• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:26
CEST 07:26
KST 14:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes139BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Team TLMC #5 - Finalists & Open Tournaments Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1704 users

[Contest] Map Redesign Contest! - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-28 15:02:37
June 28 2010 14:53 GMT
#81
On June 28 2010 02:04 ymirheim wrote:
Show nested quote +
On June 27 2010 12:27 CharlieMurphy wrote:
Also, Beta resumes July 1st. So that is the deadline for this contest.

Supposedly, I have yet to see a confirmation from blizzard on this.

I thought there was a blue post from bashiok telling PCbang company about it.

Anyways, I have another map for this:

(4)Neo Metalopolis
[image loading]
[image loading]
Pink = removed statues added high ground block with LoSB on top.
Yellow = Moved XWTs out a little, made this area smaller.
Red = Removed ramps, added LoSBs
Blue = Opened up this space here more so it's more even on all bases.


DL:
http://www.mediafire.com/?mnmz3tyt3g2
..and then I would, ya know, check em'. (Aka SpoR)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-28 15:44:05
June 28 2010 15:43 GMT
#82
CharlieMurphy has chosen the same map as me :O

Here's my entry, I don't think I'm going to be doing anything else to it before the beta ends.

Neo Metalopolis by prodiG
[image loading]

+ Show Spoiler [Neo Metalopolis 1.0 Still image] +

Neo Metalopolis
[image loading]

...The map image tool in the editor decided to clip out the road at the 6oclock natural for some reason...

Original Metalopolis
[image loading]


Features/Changes:
-Main on double high ground
-Nat on high ground, large ramp to middle with not a lot of space above it, making fights there more challenging
-Nat backdoor to third, ramp out to middle
-Gold minerals easily to harass

Concept:
I wanted to make the map a bit harder to macro on, and I believe this is what I've accomplished here.


DL:
http://www.mediafire.com/?ommyj3zjtb2


EDIT: I forgot, these screenshots are out of date. I'll update when I get home from work.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
driftme
Profile Joined June 2010
United States360 Posts
Last Edited: 2010-06-28 17:34:05
June 28 2010 17:33 GMT
#83
charlie: question... what is the purpose of the pink high ground blocks?

also... i must say I don't really like the los blocker by the high min.. it basically makes it so someone with a spotter (observer etc) can assault the high min from below, but the defender can't fight back unless they have their own air unit or something on the ground beyond the los blocker. looks to me like it gives a huge advantage to the attacker of the high min base, and would make it pointless to use the ramp if you have tanks or some other equally long range unit


EDIT: Oh, also.... I'll be submitting my DO remake today or tomorrow! =]
Antares777
Profile Joined June 2010
United States1971 Posts
June 28 2010 18:10 GMT
#84
On June 12 2010 04:50 sev1 wrote:
Scrap Station 2.0

Image
+ Show Spoiler +
[image loading]


With notes
+ Show Spoiler +
[image loading]


Did this in about an hour last night, so it's not entirely polished, but I thought it was worth posting. I decided to redo Scrap Station. I don't think it's a map that needs a lot of balancing, I just did it to see if I could change the playstyle of the map a bit, from 2-base oriented to 3 or 4 base macro (something that isn't seen too often on two player maps).

The biggest changes happened to bottom bases, which I've seen used in ladder games... maybe two or three times. I connected the island bases to the mainland in three ways: a ramp from the metal plateaus by the natural, a sight-blocked chokepoint near the middle, and a more broad entrance from the bottom. It is rather easy to defend if you focus your entire army on the third, but I also wanted to make the blocked-off bridge more of a threat by adding a tower to its center. This gives the first army to advance across the bridge a significant advantage. The intent is to make map awareness and mobility more important.

I also added small sight-blocked areas to the mains, I think they open up some interesting gameplay options (drops, proxies, hidden tech, etc).


AWESOME!!!!!!!!!!!!
Surprisingly I don't really have any thing to criticize about this map.
:D
tfmdjeff
Profile Joined June 2010
United States170 Posts
June 28 2010 18:34 GMT
#85
prodiG, that map looks slightly asymmetrical. Some gaps and walkways appear to be bigger than the opposite one. I have no real knowledge of the map editor so I don't know if it's possible, but if you just sliced the map in half, copied one side, rotated it, and replaced the other side, then it'd be golden.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-28 18:39:11
June 28 2010 18:37 GMT
#86
On June 29 2010 03:34 tfmdjeff wrote:
prodiG, that map looks slightly asymmetrical. Some gaps and walkways appear to be bigger than the opposite one. I have no real knowledge of the map editor so I don't know if it's possible, but if you just sliced the map in half, copied one side, rotated it, and replaced the other side, then it'd be golden.

That's exactly what I did. Metalopolis is not a symmetrical design, and if I wanted to make it perfectly symmetrical I'd have to start over from the ground up. I posted my thoughts on this on the second or third page I think.

At any rate, all of the ramps and everything are the same size and the distances are pretty much the same, so I think it's okay
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
Last Edited: 2010-06-28 20:19:17
June 28 2010 20:18 GMT
#87
I made a remake of Blistering Sands im not sure if it will qualify for the contest tho, since I have moved the starting positions a bit.

http://www.sc2mapster.com/maps/blistering-sands-2-daedenremake/

Changes:
Modified Spawn locations and natural
Added back entrance to gold (to improve expanding path)

New Spawn Location
[image loading]


More images @ SC2 Mapster including Map Analyser images

Not huge remake in terms of textures but i think it will effect game play quite abit just wanted to make a Blistering sands with what i see as better start location for zerg to connect to natural
Daeden.620
Red7z7
Profile Joined March 2010
United States74 Posts
July 18 2010 04:20 GMT
#88
So, who wins?
o hai thar
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 80
CranKy Ducklings155
EnkiAlexander 56
HKG_Chickenman45
davetesta43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft652
NeuroSwarm 168
Nina 156
kaitlyn71
StarCraft: Brood War
Leta 762
hero 373
Nal_rA 90
sorry 64
Noble 51
Bale 11
League of Legends
JimRising 682
Cuddl3bear5
Counter-Strike
Stewie2K717
semphis_32
Other Games
summit1g7009
C9.Mang0421
Maynarde148
RuFF_SC270
Trikslyr48
Organizations
Other Games
gamesdonequick1014
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH311
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt609
Upcoming Events
BSL Open LAN 2025 - War…
2h 34m
RSL Revival
4h 34m
Reynor vs Cure
TBD vs Zoun
OSC
15h 34m
BSL Open LAN 2025 - War…
1d 2h
RSL Revival
1d 4h
Classic vs TBD
WardiTV Invitational
1d 5h
Online Event
1d 10h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
4 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.