• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:26
CET 11:26
KST 19:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
Let's talk about Metropolis [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread YouTube Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1344 users

[Tool] SC2 Map Analyzer - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 14 15 16 Next All
Channel56k
Profile Joined June 2010
United States413 Posts
July 01 2010 05:16 GMT
#81
Do we know why it will sometimes not count certain mineral patches?
"Do yourself a favor, and don't listen to me."
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 01 2010 20:19 GMT
#82
On July 01 2010 14:16 konicki wrote:
Do we know why it will sometimes not count certain mineral patches?


Yes. This issue is explained in a few different places, and you should always be able to get the latest description of the algorithms at the analysis details page.

The problem is that I have to use an approximation of the actual unit pathing, because the best way to grab that info is from an internal file called t3SyncPathingInfo which unfortunately does not appear in every map. And I am against using it when it is present because the tool's results aren't comparable between a map that has it and a map that doesn't.

Okay, so what's the problem? The approximate pathing extends into the actual pathable area (its an over approximation, which is the safer way to do it) and sometimes a mineral path or geyser will appear to be placed in an unpathable area. You can of course actually place minerals, say, out of the playable boundaries, so the tool just says "ok, don't count this mineral patch."

It usually happens when a mineral line is really close to a cliff, so if you either move the base away from the cliff or add some open space behind the minerals it should clear up the problem.

And I am working on a permanent solution!
Channel56k
Profile Joined June 2010
United States413 Posts
July 01 2010 20:22 GMT
#83
On July 02 2010 05:19 dimfish wrote:
Show nested quote +
On July 01 2010 14:16 konicki wrote:
Do we know why it will sometimes not count certain mineral patches?


Yes. This issue is explained in a few different places, and you should always be able to get the latest description of the algorithms at the analysis details page.

The problem is that I have to use an approximation of the actual unit pathing, because the best way to grab that info is from an internal file called t3SyncPathingInfo which unfortunately does not appear in every map. And I am against using it when it is present because the tool's results aren't comparable between a map that has it and a map that doesn't.

Okay, so what's the problem? The approximate pathing extends into the actual pathable area (its an over approximation, which is the safer way to do it) and sometimes a mineral path or geyser will appear to be placed in an unpathable area. You can of course actually place minerals, say, out of the playable boundaries, so the tool just says "ok, don't count this mineral patch."

It usually happens when a mineral line is really close to a cliff, so if you either move the base away from the cliff or add some open space behind the minerals it should clear up the problem.

And I am working on a permanent solution!



My bad for not diggin the info up, but thank you for writing that up.

*interesting solution, ill try that.
"Do yourself a favor, and don't listen to me."
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 02 2010 17:36 GMT
#84
SC2 Map Analyzer 1.3.1 released! Check the OP
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-03 08:43:33
July 03 2010 08:40 GMT
#85
Hey, Is it possible to convert the rush distance numbers into game time? Like a worker/zealot/ling/reaper/muta/pheonix move speed.
At the very least just the ling/zeal/worker walk time because those are the most important to consider when making a map imo.

I don't mean to have a line for every unit, just the shortest time of the early units. So probably a ling or worker for the yellow line, a muta for the blue line, and reaper for the pink. No speed upgrades
..and then I would, ya know, check em'. (Aka SpoR)
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 05 2010 16:46 GMT
#86
On July 03 2010 17:40 CharlieMurphy wrote:
Hey, Is it possible to convert the rush distance numbers into game time? Like a worker/zealot/ling/reaper/muta/pheonix move speed.
At the very least just the ling/zeal/worker walk time because those are the most important to consider when making a map imo.

I don't mean to have a line for every unit, just the shortest time of the early units. So probably a ling or worker for the yellow line, a muta for the blue line, and reaper for the pink. No speed upgrades



Yeah we can do that. I'm working on a big update that includes configuration files, and there could be a file for unit speeds. While we're at it, let's say you could have the distances converted to any unit rush times you wanted--what is the complete list worth converting to?

worker
ling
zealot
marine
roach
stalker
maurader
reaper
muta
pheonix?

Nobody cares what the rush time for a battle cruiser is, right? so I'm curious if we can compile the full list of units worth knowing their rush times. And which ones are grouped by same-unit-speed? Just takes a little elbow grease in the Liquipedia...
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 08 2010 14:53 GMT
#87
1.3 is pretty sweet, haven't got to play around with it too much, but so far I'm digging it.

Huge warning though! If you want to run this tool you CANNOT save your map with "smaller file" set. I went and saved my map with this setting so I could publish it and since then that map won't work with the analyzer.

Chances are the analyzer isn't able to read the compressed data, I don't know if anything can really be done about that.

Either way if you want to run the analyzer make sure to keep a 'faster save' version of your map around and only use the smaller save on a copy to publish it.
Logo
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 09 2010 08:56 GMT
#88
On July 08 2010 23:53 Logo wrote:
1.3 is pretty sweet, haven't got to play around with it too much, but so far I'm digging it.

