
May 25 2013 08:17 GMT
#2302
Hi, I'm trying to download sc2mapanalyzer on my windows 7 side of my macbook pro, but I keep getting the errors: "libpng-3.dll" and "zlib1.dll" are missing when I try to run the sc2mapanalyzer.
Goldfish
Profile Blog Joined August 2010
2230 Posts
May 27 2013 10:02 GMT
#2303
On May 20 2013 09:13 Derpalisk wrote:
Show nested quote +
On May 20 2013 09:12 TheFish7 wrote:
Oh right, its going to be the same problem then; the medivac from Swarm.mod does not have boosters while the medivac from SwarmMulti.mod does.

Medivacs do not have boosters in the swarm multi mod either, AND it will not let you publish a map that uses "swarm multi mod" as a dependency..



How many dependencies do you have loaded?

Also to your earlier question, removing an ability, you need to remove it from the command card and the ability list from the unit.

Under view tab > click "Detailed view" to make it easier to find out where everything is.

As for Medivacs, I loaded up:
Swarm Mod
Swarm Multi (Mod)

and I got boosters.

If adding Swarm Multi (Mod) still doesn't work, make sure there aren't any other dependencies.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
theworldofdustoerba
Profile Joined November 2012
51 Posts
May 28 2013 05:27 GMT
#2304
Does anyone know how to retain original melee tech settings even with using story campaign dependencies.?
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
May 29 2013 22:17 GMT
#2305
Does anyone have a good tutorial for an item system for an RPG type game? The item tutorials I can find are all from the WoL beta, and it's hard to tell what they are doing since it doesn't match up with the editor anymore
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
saddaromma
Profile Joined April 2013
1129 Posts
June 04 2013 08:48 GMT
#2306
How do I find a custom-made map in sc2?
I tried this, go to custom games menu, enter "big game hunter" in the search bar, and it finds lots of BGH games. Then I enter specific map name, ie "onegoal" or "starbow", and nothing. Pls, help me.
turtles
Profile Blog Joined August 2011
Australia360 Posts
Last Edited: 2013-06-04 08:52:34
June 04 2013 08:51 GMT
#2307
There are two sections for custom made maps. "custom games" and "arcade". It could be that you are looking in the wrong section. Don't ask me why Blizzard split them up, that is a logic known only to them.

EDIT:
Both are accessed through the main menu screen when you first log in.
ChefZONE
Profile Joined June 2013
Canada3 Posts
June 04 2013 17:09 GMT
#2308
Hello everyone,

I'm not sure if it is the right place to ask this question.. but i'll give it a shot!

Does anyone have a link to download a version of the famous map 'ZONE CONTROL' back in the StarCraft 1 ? I would like a map as similar as the first version. I spent many hours playing Zone Control and it would be nice to play it again.

Thank you !
"A good hockey player plays where the puck is. A great hockey player plays where the puck is going to be." -Wayne Gretzky
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
June 07 2013 18:58 GMT
#2309
Hi ! I'm looking for a stupid map i played in the BETA.

Basicly each player has one marine and there is a zergling that runs in circle faster and faster and you have to dodge it or you die. I think you have power like exchange your place with another player or a blink. That was a map that you can play with like 10players. It was fun and stupid

But can't find it
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Barbaqueman
Profile Joined June 2013
1 Post
June 08 2013 21:13 GMT
#2310
How do I start up a custom game (like in WoL) with everything optional like map, teams, etc...
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 09 2013 00:45 GMT
#2311
click create game instead of join game
starleague forever
theworldofdustoerba
Profile Joined November 2012
51 Posts
June 15 2013 08:21 GMT
#2312
how do u post a map on sc2melee.net?
sdair
Profile Joined December 2012
United Kingdom25 Posts
June 30 2013 19:50 GMT
#2313
Hello all, im not sure if this is the right place to ask this, but i was wondering how you could get doodads to only show up at certain video settings, im making a map which is supposed to be blizzarding all over, but i assume this would annoy players, so i hoped i could change this so that they could be disabled at low and medium settings ectect and only appear at ultra, any idea how i could do this?
Have you ever been so far as decided to use even go want to do look more like?
sdair
Profile Joined December 2012
United Kingdom25 Posts
June 30 2013 20:45 GMT
#2314
also another question, how do you make your map snow like neo planet s does
Have you ever been so far as decided to use even go want to do look more like?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
July 01 2013 01:18 GMT
#2315
On July 01 2013 05:45 sdair wrote:
also another question, how do you make your map snow like neo planet s does

