Simple Questions/Answers - Page 116
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Coppermantis
United States845 Posts
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theworldofdustoerba
51 Posts
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Goldfish
2230 Posts
On May 20 2013 09:13 Derpalisk wrote: Medivacs do not have boosters in the swarm multi mod either, AND it will not let you publish a map that uses "swarm multi mod" as a dependency.. How many dependencies do you have loaded? Also to your earlier question, removing an ability, you need to remove it from the command card and the ability list from the unit. Under view tab > click "Detailed view" to make it easier to find out where everything is. As for Medivacs, I loaded up: Swarm Mod Swarm Multi (Mod) and I got boosters. If adding Swarm Multi (Mod) still doesn't work, make sure there aren't any other dependencies. | ||
theworldofdustoerba
51 Posts
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Steelflight-Rx
United States1389 Posts
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saddaromma
1129 Posts
I tried this, go to custom games menu, enter "big game hunter" in the search bar, and it finds lots of BGH games. Then I enter specific map name, ie "onegoal" or "starbow", and nothing. Pls, help me. | ||
turtles
Australia360 Posts
EDIT: Both are accessed through the main menu screen when you first log in. | ||
ChefZONE
Canada3 Posts
I'm not sure if it is the right place to ask this question.. but i'll give it a shot! Does anyone have a link to download a version of the famous map 'ZONE CONTROL' back in the StarCraft 1 ? I would like a map as similar as the first version. I spent many hours playing Zone Control and it would be nice to play it again. Thank you ! | ||
FFW_Rude
France10201 Posts
Basicly each player has one marine and there is a zergling that runs in circle faster and faster and you have to dodge it or you die. I think you have power like exchange your place with another player or a blink. That was a map that you can play with like 10players. It was fun and stupid ![]() But can't find it ![]() | ||
Barbaqueman
1 Post
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a176
Canada6688 Posts
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theworldofdustoerba
51 Posts
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sdair
United Kingdom25 Posts
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sdair
United Kingdom25 Posts
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iamcaustic
Canada1509 Posts
On July 01 2013 05:45 sdair wrote: also another question, how do you make your map snow like neo planet s does Use the Kaldir tileset when making a map. | ||
Coppermantis
United States845 Posts
You can add and remove textures there, but know that you can only have 8 max. Then, once you're done, go back to the Map Textures window and tell the textures to replace with the new selected ones as you wish with the texture conversion panel. You must have used a texture in your map for it to show up in this panel, however. | ||
TheFish7
United States2824 Posts
On July 01 2013 04:50 sdair wrote: Hello all, im not sure if this is the right place to ask this, but i was wondering how you could get doodads to only show up at certain video settings, im making a map which is supposed to be blizzarding all over, but i assume this would annoy players, so i hoped i could change this so that they could be disabled at low and medium settings ectect and only appear at ultra, any idea how i could do this? I know you can force what doodad model is to be shown at low settings. Not sure if there is a way to control exactly what settings beyond that though. Data -> Models -> (Doodad) -> (Basic) Art: Low Quality Model | ||
watchlulu
Germany473 Posts
I thought about a standard 3v3 map with just two additional features: 1. If you kill an unit (/besides workers & locusts, broodlings...) of your opponent, it should be teleported to a point in your base (like 5-10 seconds after) and henceforth battle for your own team. 2. There should be an area (or more maybe two different areas i'm not sure by now) where you can get "King of the Hill" like minerals and gas because i want to have little overall resources because i would like to have a fast game. I have to say that i am not very familiar with the Editor but this is only a yes or no question i don't necesserely need to know how to do it, just want to know if it's possible or not so that i can go further on with my mapmaking and don't do anything pointless. | ||
DilemaH
Canada402 Posts
On July 02 2013 02:11 TrumpetWilli wrote: Hello i have a short question about an arcade map i have in my mind and if it's possible to bring those features in: I thought about a standard 3v3 map with just two additional features: 1. If you kill an unit (/besides workers & locusts, broodlings...) of your opponent, it should be teleported to a point in your base (like 5-10 seconds after) and henceforth battle for your own team. 2. There should be an area (or more maybe two different areas i'm not sure by now) where you can get "King of the Hill" like minerals and gas because i want to have little overall resources because i would like to have a fast game. I have to say that i am not very familiar with the Editor but this is only a yes or no question i don't necesserely need to know how to do it, just want to know if it's possible or not so that i can go further on with my mapmaking and don't do anything pointless. You would have to use the data editor to bring in that feature. Im not familiar with it, but I know as a fact starcrfat does not come with that functionality. | ||
turtles
Australia360 Posts
You would have to use the data editor to bring in that feature. The trigger editor to be more precise. It would not be very complicated. There are triggers for when a unit dies, ways to detect which player killed it and then all you have to do is create a new unit of the same unit type in the players base which is also easy. From a game design perspective it might have too much of a steam roll effect. If you pull ahead a little then you get more units and kill more enemy units and then get even more units. SC2 is thought by some to have too much momentum preventing any comebacks. This might make it even more so. Just something to give thought to. EDIT: actually you could probably do it by modifying all the units in the data editor and creating new behaviours for all the units but that sounds a lot harder. | ||
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