• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:45
CET 03:45
KST 11:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9 mca64Launcher - New Version with StarCraft: Remast How much money terran looses from gas steal?
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group C Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3741 users

[Contest] Map Redesign Contest! - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-28 15:02:37
June 28 2010 14:53 GMT
#81
On June 28 2010 02:04 ymirheim wrote:
Show nested quote +
On June 27 2010 12:27 CharlieMurphy wrote:
Also, Beta resumes July 1st. So that is the deadline for this contest.

Supposedly, I have yet to see a confirmation from blizzard on this.

I thought there was a blue post from bashiok telling PCbang company about it.

Anyways, I have another map for this:

(4)Neo Metalopolis
[image loading]
[image loading]
Pink = removed statues added high ground block with LoSB on top.
Yellow = Moved XWTs out a little, made this area smaller.
Red = Removed ramps, added LoSBs
Blue = Opened up this space here more so it's more even on all bases.


DL:
http://www.mediafire.com/?mnmz3tyt3g2
..and then I would, ya know, check em'. (Aka SpoR)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-28 15:44:05
June 28 2010 15:43 GMT
#82
CharlieMurphy has chosen the same map as me :O

Here's my entry, I don't think I'm going to be doing anything else to it before the beta ends.

Neo Metalopolis by prodiG
[image loading]

+ Show Spoiler [Neo Metalopolis 1.0 Still image] +

Neo Metalopolis
[image loading]

...The map image tool in the editor decided to clip out the road at the 6oclock natural for some reason...

Original Metalopolis
[image loading]


Features/Changes:
-Main on double high ground
-Nat on high ground, large ramp to middle with not a lot of space above it, making fights there more challenging
-Nat backdoor to third, ramp out to middle
-Gold minerals easily to harass

Concept:
I wanted to make the map a bit harder to macro on, and I believe this is what I've accomplished here.


DL:
http://www.mediafire.com/?ommyj3zjtb2


EDIT: I forgot, these screenshots are out of date. I'll update when I get home from work.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
driftme
Profile Joined June 2010
United States360 Posts
Last Edited: 2010-06-28 17:34:05
June 28 2010 17:33 GMT
#83
charlie: question... what is the purpose of the pink high ground blocks?

also... i must say I don't really like the los blocker by the high min.. it basically makes it so someone with a spotter (observer etc) can assault the high min from below, but the defender can't fight back unless they have their own air unit or something on the ground beyond the los blocker. looks to me like it gives a huge advantage to the attacker of the high min base, and would make it pointless to use the ramp if you have tanks or some other equally long range unit


EDIT: Oh, also.... I'll be submitting my DO remake today or tomorrow! =]
Antares777
Profile Joined June 2010
United States1971 Posts
June 28 2010 18:10 GMT
#84
On June 12 2010 04:50 sev1 wrote:
Scrap Station 2.0

Image
+ Show Spoiler +
[image loading]


With notes
+ Show Spoiler +
[image loading]


Did this in about an hour last night, so it's not entirely polished, but I thought it was worth posting. I decided to redo Scrap Station. I don't think it's a map that needs a lot of balancing, I just did it to see if I could change the playstyle of the map a bit, from 2-base oriented to 3 or 4 base macro (something that isn't seen too often on two player maps).

The biggest changes happened to bottom bases, which I've seen used in ladder games... maybe two or three times. I connected the island bases to the mainland in three ways: a ramp from the metal plateaus by the natural, a sight-blocked chokepoint near the middle, and a more broad entrance from the bottom. It is rather easy to defend if you focus your entire army on the third, but I also wanted to make the blocked-off bridge more of a threat by adding a tower to its center. This gives the first army to advance across the bridge a significant advantage. The intent is to make map awareness and mobility more important.

I also added small sight-blocked areas to the mains, I think they open up some interesting gameplay options (drops, proxies, hidden tech, etc).


AWESOME!!!!!!!!!!!!
Surprisingly I don't really have any thing to criticize about this map.
:D
tfmdjeff
Profile Joined June 2010
United States170 Posts
June 28 2010 18:34 GMT
#85
prodiG, that map looks slightly asymmetrical. Some gaps and walkways appear to be bigger than the opposite one. I have no real knowledge of the map editor so I don't know if it's possible, but if you just sliced the map in half, copied one side, rotated it, and replaced the other side, then it'd be golden.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-28 18:39:11
June 28 2010 18:37 GMT
#86
On June 29 2010 03:34 tfmdjeff wrote:
prodiG, that map looks slightly asymmetrical. Some gaps and walkways appear to be bigger than the opposite one. I have no real knowledge of the map editor so I don't know if it's possible, but if you just sliced the map in half, copied one side, rotated it, and replaced the other side, then it'd be golden.

That's exactly what I did. Metalopolis is not a symmetrical design, and if I wanted to make it perfectly symmetrical I'd have to start over from the ground up. I posted my thoughts on this on the second or third page I think.

At any rate, all of the ramps and everything are the same size and the distances are pretty much the same, so I think it's okay
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
Last Edited: 2010-06-28 20:19:17
June 28 2010 20:18 GMT
#87
I made a remake of Blistering Sands im not sure if it will qualify for the contest tho, since I have moved the starting positions a bit.

http://www.sc2mapster.com/maps/blistering-sands-2-daedenremake/

Changes:
Modified Spawn locations and natural
Added back entrance to gold (to improve expanding path)

New Spawn Location
[image loading]


More images @ SC2 Mapster including Map Analyser images

Not huge remake in terms of textures but i think it will effect game play quite abit just wanted to make a Blistering sands with what i see as better start location for zerg to connect to natural
Daeden.620
Red7z7
Profile Joined March 2010
United States74 Posts
July 18 2010 04:20 GMT
#88
So, who wins?
o hai thar
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #87
CranKy Ducklings175
LiquipediaDiscussion
OSC
18:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 211
SpeCial 91
StarCraft: Brood War
GuemChi 5946
NaDa 40
Dota 2
monkeys_forever598
Counter-Strike
tarik_tv3946
taco 590
Other Games
summit1g9645
JimRising 473
C9.Mang0302
WinterStarcraft234
ViBE121
Organizations
Other Games
BasetradeTV52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 84
• davetesta57
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3431
Other Games
• Scarra816
Upcoming Events
WardiTV Team League
9h 15m
Big Brain Bouts
14h 15m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 7h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 9h
Platinum Heroes Events
1d 12h
BSL
1d 17h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.