Use the Kaldir tileset when making a map.
Twitter: @iamcaustic
Coppermantis
Profile Joined June 2012
United States845 Posts
July 01 2013 01:32 GMT
#2316
More specifically, if you want to use snow with non-Kaldir textures (Like Neo Planet S) then you need to go to map>Map textures>Modify and doubleclick the list to the right of "Textures - Blend +"

You can add and remove textures there, but know that you can only have 8 max. Then, once you're done, go back to the Map Textures window and tell the textures to replace with the new selected ones as you wish with the texture conversion panel. You must have used a texture in your map for it to show up in this panel, however.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-07-01 02:17:18
July 01 2013 02:16 GMT
#2317
There are also various snow doodads you can use.

On July 01 2013 04:50 sdair wrote:
Hello all, im not sure if this is the right place to ask this, but i was wondering how you could get doodads to only show up at certain video settings, im making a map which is supposed to be blizzarding all over, but i assume this would annoy players, so i hoped i could change this so that they could be disabled at low and medium settings ectect and only appear at ultra, any idea how i could do this?


I know you can force what doodad model is to be shown at low settings. Not sure if there is a way to control exactly what settings beyond that though. Data -> Models -> (Doodad) -> (Basic) Art: Low Quality Model
~ ~ <°)))><~ ~ ~
watchlulu
Profile Joined February 2013
Germany475 Posts
Last Edited: 2013-07-01 17:20:13
July 01 2013 17:11 GMT
#2318
Hello i have a short question about an arcade map i have in my mind and if it's possible to bring those features in:

I thought about a standard 3v3 map with just two additional features:

1. If you kill an unit (/besides workers & locusts, broodlings...) of your opponent, it should be teleported to a point in your base (like 5-10 seconds after) and henceforth battle for your own team.

2. There should be an area (or more maybe two different areas i'm not sure by now) where you can get "King of the Hill" like minerals and gas because i want to have little overall resources because i would like to have a fast game.

I have to say that i am not very familiar with the Editor but this is only a yes or no question i don't necesserely need to know how to do it, just want to know if it's possible or not so that i can go further on with my mapmaking and don't do anything pointless.

Have a nice day!
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
July 01 2013 17:43 GMT
#2319
On July 02 2013 02:11 TrumpetWilli wrote:
Hello i have a short question about an arcade map i have in my mind and if it's possible to bring those features in:

I thought about a standard 3v3 map with just two additional features:

1. If you kill an unit (/besides workers & locusts, broodlings...) of your opponent, it should be teleported to a point in your base (like 5-10 seconds after) and henceforth battle for your own team.

2. There should be an area (or more maybe two different areas i'm not sure by now) where you can get "King of the Hill" like minerals and gas because i want to have little overall resources because i would like to have a fast game.

I have to say that i am not very familiar with the Editor but this is only a yes or no question i don't necesserely need to know how to do it, just want to know if it's possible or not so that i can go further on with my mapmaking and don't do anything pointless.



You would have to use the data editor to bring in that feature. Im not familiar with it, but I know as a fact starcrfat does not come with that functionality.
They don't want you to construct additional pylons
turtles
Profile Blog Joined August 2011
Australia360 Posts
Last Edited: 2013-07-01 18:31:32
July 01 2013 18:29 GMT
#2320
You would have to use the data editor to bring in that feature.


The trigger editor to be more precise. It would not be very complicated. There are triggers for when a unit dies, ways to detect which player killed it and then all you have to do is create a new unit of the same unit type in the players base which is also easy.

From a game design perspective it might have too much of a steam roll effect. If you pull ahead a little then you get more units and kill more enemy units and then get even more units. SC2 is thought by some to have too much momentum preventing any comebacks. This might make it even more so. Just something to give thought to.

EDIT: actually you could probably do it by modifying all the units in the data editor and creating new behaviours for all the units but that sounds a lot harder.
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