• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:53
CEST 11:53
KST 18:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon225.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool First season(s) of tastosis gomtv gsl vods? Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6183 users

[Contest] Map Redesign Contest! - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-28 15:02:37
June 28 2010 14:53 GMT
#81
On June 28 2010 02:04 ymirheim wrote:
Show nested quote +
On June 27 2010 12:27 CharlieMurphy wrote:
Also, Beta resumes July 1st. So that is the deadline for this contest.

Supposedly, I have yet to see a confirmation from blizzard on this.

I thought there was a blue post from bashiok telling PCbang company about it.

Anyways, I have another map for this:

(4)Neo Metalopolis
[image loading]
[image loading]
Pink = removed statues added high ground block with LoSB on top.
Yellow = Moved XWTs out a little, made this area smaller.
Red = Removed ramps, added LoSBs
Blue = Opened up this space here more so it's more even on all bases.


DL:
http://www.mediafire.com/?mnmz3tyt3g2
..and then I would, ya know, check em'. (Aka SpoR)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-28 15:44:05
June 28 2010 15:43 GMT
#82
CharlieMurphy has chosen the same map as me :O

Here's my entry, I don't think I'm going to be doing anything else to it before the beta ends.

Neo Metalopolis by prodiG
[image loading]

+ Show Spoiler [Neo Metalopolis 1.0 Still image] +

Neo Metalopolis
[image loading]

...The map image tool in the editor decided to clip out the road at the 6oclock natural for some reason...

Original Metalopolis
[image loading]


Features/Changes:
-Main on double high ground
-Nat on high ground, large ramp to middle with not a lot of space above it, making fights there more challenging
-Nat backdoor to third, ramp out to middle
-Gold minerals easily to harass

Concept:
I wanted to make the map a bit harder to macro on, and I believe this is what I've accomplished here.


DL:
http://www.mediafire.com/?ommyj3zjtb2


EDIT: I forgot, these screenshots are out of date. I'll update when I get home from work.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
driftme
Profile Joined June 2010
United States360 Posts
Last Edited: 2010-06-28 17:34:05
June 28 2010 17:33 GMT
#83
charlie: question... what is the purpose of the pink high ground blocks?

also... i must say I don't really like the los blocker by the high min.. it basically makes it so someone with a spotter (observer etc) can assault the high min from below, but the defender can't fight back unless they have their own air unit or something on the ground beyond the los blocker. looks to me like it gives a huge advantage to the attacker of the high min base, and would make it pointless to use the ramp if you have tanks or some other equally long range unit


EDIT: Oh, also.... I'll be submitting my DO remake today or tomorrow! =]
Antares777
Profile Joined June 2010
United States1971 Posts
June 28 2010 18:10 GMT
#84
On June 12 2010 04:50 sev1 wrote:
Scrap Station 2.0

Image
+ Show Spoiler +
[image loading]


With notes
+ Show Spoiler +
[image loading]


Did this in about an hour last night, so it's not entirely polished, but I thought it was worth posting. I decided to redo Scrap Station. I don't think it's a map that needs a lot of balancing, I just did it to see if I could change the playstyle of the map a bit, from 2-base oriented to 3 or 4 base macro (something that isn't seen too often on two player maps).

The biggest changes happened to bottom bases, which I've seen used in ladder games... maybe two or three times. I connected the island bases to the mainland in three ways: a ramp from the metal plateaus by the natural, a sight-blocked chokepoint near the middle, and a more broad entrance from the bottom. It is rather easy to defend if you focus your entire army on the third, but I also wanted to make the blocked-off bridge more of a threat by adding a tower to its center. This gives the first army to advance across the bridge a significant advantage. The intent is to make map awareness and mobility more important.

I also added small sight-blocked areas to the mains, I think they open up some interesting gameplay options (drops, proxies, hidden tech, etc).


AWESOME!!!!!!!!!!!!
Surprisingly I don't really have any thing to criticize about this map.
:D
tfmdjeff
Profile Joined June 2010
United States170 Posts
June 28 2010 18:34 GMT
#85
prodiG, that map looks slightly asymmetrical. Some gaps and walkways appear to be bigger than the opposite one. I have no real knowledge of the map editor so I don't know if it's possible, but if you just sliced the map in half, copied one side, rotated it, and replaced the other side, then it'd be golden.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-28 18:39:11
June 28 2010 18:37 GMT
#86
On June 29 2010 03:34 tfmdjeff wrote:
prodiG, that map looks slightly asymmetrical. Some gaps and walkways appear to be bigger than the opposite one. I have no real knowledge of the map editor so I don't know if it's possible, but if you just sliced the map in half, copied one side, rotated it, and replaced the other side, then it'd be golden.

That's exactly what I did. Metalopolis is not a symmetrical design, and if I wanted to make it perfectly symmetrical I'd have to start over from the ground up. I posted my thoughts on this on the second or third page I think.

At any rate, all of the ramps and everything are the same size and the distances are pretty much the same, so I think it's okay
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
Last Edited: 2010-06-28 20:19:17
June 28 2010 20:18 GMT
#87
I made a remake of Blistering Sands im not sure if it will qualify for the contest tho, since I have moved the starting positions a bit.

http://www.sc2mapster.com/maps/blistering-sands-2-daedenremake/

Changes:
Modified Spawn locations and natural
Added back entrance to gold (to improve expanding path)

New Spawn Location
[image loading]


More images @ SC2 Mapster including Map Analyser images

Not huge remake in terms of textures but i think it will effect game play quite abit just wanted to make a Blistering sands with what i see as better start location for zerg to connect to natural
Daeden.620
Red7z7
Profile Joined March 2010
United States74 Posts
July 18 2010 04:20 GMT
#88
So, who wins?
o hai thar
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
StateSC2 142
StarCraft: Brood War
Britney 22591
Calm 2008
Sea 1839
Shuttle 855
Mong 371
BeSt 342
Larva 216
Soulkey 178
Horang2 151
Soma 142
[ Show more ]
Leta 129
soO 107
actioN 105
Dewaltoss 98
Pusan 96
ZerO 80
Killer 74
Mind 66
ToSsGirL 52
Sharp 51
sorry 39
Sacsri 32
ggaemo 31
yabsab 25
Bale 24
Rush 20
Hm[arnc] 19
Noble 15
Movie 14
Barracks 10
ajuk12(nOOB) 10
Purpose 8
Terrorterran 6
League of Legends
Doublelift6941
Counter-Strike
olofmeister1591
markeloff10
Super Smash Bros
Mew2King116
Other Games
singsing528
Livibee108
BEARDiaguz5
Organizations
Other Games
gamesdonequick683
BasetradeTV235
Dota 2
PGL Dota 2 - Main Stream229
StarCraft: Brood War
UltimateBattle 82
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH293
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota276
• WagamamaTV25
Upcoming Events
CrankTV Team League
1h 7m
Bombastic Starleague
10h 7m
The PondCast
1d
HomeStory Cup
1d 1h
Replay Cast
1d 14h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Weekly
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.