Huge warning though! If you want to run this tool you CANNOT save your map with "smaller file" set. I went and saved my map with this setting so I could publish it and since then that map won't work with the analyzer.

Chances are the analyzer isn't able to read the compressed data, I don't know if anything can really be done about that.

Either way if you want to run the analyzer make sure to keep a 'faster save' version of your map around and only use the smaller save on a copy to publish it.


Interesting! I'll poke around and see if I can get the compressed map files worked out. Thanks for posting this Logo!
Orion-TF
Profile Joined April 2010
Sweden114 Posts
August 02 2010 13:31 GMT
#89
Do you need some special map setting or something for it to calculate the map?
My map is unexpected format for map info and could not read the required map files... some ideas?
|SC2 Mapmaker|
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 04 2010 22:31 GMT
#90
I got the same thing :/
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dimfish
Profile Blog Joined February 2010
United States663 Posts
August 04 2010 22:43 GMT
#91
On August 02 2010 22:31 Orion-TF wrote:
Do you need some special map setting or something for it to calculate the map?
My map is unexpected format for map info and could not read the required map files... some ideas?


I updated the OP to link to release 1.3.2 which has undocumented changes but supports the post-SC2-release map file format. My day job was getting in the way there, but I'm in the middle of making lots of big internal changes to the analyzer. I'll have an official release with all of the updates (and documentation) as soon as I can.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 04 2010 23:07 GMT
#92
Ah i see.. seems to work now.

Thanks
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dimfish
Profile Blog Joined February 2010
United States663 Posts
August 31 2010 14:36 GMT
#93
I broke the analyzer down and just finished building it back up, better than ever. OP links to the new 1.4.0 release with config files and much more precise pathing models.

Please report bugs, I'll fix em as fast as I can for you, but I've tested with Blizzard maps, my own maps, and as many community maps as folks have been willing to send me for the express purpose of improving the analyzer.

If you have any maps you are willing to "donate" to my private test pool, please send them to dimfish.mapper@gmail.com, because the more I have, the more solid each release can be. Of course anything you send will be my-eyes-only.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-08-31 19:30:46
August 31 2010 19:30 GMT
#94
--- Nuked ---
Ongweldt
Profile Joined August 2010
Sweden54 Posts
Last Edited: 2010-08-31 21:00:53
August 31 2010 21:00 GMT
#95
Great work! Just tried it with my two maps and it works a lot better. Hat off!
I aim to misbehave - www.dazonic.com
dimfish
Profile Blog Joined February 2010
United States663 Posts
August 31 2010 21:07 GMT
#96
Thanks Barrin and Ongweldt!

I'm curious, did you all have any trouble with the config files? Do you find it much easier to run the tool and switch around what you want to analyze? Please let me know, I have many items on my todo list for the analyzer that involve adding to the config files, so now is a perfect time for your feedback on using them.
StaRelentless
Profile Joined March 2010
United States11 Posts
September 01 2010 00:31 GMT
#97
Thanks so much for this, it's extremely useful! I just used it on a few maps I've recently finished and it does an amazing job with analysis. I haven't tried any custom settings yet but I plan to. Great work, A++
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 01 2010 05:28 GMT
#98
--- Nuked ---
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 01 2010 17:00 GMT
#99
funcmode spotted a bug that the main2main shortest path image was rendering incorrect distances. That fix is in minor release 1.4.1 because I haven't gotten any other bug reports yet. Link to new release is in the OP.
Cade
Profile Joined August 2010
Canada1420 Posts
September 02 2010 07:12 GMT
#100
can this be used on the stock blizzard maps? if so where are they located generally?
Prev 1 2 3 4 5 6 7 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 310
BRAT_OK 44
RotterdaM 10
StarCraft: Brood War
GuemChi 1288
Horang2 984
Sharp 640
actioN 497
Hyuk 374
Soma 367
Light 233
sorry 188
Rush 114
Pusan 104
[ Show more ]
Last 93
910 67
JYJ 59
ToSsGirL 50
NaDa 26
ZerO 24
soO 22
Sacsri 22
ajuk12(nOOB) 11
Noble 9
SilentControl 6
Dota 2
XcaliburYe172
League of Legends
JimRising 419
Reynor76
Counter-Strike
olofmeister1603
Other Games
summit1g9494
singsing1445
Happy345
Fuzer 238
crisheroes159
Nina37
ZerO(Twitch)0
Organizations
Other Games
gamesdonequick503
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota255
League of Legends
• Jankos1747
Upcoming Events
StarCraft2.fi
6h 34m
Tenacious Turtle Tussle
13h 34m
The PondCast
23h 34m
WardiTV 2025
1d 1h
StarCraft2.fi
1d 6h
WardiTV 2025
2 days
StarCraft2.fi
2 days
RSL Revival
2 days
IPSL
3 days
Sziky vs JDConan
RSL Revival
3 days
Classic vs TBD
herO vs Zoun
[ Show More ]
WardiTV 2025
4 days
IPSL
4 days
Tarson vs DragOn
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.